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Phase I; PokeMMO with IV physical/special split (Suspect testing Salamence, Dragonite and Tyranitar)


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I mean, I was originally gonna use Dragonite, but Intimidate is so good in a meta where everyone's team is physically attacking, and it outspeeds Dragonite in case anyone runs it, AND can speedtie other mences.

 

Dragonite is just /slightly/ outclassed.

intimidate also allows magneton to come in on forretress and not die to an earthquake which is the main reason i wanted to run salamence, although not having a 120 base power fighting move hurts a bit with salamence

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I got a question. Isn't one of the things that keeps the dragons at bay are gen 4 moves like stealth rocks? I could be wrong but wouldn't it be wise to test with those moves first or are we planning on not getting them? Is that the reason for this order?

well salamence did get banned in gen 4 so I don't know what youre getting at, I don't think implementing stealth rock would be improving the theory meta at this point, also does anyone want to have a split duel? 

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well salamence did get banned in gen 4 so I don't know what youre getting at, I don't think implementing stealth rock would be improving the theory meta at this point, also does anyone want to have a split duel?


So we can say it got banned there but when we said it wasn't banned in gen 3 and we had it banned here that arargument was irelevabt?

If we're doing this right I think that should be tested.
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No.

 

Also I'll be quickbanning Salamence now ktnx.

 

Salamence is banned. The other two suspects remain.

Okay seems reasonable not even mad.

 

Pls, everyone knows Senile is the super chocolately fudge coated senior tier meister general, let me handle this.

 

Salamence is now quickbanned from the test.

 

[spoiler]it's not official until it's bold.[/spoiler]

WTF WE BARELY HAD A CHANCE TO TEST HIM. Srsly senile why do you want to ban EVERYTHING. You just want the meta to be a 6 wall stall fest.

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http://replay.pokemonshowdown.com/gen4customgame-199622833

 

me and ywreck gave it a shot.

 

Tyranitar - Pretty darn good but can easily be taken down

Gengar - Would have been better if it nailed the WoW

Magneton - Would have been better if it trapped something

Swampert - Godly physical wall but cant handle gyarados and lack of reliable recovery hurts

Forretress - Shit

Blissey - Slightly less shit

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http://replay.pokemonshowdown.com/gen4customgame-199622833

 

me and ywreck gave it a shot.

 

Tyranitar - Pretty darn good but can easily be taken down

Gengar - Would have been better if it nailed the WoW

Magneton - Would have been better if it trapped something

Swampert - Godly physical wall but cant handle gyarados and lack of reliable recovery hurts

Forretress - Shit

Blissey - Slightly less shit

 

Laying spikes is hard, but once you get them down, taking them off is just as hard.

Edited by DoubleJJ
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The PTS would probably be the best place to test the mechanics since it's 100% accurate (there's no sandstorm boost, certain moves are buffed, etc)~ You can make a team in minutes using commands, although EVs would have to be done through vitamins (doesn't cap at 100 anymore) and Pokemon would have to be manually caught (but quickly and easily modified into comps). Items can be spawned for you.

  • /debuggivemoney <value>
  • /debugsetability
  • /debugsetlevel <party slot id> <value> (Party Slot ID = 0-5)
  • /debugsetnature
  • /debugsetskill
  • /debugsetivs <party slot id> <0-31> <0-31> <0-31> <0-31> <0-31> <0-31> (Party Slot ID = 0-5, Order for IVs in this command is: HP ATK DEF SPEED SPATK SPDEF)
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The PTS would probably be the best place to test the mechanics since it's 100% accurate (there's no sandstorm boost, certain moves are buffed, etc)~ You can make a team in minutes using commands, although EVs would have to be done through vitamins and Pokemon would have to be manually caught (but quickly and easily modified into comps). Items can be spawned for you.

  • /debuggivemoney <value>
  • /debugsetability
  • /debugsetlevel <party slot id> <value> (Party Slot ID = 0-5)
  • /debugsetnature
  • /debugsetskill
  • /debugsetivs <party slot id> <0-31> <0-31> <0-31> <0-31> <0-31> <0-31> (Party Slot ID = 0-5, Order for IVs in this command is: HP ATK DEF SPEED SPATK SPDEF)

 

 

I tried and then realised I still had to do all 8 gyms.

 

Spawn me 8 badges and ill do it

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http://replay.pokemonshowdown.com/gen4customgame-199628114

 

did another battle, tried some new stuff out

 

Hitmontop - Surprisingly very good, intimidate and solid bulk make it scary for snorlax and t-tar and swampert cant do too much to touch it

Tyranitar - Didnt use

Gengar - Had a better shift, takes swampert to the cleaners, nice t-tar partner

Swampert - Didnt do much, hitmontop did most of the heavy lifting for test purposes

Blissey - Tanked a non CB t-tar superpower and set up vital status and clericd a little, played it a lot better this game

Flygon - Swept through a weakened team like butter, the parahax from blissey made this possible

 

 

 

http://replay.pokemonshowdown.com/gen4ou-199632025

 

