kiwi Posted June 17, 2018 Share Posted June 17, 2018 15 hours ago, Kyu said: The difficulty and gameplay is intended to change depending on how many runs you've completed No, it's the latter. I'm not sure about the multiple legendaries in a single one, but there will be multiple bosses in the first. Think Pumpking etc. Will it be possible to catch same legendary more than 1 time? Link to comment
Kyu Posted June 17, 2018 Share Posted June 17, 2018 9 hours ago, kiwi said: Will it be possible to catch same legendary more than 1 time? Yes Quilachy, Toupi, kiwi and 1 other 3 1 Link to comment
Tyrone Posted June 17, 2018 Share Posted June 17, 2018 1 hour ago, Kyu said: Yes Will they remain unique as in, you can only own 1 of each at any given time? Link to comment
Kyu Posted June 17, 2018 Share Posted June 17, 2018 23 minutes ago, Tyrone said: Will they remain unique as in, you can only own 1 of each at any given time? No Toupi, FNTCZ and porcmare 3 Link to comment
Quakkz Posted June 17, 2018 Share Posted June 17, 2018 Just now, Kyu said: No thanks god FNTCZ 1 Link to comment
Tyrone Posted June 17, 2018 Share Posted June 17, 2018 3 minutes ago, Kyu said: No 2 minutes ago, Quakkz said: thanks god I don't like this, because it takes away the uniqueness of owning a legendary. Before you know it, they're refinable through breeding as well (breedable legendaries plsno). Would've prefered to see a special system to increase IVs and reroll nature for legendaries by using the species in dungeons. Similar to how gearing works in mmorpgs during raids. That way its uniqueness is preserved, incentive to run the dungeon for other purpose than HA catching after you've caught the legendary is also generated (up until you've got the nature/IV's perfected, which should be attainable with effort). Just my thoughts, maybe the solution you've got in mind is better. Link to comment
Kyu Posted June 17, 2018 Share Posted June 17, 2018 (edited) 3 minutes ago, Tyrone said: I don't like this, because it takes away the uniqueness of owning a legendary. Before you know it, they're refinable through breeding as well (breedable legendaries plsno). Would've prefered to see a special system to increase IVs and reroll nature for legendaries by using the species in dungeons. Similar to how gearing works in mmorpgs during raids. That way its uniqueness is preserved, incentive to run the dungeon for other purpose than HA catching after you've caught the legendary is also generated (up until you've got the nature/IV's perfected, which should be attainable with effort). Just my thoughts, maybe the solution you've got in mind is better. I didn't say they were going to be breedable. An upgrade system similar to that where stat refinement is tied to the instance is what we planned on Edit: I don't think that limiting them to one per player is good though, because it limits accessibility to the species to the people who are willing to do the PvE associated with it. Having legendaries able to come to market by way of other players farming seems important to the health of the PvP scene to me Edited June 17, 2018 by Kyu Shuck, Toupi and Tyrone 3 Link to comment
Matoka Posted June 17, 2018 Share Posted June 17, 2018 Just now, Kyu said: I didn't say they were going to be breedable. An upgrade system similar to that where stat refinement is tied to the instance is what we planned on Is that tied to the idea that repeated clears are more difficult? Link to comment
Kyu Posted June 17, 2018 Share Posted June 17, 2018 2 minutes ago, Matoka said: Is that tied to the idea that repeated clears are more difficult? Somewhat, but not really. The idea is that the instance's gameplay changes between what are storyline-focused runs, and what are farming-focused runs. So we run a cool little storyline the first time, then the second time onwards we make it about the loot, and maybe in subsequent runs it changes a little more. But there can't actually be many difficulty changes between the 2nd and 99th run, because that encourages alt farming. Link to comment
Matoka Posted June 17, 2018 Share Posted June 17, 2018 (edited) 17 minutes ago, Kyu said: Somewhat, but not really. The idea is that the instance's gameplay changes between what are storyline-focused runs, and what are farming-focused runs. So we run a cool little storyline the first time, then the second time onwards we make it about the loot, and maybe in subsequent runs it changes a little more. But there can't actually be many difficulty changes between the 2nd and 99th run, because that encourages alt farming. I see. Will all pokemon found in a dungeon only be exclusive to that dungeon, or will some pokemon appear in multiple different dungeons? I am referring to non legendary / mythic pokemon, e.g. magikarp etc. When it gets to the very far future where every mythical / legendary pokemon that is going to get one finally gets their own dungeon then we're going to have very few unique pokemon per dungeon after a point, do you forsee this being an issue down the road potentially? Edited June 17, 2018 by Matoka Link to comment
Kyu Posted June 17, 2018 Share Posted June 17, 2018 1 minute ago, Matoka said: I see. Will any pokemon found in a dungeon only be exclusive to that dungeon, or will some pokemon appear in multiple different dungeons? I am referring to non legendary / mythic pokemon, e.g. magikarp etc. I couldn't say, sorry. That's too far down the line 1 minute ago, Matoka said: When it gets to the very far future where every mythical / legendary pokemon that is going to get one finally gets their own dungeon then we're going to have very few unique pokemon per dungeon after a point, do you forsee this being an issue down the road potentially? I am skeptical that we would do unique dungeons for every mythical / legendary species, tbh. As you've mentioned, there is only so much gameplay variation which you can do within our mechanics, and I think that eventually the sprawl will be too much. So, consolidating potential areas is something which has been on my mind for a while. Link to comment
