Currently UU & NU struggle to find enough people to do games. I'v been searching for an NU game for approx 30 mins right now and I'm yet to find a game, even at peak hours.
I was thinking, why not reward those who queue on the lower populated tiers which will in turn help out those who want to play games in that tier. I feel like people would actually enjoy playing those tiers if they could get in a game, but I for one don't even bother queue(at least I probably won't from now on) because I know it's so hard to find a game, and that's probably what other peoples mindset is too, so if everyone thinks like that nobody will find a game.
When matchmaking fails to find any games in the 2 minute run, the game could activate a queue bonus. The reward could be anything, but for my example I'v suggested we give a chance to receive a PvP Mystery Box.
Sorry for my bad photoshop work :<
I suggest when the queue bonus is activated the winner of the match could have a % chance to receive a PvP Mystery Box. I'd say a 25%-50% chance would definitely give me the incentive to play. The stars on the tier tabs make it easier for players to see at a glance which tiers have queue bonus's activated.
To go into more detail about what I meant:
Currently, in normals, the matchmaking system requires at least 4 people(I believe) to be queueing up to create duels. If there is ever a time when the system notices there are less than 4 people in the queue when the round ends, the next round will have these bonus's activated.
Pros
Makes people actually use the tiers.
Gives more incentive to use the matchmaking system.
Gives more incentive to try new tiers, even if you're still a beginner to the tier.
Helps out those who legitimately want to play the tier but struggle to find a game.
Creates a new fun twist to matchmaking.
Cons
People could queue just for a chance at the loot(this is why I suggested only allowing the winner of the match to get a chance at the loot which would remove this con).
Increase the amount of PvP Mystery Boxes and their contents added into the game.
[spoiler]Yes, this system was used in WoW dungeon finder. It was successful as well.[/spoiler]
Question
KaynineXL
Currently UU & NU struggle to find enough people to do games. I'v been searching for an NU game for approx 30 mins right now and I'm yet to find a game, even at peak hours.
I was thinking, why not reward those who queue on the lower populated tiers which will in turn help out those who want to play games in that tier. I feel like people would actually enjoy playing those tiers if they could get in a game, but I for one don't even bother queue(at least I probably won't from now on) because I know it's so hard to find a game, and that's probably what other peoples mindset is too, so if everyone thinks like that nobody will find a game.
When matchmaking fails to find any games in the 2 minute run, the game could activate a queue bonus. The reward could be anything, but for my example I'v suggested we give a chance to receive a PvP Mystery Box.
Sorry for my bad photoshop work :<
I suggest when the queue bonus is activated the winner of the match could have a % chance to receive a PvP Mystery Box. I'd say a 25%-50% chance would definitely give me the incentive to play. The stars on the tier tabs make it easier for players to see at a glance which tiers have queue bonus's activated.
To go into more detail about what I meant:
Currently, in normals, the matchmaking system requires at least 4 people(I believe) to be queueing up to create duels. If there is ever a time when the system notices there are less than 4 people in the queue when the round ends, the next round will have these bonus's activated.
Pros
Cons
[spoiler]Yes, this system was used in WoW dungeon finder. It was successful as well.[/spoiler]
Edited by KaynineXLLink to comment
14 answers to this question
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