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MightyMichele

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Posts posted by MightyMichele

  1. 1 hour ago, PSTLV said:

    No, I mean you can see the date of previous change log for the Halloween update. Mostly it started on October 30th or 31st. Enjoy the time/preparation while waiting the upcoming patch.😀

    Yeah! It seems like it is  @kenjimAd first time joining in on the Halloween event. Let's give him a warm welcome, share knowledge, and make sure he has an absolute blast!

    How about start out by reading this guide?

    https://forums.pokemmo.com/index.php?/topic/151008-compilation-of-all-relevant-halloween-guidespostsvideos/#comment-1948928

     

    Hope you all get spooky encounters and fantastic rewards 🎃👻🛍️🎉

  2. 1 hour ago, kenjimAd said:

    I wonder when the Halloween Update might Happened? Because Since Friday The 13th as October 13, 2 Other Games has been Updated to Halloween Event Early before Us. Maybe the Devs was Right the Whole Time about the Updates, they always do Delayed Stuff...

    Hey kenjimAd! A few days ago, the game added some awesome seasonal cosmetics to the Gift Shop, including Hex Capes and Witch's Pointed Hats. ^^

    Usually, the main Halloween event arrives on October 31st. ^^ 

    As of now, it's October 14th, and I'm also eagerly waiting for the Halloween update. 🧟‍♀️ It is possible that a couple of different games have already started their Halloween events as you said, so probably our devs are also planning something special for us, and we'll get a fantastic Halloween update soon! 😄

  3. 1 hour ago, dnaloro said:

    as a new player to POKEMMO. what if i bought RP and traded it to a player because i cant use the gt yet( dont have 4 badges)

    would i get banned? the prices are market value or below, they are not absurdly overpriced to indicate RMT. is that still bannable?

    You might consider focusing your time on obtaining the 4th badge instead of spending it in the forums.

  4. 1 hour ago, Goku said:

    Regarding the color system, it is obviously flawed. I saw a Grass Elfbot Outfit on the GTL for 1 billion yen in the "White Category". So here is what I am saying, there is a handful of players that corroborate in sequence. This being said, if this group of individuals keep listing the same item for a price far higher than it's original value, the GTL will regard this as a norm price over time even though it's actual worth is significantly far less. "Player lists Vanity for 1 bil, a buddy buys it and exchanges again with the player.

    I strongly believe that the grass elfbot outfit, categorized with a white price, likely hasn't been sold frequently enough to establish an accurate price range. It seems highly unlikely that someone purchased it for that much. Additionally, an in-game friend mentioned that it could potentially be a glitch in the system.

     

    1 hour ago, Goku said:

     Afaik you were 1 of the players inflating the values of elfbots. Just saying.¯\_(ツ)_/¯

    Whether or not I have any elfbot stuff, that's not the issue ^-^

  5. 13 hours ago, Goku said:

    In my opinion adding price indication colours (Ones that highlight the value) on the GTL was a mistake. If a item keeps being listed by several players for a higher value than it's actual market price, the programming on the GTL would accept it as the norm and then further more give players an indication that it is a "Fair" price when in fact it's not.

    Hello! If I recall correctly, back in 2021, Desu mentioned that he was working on creating a complex mathematical algorithm to determine the price colors and their respective ranges. It appears that this algorithm requires a substantial number of purchases and possibly a delay to ensure that price changes take effect and influence the color change (based on my observations). So, just listing an item at a new price multiple times might not have a significant impact or any impact at all.

     

    Considering that the system may be adjusted over time, and there isn't a precise data on how the colors change with price, here's what these colors typically indicate:

     

    - WHITE represents prices up to 1.25 times the normal market value, usually considered good deals.

    - YELLOW spans from 1.25 to 1.5 times, serving as a cautionary zone where you might be overpaying.

    - RED signifies prices above 1.5 times the standard rate, often indicating overpriced listings that should be approached with caution.

