-
Posts
387 -
Joined
-
Last visited
-
Days Won
9
Posts posted by kuplion
-
-
- OHJI, Natcholino, ZacC and 13 others
- 16
-
17 minutes ago, TheBloo said:
.....
Stahp!!!
- hannahtaylor and TheBloo
- 2
-
6 hours ago, Nath said:
This mod file doesn't seem to actually be a zip. PokeMMO doesn't recognize it, and I can't open it as an archive, either.
It is a standard zip file and has the extension edited to .mod as per the recommended method of builing mod archives. I download and test each revision myself so I can confirm that it does work and opens perfectly fine in any standard zipping tool (WinZip, WinRar, 7Zip..).
I would recommend redownloading the file and rather than using the import button, use the "open mod folder" button and copy the fresh download into that. Then restart the client, enable the mod, and you're golden.
EDIT: This is from a fresh download just a few moments ago:
-
3 minutes ago, Poratne said:
Why am I so lucky but unlucky at the same time
RNG is a cruel mistress.
- Poratne, ZacC and hannahtaylor
- 3
-
Updated: v1.0.5 - Shiny Gyarados sprite fixed. No more random green dot. Thank you to @LordHydrafor spotting it.
-
10 minutes ago, Pecaeme said:
Overworld abilities does not have effect when the lead pokemon is fainted, on the other hand you can repel trick with a fainted lead.
6 minutes ago, NagaX said:Repel trick work with a fainted lead.
No, repel trick work and u can see on that screenshoot.
I could have sworn the fainted lead repel trick method was removed in an update a while ago. TIL.
-
9 minutes ago, Bryce said:
What does that do that's so special?
Absolutely nothing. The lead mon has to be conscious for repel or overworld effect to work. In this case it's probably for Illuminate or a repel trick but neither will work whilst it's fainted (assuming it wasn't fainted during the battle).
-
-
I know most people don't bother to read the EULA or Code of Conduct when they sign up to a game or service, but it's clear as day in the Code of Conduct that the discussed behaviour is considered scamming.
I absolutely agree that the buyer is responsible for what they purchase to a degree, but if it weren't for people intentionally attempting to deceive other players with mispriced items - whether that's taking advantage of snipers who are trying to catch a bargain before anyone else or the new and naïve players who don't know any better - there wouldn't be an issue that required an intervention as is happening at the moment.
- FighterChamp and Natcholino
- 2
-
Updated: v1.0.3 - Audino sprites fixed, back sprites no longer jig side to side. Filename changed to better reflect the thread title.
Updated: v1.0.4 - Shiny Clamperl and Shiny Lileep colours adjusted, inspired by edits made by TVanne on 18/02/21.
-
2 hours ago, q46505800 said:
how to down
Right at the top of the first post.
-
This is a Pokémon Cries replacement mod, utilising cries extracted directly from Omega Ruby, Alpha Sapphire, X, and Y.
Notable features:
All sound files have been normalised
All sound files have been adjusted for a better experience with both desktop speakers or headphones
Android:
Currently incompatible/untested with Android
Download:
Changelog:
v1.0.0 - Initial Release
Credits:
-
- Popular Post
- Popular Post
This follower mod builds on the work of everyone who contributed to the various versions that came before it, and as such would not be possible without the hard work of everyone who has contributed to the follower mods so far! With that said, this mod aims to forward all updates and fixes from previous versions, correct some issues with the previous versions, add missing sprites, and pre-emptively prepare for the arrival of Legendary and Mythical Pokémon if/when we get access to some of them.
Notable changes:
Over 200 additional sprites added
Blue shiny sparkles to better match the in-battle sparkle colours
All available female sprites added
Missing sprites added, including but not limited to
- Shiny Zoroark
- Shiny Carnivine
Complete Unown line added, both in normal and shiny form
Corrected several broken or misedited sprites, including but not limited to
- Shiny Alakazam
- Cryogonal, both shiny and normal
- Wailord, both shiny and normal
- Audino, both shiny and normal
- Shiny Gyarados no longer has a random green pixel
All Legendary and Mythical Pokémon added, both in normal and shiny form
Examples:
Download:
Changelog:
v1.0.0 - Initial Release
v1.0.1 - Corrected a missing shiny sparkle
v1.0.2 - Shortened info strings so they fit mod window
v1.0.3 - Audino sprites fixed, back sprites no longer jig side to side. Filename changed to better reflect the thread title
v1.0.4 - Shiny Clamperl and Shiny Lileep colours adjusted, inspired by edits made by TVanne on 18/02/21
v1.0.5 - Shiny Gyarados sprite fixed. No more random green dot. Thank you to @LordHydrafor spotting it.
v1.0.6 - Spearow and Mismagius positions fixed to correct the random pixels.
v1.1.0 - Shiny Blastoise, Snorlax, Glaceon, Snover, and Abomasnow have had their colours corrected. Thank you to @Daezard for the Glaceon sprite. All Unown forms are now working correctly. Thank you to @GodFpanand @lMadara for their reports.
v1.1.1 - Ralts, Kirlia, and Gardevoir shiny sprites have had their colours adjusted to better match their battle sprites. Gallade shiny sprite has had the glitches from HGSS corrected. Garchomp sprites (male, female, normal, and shiny) have all had their positions corrected.
v1.1.2 - Same as v1.1.1, just remembered to actually add the corrected sprites to the mod..
v1.1.3 - Removed alternate Gallade sprite that was mistakenly included and causing issues with normal Gallade.
Credits:
IMI
(If I have failed to credit anyone, please let me know and their name will be added) -
22 hours ago, noobsaibot said:
The thing is, none of the Cynda line canonically have their flames ignited unless they're actually attacking and as such the source for the sprites doesn't have it either except on one short animation that would look awful continuously repeating.
-
-
Nidorino live on stream today on my alt!
- Ykydasy, Pecaeme, hannahtaylor and 12 others
- 15
-
1 minute ago, FullLifeGames said:
Hey, I really appreciate your work! It is quite amazing to have all these sprites, especially the backsprites as well.
I have two questions about it:
1) Is there a resource on how to extract such sprites, so that someone could contribute? I would be very interested in that.
2) I noticed that certain sprites have a lot of empty space in them:
Is there a reason for it and a way to remove them? I'm thinking about use-cases in other areas and there this empty space is really annoying.
This is because of the way the current sprite system works. The empty space is there so as to center the GIF file so that the Pokémon appears to be on the ground, rather than floating or clipping through it.
-
59 minutes ago, Natcholino said:
66th OT
#nerfNatcho
- GodofKawaii, HerickJS, Zilan and 6 others
- 9
-
-
*bans Olden for random tag*
- Poufilou, HumongousNoodle and Oldenman
- 2
- 1
-
On 7/17/2021 at 4:53 AM, awkways said:
And other counters think something like adding a pokemon sprite on ur screen is an improvement. You're doing god's work son, keep it up. Also, whoever suggested the "embedded version" must be a genius <_>
Imagine being so salty that you shit on other peoples work instead of just being happy people are trying to improve the PokeMMO experience and their own skillsets at the same time.
EDIT: On a more positive note, the counter looks amazing so far! I'm excited to give it a try once it's released!- EricRasp, HumongousNoodle, awkways and 2 others
- 5
-
-
-
47 minutes ago, Blazichicken said:
Could you navigate me through the mobile way to do this?
How can i do this on mobile?
Ah I'm really sorry but I don't use the mobile client so I'm not sure how it works with regards to mods.
[Unofficial] Shiny Existence Thread [5th Life]
in General Discussion
Posted
18491 encounters. Phase 2 for a wild Squirtle..