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superpichu999

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  1. Like
    superpichu999 reacted to razimove in Please allow us to capture spiritomb for nasty plot egg   
    To be honest, I'd be unhappy either way, with or without region, as I'd rather have seen Sinnoh over Unova, this is, if 'keeping' species is that important, this way, nothing of this would have happened.

     
     
    Not true, you see, right now, most of us that play competitively, play the game, solely for that as there's no other reason to make us play, the game is boring, what you guys did to the economy makes it pretty hard to be able to afford lets say shiny hunting + competitive. There's no objective other than mindlessly shiny hunt, or competitive in the game right now, therefor why so many of us are unhappy with the game current state. That and the fact that the game is a chinese gold farmer horde right now, but that's another topic. 

    Also, regarding all type of players, how would implementing a tutor move change that? Not even speaking of spiritomb implementation anymore since that's pretty much beating a dead mouse.
  2. Like
  3. Like
    superpichu999 reacted to Senile in The monumental failure of clubs   
    Okay, let's analyze this; Let's look at what's wrong with Clubs as they are now, and what these updates will do to change things. To do this, I'm going to give you the perspective of how I (and probably more than a few other people) used Round Table, and how this translates to how unusable Clubs are for this. So, previously, with round table, it'd go like this:
     
    See new posts in the Round Table subforum Click on the subforum, glance over at what team threads have new activity. If I care about any of those teams, I click to see the newest posts. Appreciate whatever drama/bantz/shitposts are in the thread, and maybe participate Pretty straightforward. Now, let's see the process as of right now:
    Decide, out of my own volition, to click Clubs for some reason, since there's no clear indicator of new posts. I could follow the forum threads, but understandably, I don't want to get a notification literally any time anyone posts in any of the several team threads I might be interested in viewing. Yes, there's "Recent Activity", but it doesn't go very far; All it takes is like 5 posts in 1 thread in quick succession and I don't know the status of the team threads in any other clubs. I'm in clubs, now what? Well, if I want to look at the team thread of a club I decided to join, thankfully, there's a "My Clubs" area to easily find them. If it's a club I'm not in & don't want to join for any particular reason, I have to go find it. I click whatever Club I want to look at, ending up at the home page, which is basically worthless. I guess I can glance it to determine if there's any new content in the team thread, but I can't really look down the timeline to read the thread, so it's not really useful for much else. I go to the forum topics. I click on the team thread and look at the posts. If I want to look at any other team thread, instead of going back up to the RT subforum and clicking another thread, I have to go back to the Club section and go through steps 2-5 again, which is way more of a hassle, especially since I have to effectively check every single relevant club section to even know if there's new content worth checking for. This is especially bad since this negative feedback loop has resulted in the team threads I care about being basically dead, so it's not even worth clicking on the club section anymore to see if anything's new, or post new content myself. So, what's the problem here, exactly? The problem is 2 major problems: One, there's an entire 2 extra steps, of clicking on the club, and then clicking on their subforum to get to the team thread. The second major problem is that the team threads are no longer aggregated in 1 page, but separated into their own clubs, meaning that these 2 extra steps become a shit ton of extra steps if you're trying to look at more than 1 team thread, and it's especially problematic because unlike before, it's not obvious what team threads have new content worth viewing.
     
    Okay, so now that we've established this, let's see what the new features do to fix this:
     
    "Club Content throughout the community": From what I can tell, this allows you to easily aggregate the subforums of individual clubs, putting them together and letting you visit them. This effectively cuts out 1 of the 2 extra steps, because you don't need to look at the garbage home page! And it even seems to tell you when new posts are here, like in the old round table, so it's kind of like how it was before? It's definitely more convenient than now. But it still has the obnoxious caveat that you have to be in the club to see the subforums here, which is especially obnoxious if teams decide to switch to "Read Only" so that non-team members can still view the content, but make it so only team members can actually join the club, as "Read Only" clubs, as far as I can tell, won't show up here.
     
    Really, this update does make Clubs way more usable, even though there's still an extra unnecessary step involved. With that being said, I'm still not actually convinced it'll completely solve the issue; Read Only clubs are an attractive setting option for people who want their club content to be looked at, but don't want randos posting in their team threads. Unfortunately, this also means that if people start using it, pretty much everything that makes Clubs more usable in the update is basically irrelevant for any clubs you aren't invited to. Yeah yeah yeah, "then maybe they shouldn't make their clubs Read Only and live in Public mode forever" jajaja I get it, but it's still a problem. I'd also still rather not join the club of random teams I'm not actually in just so I can actually look at their team threads in an even slightly convenient way, but I doubt a solution to this is ever going to exist.
     
