-
Posts
570 -
Joined
-
Last visited
Reputation Activity
-
FinnTheMember got a reaction from MrBlaziken1426 in Quick Wishlist
I would like to request a "notes" page in game where i can check/remind what i was doing last time to continue... For a To-Do-List.
-
FinnTheMember reacted to Draekyn in [VOW] Solemn Promise
[VOW] Solemn Promise was founded in January 2022 by Draekyn, OrangeManiac, Chuckunso, Parke, Imabetheverybest and Zigh. We are competitive players and collectors of rare shiny pokemon.
We once were PokeMMO's oldest active team. As we embark on this new journey, our goals remain the same; be the most competitive, richest and revered team in PokeMMO.
Imabetheverybest
OrangeManiac
Chuckunso
Draekyn
Parke
Zigh
TheBlueVinsmoke
AndreeBonifacio
TheSosukeAizen
EggplantHero
KawaiiAkame
NatureMagic
EricTheGreat
BitterAtMons
DRIDRIGOFK
Hysteriantics
JeanMarcH
PixelBuggy
Bestfriends
SweeTforU
Senjutsuka
Artemiseta
Pakawaka
Bulbasaur
Siammese
UncleGyps
Vincenteh
EverDaryl
Abstractt
ZippoArg
Razimove
Industrial
StriderxD
Maeryne
EsranGG
Sargeste
Darkluiz
Frojodo
Susume
Rynners
UmaJW
Forfiter
Pottina
Isperea
DrewIII
Suneet
Ravael
Xillion
TohnR
Crible
Otulp
LynxL
HXIN
RexB
Cali
-
FinnTheMember reacted to Minks in How's everyone feeling on the new horde change?
this wil not affect the "shiny market" at all because the price of horde shinies is already low. on top of that, who really cares? most people dont hunt shinies to sell them, so this just hurts shinyhunters for no reason whatsoever. it's a really, really dumb update in a game where shinyhunters already suffer because of the insane odds (which for the record, i dont have a problem with, i understand why the 1/30k rate exists)
who even asked for this? that's what bothers me the most about it, the complete disregard for their own playerbase. at least with updates regarding money u can make some type of argument that it's beneficial for the game in general or new players etc. in this case, literally no one benefits.
i've been stuck in egging hell for like a year now, i havent hunted any hordes. once i finally finish that, i can now look forward to getting 37 bibarel before i get a ralts. yea, that's a really fun update.
-
FinnTheMember reacted to MikasaA in Mikasa's Breeding Service
Hi, i'm opening breeding service since there's a vanity that i wish to buy
Budget breed:
2x31, 3x28 = 350K
3x31, 2x28 = 450K
Perfect breed:
2x31, 3x30 = 525K
3x31, 2x30 = 600K
4x31, 1x30 = 750K
3x31, 3,x30 = 1.2M
- All with nature, of course
- 0 IV will be considered as 31
- Genderless will be +100K for budget breed and +200k for perfect breed
- 9k gender will be +25k and 21k gender will be +50k
- Hidden Ability mons will be charged extra depending on the price of the HA mons needed
- No happiness, baby pokemon, or male only breed
- Only 2 egg moves are free, the rest will be charged extra
- For other ivs, you can ask me for price
How to contact me:
- Send me a message on discord, forum, mail in-game, or whisper me in-game with details (ivs, nature, moves)
- Please ask and wait for my confirmation before sending the money
IGN: xMikasaAckerman
Discord: yuju#4266
Some completed orders:
iRusher - x5
LeJovi - x8
iYaseer - x18
Godhell - x3
Maahitto - x5
Maahitto - x1
AwaXGoku - x3
WallisFPS - x3
Maahitto - x1
Godhell - x3
Axoa - x1
-
FinnTheMember reacted to Michelle in [GUI] Violet Mist Theme - Omni Series
An incredibly effective reskin of the "default" theme to better suit your style!
Violet Mist Theme
Login
PC
Battle
Pokémon Summary
Pokédex
Bag
Global Trade Link (GTL)
Trainer Card (Weakness Chart Optional)
Contest
Message Box
*Things To Note
Status bars in battles are inspired by classic Gameboy theme.
Fonts have been updated, darkened & fixed for all languages.
New icons for summary & overworld.
Friend icon replaced with 'Friendship Pokéball' icon.
Added Type Weakness Chart to Trainer Card!
Download Here!
(Original Edition)
Download Here!
(No Weakness Chart)
If you have issues with visibility, this download might be a better option!
Installation
Extract Folder to PokeMMO/Data/themes/
Restart or Open PokeMMO, click Menu > Settings > Interface > Theme: > select Omni Series - Violet Mist
Enjoy!
Alternate Theme Choices
Omni Series - Blood Anvil
Omni Series - Emerald Rain
Omni Series - Cerulean Steel
Omni Series - Heartberry Haze
Omni Series - Midnight Ash
-
FinnTheMember reacted to Michelle in [GUI] Midnight Ash Theme - Omni Series
An incredibly effective reskin of the "default" theme to better suit your style!
