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Risadex

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Posts posted by Risadex

  1. 21 hours ago, pachima said:

    Devil Bats (0) vs Vermilion Villains (0)

     

    OU1: ZeknShooter   -  Lkrenz

    OU2: Frags  -  Yosoyarca

    UU: tMoi  -  Zhiko

    NU: Mexidany  -  Aurumpegasus

    Dubs: Titoooo  -  Rendi

    LC: Urquidi  -  Baneadito

    M-OU: ZacMorales  -  Kiwikidd

    M-LC: KiiritoX  -  Busso

     

     

    Empoleon Bonapartists (0) vs The Trashtalking Taillows (0)

     

     

    OU1: MadaraSixSix  -  iMat

    OU2: Brianattackpro  -  Pablobacas

    UU: Getovaherez  -  QuinnW

    NU: Cristi  -  JuniorPT

    Dubs: Superman  -  IJulianFNT

    LC: Yeyoxd  -  PoseidonWrath

    M-OU: Schuchty  -  Bluebreath

    M-Dubs: Badbaarsito  -  iKillua

     

    Sailor Lunatones (0) vs Nincadas with attitudes (0)

     

     

    OU1: DoubleJ  -  Chuckunso

    OU2: THORRM  -  Abstractt

    UU: TohnR  -  Umbramol

    NU: Cogeid  -  Zymogen 

    Dubs: Aldahirramirez  -  DocPBC

    LC: Inxss  - GasaiYunoSan

    M-NU: SweetForU  -  Aerun

    M-Dubs: Artemiseta  -  EYL

     

    Just Blaziken it (0) vs The Ruthless Rotoms (0)

     

     

    OU1: Lunarck  - Darker

    OU2:  Zokuru  -  Wrathend

    UU: Mlhawk  -  Huargensy

    NU:  Kriliin  -  xLuneth

    Dubs:  Zigh  - AkaruKokuyo

    LC: TheDH  -  Xondex

    M-UU: Icekob  - Mkns

    M-NU: Tawla  - Stelian

     

    Deadline: 29th Semptember 23h59 GMT +1

     

     

    NOTE: ARENA TRAP IS NOT ALLOWED IN LC

    Somebody can teach goodchima how to format texts please

  2. On 12/16/2014 at 6:24 AM, Kyu said:

    Post up to 3 quick and simple things that would matter a lot to you if implemented.

     

    1- Notifications when tournment signup is about to start

    2- Notifications when official events are about to start

    3- Disable Notifications option for dummies (and people which will cry about notifications)

  3. Just giving a possible idea for future Fantasy Games like this: A weekly version with the possibility of change members of the team (even the whole team) each week. In this case anyone participating could contribute with 50k (just an example, but shouldn't be too high to still promove individual bets).

     

    In the end lf week, players with the highest score (W/L ratio) get all money distributed between them.

     

    Example: 40 players *50k = 2m prize each week

     

     

  4. I've saw some good arguments from both side. Both have their part of reason and thats why this is a complex subject.

     

    • Old laddering was more iterative.
    • New laddering makes it have different situatios and this also makes you think in a specific strategy.
    • We ll never have big team pool in Higher tiers (OU/UU) Because we don't have enough mons (or H.A) for that. Even NU tier which has tons of useful "B rank mons" has some monotony sometimes. With Counter Building or Not, the pool isnt that vast (see HO Trode team in UU as an example)

    The game is a MMO and also needs fresh content. IMO, lets wait at least a month to check how things gonna be unfold.

     

    Have scouting abilities are part of the game. But as said before, if we talk about late rounds, scouting probably be useful for movesets/items. Mostly high experienced player can use a "counter-scouting" team. Unless a single team has very few flaws or common answers. This almost always gonna be a "rock papper scissors" no matter what. Thats pokemon and always gonna be sort of this.

     

    This been said why not have both systems active? ( @Kyu //thats the part your oppinion could be given about implementation)
    Some tournments could be in the old system, while others with the new. as FF said, lets wait a cycle, check usage stats with new system, then compare it with a season with old system (not valid compare now because new mechs/movs,etc) annd then even compare it with a mixed system, some specific tourments could have specific rules, like the NU doubles tournment, Texas Hold'en, etc.