    TL;DR: 4.3 makes any Clubs you are in infinitely more usable/readable. Read Only is a great feature for team clubs hypothetically, but since it precludes the part of the update that makes clubs actually usable for looking at the team threads, I don't think it's actually helpful. Being forced to join clubs of teams you aren't in just to be able to look at their team thread without going through a summoning ritual is still ass. There's still an entire extra step even with the improvements that wasn't there before even in a perfect world, and that sucks, but idk that's life I guess. Clubs you haven't joined are still basically unusable for regular team thread shitposting purposes, so you're gonna have to join every even remotely interesting looking club.
  4. Like
    superpichu999 reacted to Senile in Can you buff competitive prizes?   
    I don't understand why you felt this was appropriate? It wasn't really an attack on Kizhaz, but an attack on the incredulity of the statement, because the comment legitimately makes no sense.
     
    I don't know how to tell you this, but you're making a game for the players. If the players don't feel something is worthwhile, then there's a reason they do so. This isn't an uncommon sentiment either, so the idea that players would just "lower their expectations", especially considering this system has been around for quite a while, is completely absurd.
     
    The fact of the matter is, regardless of whether it is worthwhile or not from your perspective, if the players don't feel it's worthwhile, it really doesn't matter. You could sit here all day and lecture people about how worthwhile and well balanced prizes are right now from your perspective as a designer, but if the players don't feel that way and the game is suffering because of it, then obviously you need to reevaluate something in the system.
  5. Like
    superpichu999 reacted to ZoroarkH in Brush's Devotee Art Contest (Thursday 22th March - Sunday 22th April)   
    Character Name:ZoroarkH
    Pokemon Name:Gangisice
    Pokemon Typing:[BUG][ICE]
    Dex Entry (Optional):
    Much like lucario, it uses the fleshy red protrusions from its abdomen to seek out the location of its prey by their auras. Due to the extremely cold temperature of its blood, ice crystals form around its abdomen.

    Creatonotos gangis <-- the real creature this pokemon was inspired by
     
  6. Like
    superpichu999 reacted to Goku in Dex completion reward. Give us SOMETHING   
    As the title suggests I think it'll be reasonable to receive some kind of reward after the completion of the OT Dex.
    With the Ot cap currently at 556 it's pretty hard completing it considering 3 regions, safari rares, all the locations you need to visit for the different pokes. 
    If I am not mistaken I am pretty sure in the other Pokemon games after Dex Completion the player got rewarded a Shiny Charm / Shining Charm.
     
    Effect
    Generation V
    The Shiny Charm increases the chance of encountering a Shiny pokemon, both in the wild and through breeding. This is done by generating two extra personality values to attempt to find one that is Shiny, effectively resulting in a tripled chance to find Shiny Pokémon compared to the base chance; from 1 / 30 000 to approximately 3 / 30 000 (roughly 1/ 10 000).  (Doesn't have to stack with hordes because that can be problematic lel)
    The odds of this being implemented is likely to be none. This is why I suggest an alternative prize. Ideas which I had include:
    . Player being awarded a random gift legendary. (A way to actually own a legendary permanently for once in the game)
    .Player being awarded a random gift shiny egg.
    .Player being rewarded a Untradeable custom vanity.
    .Player being rewarded a custom tag revealing him to have completed the Ot Dex. / Player being able to change the color of his Overworld Name.
    Player being rewarded an Untradeable lucky egg with double exp stats lel.
     
    Ups for the idea:
    Game play can possibly become more active because players would be motivated to complete dex in order to get this prestigious gift.
     
