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Quinzy18

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    QuinzyTwentyTwo

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  1. I would love to see some of this content as well. I do understand that some content isn't implemented seeing as it could mess with the economy. However, could the devs not change prize items (such as for the puzzle house in Hoenn or the bug catching event in Johto) to one, two, or three pokeyen instead of receiving the various items? We could still participate in the content without any noticeable change to the economy. Or do away with the prize altogether? Just my two cents.
  2. Seeing as shinies could be seen as Pokemon with a recessive gene, and considering how organisms' traits can change and present differently as they grow, I think it would be fun if all Pokemon had a slight chance at possessing a recessive shiny gene. This could present itself as a small chance, lower than the current 1/30k shiny chance (such as 1/60k, or even lower), that when a Pokemon evolves it could turn into a shiny. The Pokemon is growing and its next stage now allows it to present its recessive shiny trait. This would add an additional excitement factor to evolutions. We can have an option like egg hatching to turn off the evolution animation except when it evolves into a shiny (may be a separate suggestion). Imagine having a competitive Pokemon and leveling it up to lvl 100, when it evolves and becomes a shiny! How incredible would that feel! I think everyone hopes for it when breeding, and this could apply to wild caught Pokemon as well. Potential impacts - devaluing other great IV shinies that were wild caught or bred. Or even devaluing all shinies. I don't know enough to understand how likely this is. Could continue to shiny lock gift and starter Pokemon so don't evolve into a shiny. I also think that if a Pokemon becomes shiny, it locks the Pokemon into remaining a shiny. So, if it evolves again, it will retain its shiny status. Feel free to let me know what else you think! Idk if this is even a worthwhile suggestion, but I thought it was a fun idea. Would love to hear what everyone else thinks about this.
  3. I love this suggestion and the problems for players it could solve. I have never done full-box trades but the time commitment is the main reason why I haven't. When real life can easily get in the way (kids, other family, school/work) it's important to be able to step away for even just a couple minutes without worries of being an accidental scammer. Not to mention what drakesstepson said: This feature could help with a lot of these situations. However, I'd like to play (dev)il's advocate (sorry, I love you devs! I just saw it and new it'd give some people a laugh. You're amazing and I consider you angels more than anything for the amazing community you have helped build, and the time and effort you put into this amazing game). Let's analyze the potential problems this time-saving feature could introduce. How would the full-box trading work? In a trade you select an option to trade an entire PC box instead of the specific Pokemon. You select a box to trade with that person, they select the money, bah dah bing bah dah boom you're done. However, you realize after the trade you selected the box next to the intended trading box, and it had all of your shinies/OU/storyline/2012/other valuable mons in it, because that's how you organize your boxes. You ask them to trade you back but they refuse. You put in a request to the devs for help. But because of this time-saving full-box trading feature, you felt confident that you wouldn't be scammed, so you didn't grab screenshots of verbal confirmation of what exactly you were trading, have no log of it, and didn't take a recording of the transaction. How are the devs to check that the shinies or other mons weren't part of the intended trade? I don't know, but it sounds a lot more high stakes and stressful than the current situation to me. Please leave other ideas about how to mitigate this issue or other issues the devs may cross when looking into this feature. I'd love to see this feature implemented, but we and the devs should consider the potential problems that could arise from such an implementation. If we can help them, all the more power to use as the users of the feature.
  4. I agree with OP and this suggestion. I would say I think it best to select Pokémon with a base speed stat of 100+, because then typing doesn't matter, only the ability to be fast enough to keep up with the trainer on the bike. Adding water Pokémon while surfing would be amazing as well!
