Features
Generation 5
PokeMMO now requires a Black 1 / White 1 NDS ROM to launch the game.
FireRed has been removed as a ROM requirement.
GBA areas are now optional content which may be accessed through Castelia City's docks. Unova may be accessed through the existing docks in Vermilion / Slateport.
Unova is now a playable region
Certain version-exclusive areas, such as Black City, are inaccessible at this time and will be merged at a later date.
Added Gen 4/5 species/forms/etc.
Movesets are now based on Gen 7-2
Added Triple Battles
Added Seasons. Day state changes now reflect Gen 5's:
Morning
Day
Evening
Night
4:00 AM-10:59 AM
11:00 AM-5:59 PM
6:00 PM-8:59 PM
9:00 PM-3:59 AM
LibGDX engine
PokeMMO's minimum specifications have been increased, from an OpenGL 1.4+ GPU to an OpenGL 2.0+ GPU.
This breaks compatibility with very old chipsets, such as G31/G33, and primarily affects Intel Integrated Graphics/S3 Graphics.
Users of these very old chipsets will need to use compatibility mode to play the game on Windows, or may play using a driconf tweak on Linux.
For a list of affected GPUs, please visit Intel's website
Anti-aliasing is now available for 3D areas in the Settings menu. Up to 16x MSAA is available. MSAA changes requires an application restart to apply.
Anti-aliasing may not work on certain Intel Graphics GPUs even though the option is set. This is due to a driver bug which shows MSAA as available, where support doesn't exist. MSAA for Intel iGPUs is limited to 8x, but may only work properly at 4x due to chipset bugs.
All regions (NDS/GBA) now use a 3D battle renderer
UI
Characters now show their cosmetic items in-battle
Added Global chat
Trade Chat is now a Global chat type
Added player-customizable in-battle sprites
Added Bag searching
Battle actions for Double/Triple Battles can now be reversed before the turn is locked-in
Added "Sort by Tiering" in the GTL
Added Price Min/Max filtering in the GTL
Moves
Added Roost, Gyro Ball, Close Combat, Sucker Punch, Toxic Spikes, Defog, Trick Room, Stealth Rock, Hurricane, Last Resort, Hammer Arm, Tailwind, Flare Blitz, Thunder Fang, Ice Fang, Fire Fang, Charge Beam, Fiery Dance, Head Smash, Psyshock, Psystrike, Secret Sword, Venoshock, Quiver Dance, Heavy Slam, Heat Crash, Flame Charge, Coil, Clear Smog, Shell Smash, Hex, Acrobatics, Storm Throw, Frost Breath, Work Up, Cotton Guard, Autotomize, Acid Spray, Simple Beam, Entrainment, Stored Power, Shift Gear, Brine, Trump Card, Wring Out, Crush Grip, Gastro Acid, Power Swap, Guard Swap, Punishment, Aqua Ring, Hone Claws, Copycat, Healing Wish, Feint, Metal Burst, Payback, U-Turn, Volt Switch, Assurance, Bug Bite, Pluck
Not all moves are currently supported. Please see the Generation 5 Move Progress announcement for a list of supported moves.
General
GTL listings now forcibly delist after 10 days from creation
GTL fees are now limited to 5% or 25,000, whichever is lower
GTL usage is restricted to 4+ badges (in any region)
GTL listings are limited to 200 per type (200 species + 200 items)
Mailbox sizes have been increased to 250
Fees for mailboxes have been reduced to $100 if no item/species is attached
Mail may now be used outside of the PC
Claiming/Sending items is still restricted to the PC
Default PC sizes have been increased from 420 to 660
Gift Shop
Several new items are now available in the Gift Shop:
Baseball Cap & Jersey
Basketball Jersey
Business Suit
Football Helmet & Jersey
Liberty Uniform
Poncho
Restaurant Uniform
Soccer Jersey
Balancing
General
Elite 4 payouts have been increased by ~10%
Berry growth times have been rebalanced around 22/46/70 hour timers
Move learnsets across evolution trees are now more consistent for Tutor/TM learn types
This primarily addresses situations where a species could learn a move via a TM, but not a Tutor, where a Tutor & TM existed for the move. The species can now learn the Move through both methods.
Hyper Potion HP gain 200 -> 120
Super Potion HP gain 50 -> 60
Lemonade HP heal 80 -> 70
Soda Pop HP heal 60 -> 50
Fresh Water HP heal 50 -> 30
Kanto/Hoenn
Storyline battles have been updated for Generation 5 buildsets
Kanto's monetary rewards for tutorial sections are now more inline with Hoenn's/Unova's
Gym Leader payouts are now more consistent across all regions
The Battle Frontier's Rental builds have been updated for Generation 5 buildsets
Added Gym Leader rematches for Kanto gyms 1-7
Levels of wild encounters in these areas are no longer heavily skewed towards lower levels
Monetary/EXP scaling of common trainer rematches in Kanto/Hoenn have been rescaled
Tier 1 trainers now scale from levels 9~40
Tier 2 trainers now scale from levels 9~48
Tier 3 trainers now scale from levels 9~56
This does not affect instanced / special trainers, such as Gym Leaders or the Elite 4.
