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  1. Journal entry 45. Meme supplies running short; we only have one black Twitter compilation left. A few of us have gone crazy, or worse. How long will we be stuck in this damned camp? The mods keep interrogating me. Asking if I know the muffin man. I refuse to tell. I fear I will die here before I see the Music Thread again. ~ Private Misfire33, of the 7th shitpost infantry regiment.
    16 points
  2. I still think I had the best team :< At least to get along with and work together. Such tight bonds. Was a great season, much like last time. Had lots of fun! I'm glad I got to play with linken and yagami again, and I'm really glad I met baraccus, mikro, xeito, who are a million times cooler than you'd expect from a stranger you draft for 2k because of your low budget. I don't know how many people made a lot of new solid friendships in here but I feel really accomplished. shitname, pls beat the spheals or i'll owe fred 1m.
    11 points
  3. Post pictures of white flags
    11 points
  4. because not enough trash talk and relevant. Also because heroes are now out
    10 points
  5. nice match, i won - spheal #1
    10 points
  6. I want to thank Glumac for the sportsmanship. Rematched me even after 2 DCd and hope everyone concentrates on having their matches and enjoying the game instead of grabbing free wins
    9 points
  7. I guess you could say its a [spoiler] [spoiler] Catastrophe [/spoiler] [/spoiler]
    8 points
  8. THE DROUGHT IS OVER!!!!!!!!!!!!!!!!!!!! We took down the reigning champs. We took down the up and comers. We took down the old timers. And we slayed the number one contenders. LYLE #1
    8 points
  9. Looking back on our team thread and reminiscing the moments, sad to see this. Enjoy your life rhasta, you are free. Cant believe less than a year ago you were telling us about a girl you just met, now you are married and have a kid.
    8 points
  10. can we take a moment to appreciate that Telf win rate
    6 points
  11. I have another suggestion! Why not communicate to us (I know this could be difficult, keep up kiddos) exactly which of these suggestions you guys are thinking about implementing (Also what do you even need to close a sub-forum to change because if it's just the rules you probably could've just edited the post right?) Or tell us about the thought processes you guys are having, hey, even just tell me if OT is coming back at all! Even if you lie to me, because we know you guys appreciate a good ol' lie to, shoutout to shiny rates, just talk to us. We're not that scary, we won't hurt your feefees. :^) It's as simple as "Hey we discussed X or Y and we think X is a good idea! What do you guys think?" Then maybe we won't think all staff are douchecanoes
    6 points
  12. Walpayer and I are battling at 10:30pm EDT. Lehgo. Edit: I won? Its a miracle... i like to thank my mum, vorred and my shitname qt 3.14s
    6 points
  13. 5 points
  14. ggs. if you don't slaughter spheals i will kill you game 1: http://replay.pokemonshowdown.com/battlespotdoublesvgc2015-244454944 game 2: http://replay.pokemonshowdown.com/battlespotdoublesvgc2015-244457234 game 3: http://replay.pokemonshowdown.com/battlespotdoublesvgc2015-244458508
    5 points
  15. i guess Noad cats or something attacked her keyboard
    5 points
  16. Deejaye

    [Art][Sig]

    oh, sorry i thought you asked me to draw you being bullied [spoiler]:^)[/spoiler] i like to do that with art, looking at a sketch to the finished product is always a ":')" moment for me
    5 points
  17. I missed so much while being in my little girl dungeon. Gay marriage just legalized in US and FIre Emblem IF just released, and FE:IF also has gay marriage or something. Kabutos look great, and I can't wait for Abra's design. This was the Loli gyarados I was making but I think I will put it on hold for Kabuto Edit
    5 points
