Desu Posted August 22, 2015 Share Posted August 22, 2015 @JTEThanks for your hardwork. The updated mod set would be very useful for people who wants to further edit their client without having to have compatibility issues. I haven't really look deeply into your file, but it seems to me your sprite positions are not fixed yet. Converting an IPS to a PokeMMO Mod is actually very easy thanks to the 'Dump Moddable Resources' utility in settings.It should take care of the sprite position table as well. Munya 1 Link to comment
Moetal Posted August 22, 2015 Author Share Posted August 22, 2015 (edited) Please, Desu, you know I don't actually play PokeMMO. You can't expect me to know or read things. EDIT: I only know loading the Moemon mod takes forever in PokeMMO client, while loading an IPS patched Moemon rom is like 1/10 of the time. Edited August 22, 2015 by Moetal Link to comment
Desu Posted August 22, 2015 Share Posted August 22, 2015 Please, Desu, you know I don't actually play PokeMMO. You can't expect me to know or read things. EDIT: I only know loading the Moemon mod takes forever in PokeMMO client, while loading an IPS patched Moemon rom is like 1/10 of the time. Is the icons, they didn't get 'on demand' loading support done for this update but will be fixed in a supplementary patch. Along with a bunch of fixes/additional mod support. Link to comment
Moetal Posted August 22, 2015 Author Share Posted August 22, 2015 @Desu Please kindly double the size of the party sprite while you are at it, or at least give us an option to. It's so ridiculously small compare to the frame and the actual in battle sprite. And as always, stuff are only noticeable when you stare at them in game. Fixed the glitchy palette on the front sprite. Link to comment
Desu Posted August 22, 2015 Share Posted August 22, 2015 @DesuPlease kindly double the size of the party sprite while you are at it, or at least give us an option to. It's so ridiculously small compare to the frame and the actual in battle sprite. Added it to the todo list. Hassan, Moetal and Munya 3 Link to comment
Moetal Posted August 22, 2015 Author Share Posted August 22, 2015 So I herd u liek anniemay. MetaSieg and Munya 2 Link to comment
Munya Posted August 22, 2015 Share Posted August 22, 2015 So I herd u liek anniemay. animate them all this is a good start, very good start Link to comment
axx Posted August 22, 2015 Share Posted August 22, 2015 lets do dis MetaSieg, Munya, Moetal and 1 other 4 Link to comment
Tonme Posted August 22, 2015 Share Posted August 22, 2015 (edited) Why does my rom keep freeze when I encounter or battle with a charmeleon? Edited August 23, 2015 by Tonme Link to comment
Moetal Posted August 22, 2015 Author Share Posted August 22, 2015 (edited) @axx What do you use to make that gif? I can't get the transparency to work without it showing slightly of the previous frame. Here are the six frames I used. Your Lapras's second frame looks like she has a white/transparency pixel next to her left thigh (our right), and there's that weird big lump. Also, your blinking frames didn't fix the part of the hair/face where the eyes used to be. Moemon Mod link is updated to the front page, IPS is slightly updated due to minor change to Jolteon. I won't change the patch version number in this case. Edited August 22, 2015 by Moetal Link to comment
axx Posted August 22, 2015 Share Posted August 22, 2015 @Moetal I use GIMP 2 I made that in like 5 min so didn't spect it to be any usable, however if you wana tackle it on, i should have time to help starting next month Link to comment
Moetal Posted August 22, 2015 Author Share Posted August 22, 2015 @Axx I tried using GIMP 2. I got confused and threw it out the window. Link to comment
JTE Posted August 22, 2015 Share Posted August 22, 2015 (edited) To make transparent GIFs, every frame has to be set to "replace" the previous one, rather than "combine" (which is whatever tool you're using does -- it also seems to destroy the palette with dithering, so it's a good thing you posted the pristine frames separately as PNGs!). I use GIMP too. To make a GIF in GIMP, you have to make a New Layer for every frame, and then name the layer "Frame X (50ms)(replace)". Which I find is rather ridiculous, both because GIFs count time in 10s of milliseconds and boolean options like whether to combine or replace are silly to flag as layer names... :/ Speaking of which, I just looked at the GIFs and they're both 600ms per frame. Since PokeMMO currently ignores the GIF framerate and plays it at 50ms/frame always, I guess we'd need to add a ton of dummy frames to make it usable in-game? Eesh... I did make the Moemon mod version by using PokeMMO to dump the sprites. Then I cleaned up all of the unused and duplicate content. There are tables there, too. (I accidentally included the scale tables as well, which are not used for PNGs according to the documentation -- my mistake.) The back sprites look weird because they have huge swaths of transparency under them where the sprite ends. PokeMMO automatically crops this transparency out. The cropping also lowers the sprite by an additional row of pixels, making the bottommost row of pixels in the sprite never seen outside of move animations like Peck. (Is this intentional?) The mod has no control over this. The "icon" sprites seem to have two frames available, for animation, but in-game they appear to be completely inanimate. This is probably related to the preloading thing that makes it take forever for the game to load? Or just another as-of-yet unimplemented feature. Too bad... Overall I really like the new mod system. It's great. Wish it was always like this. Edit: Cleaned up a few pixels that were annoying me on both of these... Edited August 22, 2015 by JTE axx and KaynineXL 2 Link to comment
Desu Posted August 23, 2015 Share Posted August 23, 2015 Speaking of which, I just looked at the GIFs and they're both 600ms per frame. Since PokeMMO currently ignores the GIF framerate and plays it at 50ms/frame always, I guess we'd need to add a ton of dummy frames to make it usable in-game? Eesh... Has already been fixed and will be deployed in a supplementary patch.The back sprites look weird because they have huge swaths of transparency under them where the sprite ends. PokeMMO automatically crops this transparency out. The cropping also lowers the sprite by an additional row of pixels, making the bottommost row of pixels in the sprite never seen outside of move animations like Peck. (Is this intentional?) The mod has no control over this. This is the default 'auto positioning' code gifs. I'm not against improving it, but it works well for most sprites.The "icon" sprites seem to have two frames available, for animation, but in-game they appear to be completely inanimate. This is probably related to the preloading thing that makes it take forever for the game to load? Or just another as-of-yet unimplemented feature. Too bad... They animate during certain events, not all the time. Link to comment
GigoloimCabrio Posted August 23, 2015 Share Posted August 23, 2015 The "icon" sprites seem to have two frames available, for animation, but in-game they appear to be completely inanimate. This is probably related to the preloading thing that makes it take forever for the game to load? Or just another as-of-yet unimplemented feature. Too bad... Start a battle and open the 'change pokemon' menu, these are animated Link to comment
Tonme Posted August 23, 2015 Share Posted August 23, 2015 So am I the only one with the rom freezing when encountering a charmeleon Link to comment
Munya Posted August 24, 2015 Share Posted August 24, 2015 Dunno haven't tried it since the update, waiting for animoes Link to comment
laGashetaHardcore Posted August 24, 2015 Share Posted August 24, 2015 (edited) friends a suggestion for Staryu sprite, the sprite of Starmie its evolution, is best viewed as a Staryu. Here change the color palette, what thinks? file:///C:/Users/Alumno/Desktop/juegos/pokeMMO/roms/sprites/battlesprites/02.png Edited August 24, 2015 by laGashetaHardcore Link to comment
Munya Posted August 24, 2015 Share Posted August 24, 2015 friends a suggestion for Staryu sprite, the sprite of Starmie its evolution, is best viewed as a Staryu. Here change the color palette, what thinks? file:///C:/Users/Alumno/Desktop/juegos/pokeMMO/roms/sprites/battlesprites/02.png You'll need to upload the image somewhere, for instance http://imgur.com/and link from there. I think this discussions has happened somewhere else before in the 100 pages this thread has, staryu and starmie make plenty of sense IMO though. I'll never forget the original starmie however. Link to comment
Tonme Posted August 24, 2015 Share Posted August 24, 2015 (edited) Dunno haven't tried it since the update, waiting for animoes Ok but if there is a problem give me a heads up when it's fixed Edited August 24, 2015 by Tonme Link to comment
Nerak55 Posted August 25, 2015 Share Posted August 25, 2015 Have you seen this? Some of them are a little over the top but it might be useful for outfits. Link to comment
Moetal Posted August 25, 2015 Author Share Posted August 25, 2015 @Tonme What you are experiencing is patch compatibility conflict. Moemon patch itself does not "freeze" your game. 5. Please note the patch might not be working 100% correctly if you apply a different IPS patch (Such as Graphic Update) on the same rom. @Munya I animoe which one? Link to comment
Munya Posted August 25, 2015 Share Posted August 25, 2015 Hmm... I'll think about which one has always truly been my favorite and get back to you on that. Link to comment
axx Posted August 25, 2015 Share Posted August 25, 2015 (edited) kaze \o/ Edited August 25, 2015 by axx Link to comment
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