Midnight Ash Theme
Login
PC
Battle
Pokémon Summary
Pokédex
Bag
Global Trade Link (GTL)
Trainer Card (Weakness Chart Optional)
Contest
Message Box
*Things To Note
Status bars in battles are inspired by classic Gameboy theme.
Fonts have been updated, darkened & fixed for all languages.
New icons for summary & overworld.
Friend icon replaced with 'Friendship Pokéball' icon.
Added Type Weakness Chart to Trainer Card!
Download Here!
(Original Edition)
Download Here!
(No Weakness Chart)
If you have issues with visibility, this download might be a better option!
Installation
Extract Folder to PokeMMO/Data/themes/
Restart or Open PokeMMO, click Menu > Settings > Interface > Theme: > select Omni Series - Midnight Ash
Enjoy!
Alternate Theme Choices
Omni Series - Blood Anvil
Omni Series - Emerald Rain
Omni Series - Cerulean Steel
Omni Series - Heartberry Haze
Omni Series - Violet Mist
-
FinnTheMember reacted to Michelle in [GUI] Midnight Ash Theme - Omni Series
Updated theme for changes to GTL & Johto release.
Added new animated login background in celebration of Johto!
Minor tweaks to Pokémon Summary design.
Added new Pokémon Summary moves GUI elements.
Extra special thanks to: YassiR & Puff4U!
Be sure to check out Puff4U's guide for creating animated login screens!
-
FinnTheMember reacted to Michelle in Donator Status Denotations
Currently the Donator Status is wonderful, but I feel it is lacking something crucial. Recognition. A typical perk of being a supporter, is making it known to the community in some form that you also contribute. While this is only visual, it also serves to gather more supporters. Below are just a few ideas for how this could be acheived.
Exclusive Cosmetic Changes:
Donator Status unlocks the usage of unique cosmetic changes, but only while donator status is active. For example, a few additional eye types or 'emotes' could be selected that are only visible through donator status.
Unique Chat/Overhead Tag Prefix:
Similar to CM/GM/SGM/DEV, donators would receive a far more subtle and less colorful tag before their name.
Unique Overhead Name Color:
Give players with Donator Status a unique coloring for their name, nothing too jarring, just a near-white yellow, etc.
Saving Vanity Outfits:
Players with donator status can save/change outfits on the fly, allowing for some unique interactions and a nice QoL reward for supporters.
These are just some ideas, though I would be happy with something like this in any form. Thanks for reading!
-
FinnTheMember reacted to Michelle in PokeMMO In-Game Guide
The important changes PokeMMO has made should be more readily accessible.
I put together a little example ❤️
-
-
FinnTheMember reacted to Atsukah in I found a shiny Ho-oh
What could be consider as both, the luckiest and unluckiest thing just happened to me, a shiny Ho-oh that you can't even capture.
-
FinnTheMember reacted to Bestfriends in X-Ray Vision for PokeMMO's Gym Leaders, Elite Four Members, and Much More (Story Mode Only)
Kanto's Main Storyline
Gary's Team in Professor Oak's Lab (if you picked Bulbasaur as a Starter) - Thank you @MightyBoxer for your assistance
Gary's Team in Professor Oak's Lab (if you picked Charmander as a Starter) - Thank you @MightyBoxer for your assistance
Gary's Team at Professor Oak's Lab (if you picked Squirtle as a Starter) - Thank you @MightyBoxer for your assistance
Gary's Team at Route 22 (First Battle) (if you picked Bulbasaur as a Starter) - Thank you @MightyBoxer for your assistance
Gary's Team at Route 22 (First Battle) (if you picked Charmander as a Starter) - Thank you @MightyBoxer for your assistance
Gary's Team at Route 22 (First Battle) (if you picked Squirtle as a Starter) - Thank you @MightyBoxer for your assistance
1. Brock's Team (Day Documented: 12/6/2022)
2. Misty's Team (Day Documented: 12/6/2022)
Gary's Team at Cerulean City (if you picked Bulbasaur as a Starter) [Day Documented: 5/24/2023]
Gary's Team at Cerulean City (if you picked Charmander as a Starter) (Day Documented: 5/23/2023)
Gary's Team at Cerulean City (if you picked Squirtle as a Starter) - Thank you @MightyBoxer for your assistance
Gary's Team at S.S. Anne (if you picked Bulbasaur as a Starter) [Day Documented: 5/24/2023]
Gary's Team at S.S. Anne (if you picked Charmander as a Starter) [Day Documented: 5/23/2023]
Gary's Team at S.S. Anne (if you picked Squirtle as a Starter) - Thank you @MightyBoxer for your assistance
3. Lt. Surge's Team (Day Documented: 12/7/2022)
Gary's Team at Pokemon Tower (if you picked Bulbasaur as a Starter) [Day Documented: 5/24/2023]
Gary's Team at Pokemon Tower (if you picked Charmander as a Starter) [Day Documented: 5/24/2023]