     

    Lastly, for new items that haven't been sold recently, they tend to stay white at any range (up to the maximum 1.999 thousand of millions price range).

     

    If you ever happen to encounter some Elfbot clothes with a significantly high price, and they're in the white color category, it's likely because they haven't been sold frequently enough for the system to determine a new price. This situation is similar to what we observed with rare electric elfbot cosmetics; if memory serves, they were categorized as white not too long ago. Over time, as more of these clothing items are traded or sold, their color classification may change. This could also apply to certain older collections, like the 2016 collection, especially those that are less in demand and rare, possibly the grass elfbot outfit.

     

    13 hours ago, Goku said:

    That's been happening to elfbot outfits for months. What players do is they buy the majority of them on gtl and keep listing them for ridiculous prices on the GTL for the hopes of a temporary price inflation. 

    It's essential to understand that this practice isn't exclusive to elfbot outfits; it happens with other cosmetics as well. Players often buy and hoard cosmetics they believe will become more valuable in the future, and they're eager to compete with each other when selling them. Buying these items in bulk isn't against the rules.

     

    Furthermore, the PokeMMO staff consistently introduces new cosmetics to the game each year, ensuring that there are alternatives to expensive items. For instance, the Blue and Orange Flaming Skull masks have become quite pricey due to their popularity, much like some rare elfbot clothes. In such cases, players can explore other options while waiting for the market to adjust. I hope this explanation helps clarify things for you. ^-^

  6. 3 hours ago, kuuai said:

    Snipe cheap goods, it's not related to GTL Scamming, is it? And it won't be banned, right?

     

    3 hours ago, kuuai said:

    Picking up mistakes from others in a consistent and repetitive manner Is" it prohibited?

    No, picking up mistakes from others in a consistent and repetitive manner is not prohibited. In fact, it's allowed within the GTL rules. If you notice a listing error, like an item or monster being priced too low, and you buy it, this isn't considered an infraction. However, it's important to understand that the GTL operates anonymously, so there's limited assistance you can provide to the person who made the mistake. Your purchase in such cases is entirely acceptable under GTL rules.

     

    CN

    不,在全球交易链接(GTL)中反复、一贯地捡便宜并不被禁止。事实上,在GTL规则内是允许的。如果你注意到有人在挂售物品或宝可梦时出现了定价错误,比如价格设置得太低,而你购买了这个物品,这并不被视为违规行为。然而,重要的是要理解GTL是匿名运行的,因此你对犯错者的帮助有限。在这种情况下,你的购买完全符合GTL规则。

  7. 2 hours ago, kuuai said:

    Excuse me, What is GTL Scamming?

    Hello @kuuai! Nice to see you. I would love to answer your question, buddy ^-^

     

    GTL Scamming refers to the act of manipulating the Global Trade Link (GTL) system with the intention of inducing other players to make mistakes in consistent, repetitive manner whereby they make more money from swindling than any normal gameplay would otherwise give (~Kyu). This practice usually involves fishing  tactics, creating misleading situations or luring players to commit a mistake, all strategies used utilizing to take advantage of other traders.

     

    It's important to note that PokeMMO administrators have made it clear that any actions taken with the intent to harm or deceive other players are considered infractions of the game's rules. GTL Scamming falls into this category because it involves intentionally misleading or harming fellow trainers.

     

    Here are the most important examples of GTL Scamming:

     

    1. Misleading Listings: a player may attempt to deceive others by setting the price of a 100RP Reward Point Voucher to match that of a 1,000RP Reward Point Voucher. With minimal effort, these players can acquire PokeYen currency while harming those who have been misled. It's evident that the intention behind listing the 100RP voucher at this price is to mislead the buyer into believing it's a 1,000RP voucher.

     

    2. Luring Players into Mistakes: Some individuals intentionally create chaotic situations on the GTL by rapidly listing items at low prices to confuse other traders. The goal is to trick players into making a "mistake purchase.".