  5. I want to know the same thing. As a more casual player, I can't add in hunting for the dogs at 6+ hours/week on top of completing a gym rerun. I'm fine doing less but if the number of encounters resets each month, I don't feel any hope of finding any of the beasts each month. Additionally, although not able to encounter beasts in caves, water (regarding Entei and Raikou), or Safari Zone, do encounters in these areas count towards the encounters needed to encounter one of the beasts? Details in case my question/comment above doesn't make sense: September's beast is Raikou. I just fought Ho-oh and can now encounter Raikou. So, about 3 hours/week I do single encounters. After 4 weeks, I've worked 12 hours on single encounters to find Raikou. At about 200 encounters/hour, this adds up to about 2400 encounters/month. If I don't encounter a Raikou within these 2400 encounters, will they be counted towards hunting Entei in October? Or does each irl month reset this encounter counter, and I lose out on all of that effort? To avoid wasted effort, I would propose two options: 1. Consecutively roll-over the encounters from month to month. Continuing my example above, I start at 2400 encounters for Entei, and now can continue my 3 hours/week search for a legendary beast, without nullifying my hunt for Raikou. Again, I don't encounter Entei in October, the encounters continue to add up until I encounter any three of the beasts. If it takes me a few months of these casual searches to find a single beast, I'll be happy. Just so long as the encounters don't reset. This would probably limit the number of beasts in the game compared to option two below. 2. Allow for these encounters to "reset" from month to month, but retain them for each specific beast. So, 2400 encounters towards Raikou in September 2023, but no encounter of Raikou. Encounter resets in October 2023 to go towards Entei. November resets encounters and now the encounters go towards Suicune. December 2023 comes around and Raikou is again the beast available. My 2400 encounters are remembered by the game and roll-over from September 2023 to December 2023 to make finding Raikou easier/sooner and possible for a more casual player. I think this system would reward the more committed players that put in more hours each month, can obtain more of these legendary beasts, profit from selling or creating more PvP teams that include the beasts, etc. More committed players will also have more time to farm Rainbow Quills where the more casual player may not. But casual players may still obtain the beasts on a timeline reasonable for their real lives. Obviously, I don't know how things work so I would like some clarification on that. But I also wanted to propose options that could allow all casual players to participate in obtaining beasts without changing how the system already seems to work. Advocating for all casual players everywhere that love the game but can't commit more time to it. Love Pokemmo and everything the developers do to create an awesome experience and those that create an incredible community.
  6. Thank you @Kyu for this comment and thank you to PokeMMO's hard work in creating such an amazing environment for people to play in and enjoy Pokemon. Johtommorrow!!!
  7. Because of Pokemmo’s unique cross-region functionality, it is easier to catch those Pokémon in a different region. I don’t even know if it’s possible to catch those specific Pokémon in Sinnoh within Pokemmo. But any Pokémon you catch in any region will contribute to all regional and National Pokédex’s.
  8. Thank you Elizn and MightyMichelle for finding this! It was in the back of my mind with my original post but bleary in my memory. So thank you for that clarification and reminder.
  9. The devs did say that they were looking into adding as many features as possible, including Kanto 2. However, they were not sure whether they could add Kanto 2, so it’s still up in the air. No confirmation, but also no dev outright said they would exclude Kanto 2 entirely.
  10. I would also like to have this. I don’t have an encounter counter and after 400+ hours without encountering a shiny this would be very nice to have.
  11. You do NOT need to beat Sinnoh in order to capture Shaymin. It will have helped if you have or have progressed far into the region, but you only need the first badge in order to progress to Floaroma Meadow in the Sinnoh region (took me about an hour or two going slowly). That being said, Shaymin’s level did not drop at all for me, so it was level 70 when encountered (I’ve beaten Kanto and progressed to badge 5 in Hoenn. Idk if it would have been a lower level if I had only played in Sinnoh with one badge). That means I captured Shaymin with a level cap of 27 for my Pokémon. So don’t give up! If you’ve progressed further in Sinnoh than the first badge, more power to you! For those of us that haven’t progressed far in Sinnoh, let me share my strategy. Mind you, I battled Shaymin about 6 times with this team, but I think that’s worth the about +30k PokeYen in Timer and Ultra Balls I threw before catching Shaymin with this strategy. The 12 Gracidea flowers alone (47k each right now) will