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Showing content with the highest reputation on 07/15/14 in all areas

  1. 4 points
  2. Noad

    PokeDaily

    Do you know what that is? Congrats to our winner for the day Me \0/ for winning the i dont remember and a Master's Invite for NU! Also Props to DaftRetro for coming in second place! Thanks to everyone who showed up today ^_^ Tomorrow is 6v6 UU. Bracket
    3 points
  3. Ploegy

    [Denied]Self Crit

    Not only do you have the fight the hax of the other person, but the hax of yourself as well. Sounds like a good plan
    3 points
  4. Winterbrah

    FIFA World Cup 2014

    Lmao @ anyone who thinks messi deserved the award
    2 points
  5. We're almost there! https://www.youtube.com/watch?v=6j5oFWfmZMc&list=UUUbviUxsmbIDQONkAyudAHQ
    2 points
  6. Dragondance crit, whoops x2 attack x2 speed
    2 points
  7. Plague

    Food Good/Bad/Weird

    Favorite Food: The good old Hamburger. Least Favorite Food: Toss up between Pineapple, Coconut and Raisins. I can at least stand ingesting Pineapple and Raisins I guess, but the texture of Coconut makes it unbearable for me to eat. Weirdest Food: The above are really the only three things I actively go out of my way to avoid eating. It doesn't really qualify as "weird" but I guess something I enjoy that at least most people I know here in the US don't would be Sauerkraut. I also LOVE pickles, to the point where they're a favorite snack of mine. Whenever I'm at a restaurant with friends/family and they don't want the pickle that came with their burger/sandwich I end up with it.
    2 points
  8. You Wanna Write About It? Alright, so here's the deal. I love writing, and I love reading. This game used to routinely host writing competitions, which were thoroughly entertaining not only to join, but also just to observe and check out the materials submitted. Unfortunately, this is an aspect of the community that has been sorely lacking as of late. So what can I, just a lowly pleb, a commoner, do about this? Host a weird writing tournament, that's what! Ok, so seriously, here's the deal. Every Monday, I'm gonna put forth a prompt, and you all are gonna submit a small story on this thread. I'm gonna have a 3 judge panel read all the entries and vote on the best one. The winner will get a modest 25k prize, but will also be entered into the "masters" tournament for the end of the "season." (original as fuck). Each "round" will last one "week," and entries will be judged over the weekend. I haven't come up with a plan for the "Masters" tournament yet, but it'll be a larger writing competition, and I may even give out a common shiny for a prize (remember when I had that shiny vulpix? Still haven't lost all that value yet). On the next post, I'm gonna put the judging criteria. Note that this is all subject to change: I may be tweaking things as this goes along depending on the popularity, feasibility, etc. I'll also put a small set of rules there, too, but for the most part, you guys can write about whatever the hell you want. Good luck, and feel free to PM me with feedback, insults, etc! WEEK "4" TOPIC Gonna try something a little new here to get us all back into the swing of things. (promise we'll return to the old week 4 topic soon, JJ). I expect to see a lot of entries this week, as the topic/prompt will be pretty simple. Let's write a story about a robbery. Specifically, there's a robbery in progress at a pokemart. Where at? Choose any city inside the pokemon universe, from any generation. Here's the catch: every story has to start with the same two sentences, which will be provided to you. That beginning is as follows: "This is a robbery! Everyone get on the ground!" So, to be clear, every story has to start with ^ that. The word limit will be just 750 words this week, and the entry deadline will be Sunday, 11/30 at 6:00 pm EST. So what will it be? Will you and your pokemon jump in and save the day, or are you on the other end, cashing in on a heist? Will you play the hero, or the villain? The choice is up to you. *PS: If anyone wants to help judge, just let me know!*
    1 point
  9. *Thanks DrCraig for the Banner *Note: If I don't like the offer, I will turn it down regardless of the offers value. Please do not take it personally as I do love my current shinies! A pokemon can be worthless, or priceless based on a persons opinion. LF these competitive Pokemon: Starmie (Modest/Timid) <-- LF both. Rapidspin Espeon (Modest) Venusaur (Calm) Ludicolox2 (Modest/Calm) Flygon (jolly) Porygon2 (Sassy) Good Att IV Currently accepting shiny & comp pokemon as well as pokeyen. Feel free to pm or post below!
    1 point
  10. Just a guide like Smogon but for PokeMMO. The sets may be incomplete or lacking since I'm not the perfect competitive dueler and don't consider myself to be so if you have any sets or discussions then bring it up and I'll try to include it. Don't be afraid to let me know I made a mistake so I can correct myself. List: Aerodactyl Alakazam Arcanine Blissey Breloom Chansey Charizard Claydol Crobat Dugtrio Dusclops Espeon Exeggutor Gengar Gyarados Heracross Houndoom Jolteon Jynx Kangaskhan Kingdra Lapras Ludicolo Machamp Marowak Salamence Scizor Skarmory Slaking Slowbro Slowking Smeargle Snorlax Starmie Tauros Umbreon Ursaring Vaporeon Venusaur Weezing
    1 point
  11. Noad

