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PandaJJ

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Posts posted by PandaJJ

  1. Huge overstatement there. Week 7 had three match ups more half-assed than this third place match alone. What's the harm in having a 3rd place matchup anyways?

    Let me remind you about Kek VS Blue:
    http://replay.pokemonshowdown.com/vgc2016-326799833
     
    http://replay.pokemonshowdown.com/vgc2016-326802870

     

    I get cancer everytime I think about it. And I was more directing this at UFO tbh, they initially screamed for a match that they don't give a fuck about.

  2. Well the is a big difference between a captial letter and the overall format. It just makes it easy on the eyes and makes the spoiler possibly less confusing. You noodlehead this isn't worth discussing.

    2f0c7ae51fb8ed34dea1cc7537057e09.png

    b9b50e3d3cf8b3e5e3353091aed91ec0.png

     

    I was just pointing out that there are plenty of inconsistencies. Even for the format, some pokemon have only one introductory comment, most have two, and yet others have three. Based on DoubleJ's inital set-up, I assumed there was one comment for pros, and one comment for cons, but this is inconsistent. There is no reason not to fix the spacing, though.

  3. Oh right, and I will not have a 3rd place match next week because that was half-assed always anyways. Top 2 teams will guarantee manager spots for next season directly.

    LF a 3rd place match to crush no mercy in

    Guess who is playing the most half-assed match of the year. I'd say next time, let Orange and his intutition guide our way instead of making the same mistake over and over.

  4. This is such a Craig thing to notice
    But the spacing between the spoilers and the next pokemon's sprite is inconsistent. Some could use a space.

    There are plenty if inconsistencies, because this was done by several people. DoubleJ uses capital letters for moves, pokemon etc, but I don't think I managed to replicate that in all of mine. He also refers to the metagame as "PokeMMO Doubles," whereas I simply use "doubles." I don't think I have the OCD to go through all of it, though.

  5. And as far as we are adding gimmicks I could add my psych up meta set. Its usually far more effective than the current psych up meta set that is listed.

     

    Isn't your psych up set the same as the agility set with psych up over agility? One could simply add psych up as a variant of that set. I must admit it had not yet struck me that you could use psych up to pick up DD boosts when I wrote the sets for metagross, but it's far more effective than stealing belly drum boosts because you get the speed too. 

  6. stuff

     

    Oh my days. First of all, as DoubleJ stated, there is no reason to add every possible set to a guide like this, especially not the less effective ones. You have some nice additions, but sometimes I wonder if you even play doubles.

     

    Relaxed blastoise with EQ: If you have ever played doubles, you might be aware that an intimidated swampert fails to 3HKO standard metagross with EQ (yes, that is lum berry metagross.) Where does that leave blastoise? It should be sufficient to mention that blastoise has lower atk and non-STAB EQ, but let's look at the most depressing calcs ever:

    0 Atk Blastoise Earthquake vs. 0 HP / 0 Def Jolteon: 74-88 (52.8 - 62.8%) -- guaranteed 2HKO

    -1 0 Atk Blastoise Earthquake vs. 0 HP / 0 Def Jolteon: 48-58 (34.2 - 41.4%) -- guaranteed 3HKO

    Not only does blastoise fail to beat jolteon 1v1, it also fails to beat a jolteon that switches in if blastoise gets intimidated before it can get off it's second move. For the other pokemon blastoise suposedly beats with EQ, they are all bulkier than jolteon, so EQ is absolutely horrendous. Furthermore relaxed nature means that you are always outsped by opposing blastoise, making follow me and fake out less effective. I would strongly advice anybody against using this blastoise set.

     

    Cosmic power clefable: Clefable does not need cosmic power to work, but for most purposes blastoise is better than clefable without cosmic power. The cosmic power set is usually better, but does not exclude clefable without cosmic power.

     

    Safeguard/swagger/screens dragonite: Slow dragonite is really bad because of the 4x weakness to ice. Slow swagger is also pretty bad, since whatever you are trying to power up won't be able to use it untill next turn. Safeguard is very niche, but if you're running a useless dragonite already, why not. Screens are also way better when used by a fast pokemon.

     

    Choice band gyarados: This is acceptable.