     
     
  7. Like
    superpichu999 reacted to LipeHaru in Teleport for gym rematch   
    Hello, I came to make a request for improvements to rebatle in the gyms ....
    For example, every time we do a gym run, we come across the same puzzles every time, it takes more time for us to finish, just battling in all the gyms spends a lot of time, over there still have the puzzles ..
    So what I wanted to do is create some place to teleport us to the front of the gym leader, only for those who finished the game, that's it, I'm going to be very grateful, it will save a lot of time  for me and the otthers :) I'm counting on you!
    Its a repost, but before i put in the wrong forum sorry :')

     
  8. Thanks
    superpichu999 got a reaction from PikachuKetchum in [Pre-comp] E.V. Training Guide   
    Atk- Dragonspire tower, Hordes of 3 Druddigon (6evs)/ Hordes of 5 Goletts (5evs)
    Def- Victoty Road, Hordes of 5 Durants (10evs)/ hordes of 3 Boldures (6evs, but have sturdy)
    Satk- Celestial Tower, Hordes of 5 Litwicks (5evs)
    Sdef- Drifveil city, surfing, Only frillish, idk if there are hordes but i assume so
    Spd- Victory road surfing, hordes of 5 Basculin (10evs)
    HP- Surfing near Iccarus city, Stunfisk, idk about hordes
  9. Like
    superpichu999 reacted to razimove in grand exchange   
    The difference between runescape and pokemmo, is the sheer amount of different items there is, it's more of a necessity there than here, and right now GTL works perfectly fine?
  10. Like
    superpichu999 reacted to Anthrazit in The reasons why this game failed are as follows.   
    Keep up the good work - we need more threads like these to convince devs to bring back the downvote option
  11. Like
    superpichu999 reacted to OrangeManiac in Serene Grace does not give additional flinch chance   
    So, before you move this to a bug report sub section and lock it I just want to make all this information public so battles can be as fair as possible. It isn't fair that only portion of the game knows whether an ability as influential as Serene Grace works as it should. Me and my pal HXIN did some testing with following results:
     
    Serene Grace Togekiss Air Slash: 36 tries, 12 flinches (33,3 %).
    Supposed probability: 60% 
     
    Serene Grace Togekiss Flamethrower: 71 tries, 17 burns (23,9%)
    Supposed probability: 20%
     
    Serene Grace Blissey Thunder: 26 tries, 15 paralyzes (57,7%)
    Supposed probability: 60%
     
    Serene Grace Dunspace Headbutt: 27 tries, 9 flinches (33,3 %)
    Supposed probability: 60%
     
     
    Basically what these tests say that with a very high chance we can make the following conclusions:
     
    1) Serene Grace works with status conditions
    2) Serene Grace works with different Pokemon (Togekiss and Blissey)
    3) Serene Grace does not give added chance for flinching
     
    And before you complain about "small sample size" or whatever, it isn't a too small of a sample size to say that with a very high likelyhood it isn't working correctly because having 33,3% chance of something that should be 60% over this kind of sample size is as likely as getting a meteorite hitting my butt tomorrow at 4:25 PM.
     
  12. Like
    superpichu999 reacted to semjon in Suggestion about ingame currency.   
    I wonder about this too actually...
     
    Better call Saul?
     
    Wait, did u copy this from an older one of your posts? since it feels so... familiar? As if i read this shit over and over again. Followed by things which never have anything to do with the topic - like: Im rich, I used to have some alt accounts, im the biggest GTL sniper, everyone besides me sucks... THIS IS AN MMOand  and such pointless things ... change your disc dude...
    It's nice to see, that u play long and are a rich boy, but... dont be such an arrogant asshole the whole time and treat everyone as if they're re-tarded... Cause if you're that long playing, why don't work on improovement suggestions, gained from your expieriences? I, for that part, am not pooped and I can understand your anger about everyone crying about this and that lil shitty things...
    I also know the pros and cons of this game, also the pros prevail. BUT this doesn't mean, that it could't get BETTER. 
     
     
  13. Like
    superpichu999 reacted to semjon in Suggestion about ingame currency.   
    I wonder how this thread would have gone, if Dinkle and Redspawn would've shut up, intead of shitposting (since they don't seem to be interrested in anything changing)... Reading this "discussion" is so boring and pointless.
     
    Making money IS in fact boring and tedious... It's no fun at all. BUT - as a reward for a hard day of grinding, you earned enough money to purchase a PP Max or two... 
    For example:
    Old Quick Money Run (Island 5+6, Around Lavender, East of Fuchsia, East of Vermillion)  payout - 127307
    New Run (Same trainers) 63160.
    Its like your boss tells u after 3 years of working: Mate, u did a good job, as a reward Ill cut half of the money Ill pay you.
     