    PokeDaily

    Thanks Munya, it wasn't how I wanted to win an invite (my opponent disconnected) but I'm happy :)
    1 point
  12. LionKIng

    PokeDaily

    GetABetterComputerClause
    1 point
  13. +1 252+ Atk Yanma Reversal (200 BP) vs. 252 HP / 252+ Def Blissey: 424-500 (117.1 - 138.1%) -- guaranteed OHKO Lets ban them
    1 point
  14. Munya

    Food Good/Bad/Weird

    Disgusting, gravy is to be drunk from a glass with the meal, not served on top of it
    1 point
  15. Misfire33

    Food Good/Bad/Weird

    Cafanel confirmed inhuman monster for not liking chicken wings. BURN THE WITCH. Is there any particular raisin you dislike them? Also, what is it with all these mashed potato people? The only good thing about mashed potatoes is absolutely covering them in delicious, cardiac-arresting gravy.
    1 point
  16. With this position being an accounting position, one cannot innovate too much because there are even more legalities involved with it. If you do something that is illegal in the name of innovation you will lose your job and your license. Trust me when I say this, those questions are not used to find innovators. ^ This is the type of question they use to find innovators. It asks you to describe a situation in which you saw something that needed improved and how you went about improving it.
    1 point
  17. I really hate when a game is counting how many times i win or lose, it pisses me off in so many ways. Not to mention how it would kill creativity in teams, since a lot people would start caring about winning way too much.
    1 point
  18. Couldn't you just dual your friend and have him quit like 50 times, thereby warping your win/loss ratio?
    1 point
  19. Surely only one of those could be considered an 'event'? I don't see how matchmaking could be considered an event.
    1 point
  20. Those are all standard interview questions. I've been asked those before.
    1 point
  21. The amount of experience they list is an entry level amount, which means that they could equate 4 years of college education to 1 year experience in accounting. It tends to vary based on the company.
    1 point
  22. Denied, shes already in a one room house with me
    1 point
  23. No, there isn't. I guess there's one being worked on but it's barely past demo stages. Any others you see out there are malware packs.
    1 point
  24. Sialia

    Food Good/Bad/Weird

    Favorite foods: Anything with avocado or cheddar cheese, i eat for breakfast croissants everyday too. Least favorite foods: Chicken, i can't handle wings. Weirdest food: I ate a snake once, and some of you prob haven't tried loquats or some other south american fruits?. I make green "pepperone" juice sometimes and i like to eat the red one in a BBQ. We call them "pimientos" here.
    1 point
  25. Thursday or 18th July?
    1 point
  26. That's why we take our time. Our sweet.. Sweet time.
    1 point
  27. 1 point
  28. But ultimately, the banlists will likely leave one or two pokemon obviously overpowered/broken, so almost every battle will end up being more akin to mirror matches than "varied battles".
    1 point
  29. Patrick

    Goku>SuperMan

    So first you say/imply "Superman didn't die as many times as Goku therefore Superman is better" and then, when Mariout points out that Goku in fact died fewer times, you state that a higher death count makes the character superior? No, you don't get to do that.
    1 point
  30. Nah, get a job lazy. Go pay day for me.
    1 point
  31. Thanks for all the warm welcomes.
    1 point
  32. Noad