recoup your costs if you don’t care about them (or farm and then sell these if you want some for your Shaymin). Pokemon Level Ability Location Caught Item Move 1 Move 2 Move 3 Move 4 Aron 8 Sturdy Granite Cave (Hoenn) None Harden Mud-Slap Metal Claw Rock Tomb Aron 12 Sturdy Granite Cave (Hoenn) None Roar Mud-Slap Metal Claw Rock Tomb Mightyena 24 Quick Feet Route 101 (Hoenn) Quick Claw Tackle Bite Mud-Slap Assurance Misdreavus 24 Levitate Route 114 (Hoenn during swarm) Quick Claw Hypnosis Confuse Ray Hex Mean Look Hitmonchan 25 Iron Fist Saffron City Dojo (Kanto) NeverMeltIce Dizzy Punch Ice Punch Fire Punch Thunderpunch Lapras 25 Water Absorb Silph Co. (Kanto) Lax Incense Ice Shard Sing Confuse Ray Mist First, ignore Move 4 for all Pokémon. I never used any of those moves. I also saw more luck with Ultra Balls than I did Timer Balls. Idk if the Timer Ball mechanic didn’t work as well with Shaymin as it did the Alphas, but you choose which to try using. Second, the order in the table is the order I used the Pokémon in my party. I started with each Aron doing the same thing. Because of their Sturdy ability, I knew they would each get at least one attack in – Mud-Slap. Spam Mud-Slap with Aron until they have both fainted or Shaymin’s accuracy will no longer drop. If you’re lucky and they’re still around when accuracy won’t go any lower, just attack and deal what damage you can (which is practically zero). With some good RNG, Shaymin will use up one or two of its Synthesize’s and have missed a couple of attacks before both your Aron are gone. I noticed it uses Synthesize with barely any lowered health. But a single Synthesize will heal about half of Shaymin’s overall health without weather changes. I would say at least 3 Mud-slaps need to land before both Aron faint. Mightyena (raised from a lvl 3 Poochyena) is another accuracy dropper with Mud-Slap. I believe after 5 or 6 Mud-Slaps, Shaymin’s accuracy will not drop anymore. Mightyena’s purpose is to try and drop accuracy more to its minimum. If you have another Aron with a Sturdy ability, maybe just use that instead. I did land a Bite or two with Mightyena, which dealt small damage but also made Shaymin flinch once. Hence, the reason for the Quick Claw on Mightyena. If trying for Timer Balls, flinching and missing attacks is the best way to draw out the battle, especially with Pokémon that Shaymin will OHKO. Thus far, you have only been setting the stage. Minimal to no damage on Shaymin, but (hopefully) drastically lowered accuracy. When I finally caught Shaymin, I only lost the first three Pokémon already mentioned. However, I did deal more damage and got close to catching Shaymin (3 shakes on multiple occasions with either Ultra or Time Balls) having lost Misdreavous and Hitmonchan as well. Next is Misdreavous. Levitate protected it from a potential Earth Power attack. And the Quick Claw was just for something to be useful. A Spell Tag may have been useful, but I’ll leave that up to you. I prefer the Quick Claw because Confuse Ray is the next strategy. Confuse Shaymin, and you have a chance of not only it hurting itself (the best damage you can deal with these level differentials), but also of lengthening out the battle (think Timer Ball catch rate increases) and getting an opportunity to do what it is you want. Next was Hypnosis. If you are able to get Shaymin low enough in health (yellow was good enough it seemed to me) then Hypnosis will up your capture rate. Additionally, Shaymin will remain confused through sleep so even if it wakes up after one turn, there is still a chance that it will still be confused. Lastly, a status effect ups the damage of Hex, so another reason for the sleep effect. Stay alive, confusing Shaymin and putting it to sleep in case HP lowers to the point you want to spam Balls. I think Shaymin may even have been in the green HP still when I caught it. I never got Shaymin to red HP in any attempt. I got close, so it’s possible if desired. If Misdreavous faints, Hitmonchan spams Ice Punch. The Iron Fist Ability and NeverMeltIce ups the damage of this super effective move. And with a 10% chance of freezing, you may get lucky. You could try Dizzy or Fire Punch if desired to cause confusion or create a burn. However, both are also only 10% chances. And if you’re lucky, Shaymin’s health will already be lowered enough that you will want to try catching it. Freezing is the best effect, equal to sleeping when increasing catch rates. Hitmonchan’s job is really just damage Shaymin until its health is as low as possible (especially in case of remaining Synthesizes). Lastly, Lapras. Similar strategy to Misdreavous. Confuse Ray gives you more time and deals more (potential) damage to Shaymin. Sing allows you to put Shaymin to sleep for more time and a better catch rate. And Ice Shard is nice for dealing damage, especially because you get to attack first every time with it. The Lax Incense Lapras holds helps decrease Shaymin’s accuracy more, hopefully buying you more time and attacks. This was my strategy, and hopefully it helps guide others or sparks other creative methods for catching Shaymin in the last stretches of this amazing event! Good luck to you!