Hitmontop - Overwhelmed but did take some solid hits

Tyranitar - 70% dmg to metagross but then ohkod

Swampert - Shit on by dragonite over time, im of the opinion dragons are OP rather than swampert being weak

Sceptile - Poor, weak and frail and the leech seed set is very vulnerable

Gyarados - It suffers from 4ms, dragon dance for boosting then choosing between earthquake, waterfall, rock slide, taunt and rest is an issue

Blissey - Still outclasses snorlax in this new meta imho

 

 

 

Me and ywreck also did some bulky metagross testing as an option to deal with dragons

 

Metagross @ Leftovers
Ability: Clear Body
EVs: 252 HP / 252 Def / 4 Spe
Impish Nature
- Meteor Mash
- Ice Punch
- Toxic
- Rest

 

It tanked d claw like it was nothing, it can take a CB earthquake from dugtrio but hp fire varients of magneton can 2hko it easily

 

http://replay.pokemonshowdown.com/gen4ou-199634344

Edited by DoctorPBC
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http://replay.pokemonshowdown.com/gen4customgame-199628114
 
did another battle, tried some new stuff out
 
Hitmontop - Surprisingly very good, intimidate and solid bulk make it scary for snorlax and t-tar and swampert cant do too much to touch it
Tyranitar - Didnt use
Gengar - Had a better shift, takes swampert to the cleaners, nice t-tar partner
Swampert - Didnt do much, hitmontop did most of the heavy lifting for test purposes
Blissey - Tanked a non CB t-tar superpower and set up vital status and clericd a little, played it a lot better this game
Flygon - Swept through a weakened team like butter, the parahax from blissey made this possible
 
 
 
http://replay.pokemonshowdown.com/gen4ou-199632025
 
Hitmontop - Overwhelmed but did take some solid hits
Tyranitar - 70% dmg to metagross but then ohkod
Swampert - Shit on by dragonite over time, im of the opinion dragons are OP rather than swampert being weak
Sceptile - Poor, weak and frail and the leech seed set is very vulnerable
Gyarados - It suffers from 4ms, dragon dance for boosting then choosing between earthquake, waterfall, rock slide, taunt and rest is an issue
Blissey - Still outclasses snorlax in this new meta imho
 
 
 
Me and ywreck also did some bulky metagross testing as an option to deal with dragons
 
Metagross @ Leftovers
Ability: Clear Body
EVs: 252 HP / 252 Def / 4 Spe
Impish Nature
- Meteor Mash
- Ice Punch
- Toxic
- Rest
 
It tanked d claw like it was nothing, it can take a CB earthquake from dugtrio but hp fire varients of magneton can 2hko it easily
 
http://replay.pokemonshowdown.com/gen4ou-199634344


The crit is doubled instead of x 1.5 there. Thunderbolt does more damage than HP Fire so HP Fire isn't a necessity. Although a crit shouldn't OHKO with our mechanics, Modest Thunderbolt/HP Fire have high chances to 2HKO.


Magneton Crit Thunderbolt vs. 252/0 Metagross: 138-163 (73.7 - 87.1%) -- guaranteed 2HKO
Magneton Crit Hidden Power Fire vs. 252/0 Metagross: 137-162 (73.2 - 86.6%) -- guaranteed 2HKO
Magneton Hidden Power Fire vs. 252/0 Metagross: 91-108 (48.6 - 57.7%) -- 95.7% chance to 2HKO
Magneton Thunderbolt vs. 252/0 Metagross: 92-109 (49.1 - 58.2%) -- 97.7% chance to 2HKO
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http://replay.pokemonshowdown.com/gen4customgame-199649885

 

First game with Magnet, he ran a pretty conventional OU team pre-split. Dragonite took that crit with a lonely nature and went down like a sack of stones. Metagross is banded, and Snorlax still rolled with the punches pretty well. I found out after the game Snorlax was not running crunch, which would have been game over for me trying to stay in with Metagross. 

 

http://replay.pokemonshowdown.com/gen4customgame-199652142

 

Gengar totally S Rank >.>  Dragonite did a little bit better here, but I made the mistake of going bulky banded, so he had a really hard time out speeding anything. Saved me the annoyance of Breloom and called the Blissy bluff. Mag went with Crawdaunt for the lolz I guess, but with something else to back him up there, it is very likely I would have lost. Metagross making another appearance to clean house late game. Certainly S rank imo, just so much bulk and damage potential there. 

 

http://replay.pokemonshowdown.com/gen4customgame-199659030

 

Again with the sillyness, Magnet comes out with a Jumpluff... Nods to Noads... Metagross puts in serious work here, sweeping the whole board... The Rhydon was not jolly max speed (which beats the uninvested bulky band set I was using on Metagross), so the there was not a lot to be done there. Again, I think Metagross is strongly deserving of an S rank here...

 

----

 

On Dragonite, its' access to a good deal of special moves and great base attack stats is great and all, but it does lose out in speed so much. I am not personally assured it is worthy of banning, but lets see as the tests progress. 

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