The suggestion is simple, a candy literally with the effect opposite of the rare candy, that consumable will remove -1 level from the pokemon that eats it.
I have seen cases where the player evolves the poke in another region but because of the level differences in each region, you can no longer use it to continue the story mode because the level has just passed the limit available at that time forcing the player to evolve a pokemon all over again. Or simply maybe trainers want to leave their pokemon at a specific level (Level 50 mabye :v) or even remove a pokemon level to make it evolve (a charmander lv 100 can't evolve for example)
I know this would open a gap for a pokemon to relearn a certain move again, but it would be extremely disadvantageous to take too many levels out of a pokemon just to relearn an attack, since rare candys are in a high price range, these reverse candys would be the same rarity like normal rare candy.
Question
MatheusEdu7B
The suggestion is simple, a candy literally with the effect opposite of the rare candy, that consumable will remove -1 level from the pokemon that eats it.
Edited by MatheusEdu7BI have seen cases where the player evolves the poke in another region but because of the level differences in each region, you can no longer use it to continue the story mode because the level has just passed the limit available at that time forcing the player to evolve a pokemon all over again. Or simply maybe trainers want to leave their pokemon at a specific level (Level 50 mabye :v) or even remove a pokemon level to make it evolve (a charmander lv 100 can't evolve for example)
I know this would open a gap for a pokemon to relearn a certain move again, but it would be extremely disadvantageous to take too many levels out of a pokemon just to relearn an attack, since rare candys are in a high price range, these reverse candys would be the same rarity like normal rare candy.
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