  18. My goal with this challenge was to provide a different strategy for each Elite Four member to confuse and annoy opponents, hopefully with the types and teams I have chosen each battle would be a challenge. Lorelei: Monotype Ground "Welcome to Pokémon League! I am Lorelei of the Elite Four! Too many people bested me when it came to Ice type pokemon so I decided it was time for a change! Your Pokémon will be at my mercy with my Earth shattering moves! Hahahaha! Are you ready?". [Spoiler] Explanation: For Lorelei I wanted to start off with a balanced team designed to poke holes in the enemies fresh fully healed team, Ground type seemed like the logical choice to start with its vast coverage and respectable resistances Strategy: Slowly tear apart the opponents team with Dugtrio and wear them down with the 4 pokemon defensive core, Whiscash as the endgame sweeper to mop up the battle. Dugtrio Ability: Arena Trap EV Spread: 252 Attack, 252 Speed, 4 hp Held Item: Choice Band Jolly Nature - Earthquake - Rock Slide - Aerial Ace - Pursuit Dugtrio is my teams choice for a lead and trapper, Arena Trap combined with Pursuit means that nothing slower than Dugtrio can escape without taking damage. Earthquake and Rock Slide provide the standard damage dealing moves hitting everything bar Flygon, Claydol and Breloom for super effective damage, Aerial Ace ohkos Breloom and Pursuit turns the likes of Gengar and Xatu into revive bait. The spread is the standard 252 attack 252 speed designed for outspeeding base 110s whilst delivering the maximum amount of damage. Flygon Levitate EV Spread: 252 hp, 136 speed, 120 defense Held Item: Leftovers Impish Nature - Earthquake - Substitute - Toxic - Rock Slide Flygon is the first part of my teams 4 pokemon defensive core, Levitate coupled with its dragon typing means that Water and Grass type attacks are both neutral to Flygon whilst giving it a great immunity to Ground moves. Earthquake and Rock Slide provide Flygon with decent coverage across the board and Toxic is the answer to Bulky Waters and Flying types. The spread gives Flygon the outspeed on Breloom 100% of the time allowing a substitute to be used before Spore, whilst also giving useful outspeeds on Adamant Heracross, Adamant Gyarados, Adamant Dragonite and maximum speed Tyranitar before boosting. The rest is put into hp and then defense to provide maximum physical bulk for tanking hits Quagsire Ability: Water Absorb EV Spread: 252 hp, 252 spdef, 4 def Held Item: Leftovers Sassy Nature - Earthquake - Ice Beam - Recover - Curse Quagsire is my teams first special tank, Water Absorb is a fantastic ability to have on a monotype Ground team as it immediately makes Grounds most common weakness negligible. Ice Beam provides good synergy with Earthquake to remove all Flying types from the game allowing Curse boosted Earthquakes to sweep through. Recover is preferred to Rest due to its more reliable recovery despite making Quagsire a status target. A 252 hp and 252 spdef spread with a Sassy Nature allows Quagsire to eat up special hits for the rest of the team. Camerupt Ability: Magma Armor EV Spread: 108 hp, 172 attack, 228 spdef Held Item: Leftovers Brave Nature - Fire Blast - Earthquake - Rest - Sleep Talk Camerupt is my teams second special tank, Ground Fire provides fantastic coverage being resisted by only a handful of Pokemon such as Salamence, Charizard, Gyarados and Flygon (all of which are conveniently dealt with by Flygon or Quagsire). Rest Sleep Talk is the last two moves on the set that allow Camerupt to soak up status and remain healthy throughout the battle. The spread gives Camerupt OHKO power on defensively weak pokemon and the vast majority of Grass and Bug types with the hp and spdef investment making Camerupt an apt absorber of Grass and Ice attacks that would threaten the rest of the team. Steelix Ability: Rock Head EV Spread: 252 hp, 252 def, 4 speed Held Item: Leftovers Impish Nature - Iron Tail - Roar - Earthquake - Explosion Steelix is my teams physical wall and the last part of the 4 pokemon core, with a monstrous defense stat and a slightly subpar hp stat Steelix is given quite enough to soak even the most powerful physical attacks. Iron Tail and Earthquake are the two stab attacks with Roar for phasing boosters and Explosion for when something gets too out of hand. The spread is a standard 252 hp, 252 def for the best physical soaking potential. Whiscash Ability: Oblivious EV Spread: 252 attack, 252 speed, 4 hp Held Item: Lum Berry Adamant Nature - Waterfall - Earthquake - Dragon Dance - Return Whiscash is my teams endgame sweeper, with decent bulk, an average offense and access to Dragon