     

    It's worth noting that the Global Trade Link (GTL) operates under a level of anonymity. While it may be considered illegal to list items at misleading prices, the inherent anonymity of the GTL presents challenges in terms of enforcement. The bans imposed on players for GTL scams are a direct result of the substantial number of reports submitted, reflecting the community's commitment to maintaining fairness and integrity within the game.

     

    It's important to clarify what doesn't constitute a scam. If you're not attempting to induce mistakes or mislead someone, such as listing an item or a monster at a higher price, it's considered acceptable ^-^

     

    In conclusion, it's crucial to remember that even though the GTL operates anonymously, it doesn't mean there are no consequences for improper actions. We must actively contribute to fostering a fair and respectful trading environment within the GTL, ensuring that PokeMMO remains an inclusive and enjoyable space for everyone. The ongoing efforts of the community in advocating for improvements in the GTL experience, such as the new color system and filters, are highly commendable.

     

    Thank you for your attention, and I hope you enjoy your game while upholding the values of fairness and respect within our community.   😄

     

    Best regards,

    MightyMichele

  8. 1 hour ago, tutoukunkun said:

    三圣兽是要全图鉴才可以捕捉吗

    Do you need to complete the Pokedex to hunt the legendary beast?

    Hello @tutoukunkun! Welcome to the forums! 😊

     

    We appreciate your enthusiasm for PokeMMO. Just a friendly reminder, our forum guidelines require all messages to be in English, so please include an English translation next time to ensure your comments aren't removed. ^^

     

    Regarding your question, you don't need to complete the Pokedex to encounter the legendary trio Suicune, Entei, and Raikou in the wild. All you need to do is defeat the Legendary Pokemon Ho-oh (凤王), and you'll have the chance to encounter these legendary beasts. Best of luck in your legendary hunt! If you have any more questions or need further assistance, feel free to ask. 😄

     

    CN

    你好, @tutoukunkun!欢迎来到论坛!😊

     

    我们很感谢您对PokeMMO的热情。友情提醒一下,我们的论坛规定要求所有消息都必须使用英语书写,所以请在下次留言时添加英文翻译,以确保您的评论不会被删除。

     

    关于您的问题,您无需完成图鉴就能在野外遇到传说三兽Suicune(水君)、Entei(炎帝)和Raikou(雷公)。您只需要击败传说神兽凤王凤王,也被称为凤王,就有机会遇到这些传说兽。祝您在寻找传说兽的冒险中好运!如果您有更多问题或需要进一步帮助,请随时提问。😄

  9. 2 hours ago, karalinda said:

     Hi, I am writing to discuss a potential adjustment to the in-game team menu that could positively influence the perceptions of our team ...

    Proposal to Conceal Team Member Counts in In-Game Menu ... I'm so confused about how you think this would positively impact the feature of teams in Pokemmo all it ...

    Schedules (like budgets, design documents, and all important documents)come slope unblocked from research and prior planning. If you write a business plan or proposal and ... Business etiquette is a type of behavior that team members are expected to follow in order to uphold the company image and respect each other.Fair Fights, Even Teams: If a player quits or disconnects before the start of a match, the match will be canceled and will not count. The ...

     
     

     
     
     

    I didn't get it 100% but thank you for your feedback and concerns.

    If any new ideas or perspectives emerge, please feel free to share them.

  10. 3 hours ago, SphealTeamSix said:

    Recently completed the regions, finished OT dex, and assembled a Gym Run team that earns me about 300k during that hour.

     

    Hey there!

    I'm glad to hear that you've completed the regions and assembled a profitable Gym Run team. Congratulations on that ^^. And yeah man, our anticipated Halloween is already on the horizon.

     

    3 hours ago, SphealTeamSix said:

    I'm wondering if there are certain teams/mons I should start to breed in preparation.

