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DooMevil

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  1. Heart
    DooMevil reacted to ILegendRedI in Vanity Suggestion Thread   
    . . . Hello!
    I have created another hairstyle, this one has more fringe, and it has more anime style I call it [Epic Hair] although if you have a name you want to recommend you can tell me, I hope you like it, see you soon!


  2. Heart
    DooMevil reacted to RexRuin in [Unofficial Event] Heart's High Fashion Contest   
    šŸŒ²šŸŒ¼ Sage of the Forest šŸŒ¼šŸŒ²
    IGN: RexRuin




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  3. Like
    DooMevil reacted to OvO in [Unofficial Event] Heart's High Fashion Contest   
    Shiny of Ice
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  4. Heart
    DooMevil reacted to Jmain in [Unofficial Event] Heart's High Fashion Contest   
    A Mother's Reborn LoveĀ 
    IGN: Jermaone


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    Happy Valentine's Day ā¤ļø
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  5. Like
    DooMevil reacted to ILegendRedI in Vanity Suggestion Thread   
    . . . Hello again, I made another cosmetic, the gloves, it's a cosmetic with two editable colors, I named it [Trainer Gloves]
    I had posted this in the suggestion box, but i decided to put it here too, I hope you like it, thanks for your attention.

  6. Like
    DooMevil reacted to ThisIsMyUsername in [Unofficial Event] Kaynine's Fabulous Fashion Show #2   
    TwoPunchhMan In Da Cave with his Loyal Blaze a.k.a Typhlosion
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    i did whatever i can



  7. Like
    DooMevil reacted to Imperial in [Unofficial Event] Kaynine's Fabulous Fashion Show #2   
    Encountering Ho-Oh


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    Reference:
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  8. Like
  9. Like
    DooMevil reacted to whydolly in [ART] [2022.12.01 OPEN] Profile Artwork   
  10. Like
    DooMevil reacted to urCute in [ART] urCute's Pixel-art Commissions (OPEN 30% OFF)   
    Commission finishedĀ :3
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  11. Heart
    DooMevil reacted to Thekingofglory in returning to pixel art   
    Pixel art too,but in Android
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  12. Like
    DooMevil reacted to BrandonBraune in returning to pixel art   
    I'm working on an animated particle titled "Kyu's coming soon particle effect" for the vanity suggestion box, give me your best vibes so it comes out nice friends, and happy 10th birthday pokemmo thanks for those sleepless nights ā¤ļø

  13. Like
    DooMevil reacted to Kione in [Art][Avatar][Sprite][Sig] Kione's Emporium Mall   
    Oi, gentee. Eu sou estudante de design grafico, portanto decidi abrir uma lojinha aqui para fazer alguns aquecimentos e brincar um pouco com photoshop e illustrator. Mesmo amando muito Pokemmo, todo mundo sabe que grinding Ć© uma das principais partes do jogo, por isso vou pedir uma pequena taxa por cada projeto, para que assim eu possa continuar jogando e fazendo artes de qualidade.
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    -preƧos:
    [ORIGINAL ARTWORK] Contate-me para mais informaƧƵes
    [AVATAR] 20k
    [LOGO]Ā 220k
    [SIGNATURE]Ā 150k
    [SPRITE] Contate-me para mais informaƧƵes
    [USERBAR]Ā 45k
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    VocĆŖs podem encontrar alguns exemplos do meu trabalho no meu instagramĀ @aethereal_mall.
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    -contato:
    Discord: Kione #0365
    Instagram: @aethereal_mall
    PM via FĆ³rum
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    _____________________________________________________________________________________________________________________________________________________________________________
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    Hello people, i'm a college graphic design student, therefore i decided to open a lil shop here to do some warm-ups and mess around with photoshop and illustrator. As much as i love Pokemmo, we know grinding is a big part of the game, so i will be asking a little fee for each project, so that i can continue playing the game and making some quality art.
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    -prices:
    [ORIGINAL ARTWORK] Contact for more info
    [AVATAR] 20k
    [LOGO]Ā 220k
    [SIGNATURE]Ā 150k
    [SPRITE] Contact for more info
    [USERBAR]Ā 45k
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    You can encounter some examples of my work on instagram @aethereal_mall.
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    -contact:
    Discord: Kione #0365
    Instagram: @aethereal_mall
    PM via Forum
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  14. Like
    DooMevil reacted to wingsfield in Wings Pixel Outfits   
    Hey everybody!
    I enjoy doing pixel art and I recently got back into Pokemmo so I decided to make some outfits when I have time!
    I'll be posting my work here! Hope you guys like it!
  15. Heart
    DooMevil reacted to wingsfield in Wings Pixel Outfits   
    Made a couple of new outfits!
    Don't really have a name for them but I hope you enjoy!
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  16. Like
    DooMevil reacted to wingsfield in Wings Pixel Outfits   
    I know Halloween is over, but I always enjoyed the theme of it!
    Here are some outfits I made.
    A witch outfit with a cloak.
    A bone warrior
    And a mummy!