Dance Whiscash is the perfect choice for a Ground mono sweeper. Waterfall, Earthquake and Return combine to hit everything in the game for at least neutral damage. The spread is simple, maximum attack and speed to make the most of a Dragon Dance boost. [/spoiler] Bruno: Monotype Flying "Through rigorous training, people and Pokémon can become stronger! I weight trained with my Fighting Pokémon for years only to see them constantly lose their gains and overeat, I knew it was time for a change, I am Bruno of the Elite Four and its time for my Pokemon to soar!". [spoiler] Explanation: For Bruno I wanted to move away from the wear and tear strategy used by Lorelei and opted for something a bit more aggressive, monotype Flying provided the perfect follow up to monotype Ground with its fast, hard hitting style of play Strategy: Hit hard and fast, play around the opponents heavy damage dealers with type resistances whilst picking pokemon off with Salamence and Aerodactyl, Mantine as the close game sweeper Salamence Ability: Intimidate EV Spread: 252 attack, 252 speed, 4 hp Held Item: Choice Band Adamant Nature - Dragon Claw - Brick Break - Earthquake - Aerial Ace Salamence is my lead for the instant intimidate onto the opposing pokemon and the sheer power of its hits behind a choice band. Dragon Claw is the obligatory stab move hitting anything without steel typing for heavy damage, Brick Break and Earthquake are both in to mess around with any steel types with Aerial Ace rounding out the coverage dealing super effective damage to Grass, Fighting and Bug types. The spread is a standard 252 attack 252 speed with Adamant nature for those monstrous hits right off the start. Charizard Ability: Blaze EV Spread: 252 hp, 108 attack, 40 spdef, 108 speed Held Item: Chesto Berry Careful Nature - Fire Punch - Dragon Claw - Dragon Dance - Rest Charizard is my Jolteon check along with doing a decent job soaking ice attacks should all else fail, Jolteon with hidden power ice has the full potential to sweep my entire team back to front should Aerodactyl lose the speedtie. Fire Punch and Dragon Claw are the coverage moves resisted by nothing currently in the game. The spread allows Charizard to boost up once with dragon dance whilst surviving a timid jolteon thunderbolt 100% of the time, which then ohkos the following turn with a blaze boosted Fire Punch, chesto rest is included for a one time only full recovery after taking heavy damage. Jumpluff Ability: Chlorophyll EV Spread: 252 hp, 252 speed, 4 sp def Held Item: Leftovers Timid Nature - Sleep Powder - Leech Seed - Giga Drain - Stun Spore Jumpluff is my teams annoyer, Sleep Powder and Leech Seed force the switches who then eat a Stun Spore to the face. The spread has nothing too special about it, 252 speed and a timid nature allow speedties with the base 110 pokemon whilst giving maximum investment into hp for bulk, Giga Drain is merely a filler move for a little bit of recovery and serves no purpose worthy of any investment Skarmory Ability: Keen Eye EV Spread: 252 hp, 252 def, 4 speed Held Item: Leftovers Impish Nature - Drill Peck - Rest - Steel Wing - Whirlwind Skarmory is my teams physical wall and answer to rock slides directed at the rest of the team, Drill Peck and Steel Wing allow me to deal with both fighting and rock types, Rest allows me to heal up and allows me to continue tanking physical hits with Whirlwind rounding out the moveset for phasing any boosters. The spread is a standard 252 hp, 252 defense to deal with physical attackers efficiently. Aerodactyl Ability: Rock Head EV Spread: 252 Attack, 252 Speed, 4 hp Held Item: Choice Band Jolly Nature - Rock Slide - Earthquake - Pursuit - Double Edge Aerodactyl is my trapper and Revenge Killer, Rock Slide and Earthquake have almost perfect synergy being resisted only by Flygon, Claydol and Breloom, two of which are dealt with comfortably by Pursuit and Double Edge. A 252 attack 252 speed spread gives Aerodactyl maximum firepower with a 50/50 chance at taking down Jolteon in speed ties. Mantine Ability: Swift Swim EV Spread: 252 spatk, 84 speed, 172 hp Held Item: Petaya Berry Modest Nature - Hydro Pump - Endure - Rain Dance - Ice Beam Mantine is this teams special sweeper, the strategy with this pokemon is to switch it in against