Gary's Team at Pokemon Tower (if you picked Squirtle as a Starter) - Thank you @MightyBoxer for your assistance
4. Erika's Team (Day Documented: 12/8/2022)
5. Koga's Team (Day Documented: 12/22/2022)
Giovanni at Rocket Hideout (Day Documented: 12/21/2022)
Dojo Karate Master in Saffron City (Day Documented: 12/21/2022)
Gary's Team at Silph Co. (if you picked Bulbasaur as a Starter) [Day Documented: 5/29/2023]
Gary's Team at Silph Co. (if you picked Charmander as a Starter) [Day Documented: 5/29/2023]
Gary's Team at Silph Co. (if you picked Squirtle as a Starter) - Thank you @MightyBoxer for your assistance
Giovanni at Silph Co. (Day Documented: 12/21/2022)
6. Sabrina's Team (Day Documented: 12/21/2022)
7. Blaine's Team (Day Documented: 12/22/2022)
Biker Goon 1's Team in Three Island (Day Documented: 5/16/2023)
Biker Goon 2's Team in Three Island (Day Documented: 5/16/2023)
Biker Goon 3's Team in Three Island (Day Documented: 5/16/2023)
Cue Ball Paxton's Team in Three Island (Boss Battle) [Day Documented: 5/16/2023]
8. Gym Leader Giovanni's Team (Day Documented: 12/25/2022)
Gary's Team at Route 22 (Second Battle) (if you picked Bulbasaur as a Starter) [Day Documented: 5/31/2023]
Gary's Team at Route 22 (Second Battle) (if you picked Charmander as a Starter) [Day Documented: 5/16/2023]
Gary's Team at Route 22 (Second Battle) (if you picked Squirtle as a Starter) - Thank you @MightyBoxer for your assistance
-
FinnTheMember reacted to Michelle in [GUI] Cerulean Steel Theme - Omni Series
An incredibly effective reskin of the "default" theme to better suit your style!
Cerulean Steel Theme
Login
PC
Battle
Pokémon Summary
Pokédex
Bag
Global Trade Link (GTL)
Trainer Card (Weakness Chart Optional)
Contest
Message Box
*Things To Note
Status bars in battles are inspired by classic Gameboy theme.
Fonts have been updated, darkened & fixed for all languages.
New icons for summary & overworld.
Friend icon replaced with 'Friendship Pokéball' icon.
Added Type Weakness Chart to Trainer Card!
Download Here!
(Original Edition)
Download Here!
(No Weakness Chart)
If you have issues with visibility, this download might be a better option!
Installation
Extract Folder to PokeMMO/Data/themes/
Restart or Open PokeMMO, click Menu > Settings > Interface > Theme: > select Omni Series - Cerulean Steel
Enjoy!
Alternate Theme Choices
Omni Series - Blood Anvil
Omni Series - Emerald Rain
Omni Series - Heartberry Haze
Omni Series - Midnight Ash
Omni Series - Violet Mist
-
FinnTheMember reacted to Kyu in PokeMMO HeartGold/SoulSilver (12/08/2023)
Special thanks to @Robombol for promotional artwork
中国用户,请访问此链接
HeartGold/SoulSilver
The Johto region is now available, featuring a new storyline with several bosses to challenge This region requires a HeartGold/SoulSilver ROM to function. Players who have already installed these ROM files for visual changes don't need to do anything. For Johto, disobedience works separately from your badge count. While badges will increase your disobedience level along your journey, other key storyline events can too. You'll receive a notification when your disobedience level changes and you can always check it in your Trainer Card. To start this region's adventure, create a new character or visit the Ferry Captain in your current region
Apricorns can be found in this region. These can be used to create several new classes of balls: Moon Balls may be crafted for $1,000 + a Yellow Apricorn. These offer 4.0x catch rate for species trees which can be evolved with a Moon Stone. Fast Balls may be crafted for $1,000 + a White Apricorn. These offer 4.0x catch rate for species with 100 base Speed or higher. Heavy Balls may be crafted for $1,000 + a Black Apricorn. These offer a catch rate with the following formula: 1.0x for species with < 100kg weight 2.0x for species with < 200kg weight 3.0x for species with < 300kg weight 4.0x for species with >= 300kg weight Friend Balls may be crafted for $1,000 + a Green Apricorn. These offer a catch rate of 2.5x for species trees which have a Happiness evolution in them. They also greatly increase happiness (to 78%) upon capture. Lure Balls may be crafted for $1,200 + a Blue Apricorn. They offer a 4.0x catch rate for encounters which occur with a Fishing Rod (including Phenomena and special Feebas encounters). Love Balls may be crafted for $1,350 + a Pink Apricorn. They offer an 8.0x catch rate for encounters which are of the same species tree, but of the opposite gender. These don't work against genderless species. Level Balls may be crafted for $1,350 + a Red Apricorn. These offer a 4.0x catch rate for targets which are the same level as your active party member's.