    And don't tell any BS about "but u can snipe gtl or rematch gym leaders or suck my balls and Ill pay u". 
    If everyone snipes in gtl, how likely is it, to get sth worth?!
    Gym rematches are okayish, but really time consuming and boring (not too hard, so a good shot every day with TV on beside this)
    The actual dungeon also fails to argue with, since it is nice NOW, but after the event ends, it is no longer a valid option to farm there.
    Farming items and selling them is a good sideeffect of ev training or payday farming, but u won't get rich by doing this (at least if u want to breed comps, update old ones and such)
     
    Also in my opinion, at the moment (or maybe even since ever), there are way too many/expensive money sinks in the game, whose ensure everyone spending everything and their mom for braces, tms, (potions or W/E).
  14. Like
    superpichu999 got a reaction from xAnzar in A Team Tournament Stadium   
    We also could use the stadiums in nimbasa city for this idea. Probably would save time making it work and would do something woth them seeing as they dont work as intended rn.
  15. Like
    superpichu999 reacted to Quakkz in Make Payday Stack on hordes   
    Make payday count once per poke that was hit by payday in a horde.. so if u hit all 5 pokes in a horde with payday you would get 5x payday payout. imo this is fair since it takes a ridiculous amount of time to kill each poke, since you have to watch every move animation from the opposite pokes as well - would make farming hordes with payday more appealing.
  16. Like
    superpichu999 reacted to Raichuforyou in Black/White Why the first?   
    It would be cool if B2/W2 ever get added, that instead of a boat, there would be an NPC that would be like "I envision this place three years into the future... would you like to go there?"
  17. Like
    superpichu999 reacted to Raichuforyou in Make Berry farming friendlier to people with lives/work   
    As you know, Berry farming is a huge commitment to where many people people actually have to plan to be on Pokemmo at certain times of the day to do something simple as water or harvest their berries. This is very unfriendly to people who have commitments outside of the game, considering the fact that Berry crafting is being pushed a whole lot more as the crafting system is starting to be more preferable to buying actual medicines in a market.
     
    I'm not here to suggest a specific change to the berry system, but having it be more friendly to those don't spend all of their time playing Pokemmo would be great. If this were to be done by making berry trees take more time to die, make the watering phase longer, or whatever. It is up for discussion.
  18. Like
    superpichu999 reacted to Raichuforyou in Kyu done snapped with this one   
    And this is where my whole critique of "Players are having to change their habits irl around the berry system" starts. I think it's a little demanding for a video game to be wanting you to wake up early in the morning and collect digital items, alongside the rest of your morning ritual of waking up, showering, etc.
     
    This also implies that the moment the berries are also harvestable will also coincidence with when you wake up. There will be times to where I have the thought of "Man, I can't plant these berries because even though I am available all day to make sure they stayed watered, they will either die within my sleep because I planted the berries too early in the day, or they will die because the entirety of their harvestable period coincidences when I'm working."
     
    It's just a way too specific of a timeframe to be working under to collect certain items in the game that are being buffed to be more and more important to have .
  19. Like
    superpichu999 reacted to Dinkle in Amnesia Token   
    It's purpose is to stop the daycare from teaching your pokemon moves as they level up, it could be a held item you give to the poke before you deposit them, or the daycare woman could have a dialogue that goes like "Oh is that a amnesia token?" >>> "Would you like to use it on this pokemon?" >>> *Y/N*. As for acquiring them, i thought they could be picked up as a random item outside of battle anywhere (not dependant on location). And they could be tradeable to create new ways of making money on the GTL. As for the drop rate, i think they should be pretty rare to come across.
  20. Like
    superpichu999 reacted to Kyu in Changelog: 11/12/2017   
    Features
    General Added Unova Gym Leader rematches Battle Point vendors now stock the following items: Ability Pill (Untradeable) @ 2250BP Swift Wing @ 150BP Clever Wing @ 150BP Genius Wing @ 150BP Resist Wing @ 150BP Muscle Wing @ 150BP Health Wing @ 150BP Power Anklet (Untradeable) @ 750BP Power Band (Untradeable) @ 750BP Power Lens (Untradeable) @ 750BP Power Belt (Untradeable) @ 750BP Power Bracer (Untradeable) @ 750BP Power Weight (Untradeable) @ 750BP Skills Added support for Power Trick Added Move Tutors for the following moves: After You Aqua Tail Bug Bite Dark Pulse Defog Dual Chop Drill Run Earth Power Electroweb Foul Play Gastro Acid Gunk Shot Gravity Iron Head Last Resort Magic Room Magnet Rise Seed Bomb Sleep Talk Snatch Stealth Rock Wonder Room Worry Seed Uproar Zen Headbutt These tutors may be found in Nacrene City, Castelia City, and Mistralton City. The following moves are now available through Battle Point tutors in the Battle Frontier: Drain Punch Roost Sucker Punch Tailwind Not all moves are currently supported. Please see this announcement for a list of Gen 5 moves: https://forums.pokemmo.eu/index.php?/announcement/30-generation-5-move-progress/ Abilities Added support for the following Abilities: Adaptability Snow Warning Sand Rush Regenerator Iron Barbs Defeatist Technician Poison Heal Magic Guard Skill Link Solid Rock Super Luck Tinted Lens Download Heatproof Hydration Iron Fist Multiscale No Guard Quick Feet Scrappy Not all abilities are currently supported. Please see this announcement for a list of supported Gen 5 abilities: https://forums.pokemmo.eu/index.php?/announcement/31-generation-5-ability-progress/ UI Added support for B/W sprite/follower mods Added advanced filters for PC search Added move animations for Ice Fang, Slack Off, Giga Drain, Mega Drain, Toxic, Overheat, Psychic, Rest, Eruption, Fake Out, False Swipe, Flare Blitz, Thunder, Heal Bell, Rock Slide, Hidden Power, ExtremeSpeed, Blizzard Added inline move effectivity indicators Gift Shop New items have been added to the Gift Shop:
     
