
Posts posted by druido890
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I don't understand the usefulness of this thing, let me explain: you're not playing a character here, you're not your character... so what's the point? just think that many players have a character of the opposite sex to theirs (for example I am a man but my second character is a woman) this is a game, let's not make it something political, so let's stick to the genres given to us by the pokemon company.
peace
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I've always thought that secret bases had a lot of potential and that the staff never exploited them well, but it's important to understand if the staff didn't do it due to lack of time or because modifying a feature like this is impossible or simply disastrous (for regarding bugs and glitches that will come) for the game
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I encountered a strange graphical glitch with the maid cosmetic.
i tried to fix the client but the glitch remains.
the question is:
Is this a problem with my client or is it a server (pokemmo) problem? -
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Edited by druido890
p2w means winning in pvp or pve by paying real money, but this does not happen at all with lure integration, as it is still widely possible to buy pokemon hunted via lure from the gtl and then pair them with breeder eggs pokemon.
I really don't understand what you mean by p2w. In any case, the lures are a good pretext for the staff to finance the now huge pokemmo server project, so I'd say there's no problem
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9 hours ago, lallo17 said:
It's not a thing in an MMO if is not implemented for a pvp enviroment.
This topic has been discussed throughly many times over the years and almost everyone agreed that it would have been difficult to implement in a pve (storywise) enviroment but that was plainly unjustified that it wasn't implemented for both competitive and friendly pvp.
exactly, it should be implemented at least for competitive and friendly pvp fights. However, the idea of making history with a friend remains very nice and interesting
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[QoL] Reforming the Secret Bases
in Suggestion Box
although the idea of improving the secret base is very important to me, however I must say that it would be better for the staff to concentrate their efforts on the development of dungeons for pve content
in any case I reiterate that it is a nice idea and I really like the idea of implementing new supplies and enlarging the area