Voltorb Flip is a minigame which can be found in the Goldenrod Game Corner Players who win Level 8 of this minigame will receive an exclusive reward Special encounters can occur when using Headbutt on trees in Johto. Once disturbed, these trees will need to be left alone for a while before a new encounter can occur. Mt. Silver is an optional end-game area which can be visited after defeating every region's Elite 4 and completing the National OT Dex. Exclusive rewards await inside. The National OT Dex requirement only applies to species which are normally visible. It does not include special monsters which are time-limited, such as Shaymin, nor overworld legendary events. Special surprises await!
General
The stack size for items has been increased from 99 to 9,999 This change also allows purchasing up to 999 of an item while interacting with a Mart and crafting up to 999 of some items (e.g. Mysterious Gems) at a time Players can now choose specific slots (automatically changing depending on your party members) or specific monsters to follow them Dream Balls are now available in some Marts. These offer a 4.0x catch rate for targets which have been sleeping for at least 2 turns. Daily events in Unova and Sinnoh now work properly The GTL UI has received a refresh, improving mobile navigation, adding controller support, and showing more relevant information when browsing monsters New Alpha Swarms have been spotted in the wild for all regions "Trade with Item" evolutions can now use their items the same way as evolution stones
Other Changes
Common event and PvP items (including vanities) can now be tossed from your inventory Matchmaking reward monsters now allow the selection of all moves, instead of Egg Moves, like Tournament Rewards Matchmaking's Statistics page is now separate from the Matchmaking Signup page This change also allows players to easily compare different tiers' info pages The default time limit for advanced duels is now 60 minutes When using an item in-battle, duplicate entries are now consolidated to one selection Metal Sound for Voltorb now uses the Special-type learn group Charm effect countdowns now show during the mobile battle screen
Gift Shop
Whirlpool and Headbutt Ocarinas are now available Cherish Balls are now available Shiny Charms are now permanently available Players with Donator Status now enjoy an extra +5% money upon winning battles against trainers. This modifier stacks with others like the Riches Charm The EXP Reamplifier's EXP distribution mechanism has changed When activated, this item splits 25% of total EXP gained amongst the active participants, with the rest being split among the whole party. Each party member also gains an additional +5% of the total EXP. Premium Lures' chances to modify encounters have been increased: Encounter rate modification is now +25%, from +20% Lure-exclusive encounters are now +10%, from +8% The chance to increase the size of encounters into Double Battles or Hordes has been increased to +25%, from +20%
The Aurora Beast Mane, Thunder Beast Daopao, and Volcano Beast Wings are now available for a limited time.
Balancing
Sharpness' damage modifier for slicing moves has been reduced from 1.5x to 1.3x Gallade has been re-enabled for Over Used tiers Repeat Ball's functionality has changed Repeat Balls now start at 1.0x catch rate. For each successive capture of the same species, even if not using a Repeat Ball, the catch rate increases by 0.1x, up to a maximum of 2.5x. This catch rate resets to 1.0x if you capture a different species. Its price has been reduced to $1,250 Heal Ball's price has been reduced to $300 Nest Ball's price has been reduced to $1,000 Luxury Ball's functionality has changed Luxury Balls now offer a catch rate of 2.0x for species trees which have a Happiness evolution in them. They still passively increase the happiness gained from normal actions Dive Ball's catch rate has been increased to 3.5x. Its price has been reduced to $1,200 Net Ball's catch rate has been increased to 3.5x. Its price has been reduced to $1,350 Players are now limited to using 4 items from their bag in most PvE Trainer Battles Alpha Swarms now fight back harder with special mechanics for some scenarios
Bug Fixes (Game Server)
Fixed Imposter's targeting during multi-battles Fixed Copycat copying self-inflicted confusion damage Fixed an issue where U-Turn / Volt Switch would not grant EXP upon fainting a wild opponent if the battle ended immediately Fixed an issue where items could be destroyed during wild encounters in rare circumstances Items are now returned to their original party members after the battle ends Fixed an issue where, if an opponent switches in and you Explode them, you wouldn't gain EXP in some cases Fixed redundant broadcasting of weather suppression effects (Cloud Nine, etc.) in multi-battles / hordes Fixed an issue where Encore wouldn't interrupt Focus Punch Ghost-type Curse can now be redirected by Follow Me / Rage Powder Fixed an issue where Present would play the wrong animation during damaging attacks Fixed an issue where Knock Off could remove items before they activated Fixed an issue where Psych Up would not display stat stages correctly in a monster's tooltips after casting Fixed an issue where Clear Body/etc. would broadcast their presence if a move used against them were <100% effect accuracy (e.g. Clear Body vs Shadow Ball) Fixed an issue where Life Orb's recoil would still activate if Sap Sipper absorbed the attack Fixed an issue where White Herb would not be consumed upon Intimidate Fixed an issue where some berries, e.g. Occa Berry, would not be suppressed correctly by the Unnerve ability Wonder Skin will now broadcast its ability indicator