    The boss is weak to Dark, Ghost and Ground-type moves, so I usually start with Krookodile to use Earthquake most of the time. I also have Hydreigon and Aerodactyl on my team since they're immune to Earthquake. If I need to switch my monsters, I had equipped an Air Balloon on my Tyranitar to avoid taking damage from Earthquake. Additionally, I keep a Chandelure with Choice Specs as a last-resort option for high-damage output.

     

    3 hours ago, SphealTeamSix said:

    But beyond that, in terms of having safe ways to shiny hunt the themed swarms or beat the minibosses or the trainers, what should I be doing to get ready for this?

    I thought in some ideas for you to prepare:

     

    1. Medicines and Healing Items: Stock up on essentials like Max Potions, Energy Roots, Full Heals, and Max Revives. They're crucial for staying competitive in battles and may run out when the then starts.

     

    2. Status Healing: Don't forget to carry items like Full Heals and berries (lum berry) that can cure status conditions. These can be a lifesaver to heal from the pumpking's tricks.

     

    3. Poké Balls: On these events you might encounter themed swarms. Be sure to have a variety of Poké Balls ready for capturing those monsters. Sometimes they spawn with a event particle.

     

    4. Repels: Take a look at your inventory of Repels in your bag. Using Repels can help you navigate swarms more efficiently.

     

    5. Event-exclusive Items: Keep an eye out for any event-exclusive items or seasonal alpha monsters. Sometimes, there are limited-time opportunities during these events on gift shop.

     

    6.  Cookies: Keep an eye out for special cookies during the event, which you can find by using the pick-up ability on monsters. These cookies can be invaluable when facing the Pumpking boss challenge, making them crucial depending on the situation. Additionally, you can check the Global Trade Listings (GTL) to acquire these cookies in advance, allowing you to focus on defeating the boss as soon as the event starts.

     

    Remember to check the event's details when it drops, as specific strategies and items might vary. Best of luck with your preparations and let's enjoy the Halloween events in PokeMMO soon!

  11. Yes, you can have a dog for each character on your account. Additionally, with one character, you can catch legendary beasts like Suicune, Raikou, or Entei every season in the game. Please note that this is limited to one legendary beast per season, but not limited to one per character.

  12. 1 hour ago, kenjimAd said:

    I knew it my Prediction of Lists was Right the Whole Time! But the Real Question here is... Am i about to get Right about my Prediction of Lists of Release Date in Events 2023? Here are my Prediction Lists of Events & Release Date Btw:

     

    1st.) Halloween Event (Last Week of October or 1st Week of November)

     

    2nd.) 11th Anniversary Event (2nd or 3rd Week of November or Thanksgiving Day of November)

     

    3rd.) Christmas Event (2nd or 3rd Week of December or Christmas Day as December 25)

    Hey buddy! These schedules are pretty cool! 😎 You're being really awesome by sharing your thoughts on this. While the timing for the Anniversary event may vary since it doesn't have a set ETA, let's stay positive and hope for a smooth and well-prepared event ^^

  13. Hey there!

     

    4 hours ago, Rache said:

    We're not sure exactly when the Anniversary event will be held at this stage, but it won't be before Halloween. We've been working on another large and impactful feature to showcase for the anniversary, much like last year. We're not ready to share details yet, but we think it'll be worth the wait.

     

    Wow, you've got me really excited! I can't wait to see the surprises you have in store for us. These anniversary events always seem to bring some fantastic features with them 👀

    It's definitely going to be a thrilling experience🥳^-^

    🙈

    In the meantime, let's stay in the Halloween spirit and look forward to some fun and spooky surprises   🦹‍♀️🧟‍♀️ 

    By the way, I wonder, will the Pumpking boss return even stronger for Halloween 2023? Hopefully, there'll be new exciting challenges. ^^

  14. 6 hours ago, BrokenJoker said:

    If this is your main goal then why not ask for an ingame public team achievement tab with a toggle off/on option. This would show your actual performance and achievements in one go. (You could also ask for a function to search teams by names/tags while you're at it. Search for team > view achievements.)

