Jump to content

Matoka

Members
  • Posts

    1497
  • Joined

  • Last visited

  • Days Won

    3

Posts posted by Matoka

  1. I haven't deliberately tested it, but I'm pretty sure they just tick down as normal (the eggs I mean) during PvE battles. I don't think it has any influence on hatch time (other than if you swap the flamebody poke out from front slot of party or it faints etc, but that's not what you're referring to I'd assume)

  2. 2 hours ago, BoltBlades12 said:

    So my question is, why are we segregating Ubers so much to where a heck ton of things have to be adjusted to prevent it? Like keeping Outrage at 90 BP, making it rather useless, not allowing Hydreigon to learn Draco Meteor, albeit the fact it can learn it in EVERY other game.

    Because a conscious decision has been made that we do not want Ubers as a tier in the game, for many reasons which have all been listed out to you in your past threads and I will not be repeating. You can easily go back and look at them if you've forgotten (at your leisure).
     

    2 hours ago, BoltBlades12 said:

    Besides, the meta is rather stale and boring as it is. And all gen 4 is gonna do is throw Garchomp and maybe Gastrodon into the fray, that's about it.

    Subjective claim, impossible to prove or deny and due to the fact that this is (apparently) a minority viewpoint it is largely irrelevant. We can't simultaneously appeal to people who want things to stay the same and also appeal to people who want things to change. The minority tends to lose because the primary goal is to keep an active player base usually.
     

    2 hours ago, BoltBlades12 said:

    I mean, I"m pretty sure it wouldn't be that much work to make an Uber section in the matchmaking) and revert the changes that made Ubers taboo; giving Hydreigon Draco again, buffing Outrage to 120 as it is in current games, giving Dugtrio its current stats, etc.

    This is correct, it would indeed take little to not time to implement as a feature, but the issue is not that it's hard to implement it's that it is not wanted in this game currently, based both on previous official statements on the matter (which always cite that changes were done to avoid ubers, often at the advice / consultation of the tier council which are far more knowledgeable on the PvP metagame than either you or I.) and on the seeming majority viewpoint of the playerbase.

     

    2 hours ago, BoltBlades12 said:

    Ubers are just as important of a part of the game as literally any other Pokemon. Segregating them by either nerfing a heck ton of moves or not allowing full access to a couple of them(*looks at Uber legends*) is a terrible idea.

    (And to be honest, it's really bad game design)

    If you are so confident it is a bad idea and is terrible design the burden of proof lies with you, if you are indeed correct in your assertions you should be able to make a convincing arguement to convince us using facts and proposing systems that do not have more holes in them than Swiss Cheese. You have made numerous threads and each new thread tends to receive the same response.

    You are unlikely to get much serious discussion on the forums as you are not mentioning anything new in this discussion, you are simply re-stating your opinions and the basis for said opinions once again. The majority of people who have replied to your threads so far have not been convinced, it's unreasonable to expect them to be convinced by you saying it a second time. Nothing in this post is new ground for you, it's all been said before.

    I am locking this thread because, for the second time, please stop making thinly veiled suggestion topics in general discussion. Please edit this into your suggestion threads if you consider new points for your arguments.

  3. As others have said, there has never been a stated intention to implement Generation 6, 7, or 8 (Alola, Kalos, and Galar), which can be interpreted as they are not planned for PokeMMO.
    Depending on what changes occur in those games however, some pokemon have may have their base stats or moves they can learn changed, and some changes to abilities and moves may also occur if they are changed in the new games and it is determined to not be unhealthy to the metagame (such as how Knock Off was not buffed because we did not have Megastones or Z-Crystals to mitigate it's usefulness.).

    As the question has been answered I will be locking thread now.

  4. As Exodos have said there is currently no availability of new Premier balls, the only ones you can obtain them would be by purchasing them from other players or the GTL (or buying Goodie bags from past events that other players are selling, thus getting them indirectly if you are lucky and the bag gives them to you.)