    Rudolph's Antlers  This item will be available for the duration of the 2017 Christmas holiday.  
    Balancing
    General
    Rematches against most NPCs no longer go on cooldown if the player loses. This does not apply to instances, such as the Elite 4. Reduced base stats of storyline Kanto/Hoenn Elite 4 battles slightly Unova's storyline E4 Legendary's stats / movepool have been improved Slightly increased base stats/levels of Gym 8 battles in all regions The level cap for Kanto's Gym 7 has been increased from 52 to 54 The level cap for Hoenn's Badge 7 has been increased from 48 to 50 The level cap for Unova's Badge 7 has been increased from 46 to 48 Increased levels of wild encounters for several maps This primarily affects areas in the Early/Late Game, like Victory Road, where the available EXP against the next Gym Leader / Elite 4 was lower than intended Storyline battles no longer use PP bonuses on NPCs Reduced the amount of PP usable by NPCs when using healing skills (Roost, etc.) during storyline battles Gym Leader rematch cooldowns have been reduced from 20 hours to 18 hours Elite 4
    Increased money gain for the Elite 4 slightly (~12%) The Elite 4 now gives 3,500 BP upon initial victories On Rematches, the Elite 4 now gives: 1,500 BP for Rematch 1 1,600 BP for Rematch 2 1,800 BP for Rematch 3 2,000 BP for Rematches 4+ Elite 4 instance cooldowns have been increased from 45 minutes to 1 hour Items
    "Item Maniac" items can now be sold to merchants Antidote now heals for 20 HP when used. Price $350 -> $600. Recipe is now -> 1 Berry Powder / 1 Pecha Berry Burn Heal now heals for 20 HP when used. Price $750 -> $600. Recipe is now -> 1 Berry Powder / 1 Rawst Berry Ice Heal now heals for 20 HP when used. Price $750 -> $600. Recipe is now -> 1 Berry Powder / 1 Aspear Berry Awakening now heals for 20 HP when used. Price $400 -> $600. Recipe is now -> 1 Berry Powder / 1 Chesto Berry Parlyz Heal now heals for 20 HP when used. Price $750 -> $600. Recipe is now -> 1 Berry Powder / 1 Cheri Berry Heal Powder's price has been increased from $600 -> $900 Energy Powder's price has been increased from $700 -> $900 Soda Pop price has been increased from $500 -> $600 Lemonade's price has been increased from $700 -> $750 Lava Cookie / Casteliacone price has been reduced from $2500 -> $1200 Revive's price has been reduced from $3500 -> $3250. Revive's crafting recipe has been removed. Full Heal now heals for 25% total HP as well as removing all conditions, when used. Recipe is now -> 12 Berry Powder / 3 Heal Powder Max Potion recipe is now -> 8 Berry Powder / 2 EnergyPowder Full Restore recipe is now -> 12 Berry Powder / 3 Heal Powder / 3 EnergyPowder Max Revive's recipe is now -> 14 Berry Powder / 4 Heal Powder / 1 Revival Herb Ether now increases PP of a move by 15. Recipe is now -> 3 Berry Powder / 1 Leppa Berry Elixir's recipe is now -> 8 Berry Powder / 3 Leppa Berry Max Ether's recipe is now -> 8 Powder / 3 Leppa Berry Max Elixir's recipe is now -> 16 Berry Powder / 8 Leppa Berry Rare Candy's recipe is now -> 25 Berry Powder / 3 Berry Juice PP Up's recipe is now -> 30 Berry Powder / 2 White Herb PP Max's recipe is now -> 90 Berry Powder / 6 White Herb HP Up's recipe is now -> 3 Berry Powder / 1 Health Wing Protein's recipe is now -> 3 Berry Powder / 1 Muscle Wing Iron's recipe is now -> 3 Berry Powder / 1 Resist Wing Calcium's recipe is now -> 3 Berry Powder / 1 Genius Wing Carbos's recipe is now -> 3 Berry Powder / 1 Swift Wing Zinc's recipe is now -> 3 Berry Powder / 1 Clever Wing Wings now increase their respective EVs by 5 Added Hyper HP Up / Hyper Protein / Hyper Iron / Hyper Carbos / Hyper Calcium / Hyper Zinc These Vitamins increase EVs by 50 when used and are available where Vitamin crafting is possible. Hyper HP Up Recipe -> 14 Berry Powder / 5 Health Wing Hyper Protein Recipe -> 14 Berry Powder / 5 Muscle Wing Hyper Iron Recipe -> 14 Berry Powder / 5 Resist Wing Hyper Calcium Recipe -> 14 Berry Powder / 5 Genius Wing Hyper Zinc Recipe -> 14 Berry Powder / 5 Clever Wing Hyper Carbos Recipe -> 14 Berry Powder / 5 Swift Wing Berries