     

    Right now there's no way to showoff all your team achievements ingame in one go. This is even more true for teams who pride themselves on metrics like the shinies/shiny hunters/high elo pvp players/official event server wins etc 

     

      Reveal hidden contents

    pfsf1968-babies.gif.e23b17b2bff9792109deb655493ff46c.gif

    Sorry for stealing your idea

     

     

    Very nice suggestion!

    I would love to have a tab of team achievements! Would be excited.

  15. @razimove Hi, I believe that the leadership is about adapting and making decisions that benefit the team as a whole. If a change like this can help teams represent themselves based on their merits rather than a single metric, it's something worth discussing. I believe that the leader's role includes considering such proposals in the best interest of the team and the community.

     

    Through fostering friendships, creating a dedicated Discord group for our members, nurturing camaraderie, and sustaining months of team activity, I've had the excitement of inviting and retaining a bunch of members in our team. Additionally, we've been fortunate to welcome a content creator and old players who have generously assisted in planning engaging events for our modest team.

  16. 9 hours ago, kuuai said:

    I think that due to the existing permission to 'invite members'

    Can make the 'existing members/maximum members' visible only to those with the' invite members' permission

    In this way, it can not only solve your problem, but also facilitate those members who can invite others to join the team

     

    Moreover, as the permission to 'invite members' can be set by the team leader

    When this permission can be set to various members (captain, deputy captain, and even ordinary members), there can be more combinations, which is more free

     

    CN

      Hide contents

    我觉得,由于公会现在有"邀请成员"的权限

    可以使“现有成员/最大成员数”仅对具有“邀请成员”权限的用户可见

    这样,不仅可以解决您的问题,还可以方便那些可以邀请其他人加入团队的成员

     

    此外,由于“邀请成员”的权限可以由团队负责人设置

    当这个权限可以设置为各种成员(队长、副队长,甚至普通成员)时,可以有更多的组合,更自由

     

    You are so thoughtful! Thank you for being so thoughtful! Loved this idea ❤️

     

    8 hours ago, Poufilou said:

    I lost brain cells reading this

    Dear Poufilou, while I appreciate your humor and engagement with my posts, I'd also appreciate it if you could refrain from parodying or teasing my comments. Let's keep the discussions respectful and focused on the topic at hand.

     

    6 hours ago, Zephy said:

    [...] all it does is make your team members not trust you enough because you want to hide information from them. 

    [...]We stay in our teams because of the other benefits, I.E making friends, exciting conversations, team events, and having people to enjoy our experience with. 

    Thank you for your feedback. The idea isn't to hide information from our team members; rather, it's aimed at addressing the unintended consequences of displaying member counts.

     

    For example, there are moments when the team reaches its member limit, and we find it necessary to remove inactive members to make space for more active ones. This situation can sometimes lead to doubts or biases among existing members, wondering why the team has suddenly reduced in size.

     

    By the way, you rightly pointed out that team benefits such as making friends, exciting conversations, team events, and shared experiences are the core aspects that keep players engaged in teams. I couldn't agree more.

  17. Hi, I am writing to discuss a potential adjustment to the in-game team menu that could positively influence the perceptions of our team among its members.

     

    Currently, when viewing a team's menu in-game, it displays both the number of members and the maximum team size. While this information is essential for team leaders and members, it unintentionally affects how we perceive our teams, leading to potentially unfair judgments based on member count.

     

    As the leader of a modest yet active team in PokeMMO, I have encountered an issue where our team's reputation is impacted by this displayed information. Even if our team is thriving and active, players often associate a lower member count with a lack of dedication or success.

     

    To address this issue, I kindly request that the in-game display of team information be adjusted to hide the specific member count. Instead of showing "X members out of Y maximum," it would be more beneficial to only show the maximum team size without revealing the current member count. This change would help teams like mine maintain a positive image and remove any potential bias associated with the displayed member count.

