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ArtOfKilling

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Posts posted by ArtOfKilling

  1. Okay, just to make things clear, because I don't like talking and ranting a lot, I'll try to be as clear and polite as possible, because I know some will try to pinpoint the mistakes in what I say rather than understanding my objective. The current meta in all tiers we have is at its worst since Sinnoh was introduced.

     

    Sadly, instead of fixing our current issues, additional problems arise with every big update, whether we are ready for Legendaries or not, or if some Mons' hidden abilities released were justified or not. OU is a catastrophe; you only have 6 possible Mons to choose from out of 47. You are supposed to Wallbreak and Sweep the following: Weezing, Skarm, Gastro, Chansey, Sableye, Gliscor, and Amoonguss, and be ready for Serp, Volc, Dragonite, Breloom, Starmie, Scizor, Hydreigon, Conk, Mamoswine, Togekiss, and have answers for rain so you don't instantly lose to Kabutops or Kingdra. On top of that, the addition of Suicune and Raikou, and potentially Magic Guard Alakazam coming in next as well. The meta of OU is matchup fishing; balance is nonexistent, and it is extremely difficult to build a solid 3 by 3 team that can cover all of that, on top of the PP nerf. It should stop where it is.

    There are a few things I would like to highlight so it's clear to everyone, which I still do not understand to this day:

     

    Why do we get Gen 8/Gen 9 move pool/ability updates when we are still in Gen 5?

    Why aren't some Hidden Abilities studied thoroughly from a PVP perspective before release?

    Is the objective to be different, or is the ship steered in an unspecified direction?

    When Legendaries/Meta-Effecting Items like Assault Gear/Heavy Duty Boots get released, does the order come from the devs or TC?

     

     

    As an MMO community, TC, and Devs, we need to look at what's healthy for most game players and be proactive in preventing things from happening before unnecessary headaches occur. Let's look back at Gallade.

  2. 1 hour ago, gbwead said:

    Tiers for WC6

    Group Stage

      Reveal hidden contents
    1. OU
    2. OU
    3. UU
    4. NU
    5. Dubs
    6. LC

    Knock Out Stage (Current system)

      Hide contents
    1. OU
    2. UU
    3. NU
    4. Dubs
    5. LC

    Knock Out Stage (Alternative system)

      Reveal hidden contents
    1. OU
    2. Captain A Choice 1 (OU/UU/NU/Dubs/LC)
    3. Captain B Choice 1 (OU/UU/NU/Dubs/LC)
    4. Captain A Choice 2 (OU/UU/NU/Dubs/LC)
    5. Captain B Choice 2 (OU/UU/NU/Dubs/LC)

    The two captain choices would have to be submitted at the same time. The same tier can't be chosen twice by the same captain.

    I'm opening a poll regarding the tiers for the Knock Out Stage. Which system would you prefer? The current one or the alternative one. Feel free to also give your input in this thread.

     

     

     

    I prefer the current one

  3. Everything requires testing and fair duration to judge its strength. Right now I believe players should start valuing Assault Vest more because it's an item from the future that didn't exist in Gen5, and is highly beneficial against Suicune. I'm pretty sure something much more worrying than Suicune might come to the OU meta, and that's what we might give the spotlight to.

  4. To be honest, sometimes I notice that certain tournament prizes are not related or beneficial to the tier that was played in, just like the example you listed. The effort that needs to be made to win a tournament is not easy and I believe at least if it's not a shiny mon it should be a meta beneficial to each perspective tier. Also, certain gifts like [Gligar, Gliscor, Swinub, and Gabite] Prizes are not Hidden abilities I think also that should be updated. 

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