     

    Cross chop hariyama: This is also acceptable, just note that 2 superpowers and 2 cross chops will do exactly the same amount of damage.

     

    Swords dance heracross: This is acceptable.

     

    Mach punch on hitmontop is bad: If you think that KOing a low health jolteon/aerodactyl/something else that is about to decimate your team is bad, feel free to do so, but do know that you are wrong. Not to mention mach punch helps with killing ttar before it can get a move off if you double into it. I have seen so many battles where mach punch have been decisive that writing it off as bad is quite ignorant. While RS is an acceptable alternative, RS is just as much of a niche move as mach punch is. And for protect, I can not think of a scenario where that would be good. Hitmontop is used to spread intimidate and fake out, both of these things require you to switch out to do effectively. If you think your opponent is about to attack hitmontop, jokes on them, because you are just going to helping had your partner and they will give you a free switch-in to something if they kill top. Protect is really, really bad.

     

    Wish kangaskhan: Anything with wish is bad. Refer to DoubleJ's previous post.

     

    Slower starmie: Correct, there is little reason to run max speed starmie. While you do provide some nice calcs for the extra def variant, do also note that 0 spatk starmie has a chance to not OHKO gengar with psychic, so putting the remainding EVs in spatk does not hurt either.

     

    EDIT: I forgot to mention, it might be worth adding the calm mind set on slowbro. I did win a tournament with a team centered around calm mind slowbro, and I haven't seen slowbro have much success apart from that. Just note that you need blizzard in this meta to make it viable. As for you warrior slowbro set, extra spatk is probably prefered, so you can 2HKO metagross with flamethrower.

  7. Well, shit. My professor was explaining me the importance of the modularity theorem. "...The modular forms and elliptic curves are rich sources of L-functions. Thanks to the modularity theorem, now we know that there is a connection between the two..." At this point, I couldn't help but to start laughing. You might find that strange, seeing as I was seemingly given a perfectly acceptable explanation of something that could be considered boring, if anything. And it would have been, had it not been for the fact that the particular expression he used reminded me of this video:

    [spoiler]https://www.youtube.com/watch?v=MKEUujz12S4[/spoiler]

     

    That was so embarrasing. Somebody kill me, please

  8. While it's not my call, I see no reason why this should not be moved out of WIP. I feel like this has been requested for a long time and some people don't even know it exists (including at a certain team mate, you know who you are.) The few missing pokemon are among the least important ones, and even when they are done I think some of older sets need an update as well as adding a few underused pokemon. For instance, there is no cosmic power set for clefable (although that set is bad, it's still way better than dual screen clefable.) Also, adding niche pokemon like tentacruel would be nice. 

     

    On another note, I know I promised you slowbro, but I have been busier than expected. I will eventually get around to it if nobody else does it.

  9. Hopefully no blog means they are working on the update. Every time Squirtle shows up he says we will get the details closer to the release, so I take it they don't really know what the next update will be like, aka they are experimenting. You know what would happen if they promised us something that turned out to be impossible to implement *shivers*

  10. This would be amazing. It is possible to breed a hidden power pokemon for pretty cheap if you let your odd IVs be 27/29 and your even IVs be 26/28, but this requires you to look through a lot of stuff on GTL to make sure everything you need is available. This is again exceedingly more time consuming without the possibility of "pinning" the pokemon you are planning to buy. Not to mention it also makes sure that you can see whether the stuff you need is sold when you finally start buying everything you looked at.

  11. Whether that price is unreasonable is not really dependent on how they will be distributed, but how they are going to be distributed will certainly decide the value. To pp max a pokemon would cost you 180k, which is close to two hours of grinding. When you are forced to pp max two pokemon or breed a new one, the latter would more often than not be your desired option, because pp maxing two pokemon really isn't worth a new UT.

     

    One huge reason to make them available at a lower price is that if they don't, they will still never be able to get rid of alts, which I would consider a huge blunder on their part.

  12. 15k for pp up and 45k for pp max to Celadon or Lilycove

     

    These prices are completely unreasonble. The only reason why the prices are as they are right now is because there is a severe lack of pp ups/pp maxes. When they become obtainable, there is no reason why they should keep the inflated prices. Also, if pp ups cost 1/3 of pp maxes, their existence is obsolete. They should be cheaper.

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