if it's responsible for a missed move Fixed an issue where, if a player fought against another player who was currently holding an overworld legendary, but they already fought another player with that overworld legendary in a previous spawn, they would receive reduced rewards for winning Players who have overworld legendaries will now automatically drop them if entering into an instanced map (e.g. the Elite Four of each region, or Hearthome Gym) Fixed an issue where, when encountering wild Alpha Swarms, held items which were consumed (such as Focus Sash) would not actually be consumed if the alpha was not captured This also fixes an issue where, if you stole a held item from a wild alpha and ran away, it would respawn with a new held item Fixed an issue where players could not sign up for matchmaking while inside of their Secret Base Zen Mode no longer applies itself upon battle start / battle slot activation (for Rotation Battles) Fixed an issue where, when using a non-STAB multi-target move against a boss, the damage cap would be lower than intended Fixed an issue where EXP candies would only consider the region the character logged into when evaluating EXP limits Fixed an issue where, if an Alpha Swarm started at end of an in-game day, its consumption would roll over to the next day's Fixed an issue where, when disconnecting during starter selection of Sinnoh, a default selection would occur instead of cancellation The Gift Porygon in Sinnoh has been re-enabled
Bug Fixes (Client)
Fixed an issue where players could still move in the world if the hatching animation were playing Fixed an issue where some sfx (e.g. Fireworks, vanity triggerables) would play even if the window were unfocused and the "Mute audio while window is unfocused" setting were toggled on Fixed an issue where, if a monster activated Pickpocket while their move's priority was boosted with a Quick Claw, their held item would be shown as "???????" during the message's playback Fixed an issue where sprites in hatching, move learning, and evolution renderers wouldn't respect the same sprite scaling options as in-battle Fixed an issue where, when gaining HP EVs during battle, active team members wouldn't have their max HP updated correctly Fixed an issue where some parts of PC slots wouldn't be interactable with a mouse Fixed an issue where some berry healing animations in-battle, e.g. Berry Juice, wouldn't always play on the correct target Fixed an issue where texture coloring was slightly muted in NDS regions Fixed an issue where user commands (e.g. /ping) would be rejected if used in Team Chat when not in a Team Fixed an issue where, when using High DPI fonts with odd UI scalings (e.g. 125%), some UIs would not render text correctly Mobile UI: Fixed an issue where chat couldn't be closed when many tabs / long tab names were configured Fixed an issue where the Dex wouldn't show seasonal data correctly for some species Fixed an issue where, in multi-battles, when attempting to cancel an action, if a previous slot was locked into an action (e.g. continuous use moves), queued actions couldn't be cancelled Improved character rendering when characters change directions Fixed an issue where page navigators in some UIs, such as the GTL, would show invalid entries
... and more!
-
-
-
FinnTheMember reacted to Rache in Behavioral Truancy
We would much prefer to encourage the market around PvP than to destroy it out of spite.
-
FinnTheMember reacted to BrokenBulb in Legendary Pokemon Guide
Mechanics
Each region has a single legendary that can be found in the wild. If you catch one, it'll replace your last party slot, a notification will be sent across your region, and you'll be forced to accept any duel requests. If you lose, the winner takes the ownership, and so on.
Legendaries always appear as followers and they prevent you from using Escape Rope, Fly, Teleport and switching channels or regions. Logging out or transferring it to your PC will make it run away back into the wild.
The Future
In the future there will be dungeons where you'll be able to find and permanently keep some non-Uber legendaries. There is no estimated time for dungeons though.
Frequently Asked Questions
What about legendary beasts (Suicune, Raikou, Entei), legendary birds (Articuno, Zapdos, Moltres) and Shaymin?
How can I find legendaries easier?
Can I sell legendaries?
Is there a cooldown between each duel? And how long can you keep legendaries?
How do the battles work, and can I use items and potions during the battle?
How does the Giratina and Zekrom battles work?
-
FinnTheMember reacted to Genets in Money Making Methods Comparison
Money Making Methods Comparison
This guide will list all possible money making methods with income shown in k/hour (or other time period for cooldown methods). Many methods here are not listed in any other guides, they will also include "how to" explanation if needed. I will assume Battle Points to pokedollars conversion as 1 to 15, taking ability pill as a reference point (2250 BP = 35000$, 1 BP = 15.56$). Time taken to execute each method assumed for average player without using crazy speed-running tactics.
Items and pokemon costs might change drastically from what were listed in the guide, i will try to keep them up to date, but if you want to know current income of any particular method, you can simply insert new cost in the final formula listed in the end of the method description and calculate it by yourself, don't forget to subtract GTL (Global Trade Link) fee (all methods in this guide assumes selling in GTL, direct trade will make slightly more money).
If you know any methods, not mentioned here, or find mistakes in the guide, let me know in the comments.