    PokeDaily

    Congrats to our winner for the day Walpayer for winning the 250k and another Master's Invite for OU! Also Props to KingBowser for coming in second place! Thanks to everyone who showed up today ^_^ Tomorrow is 6v6 NU. Bracket
    1 point
  33. You don't want me to write something that will completely obliterate you? Fine then
    1 point
  34. Statius

    PokeDaily

    The legends say no man could withstand the wait of the stall and no man have ever lived to tell the story, those that barely came out alive say the battle still goes on to this very second.
    1 point
  35. Statius

    PokeDaily

    Massive turnout today. :lol: [spoiler] [/spoiler]
    1 point
  36. Hmm. Something else to get DQ'd in the first round, fun.
    1 point
  37. Mariout

    Clash of Clans

    I was sub-200 raiding at early TH7. Not a lot of DE you can take from 50 inactive TH6s for every TH7 you find.
    1 point
  38. ThinkNice

    UU Viability Ranking

    fuck you bird Dodrio removed from the list
    1 point
  39. RysPicz

    Hi Im TheBabyBloo

    I wish I would get a fanclub one day :(
    1 point
  40. Oh neat, this looks fun. I'll write a thing later today.
    1 point
  41. They sure are [spoiler][/spoiler]
    1 point
  42. WEEK 1 TOPIC: The world of Pokémon has been almost completely abandoned. Resources are extremely scarce, depleted over the course of what seems like endless years of farming and grinding. People pray to the gods for more resources, hoping that some sort of “update” will come and breathe new life into a once thriving ecosystem, but to no avail. Each day, more and more people jump ship, moving on to more exciting worlds. You, however, remain behind, toughing it out in your sheltered little house in Fuschia City. Describe briefly one single day in your gloomy existence.
    1 point
  43. Unfortunately, this means Forfiter and I can't participate. Good luck to all the participants though.
    1 point
  44. How Many Regions do PokeMMO Consists? Kanto and sevii islands (hoenn is coming in dec) What is the highest level of pokemon u can get?99 or 100? 100 (in tourney mode battles all pokemon above level 50 are scaled down to 50) Are there Elite 4 and Champion,if There are who is the current champion? like the firered version- e4 and the champion are npc Do You Guys Organise any events or tournaments? yes check comp alley unofficial tourneys or Official events here https://forums.pokemmo.eu/index.php?/forum/36-pokemmo-official-events/ Is there Membership available in this game? check the gift shop ingame for donor status Can We Get Shiny Here? Yes Also welcome to the game and forums Edit: we also have ninjas here
    1 point
  45. this is a good idea until you actually think about it
    1 point
  46. RabbitBunny.........Surf................that is all
    1 point
  47. Hello everyone! This is the first instatement of a "PokeMMO Development Blog". This is intended to be monthly or bi-monthly, and in the future, will contain concepts we are working on or have interest in working on. As there have been around 5 months of development with not a lot of indication of what we're doing, there's quite a bit to talk about. As has been said previously on our Forums, this update is primarily focused on handling our Kanto implementation's large amount of issues and preparing for our Emerald release later this year. Kanto Mechanics Polishing One of the main challenges in porting a single-player game to a multiplayer environment is reworking single-player-focused mechanics in order to create a sustainable gameplay experienced required for an MMORPG. This patch focuses on some of the worst offenders which would require players to create alternative characters for basic NPC functionality. Move Tutors Move tutors have always been a problem with old characters due to sometimes providing exclusive moves that can not be renewed except by trading to a new character. We've alleviated this by requiring in-game consumables for all Move Tutors and having them be able to be used unlimited times. Other regions' tutors have also been a subject of discussion, with us deciding to implement certain NPCs in the latter Sevii Isles areas which provide move tutor functionality normally exclusive to other regions. VS Seeker Rebalancing VS Seeker trainers have long been a source for extremely easy money gain due to the level disparities between an NPC and a normal player after completing the storyline. While this was acceptable in a single player game, it is not here. Rematch trainers' parties will now automatically scale to a level more appropriate to your character's progression, i.e. rematching a trainer with 8 badges will have you endure a harder match than that of a player with 1 badge. Money gain does not scale up from normal rematch rates, but EXP gain does, helping alleviate EXP grind woes of endgame players looking to build new parties. Dynamic Weather and Environmental Effects While this is not an especially large feature, dynamic weather is one of the many things that help