  12. You do NOT need to beat Sinnoh in order to capture Shaymin. It will have helped if you have or have progressed far into the region, but you only need the first badge in order to progress to Floaroma Meadow in the Sinnoh region (took me about an hour or two going slowly). That being said, Shaymin’s level did not drop at all for me, so it was level 70 when encountered (I’ve beaten Kanto and progressed to badge 5 in Hoenn. Idk if it would have been a lower level if I had only played in Sinnoh with one badge). That means I captured Shaymin with a level cap of 27 for my Pokémon. So don’t give up! If you’ve progressed further in Sinnoh than the first badge, more power to you! For those of us that haven’t progressed far in Sinnoh, let me share my strategy. Mind you, I battled Shaymin about 6 times with this team, but I think that’s worth the about +30k PokeYen in Timer and Ultra Balls I threw before catching Shaymin with this strategy. The 12 Gracidea flowers alone (47k each right now) will recoup your costs if you don’t care about them (or farm and then sell these if you want some for your Shaymin). Pokemon Level Ability Location Caught Item Move 1 Move 2 Move 3 Move 4 Aron 8 Sturdy Granite Cave (Hoenn) None Harden Mud-Slap Metal Claw Rock Tomb Aron 12 Sturdy Granite Cave (Hoenn) None Roar Mud-Slap Metal Claw Rock Tomb Mightyena 24 Quick Feet Route 101 (Hoenn) Quick Claw Tackle Bite Mud-Slap Assurance Misdreavus 24 Levitate Route 114 (Hoenn during swarm) Quick Claw Hypnosis Confuse Ray Hex Mean Look Hitmonchan 25 Iron Fist Saffron City Dojo (Kanto) NeverMeltIce Dizzy Punch Ice Punch Fire Punch Thunderpunch Lapras 25 Water Absorb Silph Co. (Kanto) Lax Incense Ice Shard Sing Confuse Ray Mist First, ignore Move 4 for all Pokémon. I never used any of those moves. I also saw more luck with Ultra Balls than I did Timer Balls. Idk if the Timer Ball mechanic didn’t work as well with Shaymin as it did the Alphas, but you choose which to try using. Second, the order in the table is the order I used the Pokémon in my party. I started with each Aron doing the same thing. Because of their Sturdy ability, I knew they would each get at least one attack in – Mud-Slap. Spam Mud-Slap with Aron until they have both fainted or Shaymin’s accuracy will no longer drop. If you’re lucky and they’re still around when accuracy won’t go any lower, just attack and deal what damage you can (which is practically zero). With some good RNG, Shaymin will use up one or two of its Synthesize’s and have missed a couple of attacks before both your Aron are gone. I noticed it uses Synthesize with barely any lowered health. But a single Synthesize will heal about half of Shaymin’s overall health without weather changes. I would say at least 3 Mud-slaps need to land before both Aron faint. Mightyena (raised from a lvl 3 Poochyena) is another accuracy dropper with Mud-Slap. I believe after 5 or 6 Mud-Slaps, Shaymin’s accuracy will not drop anymore. Mightyena’s purpose is to try and drop accuracy more to its minimum. If you have another Aron with a Sturdy ability, maybe just use that instead. I did land a Bite or two with Mightyena, which dealt small damage but also made Shaymin flinch once. Hence, the reason for the Quick Claw on Mightyena. If trying for Timer Balls, flinching and missing attacks is the best way to draw out the battle, especially with Pokémon that Shaymin will OHKO. Thus far, you have only been setting the stage. Minimal to no damage on Shaymin, but (hopefully) drastically lowered accuracy. When I finally caught Shaymin, I only lost the first three Pokémon already mentioned. However, I did deal more damage and got close to catching Shaymin (3 shakes on multiple occasions with either Ultra or Time Balls) having lost Misdreavous and Hitmonchan as well. Next is Misdreavous. Levitate protected it from a potential Earth Power attack. And the Quick Claw was just for something to be useful. A Spell Tag may have been useful, but I’ll leave that up to you. I prefer the Quick Claw because Confuse Ray is the next strategy. Confuse Shaymin, and you have a chance of not only it hurting itself (the best damage you can deal with these level differentials), but also of lengthening out the battle (think Timer Ball catch rate increases) and getting an opportunity to do what it is you want. Next was Hypnosis. If you are able to get Shaymin low enough in health (yellow was good enough it seemed to me) then Hypnosis will up your capture rate. Additionally, Shaymin will remain confused through sleep so even if it wakes up after one turn, there is still a chance that it will still be confused. Lastly, a status effect ups the damage of Hex, so another reason for the sleep effect. Stay alive, confusing Shaymin and putting it to sleep in case HP lowers to the point you want to spam Balls. I think Shaymin may even have been in the green HP still when I caught it. I never got Shaymin to red HP in any attempt. I got close, so it’s possible if desired. If Misdreavous faints, Hitmonchan spams Ice Punch. The Iron Fist Ability and NeverMeltIce ups the damage of this super effective move. And with a 10% chance of freezing, you may get lucky. You could try Dizzy or Fire Punch if desired to cause confusion or create a burn. However, both are also only 10% chances. And if you’re lucky, Shaymin’s health will already be lowered enough that you will want to try catching it. Freezing is the best effect, equal to sleeping when increasing catch rates. Hitmonchan’s job is really just damage Shaymin until its health is as low as possible (especially in case of remaining Synthesizes). Lastly, Lapras. Similar strategy to Misdreavous. Confuse Ray gives you more time and deals more (potential) damage to Shaymin. Sing allows you to put Shaymin to sleep for more time and a better catch rate. And Ice Shard is nice for dealing damage, especially because you get to attack first every time with it. The Lax Incense Lapras holds helps decrease Shaymin’s accuracy more, hopefully buying you more time and attacks. This was my strategy, and hopefully it helps guide others or sparks other creative methods for catching Shaymin in the last stretches of this amazing event! Good luck to you!
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