Credits to the Money Making Guide, which inspired me to make my own:
Methods with Cooldown
This methods are prioritized if you want to make maximum profit, however trainer rematches get outdone by some Unlimited Methods, so it's not recommended to spend more than one hour on each cycle. Amulet coin cost is assumed to be 20k.
Gym Rematches 420k/day
While having level 100 pokemon in your party, each gym leader gives you around 9000$ on average, for 33 gym leaders (-Giovanny, +Chili, Cress, Cilan), this will result in ~300k total, or 450k with amulet coin. It takes around 1.5 hours for prepared player with good team to rematch all gyms, so i am reducing final income by the 1.5 costs of the amulet coin (20k x 1.5 = 30k). This will result in 280k/hour, which, despite cooldown, might be important to compare with other methods. For more information and teams examples follow this guide and associated guides, listed inside it.
Trainer Rematches 300k/6 hours
Credits to Trainer Rematch Guide. Don't forget to rematch Cynthia in Undella Town (Unova) each day in the spring and summer seasons (seasons changes every month).
In 1st Amulet Coin i was able to make ~195k (which results in 175k/hour), in 2nd ~140k (120k/hour), 3rd and consecutive amulet coins will provide even smaller amount of moneys, due to low trainer rewards at this point, so i don't reccomend doing more than 2. Read spoiler for the list of trainers i fought:
Note: Morimoto rematchable only once per day, so on the second cycle income will be lower.
Elite Four Rematches 440k/6 hours
Rematching E4 with regular team might end in spending more moneys, then getting, due to lack of free healing between fights. But there is one OP tactic banned in competitive, but allowed in PvE - evasion. I am using next pokemon for my rematches:
Blissey will also work, but you may try literally any bulky pokemon with Double Team. This tactic still don't eliminate item's using completely, but minimize (pun intended) them as much as possible, i am using X Defend or X Sp. Def (for Shuckle) at the beginning of some battles, depending on the pokemon i am setting up against, and healing items, when something goes wrong due to RNG. This results in around 40k spendings per full run. Each Champion gives 66k at level 100, resulting in 99k with amulet coin, this method is quite slow due to long setup, so it takes around 2 hours to rematch them all, you also getting 2k BP from each E4. Final formula: 400k - 40k - 40k + (8k BP x 15 = 120k) = 440k. 220k/hour.
Leppa Berry Farming 180k/day
Check Berry Farming Guide if you don't know how it works in this game. Leppas are most wanted berries, so it's easy to sell them all, don't forget you can use trade chat and sell them directly to avoid GTL fee. I am assuming all berry patches in both Unova and Hoenn are used (189 total). I planting both leppa and berries, that provides seeds for leppa (rawst, pecha, cheri) at the same time, I use ratio of 27 rawst, 27 pecha, 57 cheri, 78 leppa which is as close to self-sufficient as possible, but you still have to sell extra and buy missing seeds in GTL. If you REALLY like berry farming, you can create several characters and farm on all of them, in that case I recommend to exclude Hoenn patches, since they are too small and far away from each other, this will result in 150k income per harvest. All time combined to plant, water and harvest berries results in around 20 minutes, which gives this method an effective rate of 450k/hour. Also, check watering guide for efficient farming.
Unova Story Rerun 1000k/run
To farm berries on several characters you have to unlock farming spots on that characters first. And redoing story on new character is actually pretty worth it, especially with prepared pokemon mailed from main character. And best region for it is undoubdetly Unova, since it has 2 exp. shares and, most importantly, mentioned berry farming spots. For this run you should skip as much trainers as possible (since money they give are not worth spending time) and collect all items and hidden items, except for the ones, that are too far away from story route or too cheap. It will take around 5 hours, after some training, and thus result in ~200k/hour.
Unlimited Methods
Thief/Covet
Banette believed to be the best pokemon for this methods, make sure it have Frisk ability.
Fossils Farming 180k/hour
Credits to This Guide for Kanto Island 1, i was using this method, due to Dome Fossil and Old Amber being quite high priced, compared to other fossils.
Final Formula: 5.2 * (Helix + Dome) + 3.9 * Old Amber + 6.5 * Hard Stone + 13 * Everstone
Turnback Cave 170k/hour
By breaking rocks in Turnback Cave you can get Sinnoh fossils and everstones, and also encounter rare Spiritomb. Considering how many there in small area and you don't even need to wait until respawn - this is one of the best rocksmash farming spots. But don't forget, that rocks before first Pillar do not contain pokemon.
Final Formula: 4.3 * (Armor + Skull) + 10.1 * Everstone + 5.76 * Spiritomb + 19500$
Amulet Coin 170k/hour
Main method of farming them is using Sweet Scent on Kanto Route 5 to summon Meowth Hordes. There is also Mankey hordes, run from them, even if your Frisk pokemon shown an item, this Payapa Berries not worth your time.