     

    By implementing this adjustment, teams would be judged based on their actual performance, achievements, and camaraderie, rather than a potentially misleading member count. It would also create a more equitable and fair environment for teams of all sizes.

     

    Thank you for taking the time to consider this request.

     

    Sincerely,

    MightyMichele

  18. Hey! Yeah, seasons just changed. It's worth noting that the broadcast of the movement feature was disabled approximately two weeks ago, around the middle of September. Curiously, this function was typically disabled only during official events, yet it was unexpectedly turned off for reasons unknown. Perhaps there is a specific motive behind this sudden deactivation.

  19. Hi folks,

     

    I'm excited to share my thoughts that can contribute to enhancing the legendary trio encounter within our game. Currently, these legendary beasts appear randomly in any route with extremely low odds, often as rare as 1:1000 or even rarer, without exceeding the 'shiny' rate of 1:30000 (a closely guarded secret). In light of this, I propose an intuitive and player-centric approach to expedite the legendary hunting process while maintaining the element of challenge.

     

    The key feature of this proposal is the introduction of a map indicator system that marks routes where a legendary beast has been spotted. This indicator would function as follows:

     

    1. Route Markers🕒Ocasionally, roughly 4 or 5 times every 30 days in the game, a legendary beast may be reported in a specific route. When this happens, a visible marker is placed on the map for that route. This marker is temporary, lasting for a limited time, encouraging players to explore different areas of the game.

     

    2. Increased Odds: While the route marker is active, the encounter odds for the legendary beast in that specific route are significantly increased. This empowers players to focus their efforts in areas where they have a higher chance of success, aligning with their desire for a more streamlined process.

     

    3. Global Low Odds: Beyond the route marker, the legendary beast would still appear randomly in any route, albeit with the standard, low encounter odds. This maintains the element of surprise and challenge for those who enjoy the thrill of unpredictability.

     

    4. Escape Mechanic: To maintain balance, we can retain the suggested 50% escape chance upon failed Poké Ball capture attempts. This ensures that even with increased odds, legendary encounters remain challenging and require skillful gameplay.

     

    5. Turn-Based Escape: We can keep the 5% escape chance at the end of each turn, enforcing a 20-turn limit for the battle, encouraging players to strategize and act quickly.

     

    I believe that this approach strikes a balance between the desire for a more accessible legendary hunting process and preserving the challenge and excitement that these legendary beasts bring to the game. It encourages exploration, rewards dedication, and aligns with player expectations for a more intuitive experience.

     

    I hope my commentaries find you well and possibly be considered. Thank you for your time.

     

    Sincerely,

    MightyMichele 

  20. 23 minutes ago, razimove said:

    Pls michelle you try to hard to be part of staff, while contributing little to a post. 

    Hey! That wasn't my intention at all. In my earlier message, I simply wanted to express my support and empathy for players who have been eagerly waiting for the dungeons. o/

    If you have better suggestions or insights to share, I'm all ears, and I encourage constructive discussions to help the community. Also, thank you for your response. 😊

  21. 6 hours ago, awkways said:

    Don't forget this post where staff promised (for years) that legendaries were being intentionally delayed because they were 100% going to be released with dungeons:
     

     


    Feeling a bit distrusting right now

    I can completely empathize with your concerns and the frustration that is shared by many old players regarding the delayed dungeons – it's truly disappointing. It appears that there may be some significant challenges holding back the release of dungeons for this extended period. Nevertheless, it's reassuring to see that we continue to receive meaningful updates each year.

     

    Regarding the method of catching the legendary trio, I believe it could benefit from some adjustments since some players are looking for a faster process. I've come across a suggestion from Sug. Box that I think is worth considering, which involves providing special lures to increase the odds of attracting these legendaries in the wild. One potential idea could be to distribute these lures as rewards in the Ho-oh rematches in Johto.

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