    Added Berry Patches to Unova. These patches are available in Mistralton City and Abundant Shrine. Added a flypoint to Abundant Shrine. Berries being salvaged into Berry Powder now give 1 Berry Powder. Previously, this was 1/2/4 depending on the tier of the plant. Berries being salvaged into Seeds now always give 1 Seed (Tier 1/Tier 2 seed rates remain the same, 70%/30%). Previously this was 1 or 2 (at a 75/25% rate respectively.) Plain seeds can now be obtained in Unova's pickup tables instead of Wings. Harvesting Tool price $250 -> $350 Berry Powder sell price $10 -> $450 Spicy Seed / Dry Seed / Sweet Seed / Bitter Seed / Sour Seed sell price $5 -> $300 Very Spicy Seed / Very Dry Seed / Very Sweet Seed / Very Bitter Seed / Very Sour Seed sell price $5 -> $750 Cheri Berry / Chesto Berry / Pecha Berry / Rawst Berry / Aspear Berry / Oran Berry / Persim Berry / Razz Berry / Bluk Berry / Nanab Berry / Wepear Berry / Pinap Berry sell price $10 -> $700 Leppa Berry / Figy Berry / Wiki Berry / Mago Berry / Aguav Berry / Iapapa Berry  sell price $10 -> $900 Pomeg Berry / Kelpsy Berry / Qualot Berry / Hondew Berry / Grepa Berry / Tamato Berry sell price $10 -> $1050 Spelon Berry / Pamtre Berry / Watmel Berry / Durin Berry / Belue Berry / Occa Berry / Passho Berry / Wacan Berry / Rindo Berry / Yache Berry / Chople Berry / Kebia Berry / Shuca Berry / Coba Berry / Payapa Berry / Tanga Berry / Charti Berry / Kasib Berry / Haban Berry / Colbur Berry / Babiri Berry / Chilan Berry sell price $10 -> $1100 Lum Berry / Sitrus Berry / Liechi Berry / Ganlon Berry / Salac Berry / Petaya Berry / Apicot Berry / Lansat Berry / Starf Berry / Enigma Berry / Micle Berry / Custap Berry / Jaboca Berry / Rowap Berry sell price $10 -> $1300 Cheri Berry / Chesto Berry / Pecha Berry / Rawst Berry / Aspear Berry / Razz Berry / Bluk Berry / Nanab Berry / Wepear Berry / Pinap Berry yields have been reduced from 4~6 to 3~6 per plant. Oran Berry / Persim Berry plant yields have been changed from 4~5 to 3~6. Leppa Berry yields have been reduced from 6~8 to 6~7 per plant. Figy Berry / Wiki Berry / Mago Berry / Aguav Berry / Iapapa Berry yields have been reduced from 6~8 to 6~7 per plant. Lum Berry / Sitrus Berry yields have been increased from 8~9 to 8~10 per plant. Enigma Berry's growth time has been increased from 1 day to 2 days and its yields changed from 6~7 to 8~10 per plant. Micle Berry / Custap Berry / Jaboca Berry / Rowap Berry plant yields have been increased from 8~9 to 8~10 per plant. Wilt times are now 8 hours for all berries Bug Fixes
    Fixed several client crashes Fixed an issue where players could become stuck in P2 Laboratory Fixed seasons not updating correctly if a player logged in to a new season, until the player entered/exited an indoor map Fixed an issue where the Thief message's targets were backwards Abilities in-battle now activate in the order of highest Speed The Powder Jar is no longer a required item to use the "Berry Crushing" function Fixed an issue where Master Balls wouldn't be correctly distributed in some cases Added character mode (もじモード/文字モード) selection for JP B/W ROMs Added an additional indicator to see which ability was Traced Fixed Feebas not