     

    Just don't disconsider both options.

  5. First of all, this update (until now) were a really, really big improvment for Competitive scene, and PvP in an Overall.

     

    The New Ranked UI Is great, and the  biweekly Reward system is something very neat, which could potentially be used in other scenes too. (Also PvE)

     

    There are a few points that  I think  are worth of been consider to be implement in some point of future:

     

    1. Filter duels by trainers Name. We have the possibility of Filter it by Highest to lowest (and vice versa) Elo/Duration and separate the tiers. If Pvp became a thing more pupular now, more duels gonna became more active simultaneously. Which make stuff like spectate a friend or some player with average Elo been hard. The Same Applies to tournments. A text box to filter trainers by Name while dueling would be great.
    2. The Personal stats tab is very nice. It would be another great improvment (IMO) if we could be able to have a tab dedicated for Team Stats. Could be really useful to incentivate team competitiveness, aswell for guild leaders who sometimes have troubles by deciding the 15 names for a TT i.e (This happens is some big teams). Also could be used to host some """"Automated Team Tournment"""" or special team tags  based on ranked stats Seasonally.
    3. Give us the abilitie to choose a tier of preference while signing up for ranked. Multi tier laddering is a great thing. But if someone want to grind some tier specially and other one secondary to time efficience reasons, the matchmaking could potenttially find 2 possible matches and I don't have sure about how it choose one (probably randomly, or the one wich higher ELO?)  ---
    4. Give us the option to check Pokemon's statistics when seeking for them in the pokedex.
  6. WIth new data of usage. partners, %win rate ,etc the competitive part of the game gonna be more acessible by new players and even casuals. Personally i really like to see this kinda of information and the layout made is awesome. I also like the way they didnt put the usage of moves in each pokemon, as it make different strategies have greater value and not been spammed.

    Also Idk if is just the hype, but NU and DUBS ladder is much more acive than I speceted! It really would be great if they stay as much active as they are today. A great improvment for both tiers :)

  7. On 8/17/2018 at 11:17 AM, BrokenBulb said:

    Frequently Asked Questions

    Here is a myth which me (and other people) doesnt have sure:

     

    Its possible capture these Global Legendaries just by throwing a pokeball ? (instead of traditional mechanic of 1 HP + status + Ultraball)

  8. 15 hours ago, Saad4206969 said:

    What's the possibility that a wild mon will hold an item(e.g- soft sand on sandslash)? Is it 5% like in the main games for all mons or does it vary based on the mon itself?

    You can always use pokemon with frisk ability (i.e: Gothitele/Banette) to detect if a wild pokemon/horde are holding an item.

  9. I gonna give you the info about one poke wchich can potentially kill yache berry garchomp 1x1 every time  with ease:

    Spoiler
    252 Atk Dragon Gem Garchomp Dragon Claw vs. 0 HP / 0 Def Garchomp: 186-222 (101.6 - 121.3%) -- guaranteed OHKO

    Garchomp fits in the same offensive position Dragonite were 6 years ago. A dragon been bully.

     

    Even been much more slow, Conkeldurr fits almost the same situation of chomp, it has very few checks if running right move. IF you dont have cofagrigus in your team, you probably have no safe switch-ins for any move Flame Orb conkeldurr have, thats it. Cofagrigus has more usage than high ammount of stuff and I agree he ha ve a lot more utilities, but mandibuzz does also have more uses than just try to wall garchomp.

     

    iirc great amount of mons gonna get new tools which gonna shake the meta a little bit, chomp doest get acess to any shocking new tool if I recall correctly. Other mons gonna gain more offensive presence which can make chomp a bit less overwhelm.

     

     

    Wait the next cycle and you guys probably can decde if it deserve a new thread of ban worthy questions.

     

     

     

    Personally, as player I get embarass by watch this kind of miscomunication and/or disagree between TC members.


    AFAIK you need to be indicated by other TC member to have a chance of been part of TC (don't know if ADMs have some participation)

    You guys need a way to make new decisions by not only asking the community in discussions, but it could have a major rotation of TC members, aswell specifc TC members for each tier, which could make more sense and give better results.