a bulky water or a pokemon that it can take a hit from and setup Rain Dance, on the following turn use Endure to prevent being KOd and to activate Petaya Berry and watch as a rain boosted + 1 hydro pump tears through the opposing team (with ice beam for grass types and quagsire). The spread gives Mantine the clear outspeed on everything bar Electrode and Ninjask after rain, maximum special attack for the nukes and 172 EVs are poured into hp for as much bulk as possible. [/spoiler] Agatha: Monotype Dark "I am Agatha of the Elite Four! Noad's taken a lot of interest in you, child! That old duff was once tough and handsome! That was decades ago! Now she just wants to fiddle with her Eevee dog dolls! She is wrong! Eevee are cats and Pokemon are for battling! Ill show you how a master of the darkness fights!". [spoiler] Explanation: For Agatha I wanted to stray from the fairly traditional and safe picks of Water, Normal and Dragon and go for a more edgy Elite Four battle. The dark typing provided me with few options for pokemon but a perfect opportunity to implement a strategy capable of annoying all challengers expecting to roll through this fight. Strategy: Annoy the opponent, spread status with Sableye or Houndoom and wear the opposing team down with Sandstorm damage and the Fire, Water, Grass combo. Pass Curse boosts to Tyranitar to blow some things up, play around team frailty with resistances and Sand Veil Tyranitar Ability: Sand Stream EV Spread: 252 attack, 116 speed, 140 hp Held Item: Leftovers Adamant Nature - Rock Slide - Crunch - Rest - Sleep Talk Tyranitar is my lead purely because of its ability to provide Sandstorm in a battle, it immediately puts pressure on the opponent to end the battle quickly, its moveset and EV spread is designed around maintaining a strong offensive presence throughout the fight whilst also gaining some enjoyment from Umbreons curse boosts. Sableye Ability: Keen eye EV Spread: 252 Hp, 40 Def, 208 spdef, 8 speed Held Item: Leftovers Bold Nature - Toxic - Shadow Ball - Recover - Knock Off Sableye was the obvious choice for an annoyer, and a much needed resistance for fighting moves. Toxic and knock off provide the tools for dealing with hard hitting physical attackers and walls alike, recover was preferred to rest as it is far more reliable and gives Sableye the sustain its defenses cannot provide. The EV spread is designed to take a physical hit allowing Sableye to reply with Toxic or Knock Off and recover the following turn, with the remainder of the EVs poured into Spdef for maximum bulk. Umbreon (nickname: kitty) Ability: Synchronize EV Spread: 252 hp, 120 def, 136 spdef Held Item: Leftovers Careful Nature - Curse - Baton Pass - Wish - Feint Attack Umbreon is the defensive pivot of the team, Wish is preferred to moonlight as it provides support to the rest of the team without being weakened by sandstorms effects. Baton pass and Curse are the perfect combination of moves which allow slow bulky sweepers such as Tyranitar more possibilities to land KOs. Feint Attack is added in the last slot as a way for Umbreon to dish out damage whilst enjoying the effects of Curse. The EV spread is made to give Umbreon the best possibility of soaking hits when switching in and out with an emphasis on special bulk to add to its already impressive physical bulk after a Curse. Cacturne Ability: Sand Veil EV Spread: 252 sp atk, 148 speed, 108 hp Held Item: Leftovers Modest Nature - Giga Drain - Leech Seed - Destiny Bond - Hidden Power Fire Cacturne is the beginning of my fire, water, grass core and arguably the one with the most synergy with the rest of the team. Its ability sand veil and resistances to Ground, Water and Grass attacks make it the perfect partner for Tyranitar. Giga Drain and Leech Seed are the first choices allowing Cacturne to wear down and stall out the opposing team, Hidden Power Fire is added as the best way to deal with opposing Steel, Grass and Bug types with Destiny bond rounding out the set as a way of taking something down with Cacturne. The spread allows me to get the jump on maximum speed Rhydon along with a whole host of bulky Waters such as Vaporeon, Ludicolo, Mantine, Lanturn and Walrein with the rest of the EVs maxed out in Spatk and put into HP Houndoom Ability: Flash