    Basically they're only ever available during events.

  5. As others have mentioned, there are several Invisible Kecleon that block people's paths and require the Devon Scope to reveal and then fight (You can catch them, or faint them).

    Steven will give it to you on Route 120's bridge, there are two Kecleon which are mandatory to beat for story progression if I recall correctly being the one blocking the path to Fortree City and the one blocking the bridge on Route 120. The others can be avoided as they are not mandatory for story progress, but can still be cleared if you want to unlock a little optional area / shortcut sometimes. c:

  6. 1 hour ago, razimove said:

    There's lots. Introduce seasons, soft reset ladder ranking every X months, give prizes to the top contenders of each tier, change BP values per win of X tiers, so much stuff, stop making stupid excuses.

     

    I wasn't trying to make any excuses, please understand that I said "there is nothing that staff can do currently" because in our current patch we are incapable of doing anything manually, the things you have described would require patches and new features which non-developer staff do not have the ability to add.

    I am personally not in disagreement with some aspects from what you mentioned being considered and implemented into the game, but I cannot speak for the Devs and I was simply explaining that staff cannot magically snap their fingers and make people play UU / NU more currently in response to the relevant question of "why is it like this currently."

  7. There is a minimum amount of people required before matchmaking can start pairing people up, it's so people don't have the ability to match-fix reliably with a few friends, similar to what you tried to do just to get matchmaking to work.

    There is little that PokeMMO's staff can currently do in order to alleviate the lack of matchmaking for those tiers, however for Ranked it tends to get more matches than Unranked due to people knowing when it will start, and it being a limited time thing more people tend to take the time to play during that period (which means you'll actually get matches).
    Players dictate which tiers they play, more people gravitated to OU initially because it had fan-favourites available (Gengar, Salamence, Metagross etc) and that pulls more people to them from NU / UU to play with them and that gradually causes a drop in the number of players in those tiers, causing it to get gradually worse over time.

    Sadly all I can give for advice is to try and play during peak times and give Ranked a go for those tiers if you want more opportunities to play, that and tournaments for those tiers.
    And of course, just playing with friends for those tiers. This is an issue but it's one that difficult to solve without basically forcing people to play tiers they may not even wish to.

  8. 5 hours ago, Revolute said:

    I don't know how hard it would be to implement or if it's worth it but it would be nice if it told us if the Pokemon could only be caught in a specific place like for example in the ice part of an area or if they're time of day exclusive. Right now I'm pokedex hunting and I don't know if I'm wasting my time because they might have been changed to a time of day encounter only.

    As far as I am aware, no rare encounters are based on time of day currently. in fact, I am unaware of any cases of Day / Night encounter rate differences in Hoenn and Unova. In Kanto I know that Hoot-Hoot can appear in some routes if it is Night Time, but outside of that it is very rare. This will not be the case in Sinnoh as a key focus of the region was Morning / Day / Night encounter rate differences but for currently available regions you should be fine for 99% of mons.

    This isn't me dismissing your suggestion, just providing you with this information in-case it is helpful. I believe it is accurate, but I may have forgotten one or two mons of specific note other than Hoot-Hoot in Kanto.

  9. Pokemon Crystal is a generation 2 game, its visuals would be drastically different than that of Heartgold / Soulsilver and for that reason in order to keep visual graphics in line with current regions if Johto were to be added to the game I suspect that Heartgold / Soulsilver would be used as the visual base.

    That is not to say that some minor elements from Pokemon Crystal would never make it into the game, PokeMMO tends to take many versions of things into account when considering encounter rates for regions (e.g. we have Eevee in Hoenn due to its appearance there in Omega Ruby / Alpha Sapphire despite it being based on gen 3's Emerald Version).
    As a result, it's possible that some minor aspects of Crystal (such as Elite 4 teams or wild encounter rates on some routes) may be present, but the game would be, for the vast majority, based more on HG/SS than Crystal.