a game's world feel more alive. It will now rain occasionally in the overworld, with each Island having different weather. Certain caves will now have thick fog effects. Certain environmental animations have been added as well, such as sand and beach effects. Direct Item Trading Direct item trading has been one of the primary limitations of the game's item-based economy, requiring you to attach an item to a party member before trading. This update alleviates this issue, with stacks of items being able to be traded directly. Artificial Intelligence Artificial intelligence has been a huge hurdle in creating difficulty in PvE content. The sheer complexity of the game makes creating meaningful AI a very difficult task, making this one of the main reasons why the current update cycle has been extended so far. With this, we will be introducing AI which: Uses attacking moves effectively Uses buffing moves effectively Swaps at appropriate times Choosing which party member to send out at appropriate times Utility moves are unlikely to be included with this update, but will be addressed in the future. This update provides us the ability to continue to create and tweak formulae which decide how NPCs react to player actions in real time. Z-Axis Support The Z-Axis is not a very utilized function in FireRed, primarily because it is a remake of an even older game. Proper Z-Axis support only fixes visual issues in Kanto (e.g. NPC rendering in the Fanclub, and certain tiles in caves) but is one of the larger server/client pre-requisites of our future Emerald preparation. Client Improvements Performance Improvements Memory management has been one of our worst issues, with various memory leaks in the rendering code causing symptoms like client crashing, visual texture bugs, and the GUI disappearing. Much of our time within the past few months has been spent working towards lowering the client's memory footprint and optimizing our existing systems. We've gone through, gutted most of our rendering code, and optimized it to the point where: The worst memory leaks have been resolved, where memory in use will no longer increase significantly over a player's session. This allows players to more reliably manage their memory usage via PokeMMO.l4j.ini, having the highest performance impact on very low-end systems with <768MB of RAM. Internal memory management has been heavily optimized, where internal garbage collection functions no longer run very often (causing lag spikes on extremely low-end systems). Memory management improvements also mean the removal of legacy code. This includes legacy GBA character colors from 2012, which will now all show as a standard sprite until custom Trainer Shots are created. While much of the optimizations are focused on memory management, small framerate-impacting optimizations have been done as well. Border rendering code has been improved to where borders will have very little to no impact on client performance. This primarily affected clients with unlocked zoom levels (a debug function), but had a performance impact for regular players where large amounts of border tiles were shown. Move Animation-related crashes have also plagued many of our players, but only largely began to be reported when commonly used moves' animations were implemented. This set of issues was commonly known as the "Swords Dance bug" but applied to every move animation. We have fixed many issues with move animations which would cause crashes on low-end systems during animation rendering. Many other crashes have been resolved as well, such as a very rare crash which could cause a player moving through a connection when performing certain actions to crash their clients. Most of the above issues do not affect a lot of players, but smaller memory footprints allow us to both support older desktop/laptop systems and reduce system impact for our future Android release. Extended Controller Support 3rd-party controller support has been one of the main features we have wanted to work on for the past few years. Our last update included basic controller support through the game client, but various GUI design flaws prevented us from a full implementation. With this update, we will be introducing controller support for all in-game GUIs except for the Chat and Settings functions as well as a wider array of controllers being detected. Community Suggestions and Other General Improvements Several small community suggestions have been implemented since our last patch including: Better shiny indicators for the "drag to chat" function. https://forums.pokemmo.eu/index.php?/topic/33216-make-shiny-pokemon-obvious-drag-and-drop/ Improving the interface for breeding. https://forums.pokemmo.eu/index.php?/topic/35943-show-more-information-when-retrieving-pokemon-from-the-daycare/ Displaying your own name for screenshot purposes. https://forums.pokemmo.eu/index.php?