Final Formula: 8.6 * (Amulet Coin + Quick Claw)
Lucky Egg (Small) 140k/hour
Due to recent patch, farming from Hordes became harder, since at level 34 Pelipper learns Fling, which most of the times nullify your efforts of trying to thief lucky egg, to prevent it you have to teach your Banette Imprison and Fling, by using Imprison it will stop all Pelippers from using Fling. I was farming at Ever Grande City (Hoenn) from single encounters, but most of the other locations have the same chance of encountering a Pelipper.
Final Formula: 3.15 * Lucky Egg (Small) + 6.3 * (Damp Rock + Pretty Wing) + 11.7 * Poison Barb
Mt. Coronet (Grass) 140k/hour
Absol have a chance of holding Life Orb, which is very valuable, out of all locations it appear, this one shown to be the best, due to many additional valuable items, including Soothe Bell.
Kanto Power Plant 115k/hour
Muk have a chance of holding Toxic Orb, which is very valuable, out of all locations it appear, this one shown to be the best, due to many additional valuable items, including Light Ball.
Final Formula: 0.45 * Toxic Orb + 3.6 * Light Ball + 37000$/hour
Heart Scale 105k/hour
I used Ever Grande City location (Hoenn) to farm them, but there is actually not much difference between locations in all four regions, so you can use any.
Final Formula: 23.5 * Heart Scale + 7.8 * Red Shard
Sky Pillar 100k/hour
Every pokemon here, except for the Golbat, may hold something (and Altaria, but you won't meet it, if you farm on the 1st floor), and many of this items are quite valuable.
Leftovers Farming 85k/hour
Wild Snorlax may hold Leftovers, but they are rare (~5%) to encounter (only in Cerulean Cave). I tested it on the Mewtwo's floor of Cerulean Cave. Also, wild Munchlax have 100% chance to hold Leftovers, but only way to encounter it - is Honey Trees with 1% chance. Cost of Leftovers is around 40k by the moment of writing this section.
Lunatone/Solrock 85k/hour
I thought that Comet Shard might make this worth while, but it's chance appeared to be too low. Anyway it's still better, than some believed-to-be-good methods. I used hordes in Meteor Falls after waterfall on 1F and B1F for Lunatone and Solrock respectively.
Petalburg Woods 73k/hour
Same as with Lunatone/Solrock, I thought Big and Balm Mushrooms from Shroomish might make it worth while. Don't forget, that you can use Tiny and Big mushrooms for move relearning at Kanto Island 2.
Pick Up + Pay Day
Check this Pick Up Guide for more information. From all the research, I made for that guide, I came to a conclusion that chance of Pick Up is not 10%, but rather depends on the total number of possible pick ups in the location, I believe it is 1% per each item.
Covet + Pick Up + Pay Day 170k/hour
Executed by fishing in Undella Bay, use Covet on Luvdiscs you encounter to steal heart scales and payday on everything else.
Even max Attack level 100 Meowth is not enough to OHKO most Shellders with Pay Day, so you have to use Munchlax in order to maximize your profit.
Final Formula: 18 * Heart Scale + 100k
Undella Bay 150k/hour
Even max Attack level 100 Meowth with Choice Band is not enough to OHKO each pokemon in this location with Pay Day, so you have to use Munchlax in order to maximize your profit.
Berry Forest 115k/hour
Despite being believed as the best Pick Up location, Berry Forest is actually worse, than Undella Bay. Yes, you can Pick Up Leftovers here, but all others pick ups are much less worthy, than ones in Undella Bay, which also have higher Pick Up chance overall.
Battle Points Farming
I am assuming Battle Points to pokedollars conversion as 1 to 15, taking ability pill as a reference point (2250 BP = 35000$, 1 BP = 15.56$)
Hoenn Battle Frontier 140k/hour
Read this Battle Frontier Guide for more information. According to my research, all battle facilities and modes have around the same rewards progression, except for Battle Factory, which have x1.5, but it is too random to farm reliably. Also Multi and Link battles have slightly higher rewards, but i don't know to what extent. Level 100 feels to have slightly higher rewards than level 50, but I am not sure. Each set of 7 battles takes me 13 minutes on average (when using ultra-offense team), if you manage to hold streak for long enough, you can make around 60m / 13m * 2000 BP = 9230 Battle Points per hour, which converts into ~140'000$/hour.
PvP Matchmaking 20k/hour
I wouldn't count seasonal rewards, since they are limited. Each match can last for unpredictable amount of time, but I will assume 15 minutes for ultra-offense team. For win you getting 500 BP and for lose - 150 BP, with 50% winrate you will be making 60m / 15m * (500 + 150) / 2 = 1300 BP/hour which converts into ~20'000$/hour.
Kanto Battle Tower 0k/hour
Since you don't get healed after each fight and, therefore, have to use potions and revives, and opponents using strongest pokemon from the start, it is impossible to reliably make moneys here.
Legendary Hunting ?k/hour
Read This for more information about Legendary pokemon in PokeMMO. Each time you win in a battle for a Legendary (either attacking or defending), you getting 1000 BP. Since this method is very unreliable and depends on many random factors, I can't calculate income for it. Team "MGod" is known for actively hunting for legendaries and passing them inside the team. Fastest way to pass a legendary is to wait until timer ends (1 minute) without making a turn. If we assume perfect conditions, this will result in 60'000 BP per hour for a team, which converts into 900k/hour.