    Though, nothing is confirmed in terms of Johto as a region so far, so this is largely just speculation based on precedents set by previous regions. remember to take them with a pinch of salt.

  10. Hidden Abilities are currently unavailable, the changelog was referring to their effects being coded into the game (which so far is only relevant for NPCs / Battle Frontier modes / potential events where you are given rental mons).

    The Ability Pill will likely not interact with Hidden Abilities due to them being intended to be included within Dungeons, as it would logically allow players to circumvent having to do the dungeon content at all largely making it irrelevant thus I personally doubt the current Ability Pill will be able to do so when they actually are released to players.

  11. Hello, please include English translations with any posts on the forums.

    General Discussion is not the place for seeking account assistance, please make a support request here on our forums:
    https://forums.pokemmo.eu/index.php?/forum/47-support-request/

    Generally it will take an amount of time for your verification code to be mailed to you, it may also end up in the spam folder etc depending on what service you use for your emails.
    Please be careful of posting your Email and account username on public sections of the forums, I have removed them from your post in case of someone doing something unsavoury with them.

    ===========================================================================
     

    Hola, incluya traducciones al inglés con cualquier publicación en los foros.


    La Discusión general no es el lugar para buscar ayuda con la cuenta, haga una solicitud de soporte aquí en nuestros foros:

    https://forums.pokemmo.eu/index.php?/forum/47-support-request/

    Por lo general, su código de verificación tardará un tiempo en enviarse por correo, también puede terminar en la carpeta de correo no deseado, etc., dependiendo del servicio que utilice para sus correos electrónicos. Tenga cuidado de publicar su correo electrónico y el nombre de usuario de su cuenta en las secciones públicas de los foros, los he eliminado de su publicación en caso de que alguien haga algo desagradable con ellos.
     

    (Utilicé Google Translate para este mensaje, pido disculpas por cualquier error.)

  12. "Strongest" will always be contextual, Pokemon is a game similar to Rock-Paper-Scissors in a lot of ways, there's always something that can beat the "best" thing usually, so it really does depend. However if you're curious you can see what the most used pokemon are in each tier here:
     

    OU's 3 most used pokemon are: Scizor / Ferrothorn / Conkledurr
    UU"s 3: Crobat / Mamoswine / Bronzong
    NU's 3: Steelix / Blastoise / Golbat

  13. 18 minutes ago, hannahtaylor said:

    @Matoka I think you need to rethink how you post things, this confusion is due to how things look on mobile:

     

    image0.jpg?width=618&height=663

    I was not aware it was formatted like this on mobile, I will ensure that future contest formatting by myself will not have such issues for mobile users.

    This does not change the fact that you did not win, however, there will be no compensation.
    In future if something like this happens please let us know before the event ends and clarify the rules if you wish, I apologise for the inconvenience.

  14. Alright, this concludes today's Catching Contest! Congratulations to the Winners!

    In First Place and taking home today's grand prize and 1,000 RP is  purpleturkleton with 172 points!

    In Second Place is MinamiyaYuki with 170 points! reeling in a total of 700 RP as their prize!

    and not forgetting Third Place, RampJR with 169 points (and the earliest catch time) has earned themselves 300 RP!

    ...But the fun's not quite over yet!

     


    a12593a772045d92aefd2405dfc003e6.jpg

    Plusle vs. Minun! Voting is over, Minun is victorious!!!
    https://www.strawpoll.me/18616333
    Are you Positive you've voted for the correct choice? There's no negatives other than potentially choosing the wrong prize for my next catching contest!
    Voting will close 15 minutes after winners were announced. Thank you everyone for joining us today, hope to see you soon! c:

    For those who are curious where they placed, you can see the catching entries here: https://docs.google.com/spreadsheets/d/1KgVBGpr_WqjULQxUhJPQI6V1wLda_5w_lwmJMhqTM0U/edit#gid=99185264

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use and Privacy Policy.