/topic/35999-option-to-display-character-name-and-team-tag-above-own-character/ Some other small improvements that don't quite fit anywhere else include: The Hidden Power diviner interface has been improved. After paying this NPC, your party member's Summary window will now display its Hidden Power typing to yourself and other players. Summary windows will no longer require you to move them to see, at a glance, how many Summary windows you have open at a time. Battle sprites will now render behind Substitute sprites, to more clearly indicate what you are facing in the case of things like Baton Pass. Implementation of Borderless Window Mode, allowing players to perform other tasks more easily while playing PokeMMO in a fullscreen setup. Various small textures have been improved to more suitably fit PokeMMO. Trainer Tower and Battle Points Trainer Tower The Trainer Tower was one of the least utilized features in FireRed's international version. Instead of implementing the cut-down FR USA version of the Trainer Tower, we have taken the effort to manually compile all information from the original FireRed JP release. This provides us with a robust PvE experience where players confront 9 levels of various battles, with each player receiving their own dynamically built instance. Battle Points Battle Points are a new currency obtained through the Trainer Tower. This currency allows you to purchase high-end consumables and can be used to purchase certain Event Moves for your party. In the future, these will be acquirable through PvP Matchmaking. We did not feel that Matchmaking was currently in a state that would allow us to tie rewards to its functionality. PvP Improvements PvP Balancing Many further generation move or battle mechanics changes have been backported to PokeMMO for balancing purposes. These include: Critical Hit rebalancing, including Critical Hit damage multiplications, chance scalings, stage increases for high crit-ratio skills, base powers for high crit-ratio skills. Sitrus Berries have been changed to be more appropriate for Little Cup-type tournaments (changing their HP to percentage scaling instead of flat HP increases.) Many Accuracy/Base Power/PP-related changes have been backported to apply to commonly used skills. End of Turn effects have been standardized to an intentional order. Additionally, various move-related bugs that were ported from FireRed have been removed (e.g. Overheat causing Contact). A full list of balancing changes is not present here, but will be available during the patch notes. Tournament Mode Improvements Several improvements related to Tournament Mode are slated for this update, including: Inclusion of Tiering in duels. This allows players to choose which ruleset they would like to play in a Tournament Mode duel. Match durations will now have an option to be capped at 45 minutes. This is decided on duel start. Public Test Server and Future Development Plans Public Test Server The Public Test Server has been mentioned on the forums over the past few weeks as a way to preview upcoming content and have players find the worst issues in it. This server will run the latest concepts created by us, and will be considered unstable. The Public Test Server is not a replacement for the Live Server. It will have the following restrictions set in place to minimize impact on the Live Server during testing periods: The PTS will only be available during certain times, announced prior to bringing it online. This will be focused primarily on weekends in order to ensure the highest number of testers possible. This server will have a limited amount of player slots allocated to free accounts. Accounts with active Donator Status will be able to bypass queue restrictions. The PTS will provide certain debug tools ("cheat codes") required for the test at hand. These will vary depending on what is being tested. Character progress on the PTS will be removed regularly. This server will begin seeing usage a few weeks after we deploy our next update. Further details on how to access the public test server and the content changes between Live and PTS will be released shortly before it starts being used. Future Development Plans We have several sub-projects in the works which are intending to see release by the end of the year. Some of them are: Character customization will see a major overhaul, including implementation of Trainer Shot sprites (shown in the Trainer Card). The PokeMMO Client GUI is being analyzed for both functionality and design improvements. It currently suffers from an issue known as "programmer's graphics". Our second region is planed to be feature-complete by the end of 2014, with Emerald used as a base. Some further details about integration with FireRed may be seen at https://forums.pokemmo.eu/index.php?/topic/42931-the-new-region-thread/?p=830926 Our first Android client implementation is planning to see its first public release in late 2014. This update is slated to be deployed shortly after Artificial Intelligence's first rendition has been completed. This is projected to be towards the middle of July. Thank you for your patience.
    1 point
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