Breeders Hunting
Safari Magikarp Farming 120k/hour
Safari gives you 30 balls for 500$, which is super cheap and helps if you completely broke and can't or wont rematch trainers for some reason. I tested this method in Kanto Safari, but it should also work in Hoenn and Black March. You have 100% catch rate after throwing rock, and they rarely flee after it.
Ditto Farming 100k/hour
I know 3 major ways of Ditto farming: Setting a lead, Using Substitute (Transform fails into Substitute, but have only 10 PP, so rarely Ditto may start struggling), and the best: using Assist while having a pokemon in the party, that only knows Spore and Moves, that cannot be called by Assist. It is widely discussed, what is better to use: Poke Balls or Repeat Balls to catch Dittos? The answer varies with the cost of Dittos and also depends if you selling them thru GTL or by direct trade. If Dittos are cheap and you using GTL, then its better to use Poke Balls. But if Dittos costs much, or you selling boxes directly, then it's slightly better to use Repeat Balls. Either way difference is not much, around 5k/hour.
Field Group Farming 95k/hour
I used to farm in Unova Route 1, which have 100% field group encounter with 255 catch rate each (which means you have 99% chance to catch with Poke Ball after just False Swipe). This is one of the best money making methods available to new players early on, since they can't rematch Gyms and wealthy trainers yet.
Other Methods
There are quite obscure or unreliable methods here, just to be mentioned.
Phenomena Hunting ~60k/hour
Read This about how Phenomena works in PokeMMO. In perfect conditions Phenomena happens twice every 15 minutes, but in reality many didn't get noticed even in Chinese channels, so income will be lower, but what is special about this method, is that you can combine it with most other methods, distracting to visit Phenomena and coming back to original method after it. Each Phenomena gives you Mysterious Gem if you caught or defeated pokemon within it, dust clouds may provide you with Unova fossils instead (this is the only way to get them). Mysterious Gem might be used for Elemental Gems crafting or sold for around 9k. Many pokemon that appears only in Phenomena can also be sold for good price.
Shiny Hunting ~45k/hour
Sounds unbelievable, but you can actually make moneys of shiny hunting. I will use Rapidash hordes in Unova Route 12, just as an example, since it is very popular spot for Speed EV-training and Leveling. It takes me 2 minutes on average to run from 6 Rapidash hordes (Sweet Scent PP Maxed of course) and replenish PP in pokemon center. This results in 180 hordes per hour or 900 encounters total. Cost of shiny Rapidash is around 1.5 millions. As we know chance of shiny is 1 to 30k, so this will result in 45k/hour on average, or 50k/hour with donator status (shiny charms will increase your income only by ~170$ each or ~80$ for 5%).
Starting Up A Service ?k/hour
EV-Training, Leveling and Breeding are the major services provided by other players in PokeMMO. Prices are varies widely, so it's hard to name any exact numbers. But overall, from what I've seen, their services are quite cheap, resulting in around 80k/hour for EV-Training and Leveling up to 50, and 50k/hour for Leveling up to 100. Breeding might give you up to 100k/hour, including breeding for selling in GTL.
GTL Flipping ∞k/hour
Buying cheap and selling for more later, in case of some cosmetics might give you huge moneys if you know what you are doing. For more information read This.
-
FinnTheMember reacted to Zuladra in Hidden Ability Breeding Guide
With the introduction of Prismatic Pearls, Alphas can now have their Hidden Ability removed.
Look for when trading!
To breed HA Pokémon, you only need one parent with Hidden Ability.
If Male
Use a regular female of the same evolution line (or a ditto).
If Female
Use a regular male of the same egg group (or a ditto).
F.A.Q.
-
FinnTheMember reacted to xPauu in ✧♡ *ೃ࿔ ✦🎀 Pauu's Breeding Shop 🎀✦*ೃ ༘➹♡✧ [ES/EN]
Forgot to update my shop before
but still breeding! 🌸
-
FinnTheMember reacted to Pinkeleven in [Unofficial Event] Heart's High Fashion Contest
IGN: pinkeleven 💕
-
FinnTheMember reacted to Justa102 in [Unofficial Event] Heart's High Fashion Contest
❄️Its Cold...❄️
IGN: JustaChamp
-
FinnTheMember reacted to HiImRainer in [Unofficial Event] Heart's High Fashion Contest
"I've travelled through Time and Space chasing you down...
and once I get my hands on you...
YOU'RE FINISHED"
IGN: ZaRainer
-
FinnTheMember reacted to jebollemoederbo in [Unofficial Event] Heart's High Fashion Contest
Chinese takeaway with salad
Ign: jebollemoederrr
Sesam chicken 1,80$
Crab ragoon 2,75$
Steamed rice 0,99$
Chicken pas Thai 3,89$