  17. Heart
    DooMevil reacted to TooManyLuigis in [MOD] Generation 5 Follower Sprites v2.1b (updated for 2023)   
    UPDATE 16/04/23
    -Update:
    -Fixed the broken Zorua and Unown Sprites.
    Big thanks toĀ budadeth
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    DOWNLOAD
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    Credits:
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    TooManyLuigis
    Mortedesu
    Billla
    IMI
    budadeth
  18. Laughing
    DooMevil reacted to JaredNattyDaddyTKL in Generation 8 STYLE ICONS V8 (Updated as of 11/24/22)   
    im going to throw my pc out the window
  19. Like
    DooMevil reacted to EikoBiko in Character art overhaul (with assets!)   
    Yo!
    I'm an artist, been doing technical art for the better part of a couple years now. Since we've been fiddling around in Unova, let's switch to the higher-fidelity style of the gen 5 games. (Unless there's plans to switch to full 3D for gen 6 shenanigans...)
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    In short, I think the current overworld sprites are okay, there's nothing totally wrong with them, but I find the character profile sprites really... dopey looking. Or, in other terms, the male sprite in particular looks like a kid getting his picture taken with a pokeball. Very not-battle-ready. So I sprited a bunch of stuff.
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    As you can see, I've given him a bit more of a confident look. His stance is more balanced and calm, he is more presenting the pokeball, rather than holding it in the air, he's looking a little bit more AT the opponent, and the expression on his face makes him seem like he actually wants to be there. Here's a few more customization options I've ported to this style.
    Ninja Scarf, Ninja Mask, Visor, Poncho, Gloves, Boots, Shorts.
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    Oh yeah, please give us different bottoms.
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    Additionally, I want to talk about hair and how they interact with hats. I noticed with a number of customization options, the hair is just completely hidden to avoid poking out of the hat. This is the problem you guys would have otherwise:

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    However, there is a solution. Instead of just hiding the hair entirely, you could instead choose to have each hat include a mask that is applied to the hair, like so:
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    In the mask, all the blacked out areas the hair will not render. So, apply that to the hair, and in the end, you get this:

    No clipping, no compromise.
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    Also, here's a completely blank BW-style overworld sprite sheet I made, to help with conversion to a new overworld standard.
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    If any of the devs see this post and are interested, I am willing to help convert assets.
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    Also, will do female sprites if people seem to care.
  20. Like
    DooMevil reacted to RenoLee in Character art overhaul (with assets!)   
    yes,I also hope the windbreaker will look better, like alder
    ę˜Æēš„ļ¼Œęˆ‘也åøŒęœ›é£Žč”£åÆä»„ę›“å„½ēœ‹äø€äŗ›ļ¼Œå°±åƒAlderčæ™ę ·ēš„

  21. Heart
    DooMevil reacted to JDChaos in [MOD] Battle Sprites Reloded   
    Battle Sprites Reloded


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    The purpose of this mod was to make a more vibrant mod that utilizes real-time lighting and shadows.
    Each PokƩmon is set to a scaled height multiplied by their actual Pokedex height.

    Downloading this mod is not obligatory. If you donĀ“t like any part of it then change it, make your own or use another one.Ā I endorse Verdep's HD Battle Sprites.
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    Update Progress
    Ā - Complete
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    Game Developer Bugs
    (I can't change these)

    Versions
    (Read Well)

    Patch Notes (Latest: Version 2.2)


    I hope you all enjoy the mod. If you donĀ“t, feel free to use VerdepĀ“s. I think his is great.
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    Many thanks to EdRaket, GoKickRocks, NimbleHydra, PrincessLolita, and Realmadrid1809
    for making this mod what it is.Ā 
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  22. Heart
    DooMevil reacted to nurver9 in [GUI] Archetype - Total PokeMMO visual overhaul including animations and customizable options   
    Archetype is a custom user interface for the PokeMMO client.
    Feel like exploring? Give our encounter counter a try.

    Download: https://github.com/ssjshields/archetype

    Need help downloading as zip from GitHub?
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    Ā Features

    šŸŒ± total interface overhaul; new animations and windows
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    āœ‚ļø new icons (moveset, types, abilities, alpha, shiny, etc.)
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    šŸ› ļø modular framework that allows control of the color palette
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    šŸ“š multi-language support (utilizes Noto Sans.)

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    Media




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    Ā Final Thoughts

    Many thanks to @AnonymousPoke and @realmadrid1809 for their contributions. Without them, Archetype would not exist.
    We hope our project inspires you to continue innovating within the community. Never stop looking forward.
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  23. Like
    DooMevil reacted to nurver9 in [GUI] Archetype - Total PokeMMO visual overhaul including animations and customizable options   
    Thank you to everyone who recently commented.
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    Within the next few days we will release the latest stable update, as there has been a beta version for awhile, and now with the new icon changes- an alpha version. (Subscribe to the Repository to receive alerts, check the branches or view the activity feed in our Discord.)
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    The color customization system and round mode is almost entirely completed. These systems were both entirely custom made by @realmadrid1809.
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    This update will also address any of the (fixable) issues open on the Repository.
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    If you're someone who wishes to contribute in any form, feel free to reach out via Github or Discord.
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    (One day we'll theme the contest screen, promise.)
  24. Like
    DooMevil reacted to nurver9 in [GUI] Archetype - Total PokeMMO visual overhaul including animations and customizable options   
    Hi everyone, hope you had a good Holiday. The latest updates to the game brought along some changes, customization-wise mainly the way icons are sourced.

    @realmadrid1809 is working on some new icons for us, and they're looking great.




    Here's another teaser for you all, an optional "rounded" mode, which will be implemented soon.




    As a side-note, during these updates there was a minor oversight- pt-br and pl were not added to the game files. This means, if you have either of these languages selected in-game (even with the default or mobile theme.) you will see these error boxes in various areas.

    If you still are seeing these errors and use either pt-br or pl, please file a report atĀ https://support.pokemmo.com stating that these languages were forgotten when implementing the new icon system and are subsequently causing these errors.


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  25. Like
    DooMevil reacted to nurver9 in [GUI] Archetype - Total PokeMMO visual overhaul including animations and customizable options   
    Yes it does.
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    They are icons instead of words, they use the same color scheme as default.
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    Effectivity symbols not showing in multi-battles is even present in Generation 8 mainline games.
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    Thanks for your interest.
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