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TheFrenchiestFry

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Posts posted by TheFrenchiestFry

  1. Yeah especially when good drops are at a stupid low rate. That's bs. Are we supposed to have fun at this event or hate it lol, cause it's not worth playing for the prizes since it's super unlikely you'll get them in under a shit ton of boxes, which you won't even get now. 

     

     

  2. 8 hours ago, CrzPapel said:

     

    I managed to get to a 2nd boss with 2 guys from team lava. Not worth it, you have to beat 2 waves before fighting another boss and we had to be extremely selective on what fights we took to not waste too much HP/PPs.

    We got 2 Big Robot Parts and 11 Children Presents IIRC.

    It's fun (jk imagine having fun) going up to boss 2 and worth the payout imo (3 parts on avg. and 12 presents). Not worth it beyond that. But if people have fun with it, heck yeah. It just bothers me that there's a limited number of AoE strats beyond boss 2 and even then it's mostly RNG that decides if you win in one turn or get stuck in an endless AoE cycle. 

  3. 46 minutes ago, HumongousNoodle said:

    I solod round two once, but imo its not worth it. Need to play very patiently and kill elfs in one turn with the SOS mechanic. Not worth the time investment at all.

    It's pretty easy with the right set of 4 elfbots. There's a few of those. Though beyond the 2nd boss it's not worth even trying, imo. But people do it and it can be fun ig. 

  4. 13 hours ago, calidubstep said:

    Has anyone beaten the waves where you fight 2 elfbots + sos calling? Seems impossible but I could just be dumb 

    Yeah it's pretty annoying, pretty much have to KO them first turn and that too depends on the combo you're facing. Otherwise, unless you have AoE moves or one of them survives with 1HP it's a constant cycle of aggressive SOS calls till you die. Unless there's a way to prevent SOS calling which I doubt.

  5. Disclaimer: These are just player sets, not NPC/opponent sets.

     

    NORMAL
    Offensive: Trace | Extreme Speed, Thunderbolt, Ice Beam, Recover
    Defensive: Color Change | Hyper Voice, Assurance, Heal Bell, Follow Me

     

    FIRE
    Offensive: Flash Fire | Fusion Flare, Eruption, Dragon Pulse, Follow Me
    Defensive: Drought | Fire Pledge, Solar Beam, Thunder Punch, Morning Sun
     

    WATER
    Offensive: Storm Drain | Scald, Water Spout, Ice Beam, Recover
    Defensive: Drizzle | Muddy Water, Ice Beam, Heal Pulse, Follow Me

     

    ELECTRIC
    Offensive: Lightingrod | Thunder, Hurricane, Heal Pulse, After You
    Defensive: Volt Absorb | Fusion Bolt, Psyshock, Heal Pulse, Magnet Rise

     

    GRASS
    Offensive: Chlorophyll | Grass Pledge, Sludge Bomb, Aromatherapy, Synthesis
    Defensive: Healer | Giga Drain, Helping Hand, Heal Pulse, Follow Me

     

    ICE
    Offensive: Snow Warning | Ice Beam, Blizzard, Hyper Beam, Protect
    Defensive: Inner Focus | Ice Beam, Hyper Voice, Light Screen, Reflect

     

    FIGHTING
    Offensive: Guts | Jump Kick, Facade, Rock Slide, Protect
    Defensive: Mold Breaker | Drain Punch, Ice Punch, Wide Guard, Follow Me

     

    POISON
    Offensive: Sheer Force | Posion Jab, Earth Power, Dark Pulse, Recover
    Defensive: Liquid Ooze | Sludge Bomb, Sucker Punch, Low Kick, Follow Me

     

    GROUND
    Offensive: Sand Rush | Drill Run, Earthquake, Rock Slide, Protect
    Defensive: Intimidate | Drill Run, Fire Punch, Heal Pulse, Follow Me

     

    FLYING
    Offensive: Reckless | Brave Bird, Heat Wave, Jump Kick, Roost
    Defensive: Cloud Nine | Sky Drop, Heat Wave, Heal Bell, Tailwind

     

    PSYCHIC
    Offensive: Telepathy | Psyshock, Shadow Ball, TriAttack, Recover
    Defensive: Victory Star | Extrasensory, Aura Sphere, Heal Pulse, Protect

     

    BUG
    Offensive: Skill Link | Pin Missile, Bullet Seed, Arm Thrust, Heal Order
    Defensive: Shield Dust | Attack Order, Psyshic, Fake Out, Tailwind

     

    ROCK
    Offensive: Rock Head | Head Smash, Rock Slide, Double Edge, Follow Me
    Defensive: Sand Stream | Rock Slide, Helping Hand, Heal Pulse, Wide Guard

     

    GHOST
    Offensive: Magic Bounce | Shadow Ball, Thunderbolt, Sludge Wave, Protect
    Defensive: Mummy | Hex, Flame Burst, Will-O-Wisp, Reflect

     

    DRAGON
    Offensive: Natural Cure | Dragon Claw, Flame Burst, Heal Pulse, Follow Me
    Defensive: Multiscale | Dragon Pulse, Helping Hand, Heall Bell, Follow Me

     

    DARK
    Offensive: Defiant | Dark Pulse, Close Combat, Fake Out, Protect
    Defensive Prankster | Assurance, Hammer Arm, Heal Pulse, After You

     

    STEEL
    Offensive: Iron Fist | Meteor Mash, Bullet Punch, Hammer Arm, Follow Me
    Defensive: Friend Guard | Iron Head, Brick Break, Light Screen, Wide Guard 


    Last Checked: 12:00 (GMT) | 27/12 by @xMago and myself

     

    Lmk if there's updates to sets or if you get sets for stuff I don't have tyvm <3

     

    Thank you to everyone posting updates and helping with sets! And to @awkways for afk-ing in the event so I could check sets for updates.

     

    Also, @Poufilou is amazing and the reason this was even doable this easily. 

  6. What's am MO? Do you mean HM? Like Cut? You're not supposed to be able to use cut that early on, you need to exit Cerulean City through the house near the top right beside the ledge.

     

    If you don't mean HM, please clarify what an MO is.

  7. On 11/30/2020 at 4:55 PM, Poufilou said:

    But automatic recharge is an issue if you want to heal at PC for example. Same for unlimited capacity, how would it work when healing at PC ? Give only 6 uses ? It seems too complex to do. 

     

    But I get your idea ; what about something like pressing the SS button again when you're out of use pops up a message asking you if you want to replenish uses by using 3 leppas? That way you can still choose not to and heal at PC, and also keep the limit to avoid complex coding. 

    I think it should auto-recharge itself every time it's out of uses and you use it, indicating you want it to recharge. So it wouldn't restore itself if you use it and it goes from 5PP (1 use) to 0PP, but when you use it at 0 it'd go back up to 30 (6 uses). 

  8. On 11/30/2020 at 1:40 PM, Zymogen said:

    I previously was one of the biggest advocates for bracket shuffling, but I have to say it has instilled a more defensive (and somewhat bland) mentality when it comes to teambuilding.

    Same. What about locking everyone into using the same team every round.? Now you can scout and strategize with what you've got (and maybe change items) but people can't be mad about the unfairness of counterteaming. Idk if this is a valid idea im v sleep deprived and just wanted to throw it out there cause it's kinda in between both sides. 

     

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