     

    The current policy is ok, but sometimes it needs to be refreshed so it doesnt have the seesaw effect;

  10. 1 hour ago, RysPicz said:

    We could really use Unaware in UU, y'know devs...

    There's a point, electrode doenst get acess to both screens untill gen 7. He is the best dual screemer of the game, and have acess to full power due to gen mechanics shenanigans. Isnt op, but just encourage people to running those H.O. teams due the relatively lower effort to makes decisions, as we dont have acess to strong unaware walls like Quagsire and Clefable yet.

  11. 2 minutes ago, Bestfriends said:

    I think that @Fixedgaming addressed this concern in the Client Customization section. Feel free to try out his mod:

     

    Personally, I am not a shiny hunter, but people who do this quite often would use this mod to document encounters.

    I think than he's idea is put in trainer info (C) the total number of pokemon you ever encountered and a shiny encounter number. Personally i think its a great idea, mostly pve players doesn't have something to show their effort. This could be nice (even if they couldn't score the previously captured Pokemons) maybe some higher usage from server data in high scale, but seens very good @Darkshade

  12. 2 hours ago, richardbenzina said:

    This thread died too early. Drapion is honestly a pretty nice pokemon,  not  unhealthy and it is a prime check to other NU threats which are way more obnoxious (yeah, i am thinking of spiritomb). I just don't see why we banned king's rock, accuracy items and even abilities, while allowing scope lens to exist.

    It's an item that makes sense in OU, since it is used in a combo with focus energy mostly by kingdra and salamence, making crits a 100% chance removing all rng factors. Focus energy + scope lenses is just a set up combo in OU.

    But in NU it just adds some unnecessary rng, it is abused by drapion and honchcrow, which are absolutely good enough without it, and it became a greedy item which will just lead to players being angry

    Let's just ban scope lenses in NU, for the same reason  king's rock, sand veil, snow clock and accuracy reducing items are banned: we don't need more rng

    There are viable mons which can use it properly too in NU. Vaporeon can Baton pass Focus energy to any scope lens mon and make it 100% crit, tough its a 2 turn setup, but its effective. There is also super lucky Honchcrow.

  13. 4 hours ago, AndrewHavsha said:

    You can make them untradable if its a concern that it would damage the economy

    Isnt really so simple like that i think, once you have a realiable way to farm those items, there ll be no point in farming it through other ways, so yeah it would hurt a bit more than expected. You can also get money in form of BP sell, then purchase the mentioned itens.

     

    they already implemented bracers by BP which was a really good improvment. AS next big update  gonna be focused on PvP mainly, i really think we can expect some enhancements in rewards so lets wait a bit.

     

    I personally think there gonna be another ways of farming mysterious gems and this hopefully could be added as part of next update, as the item doesnt have a realiable way of farm, since people rarely hunt for them and if announced in global chat there's a big chance of it been announced in some foreign language.

  14. 2 hours ago, carlosbnh said:

    Thanks for the response ! Yeah I was thinking about scizor too, specially cause I lack priority. What set would u recomend? I just breed a 4x31 one (adamant of course )
    I also do have good water 1 breeders, so I was thinking about milotic or swampert , what would u recomend?

    Standard one is CB Scizor which generally runs u-turn, bullet punch, superpower and pursuit

     

    Well it gonna depends of the team you're using. Milotic in general is better for tanking as it have acess to recover, scald, ice beam, haze/dragon tail, good ability and great spdef bulk.

     

    Swampert has other role as stealth rock setter as well more offensive presence with great stab earthquake which comes with his useful secondary typing which gives immunity to electric attacks. 

     

     

  15. It really would be good if you breed a scizor asap. Scizor its one of  the most used mons in OU, and isn't really hard to figure why. 

     

    It can perform a great volt turn core with your jolteon ,or rotom (another good pivot)

     

    In other hand, you have only 1 viable defoger (skarmory) the OU meta is full of scizors which is good as skarmory chrcky it very well despite the loss of momentum in form of u-turn. It can also perform as a hazard setter, in form of stealth rock and/or spikes.