Fire EV Spread: 252 attack, 224 speed, 32 spa Held Item: Hasty Nature - Overheat - Crunch - Hidden Power Electric - Will'O'Wisp The next member of my Fire, Water, Grass core is Houndoom. Houndoom is the fastest member of my team and is the second fastest Dark type available and as such is required for endgame sweeping. Overheat is the most powerful Fire type move and works perfectly on a mixed set, Crunch is my main physical stab and gives Houndoom a strong alternative to Overheat, Hidden Power Electric lets me deal with the bulky Water types which otherwise stop this set cold, Will'O'Wisp is the final move on the set to deal some damage to the likes of Rhydon, Golem and other bulky Pokemon. The spread is designed to provide Houndoom with maximum physical attack value without sacrificing its special attack and impressive speed. Crawdaunt Ability: Hyper Cutter EV Spread: 252 attack, 252 speed, 4 hp Held Item: Choice Band Jolly Nature - Crabhammer - Crunch - Superpower - Return The final member of my team is Crawdaunt, Crawdaunt is my hardest hitter and as such Crabhammer is preferred to Waterfall for its high crit chance. Crunch provides the obligatory second stab with Superpower and Return rounding out coverage for things such as opposing Dark types and the bulky Normal types. The spread is a standard 252 attack 252 speed for the best value on its attacks whilst avoiding a defensive boost seeing as Crawdaunt is somewhat of a glass cannon. [/spoiler] Lance: Monotype Psychic "Ah! I heard about you trainer, I lead the Elite Four! You can call me Lance the Psychic trainer! You know that I was once a dragon master! Dragons were hard to catch and raise, but their powers were superior! I destroyed weak trainers like you for years before the tier list council put them on the ban list! Can you believe it!? Its time for me to avenge my fallen Dragons!, your league challenge ends with me!" [Spoiler] Explanation: Finally for Lance I decided to try and make this the most difficult and challenging fight of the elite four, naturally monotype Psychic with its wide variety of pokemon was the best choice to form an aggressive tanky team. Strategy: Immediately put opponent on the backfoot with Jynx, slowly pull apart the main threats with Wobbuffet and either use Starmie to setup a Metagross or Medicham sweep or use Exeggutor in the sun to blow things up. Jynx Ability: Oblivious EV Spread: 252 spatk, 252 speed, 4 hp Held Item: Scope Lens Timid Nature - Fake Out - Lovely Kiss - Ice Beam - Psychic Jynx is my teams chosen lead, being one of three Psychic pokemon that can learn fake out it was a tough choice who to select as my lead however Jynxs access to Lovely Kiss and his decent speed persuaded me to go for a punt with him. Fake Out and Lovely Kiss provide the immediate pressure on the opponent with Ice Beam and Psychic being selected for their high stab damage outputs. The spread is a standard 252 spatk, 252 speed with Scope Lens for the added crit chance. Medicham Ability: Pure Power EV Spread: 252 attack, 252 speed, 4 hp Held Item: Choice Band Adamant Nature - High Jump Kick - Ice Punch - Thunderpunch - Trick Medicham is my teams first heavy damage dealer, between Pure Power, Choice Band and the maxed out attack stat Medicham hits like an absolute truck. Hi Jump Kick does heavy damage to anything except from Ghost pokemon, Ice Punch deals with the annoying Grass/Poison duel types and Dragons, Thunderpunch is in to deal with the likes of Gyarados, Tentacruel, Mantine and Pelipper with Trick tacked on at the end to permanently cripple an opposing wall. The set is maxed in attack and speed to deal out the damage whilst not getting outsped by some of the slower tankier pokemon. Starmie Ability: Natural Cure EV Spread: 252 hp, 216 speed, 40 spatk Held Item: Leftovers Timid Nature - Psychic - Surf - Recover - Thunder Wave Starmie is my teams first bulky pokemon, with access to recover and a fantastic ability that lets Starmie continuously soak status it acts as my check to many pokemon like Breloom, Gengar and Dusclops who all rely on some form of status. Thunder Wave is on the set to cut the opposing teams speed to allow my heavy hitters the chance to outspeed and OHKO opponents. Psychic and Surf provide the stab moves and have wide neutral