showing in the Dex's location menus Fixed Hoenn's Gym Leader rematch cooldowns being much lower than intended Revival Herbs HP gain is now 50% on revive Fixed Enigma Berry's indicator when planting seeds In Double / Triple Battles, Lightning Rod only redirects single-target Electric-type skills. Fixed an issue where Confusion's damaging effects would occur more often than intended (33%). This change only affects skills like Confusion Ray, and does not apply to Disobedience. Fixed an issue where, if the player's party fainted while simultaneously creating a new party member (e.g. Nincada), the player wouldn't white out properly. Fixed an issue where the Evolution UI wouldn't scale in the same manner as the Battle UI, in some cases Multi-hit moves now calculate their crit chances on each hit rather than on cast Fixed an issue where untradeable items could not be sold to Marts Added support for B/W sound mods Fixed Nidorina/Nidoqueen egg groups Elite 4 levels now scale more aggressively for the first two rematch sets This affected a case where the scaling multiplier could create easier matches than intended due to the high level cap increase between "Badge 8" and "Post-E4". Fixed an issue where [Enter] would not focus the chat box in some cases Fixed an issue where, if Trade/Global Chat messages were sent but failed to broadcast due to cooldowns, they could still auto-mute players for spam Fixed an issue where form/gendered party icons wouldn't be shown correctly Fixed an issue where children in breeding wouldn't inherit the form of the parent Fixed an issue where followers wouldn't update their sprite if they evolved Fixed an issue where overworld abilities (e.g. Pickup) wouldn't update if their party member evolved into a species which didn't have the ability Fixed an issue where AI would try to use OHKO skills against immune targets Fixed an issue where the UI Hide function (F12) would not hide certain elements Fixed an issue where NPC movement could break when traversing from indoor to outdoor maps Fixed Sweet Scent usage on non-grid map types Damage inflicted by Weather is now ordered by Speed Fixed battle message for bind-type moves (Whirlpool/Fire Spin/etc.) Fixed Freeze icon not disappearing when unthawing from skill usage (Scald, etc.) Fixed an issue where unobtainable Egg Moves could be distributed through Event prizes  
    Notes
    This update will perform a rollback of several items due to economic and availability changes: For players with >495 of Plain Spicy Seed or Plain Dry Seed or Plain Sweet Seed or Plain Bitter Seed or Plain Sour Seed, the counts of each item have been reduced to 495, and the player refunded $300 for each seed removed. For players with >495 of Very Spicy Seed or Very Dry Seed or Very Sweet Seed or Very Bitter Seed or Very Sour Seed, the counts of each item have been reduced to 495, and the player refunded $1000 for each seed removed. For players with any amount of Health Wing or Muscle Wing or Resist Wing or Genius Wing or Clever Wing or Swift Wing, the items have been removed, and the player refunded $750 for each wing removed. Refunds will be mailed from System and may be claimed via the PC's Mail function. Players which have already cleared the storyline Unova Elite 4 have been retroactively credited 3500 BP. Due to the difficulty changes between the older versions of the Kanto/Hoenn Elite 4 and the current versions, we will not retroactively be granting BP rewards for their completion.
  21. Like
    superpichu999 reacted to razimove in Pok   
    in a few years
  22. Like
    superpichu999 reacted to NikhilR in Showing More Info In A Battle   
    Hi,
     
