OrangeManiac Posted September 13, 2015 Share Posted September 13, 2015 This was discussed briefly somewhere in 2013 or something but that is so far back I felt like opening a new discussion to this. Now that we have got into the mood of implementing later gen stuff I thought there's one more later gen thing that it could discussed whether our competitive experience would benefit from this. Basically from Generation 4 onward type-enhancing items was changed to give 20% damage boost compared to the 10% we're having in Generation 3. In our current state with 10% boost on the types these things are literally never used at all. Even in later generations even with 20% damage boost these items are really unpopular, you can just check Smogon and see how commonly is type-enhancing items recommended to be used for Pokemon. Why I'm saying this is that this boost would hardly make things overpowered. What it would do, however is to give at least some diversity with the selection of items we could use now. It's only Leftovers, Pinch berry, Lum or Chesto so far. Giving us type-enhancing items to be somewhat usable would diverse the things a little bit at least, to me. I would definitely argue this does not make special sweepers any better to the extent tiers could need any fixing because of this. For physical attackers Choice Band has always been better than type-enhancing in the long run and it will forever be this way. Special sweepers are generally good due to their enormous selection special moves. Sacrificing your item slot just to boost one of those moves and not by even that much wouldn't make things too metachanging. I'd like to ask community's input regarding if type-enhancing item buff would be beneficial to our competitive experience in this game. What comes to casuals, I don't think this changes anything in any relevant way so I figured this mostly is a competitive discussion. TheRealPhatiman, Vaeldras, suigin and 12 others 15 Link to comment
Kizhaz Posted September 13, 2015 Share Posted September 13, 2015 I thought they already were 20% Link to comment
OrangeManiac Posted September 13, 2015 Author Share Posted September 13, 2015 (edited) I thought they already were 20% I went through last 4-5 changelogs to make sure I haven't missed anything and I didn't find anything regarding this. If this is the case could someone link it? Edit: I Ctrl + F'd "enhancing" and even "type" for the first page of update logs and nothing so pretty sure it's still 10%. Edited September 13, 2015 by OrangeManiac Link to comment
RysPicz Posted September 13, 2015 Share Posted September 13, 2015 For a moment when I read the thread title my first thought was "omg pls life orb". But that would work too. I mean, it's ought to happen one day anyway isn't it? Better sooner than later, imo. Support SirAlbert, DoubleJ and Vaeldras 3 Link to comment
OrangeManiac Posted September 13, 2015 Author Share Posted September 13, 2015 For a moment when I read the thread title my first thought was "omg pls life orb". But that would work too. I mean, it's ought to happen one day anyway isn't it? Better sooner than later, imo. Support If you ask me I would show green light to Life Orb, Choice Scarf and Choice Specs but this is probably the most "easy" thing to implement considering the way this game approaches for later gen mechanics. Link to comment
Spaintakula Posted September 13, 2015 Share Posted September 13, 2015 Yes pls. More variety, can't go bad with that. Def support Link to comment
OrangeManiac Posted September 13, 2015 Author Share Posted September 13, 2015 I thought they already were 20% Alright me and gbwead tried with some 4x attacks to clearly indicate the difference and with enough attempts and calcs we're safe to say the type-enhancing boost at this moment is only 10%. Tritios, SirAlbert and Vaeldras 3 Link to comment
gbwead Posted September 13, 2015 Share Posted September 13, 2015 (edited) I did some testing with Orange: Ursaring | adamant | ev: 252 atk | iv: 31 atk using Fire Punch against Forretress | Relaxed | ev: 252 hp 252 def | iv: 31 hp 31 def Without Charcoal, the damage from Fire Punch ranged from 61.6% to 70%. With Charcoal, the damage from Fire Punch ranged from 68.8 % to 77.2%. Those results should be clear evidence that type-enhancing items only give a 10% boost. Edit: Orange types faster than me :( Edited September 13, 2015 by lamerb SirAlbert, OrangeManiac, Laz and 1 other 4 Link to comment
Gunthug Posted September 13, 2015 Share Posted September 13, 2015 Edit: Orange types faster than me :( Maybe he's using a TYPE enhancing item SirAlbert, Vaeldras, felix and 7 others 10 Link to comment
Kiliminati Posted September 13, 2015 Share Posted September 13, 2015 Maybe he's using a TYPE enhancing itemCoolio has got some competition, that's for sure [spoiler]In order to not get removed, since they won't give us the choice items, this would definitely be the next best option for now since they already exist in gen 3 as it is[/spoiler] Gunthug and SirAlbert 2 Link to comment
Kizhaz Posted September 14, 2015 Share Posted September 14, 2015 So basically, the few times I have actually used these items thinking they weren't shit, I was actually better off just shoving a berry on... Link to comment
Munya Posted September 14, 2015 Share Posted September 14, 2015 next update these will be 20% KaynineXL, suigin, gbwead and 2 others 5 Link to comment
OrangeManiac Posted September 14, 2015 Author Share Posted September 14, 2015 next update these will be 20% Well that was fast. Link to comment
RysPicz Posted September 14, 2015 Share Posted September 14, 2015 next update these will be 20% ETA: 2020? Link to comment
BurntZebra Posted September 14, 2015 Share Posted September 14, 2015 ETA: 2020? I'd assume another bug patch thing that introduces a few minor game mechanics, in a few weeks or something Link to comment
AbdOuMarley Posted October 27, 2015 Share Posted October 27, 2015 can we know whats coming in the next update ? Link to comment
Vaeldras Posted October 27, 2015 Share Posted October 27, 2015 can we know whats coming in the next update ? no Rendom 1 Link to comment
AbdOuMarley Posted October 29, 2015 Share Posted October 29, 2015 sorry for asking , btw ur picture is ugly Tritios and Champlooo 2 Link to comment
Vaeldras Posted October 30, 2015 Share Posted October 30, 2015 sorry for asking , btw ur picture is ugly say that to my face TheGloriousWalrus, Champlooo, KaynineXL and 1 other 4 Link to comment
Tritios Posted October 30, 2015 Share Posted October 30, 2015 say that to my face still ugly Link to comment
OldKeith Posted October 30, 2015 Share Posted October 30, 2015 can someone confirm this? you know devs joking around all the time Link to comment
Munya Posted October 30, 2015 Share Posted October 30, 2015 I said it was becoming a thing a month and a half ago. Arimanius and OldKeith 2 Link to comment
OrangeManiac Posted October 30, 2015 Author Share Posted October 30, 2015 We just tried with Gb again. Ursabear and Forretress Fire Punch about 10 times each. This is what we got. Maximum damage done with Charcoal: 85,5% damage caused Maximum Damage without Charcoal: 70,5% damage caused 85,5% is 21.2% more than 70,5% so we can confirm Charcoal is doing 20% more than without Charcoal. So we can just assume other one's high roll was closer to maximum but 21.2% is really close to 20% saying we got pretty reliable results. I guess this thread can be put in rest now. KaynineXL and gbwead 2 Link to comment
xSparkie Posted October 30, 2015 Share Posted October 30, 2015 As you wish. Moving this to the archive. Link to comment
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