EXP
EXP gain now uses a modified Gen 3 formula with custom values per-species
Disobedience is now classified per-region
(Badge Count: 0/1/2/3/4/5/6/7/8/Post-E4)
Kanto: 20/26/34/38/46/48/50/52/62/100
Hoenn: 20/24/28/32/34/38/44/48/60/100
Unova: 20/24/28/30/34/38/42/46/56/100
Disobedient party members will now exit the battle immediately
Gifts no longer obey 100% of the time in their region
When a party member has reached the cap for disobedience in their region, they will no longer gain levels until a new badge is obtained. They will retain the EXP gained and level-up after a Gym Leader is defeated.
Lucky Egg EXP has been reduced from 1.5x -> 1.1x
Hordes are now more common in certain areas
Levels of wild encounters are now, on average, higher in most areas, and no longer scale in extremely wide ranges (e.g. {5..40})
Battle Points
Ranked PvP base Battle Point gain has been reduced from 4000 -> 3500
Battle Point Move Tutor costs in the Battle Frontier have been rescaled:
35,000 -> 12,000
30,000 -> 11,000
25,000 -> 10,000
15,000 -> 8,000
10,000 -> 7,500
5,000 -> 5,000
Moves
Air Cutter Base Power -> 60
Assurance Base Power -> 60
Aura Sphere Base Power -> 80
Blizzard Base Power -> 110
Bubble Base Power -> 40
Chatter Base Power -> 65
Crabhammer Base Power -> 100
Draco Meteor Base Power -> 130
Dragon Pulse Base Power -> 85
Energy Ball Base Power -> 90
Fire Blast Base Power -> 110
Fire Pledge Base Power -> 80
Flamethrower Base Power -> 90
Frost Breath Base Power -> 60
Fury Cutter Base Power -> 40
Future Sight Base Power -> 120
Grass Pledge Base Power -> 80
Heat Wave Base Power -> 95
Hex Base Power -> 65
Hidden Power Base Power -> 60
Hurricane Base Power -> 110
Hydro Pump Base Power -> 110
Ice Beam Base Power -> 90
Incinerate Base Power -> 60
Leaf Storm Base Power -> 130
Lick Base Power -> 30
Low Sweep Base Power -> 65
Magma Storm Base Power -> 110
Meteor Mash Base Power -> 90
Muddy Water Base Power -> 90
Overheat Base Power -> 130
Pin Missile Base Power -> 25
Power Gem Base Power -> 80
Skull Bash Base Power -> 130
Smelling Salts Base Power -> 70
Smog Base Power -> 30
Snore Base Power -> 50
Storm Throw Base Power -> 60
Struggle Bug Base Power -> 50
Surf Base Power -> 90
Synchronoise Base Power -> 120
Techno Blast Base Power -> 120
Thief Base Power -> 60
Thunder Base Power -> 110
Thunderbolt Base Power -> 90
Vine Whip Base Power -> 45
Wake-Up Slap Base Power -> 70
Water Pledge Base Power -> 80
Leech Life Base Power -> 80
Sucker Punch Base Power -> 70
Tackle Base Power -> 40
Outrage Base Power -> 90
Defog now clears away Spikes, Toxic Spikes, Stealth Rock present on both sides of the field. It still only clears away Safeguard, Mist, Reflect, and Light Screen from the target's side of the field.
Destiny Bond will always fail if it was successfully executed on the previous turn
Sheer Cold no longer affects ice types.
Mimicked moves now have 5 PP.
Conversion changes the caster's type to match the type of the first move's typing
After You, Attract, Bestow, Bug Buzz, Chatter, Conversion 2, Curse, Destiny Bond, Disable, Echoed Voice, Encore, Foresight, Gear Up, Grass Whistle, Growl, Grudge, Guard Swap, Haze, Heal Bell, Heart Swap, Helping Hand, Hold Hands, Hyper Voice, Imprison, Instruct, Metal Sound, Odor Sleuth, Perish Song, Power Swap, Psych Up, Reflect Type, Relic Song, Roar, Role Play, Round, Screech, Sing, Skill Swap, Snarl, Snore, Spite, Supersonic, Taunt, Torment, Uproar, and Whirlwind will now hit a target through Substitute
Scald thaws a target on hit
Assist / Copycat can not call Roar, Whirlwind, or semi-invulnerable moves such as Dig
Body Slam, Dragon Rush, Shadow Force, Steamroller, and Stomp will no longer miss while the target is under the effects of Minimize
Water Sport / Mud Sport persist for 5 turns after switching out
Nature Power may now call Tri-Attack in PvP
Block, Mean Look, and Spider Web now bypass Protect
Snatch may now steal Recycle
Confusion now has a 33% chance to inflict self-damage
Paralysis speed reduction 75% -> 50%
Burn damage is now 6.25% of Total HP
Cotton Spore targeting has changed from 'Any adjacent' to 'All foes adjacent'
Nature Power targeting has changed from 'Self' to 'Any adjacent'
Bug Fixes
Improved handling of network latency during scripted events and certain tile movements
Improved client memory management when handling many character customization items
Fixed an issue where the Trainer Tower's leveling did not scale upwards. The Trainer Tower has been re-enabled
Fixed an issue where, when returning from Matchmaking, teleporting would not respect the world's height
Notes
For species which have gained new evolutions, if they were Level >=96, they have been reduced to Lv 95 so that they may evolve.
PvP tiers have been wiped in preparation for the new metagame. For discussion on the temporary tiering, please see the Temporary Update Tier Discussion topic in Competition Alley
There were probably a lot more things. We forgot to write them down. Go look in-game