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Huargensy

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Everything posted by Huargensy

  1. Sure, because we're not all forced to carry the same coverage, I'm just showing the damage it does with the right coverage.
  2. It is not only the comparison with Conkeldurr that is the reason for the ban, it has a broader background, first because it has few defensive responses, in fact I will provide some calculations towards the majority of pokes that could even control machamp 252+ Atk Guts Machamp Facade (140 BP) vs. 248 HP / 252+ Def Musharna: 106-125 (47.7 - 56.3%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery 252+ Atk Guts Machamp Facade (140 BP) vs. 252 HP / 252+ Def Slowking: 109-129 (53.9 - 63.8%) -- guaranteed 2HKO 252+ Atk Guts Machamp Stone Edge vs. 252 HP / 252+ Def Eviolite Golbat: 112-134 (61.5 - 73.6%) -- guaranteed 2HKO In fact dusknoir would consider a count of this but its use is almost nil, the other 2 cannot get 2 hits and what makes it even more complicated is that they have a low speed to be able to heal before and be a good control, in fact at least golbat could be considered in a certain sense, it is faster and could heal(Doing the calculations I also saw that bold nidoqueen could be a good control with RH damage and power to be faster, but it still takes a lot of damage) Well, that's something that he always did since before the update, being a wallbreak, the problem falls when getting mach punch it just makes the problem of being able to be revenged more hardly, the problem is aggravated when unlike UU, here the majority of common sweeps are weak or neutral to fighting, taking a lot of damage from mach punch (Immune and resistant to mach are highlighted in red in the image, pink are neutral or effective). 252+ Atk Guts Machamp Mach Punch vs. 0 HP / 0 Def Blaziken: 76-90 (49 - 58%) -- 95.3% chance to 2HKO 252+ Atk Guts Machamp Mach Punch vs. 0 HP / 0 Def Sceptile: 81-96 (55.8 - 66.2%) -- guaranteed 2HKO 252+ Atk Guts Machamp Mach Punch vs. 0 HP / 0 Def Hitmonchan: 69-82 (55.2 - 65.6%) -- guaranteed 2HKO Now, add to that the fact that there are a lot of sinisters on the level that can be combined with machamp to take out ghosts and psychics that resist mach or could take a couple of hits, there's no need to even suspect or machamp to realize that he has no justification for staying.
  3. Rocks should always be counted when trying to calculate something defensive, after all it is an important factor throughout the match and even at the level we have a very good rock setter, on the other hand, I am aware of how defensive UU is, still, In recent months I have seen an even greater abundance of offense teams, I include myself in these, perhaps the problem is that machamp, in addition to being a wallbreak, can be a good revenge with mach, in fact if a safer decision has not been made it is because in general there are many offensive flying mons that can cushion a mach and finish off, but even so it is something that should be discussed, if I do the calculations for defensive pokemon it is because of being in an unfavorable position you will only make sure of losing a pokemon to a poor predict,. In the same way, it is a suspect, it is not a safe ban, there is still very little information since it arrived so it could easily not prove to be something broken and stay.
  4. The difference with Heracross is that if he has a way to hit Gligar, attack a little more and be able to retaliate with mach punch, Heracross can retaliate helplessly for the lack of priority, on the other hand, although dusclops is a good answer and actually the most consistent for him at the moment, spiritomb is not that great, in fact he gets a kill percentage of 2 stone edge after SR , it could still be taken into account, but I don't think we are going to have a spiritomb at 100 % throughout the duel, not to mention they both don't have reliable recovery beyond rest or pain split and in the case of spiritomb it only makes it worse to control it, I'd like to mention slowbro, but you can't enter it on a facade though I think facade is irrelevant in the best set Machamp can use, it still exists On the other hand, about the updates, nothing is known for sure yet, they could add something new or not, in the same way, if they put something, those things would also be checked in the suspect. 252+ Atk Guts Machamp Stone Edge vs. 252 HP / 252+ Def Spiritomb: 65-77 (41.4 - 49%) -- 18% chance to 2HKO after Stealth Rock and Leftovers recovery 252+ Atk Guts Machamp Facade (140 BP) vs. 252 HP / 252+ Def Slowbro: 89-105 (44 - 51.9%) -- guaranteed 2HKO after Stealth Rock 252+ Atk Guts Machamp Ice Punch vs. 252 HP / 252+ Def Eviolite Gligar: 136-160 (79 - 93%) -- 37.5% chance to OHKO after Stealth Rock
  5. Huargensy replied to awaLLz's topic in Suggestion Box
    In 2037
  6. One of the best post memes that existed in the forum, thanks Ryukaai and others
  7. Even if they add hidden, it will take a while and they will get bored anywas and they will say again that the meta is boring, it's a natural cycle.
  8. just delete the alt's of tear
  9. I'll send it to you soon, I haven't been very active lately
  10. None of the ones you mentioned have the characteristics to go to uber if the tier existed.
  11. 200k on me, 200k axellgor, 200k enchanteur, 200k mkns
  12. This is something normal, in each tier there will always be a threat that you must cover so that your team is good, it is not something new, nor is it that something is used only to specifically stop blaziken to take it as a centralization. Blaziken does not have few answers, the fact of being locked in a play makes you need effort to predict what to throw, normally you will be throwing u-turn many times and there are things that are usually played rocky helmet, that combined with it being vulnerable to all the hazards will only make pivoting less easy. so you have to think well even when to hit and when not, here I will mention some counts withn los calculos incluidos: Quagsire: 252 Atk Blaziken Close Combat vs. 252 HP / 252+ Def Quagsire: 78-93 (38.6 - 46%) -- 3HKO garantizado después de la recuperación de Leftovers Altaria: 252 Atk Blaziken Close Combat vs. 252 HP / 204 Def Altaria: 42-51 (23 - 28%) -- 78.5% de probabilidad de 4HKO Alomomola: 252 Atk Blaziken Close Combat vs. 252 HP / 252+ Def Alomomola: 81-96 (29.7 - 35.2%) -- 4HKO garantizado después de la recuperación de Leftovers poliira: 252 Atk Blaziken Close Combat vs. 252 HP / 252+ Def Poliwrath: 73-87 (37 - 44.1%) -- 99.8% de probabilidad de 3HKO después de la recuperación de Leftovers I am being the most usual, I also want to mention nidoqueen bold who receives 3 hits, in addition to mantine who is only hit by thunderpunch Now, blaziken, even being a bandana, is outclassed by other things, like unfezant,rotom, etc, in addition to making a base 80 lasso like a gallade and even risking hitting, although the life orb set, like you say he can surprise and make holes defensively speaking that's the job of the wallbreak the problem with this would be if he had at least above average speed but 80 speed isn't the best in the world and ends up getting outclassed by a lot of pokemon on the level, same goes for cb blaziken, that power makes up for the lackluster speed it can have compared to other pokemon. Based on the offensive uber rating it should be a pokemon that can remove a lot of the level very easily or with no problem at all blaziken doesn't fit into this it could add more information to that uber rating but even if it does blaziken still I wouldn't find it. Maybe at some point if the level is changed too much I will have a different point of view, but for now I don't see that it is a problem that should be addressed.
  13. Add pp counter and turns of weathers
  14. Huargensy Tiers:all Fluff: I only signed up for the money, you probably want to spend your cr on someone who is going to play more seriously
  15. You need to add the mod for the shinys, apart from that great job
  16. The last time I used ambipom was in 2020
  17. Imagine thinking that ambipom is broken
  18. I don't know what a whimsicott can do to a drapion on a screen team

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