Quakkz Posted June 17, 2018 Share Posted June 17, 2018 (edited) 21 minutes ago, Kyu said: I couldn't say, sorry. That's too far down the line I am skeptical that we would do unique dungeons for every mythical / legendary species, tbh. As you've mentioned, there is only so much gameplay variation which you can do within our mechanics, and I think that eventually the sprawl will be too much. So, consolidating potential areas is something which has been on my mind for a while. i personally would like if for example the legendary birds all have a similar dungeon theme with similar mechanics, while the dog ones would work differently and so on. Edited June 17, 2018 by Quakkz Link to comment
Darkshade Posted June 18, 2018 Share Posted June 18, 2018 3 hours ago, Quakkz said: i personally would like if for example the legendary birds all have a similar dungeon theme with similar mechanics, while the dog ones would work differently and so on. Well, it's likely that they'd share the same base concept/environment with their own elemental twist on it, if that's what you mean. Link to comment
Matoka Posted June 18, 2018 Share Posted June 18, 2018 46 minutes ago, Darkshade said: Well, it's likely that they'd share the same base concept/environment with their own elemental twist on it, if that's what you mean. Darkshade facing that inner temptation to just change the hue of his elemental bird dungeons and call it a day when making tile-sets. it calls to you Darkshade, take the easy way out.... THE EASY WAY OUT.... the easy way.... out.... Link to comment
Darkshade Posted June 18, 2018 Share Posted June 18, 2018 6 minutes ago, Matoka said: it calls to you Darkshade, take the easy way out.... THE EASY WAY OUT.... the easy way.... out.... To be honest with you, for General cave tiles that's a fairly acceptable and likely scenario (there are only so many ways to draw rocks afterall) but for things like lava/water, they really need to be their own entities. The dungeons layout themselves of course will be different. Ryu 1 Link to comment
IndigoGlacier Posted June 21, 2018 Share Posted June 21, 2018 not to be off topic a bit, but what about black city? @Darkshade Link to comment
Darkshade Posted June 21, 2018 Share Posted June 21, 2018 1 minute ago, IndigoGlacier said: not to be off topic a bit, but what about black city? @Darkshade Eventually, it's not a huge priority, and it will likely need to be re-thought a little bit in concept before it is implemented. Link to comment
Takens Posted June 21, 2018 Author Share Posted June 21, 2018 1 hour ago, Darkshade said: Eventually, it's not a huge priority, and it will likely need to be re-thought a little bit in concept before it is implemented. Do you think the update will be coming this week as expected or next week @Darkshade? Link to comment
druido890 Posted June 22, 2018 Share Posted June 22, 2018 (edited) what's the point of being able to capture more specimens of a unique pokemon? if it is unique it means that there is only one example of it this is an MMO, it's not showdown or another pvp pokemon simulator in my opinion the possibility of getting a legendary pokemon forever is a bad thing It's much better as you have managed mewtwo and rayquaza also because with mini games like those made for mewtwo you would compensate for the clear lack of gameplay in the pve an example could be a dungeon in waves of pokemon / trainer to defend the legendary and then when the challenge is won register the legendary in the pokedex or get it for a certain amount of time Edited June 22, 2018 by druido890 Link to comment
razimove Posted June 22, 2018 Share Posted June 22, 2018 13 minutes ago, druido890 said: in my opinion the possibility of getting a legendary pokemon forever is a bad thing It's much better as you have managed mewtwo and rayquaza sooo mind defending your opinion? Tell me why would getting legendary pokemons be a bad idea. Link to comment
druido890 Posted June 23, 2018 Share Posted June 23, 2018 21 hours ago, redspawn said: sooo mind defending your opinion? Tell me why would getting legendary pokemons be a bad idea. I only say that having possession is a bad idea because the legendary are unique this means that there are only 1 specimen Link to comment
DeadGorilla Posted June 23, 2018 Share Posted June 23, 2018 42 minutes ago, druido890 said: I only say that having possession is a bad idea because the legendary are unique this means that there are only 1 specimen you are aware of how many sets there are for like, all of them, right? razimove 1 Link to comment
druido890 Posted June 23, 2018 Share Posted June 23, 2018 2 hours ago, DeadGorilla said: you are aware of how many sets there are for like, all of them, right? if with "sets" you mean the set of moves then I did not mean that. I meant to say that the legendary pokeon specimens are unique in that there is only one Link to comment
razimove Posted June 23, 2018 Share Posted June 23, 2018 Just now, druido890 said: if with "sets" you mean the set of moves then I did not mean that. I meant to say that the legendary pokeon specimens are unique in that there is only one But like, what's the reason behind it? x) Legendaries should be available like every pokemon to everyone, it's only fair. They help the metagame, and it's a bit more content you can do in the game to make it less stall. DeadGorilla 1 Link to comment
Megumin Posted June 23, 2018 Share Posted June 23, 2018 7 minutes ago, redspawn said: But like, what's the reason behind it? x) Legendaries should be available like every pokemon to everyone, it's only fair. They help the metagame, and it's a bit more content you can do in the game to make it less stall. Agree on this. And anyway, legendaries aren't confirmed to be one of a kind. Actually considering games and anime, they are pretty much confirmed the opposite. Yes they're really rare, but at least most of them aren't unique (the ones which may be unique would be Dialga/Palkia/Giratina/Arceus). Link to comment
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