     

    You also have rain team pieces in form of kingdra (assuming isn't DD one) and ludicolo. Peliper is a great partner as it have acess to drizzle and is a core piece in any rain teams, the defensive one can also be useful as it can check the previously mentioned Scizor as well some variants of conkeldurr. Gengar can fit well in any team with a multitude of roles it can perform. Infernape is a great late game cleaner but people generally have a answer to him. Blissey can be useful if you don't want to be sweept by standard volcarona and some mixed dragons.

     

    In another worlds, you really lack some key pieces which could sinergy very well with those mons.

     

    With only those pieces available, i would pick the following:

     

    Breloom @toxic orb with spore + substitute +2 moves (good answer to rotom wash)

     

    Tyranitar @choice band with stone edge/crunch/pursuit + superpower or fire Punch (useful for trap stuff like reuniclus and hit like a truck in general - can be used scarfed to perform a better revenge killer role.)

     

    Porygon 2 @eviolite recover/toxic/ice beam/ tri atk

     

    id personally pick this over blissey because he have a better matchup vs some physical threats like gyarados and it can trap stuff like dugtrio and magezone (tough it can suffer vs some variants of volcarona)

     

     

    Gengar @life orb shadow ball/focus blast/ substitute/pain split

     

    Standard gengar. Hits hard, can break stall and can wreck havoc teams if no properly answered.

     

     

    Skarmory @rocky helmet/leftovers/shed hull brave bird/defog/roost and taunt or stealth rock or spikes it can handle some key physical threats of the meta like non-mixed garchomp, scizor, etc.

    I really don't recommend have a defoger with also sets hazards, but your other options are only sala and crobat, the former can be used as defoger, but generally is better in a defensive version, and bat Just have so many switch ins which can abuse him in OU. You have also other hazard setters and if you don't mind do not have a defoger (if your tram doesn't suffer a lot for hazards) ferrothorn can easily replace skarmory in this function with much efficiency.

     

    Lastly i would pick both infernape or Arcanine to be a mid game threat/late game cleaner. Infernape is generally superior as your opponent won't know which set are you running. Arcanine have 2 good abilities as well priority in form of extreme speed tough it takes 25% dmg if stealth rock is up.

     

     

    Well this was made in blank with the options you have. Imo it have little to no answers to commonly used threats, like conkeldurr, Rain Teams (tough ferrothorn  and blssey answer them well), etc.

     

    I recommend you start to watch some matches in lader and official tournaments replays. So you gonna have some info about what's been used and what's synergies well.

     

    Good luck o/

     

  16. 2 hours ago, LifeStyleNORE said:

    Aren't Ghost types immune to arena trap? Best thing Dugtrio can do is play the 50/50 with EQ/Pursuit.

    Oh so rip me i really tought it was due to levitate and they were immune only to shadow tag smh

     

      

    2 hours ago, JorgeFirebolt said:

    Tbh it would be better to keep gengar as how is it right now since sub-disable set stops some threats as I said, and ban nasty plot on gengar as draco meteor was banned from hydreigon.


    I think there are some disagree, sub disable gengar isnt that used, and honestly, its kinda risky rely in an offensive mon to stop some stuff imo

  17. Aron with Sturdy + Endeavor + Shed Shell + Sandstorm support is far more consistent,  i Think, but suffers the same way due to level restrictions.

     

    I really think this is to prevent fresh non-finished storyline players to joy pvp Queue. Tough somebody gave a sugestion that could solve this problem for us.

     

     

    Its a good sugestion, maybe it just needs to be more elaborated to be posted

  18. I am glad than after all that speculation I've made, something gonna happen for real HYPE

     

    25 minutes ago, JorgeFirebolt said:

    May I ask why switching gengar's ability? That was done in gen6 'cause of fairy types, but in our meta what's the point of taking out gengar's ability, subchomp could be stopped with disable gengar, and not to mention gengar was one of the most used OU pokemons and a versatile stallbreaker / wallbreaker, I feel like all the update is cool except this big nerf to gengar. 

    Well theres no confirmation about Fairy types, but I really doubt they gonna be implemented right now.

     

    I think they will nerf Gengar so they can give him nasty plot. It allows Dugtrio to revenge kill gengar, otherwise it could be problematic since he have a hella big movepool to abuse with Nasty Plot.

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