    1) As suggested before, it would be nice to know at what stage of stat boost / drop a pokemon is at. Players are forced to calculate how many times they've used a particular move like cm, in order to find out at what stage they are at, and this is unnecessarily time consuming because on top of that players will also need to calc accordingly. 
     
    2) Showing what hazards are on field. Right now there's no indication of whether rocks, spikes or tspikes are on field.
     
    3) No. of turns remaining for light screen, reflect, rain, sun, hail, and sandstorm.
     
    4) Giving back the substitute animation, because now if a pokemon is behind a sub, it's hard for anyone to know since that doll isn't there anymore. 
     
    5) Showing pp info on revealed moves
     
    6) Visual cue for taunt / encore ending
  23. Like
    superpichu999 reacted to Jaawax in Island Team Base   
    I'm suggesting an idea to improve teams usefulness. Let me explain:
     
    I've been thinking about how to expand the importance of teams in PokeMMO. So I thought about an area, other than those we define as our base in Kanto/Hoenn/Unova, that would be available only for team members. It'd be an island, reachable by the boat that leads us through the different regions, where it'd have a giant building like the Battle Dome in the Battle Frontier. Only team member would have access to it OR with an invitation from high rank members.
     
    It'd be unlockable after reaching like 20 or 30 members OR when 2-3 months have past after team creation. The building would be empty at first but could be furnished by the team leader. To unlock furniture such as chairs, desks, PC (personal one), team PC (usable only by those who posess the requiered team permissions), flags, or any other decoration, you'll need to finish a certain amount of quests/events. For instance, to obtain a flower pot or a bookshelf, you'll need to win a Team Tournament or deliver a specific amount of Magikarps to a NPC, like 100 karps in 2 days. And with the future dungeon update, why not add those decorations as rewards?
     
    I find this beneficial for PokeMMO. It'd add reasons to do the events, strengthen team relationships and motivate the crew.
     
    I am completely aware that at the moment, the devs' work is focused on Gen 5 but I prefer to share my idea and know what you guys think about it. Thanks to everyone!!
  24. Like
    superpichu999 got a reaction from Toupi in Honey: a possible solution to the sweet scent problem   
    There have been quite a few threads talking about people want to be able to hotkey sweet scent or have a sweet scent ocarina to basically fufill that same thing, being able to use sweet scent with one button press.

    Funny thing is, there actaully is an item from the main series that can fix this problem entirely.
    https://bulbapedia.bulbagarden.net/wiki/Honey
    " Honey (Japanese: あまいミツ Sweet Honey) is an item that was introduced in Generation IV. When used in tall grass, Honey acts in a manner similar to the move Sweet Scent, starting a wild Pokémon battle. In Generation VI, this will trigger a Horde Encounter if they are present in the area; however, in Pokémon X and Y, it cannot cause a wild encounter if the overworld weather is not clear. "
     
    So my solution is to have a way to obtain honey in such a way that it dosent devalue leppas but allows people to have it on the hot bar for easy use. That way would be to have it be a craftable item that uses leppa berries, meaning that there will still be a need to farm leppas and possibly add some value to other items.

    I'm thinking 2 leppas plus some other item (maybe berry juice or something) would a good mount to craft honey.

    Now the only issue with this i can see is that combee have a chance to hold it and  have an ability that allows them to pick up honey. If this idea were to be implemented, the chances that combees have or can pick up honey should be reduced (or removed if needed).
     
    Anyway, hopefully this is a good comprimise for people that want a sweet scent ocarina and the devs.
  25. Like
    superpichu999 reacted to Darkshade in a possibe fix to lvl cap issue   
    I feel as though a system such as this would be unlikely to achieve the goal that you're aiming for.
     
    Instead of having them play through 1 region without a cap and then staying on to play an additional region with one, I think it would instead set them up with unrealistic expectations for the further regions/the rest of the game, and then leave them disappointed once they realize it is not as easy as they first thought - thus causing them to leave, again.
     
    I think that the reality of the situation is that while we do try our hardest to make this game accessible to all players, we sometimes have to put certain design elements in place to help further the game that we're trying to create - which in this case is an MMO.
    And that might not be to the tastes of every player.
     
    As Kyu has stated previously (in another topic), we don't wish to create a game where players are able to constantly Earthquake their way into victory without any thought; and we definitely don't want to give the impression that this is how people should expect the game to be played.
     
    I do however admire what this suggestion is trying to do.
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