coverage. The 216 speed EVs allow Starmie to barely outspeed the likes of Gengar, Tauros, Jumpluff and Espeon with the 252 hp there for some extra bulk, 40 evs into spatk allow Starmie to OHKO Gengar after minimal damage prior to the hit. Exeggutor Ability: Chlorophyll EV Spread: 252 spatk, 204 speed, 52 hp Held Item: Lum Berry Modest Nature - Solarbeam - Sunny Day - Hidden Power Fire - Explosion Exeggutor is my teams special sweeper and end game cleanup, Exeggutor behind Sunny Day becomes an absolute monster with access to Solarbeam and a sun boosted Hidden Power. Explosion is put on the set at the end to blow up an opposing special wall when Exeggutor is shut down. 204 speed evs give Exeggutor the outspeed on the entire meta bar Electrode and Ninjask when in sun, 252 spatk EVs and a Modest nature provide the largest damage output with the remainder of the EVs thrown into HP for bulk. Wobbuffet Ability: Shadow Tag EV Spread: 252 defense, 252 spdef, 4 hp Held Item: Leftovers Careful Nature - Counter - Mirror Coat - Destiny Bond - Encore Wobbuffet is my teams second bulky pokemon, simply trap a choiced opponent or a pokemon without status and simply wait for them to hit you. Counter and Mirror Coat return all damage taken two fold, Destiny Bond gives Wobbuffet the opportunity to take something down with him and Encore allows Wobbuffet to lock an opposing pokemon into the same move over and over. The EV spread is given to maximize Wobbuffets low defenses and give his monstrous HP stat something to work with. Metagross Ability: Clear Body EV Spread: 252 HP, 228 Atk, 12 Def, 16 Spatk Held Item: Leftovers Brave Nature - Meteor Mash - Earthquake - Psychic - Hidden Power Fire Metagross is my teams main Physical sweeper and Tank. Meteor Mash and Earthquake provide decent coverage, Psychic is on the set to provide a strong special output and Hidden Power Fire is chosen to deal with Skarmory who resists the other moves. 252 HP and 12 Def EVs allow Metagross to always survive an Adamant Choice Band Dugtrios Earthquake. 228 Atk gives Metagross a strong Meteor Mash on anything that switches in with 16 Spatk EVs given to guarantee a 2HKO on Defensive Skarmory after switching in on a hit. [/Spoiler]
    5 points
  19. Gizmo

    [Denied]Shiny hunting mode

    Yeah, my post was back in Feb before anything had been discussed beyond Shu and Desu and myself. I'm sure it's been brought up and the idea has been played with more since then given that there has been posts about it by other staff after mine (I'm not as involved with this as I used to be, mostly here for the lulz atm). And since I haven't heard Desu talking about it at all, I assume it's still down on this list under things like sound engine and more entertaining gameplay features that could be added. Daily quests serve more as a true population check for staff and gives players incentive to do things they normally wouldn't do otherwise. Meaning they're out in the world potentially interacting with new players while they do dailies. And an idea I ran by Desu which he didn't disagree with is that monthly quest rewards should give players harder to get stuff or have a random chance to. That includes master balls, in game shop currency for hats and whatnot, etc. Nothing set in stone of course, but no one was against it.
    5 points
  20. Sparkie won, in case anybody was wondering
    5 points
  21. Personally, PvE prizes aren't really an issue at all. PvP requires more time invested than PvE events, aside from the events Noad listed above. It wouldn't make any sense to hand out prizes normally given as PvP prizes for such events at all. The same goes for in game PvE events like catching contests and hide n seek. Not every player entering those events plays comp so it would make literally zero sense to give out comp level prizes for them. That doesn't mean that they can't have shiny prizes at all. What I'm saying is that handing out comp level shinies makes zero sense in PvE events. If you want to bump PvE prizes I don't see an issue with it, but be sure it makes sense and doesn't alienate the comp playerbase.
    5 points
  22. Noad

    Event Suggestions & Feedback

    To me (feel free to tell me I am wrong) there are 2 types of "PvE" events (I just call them events and PvP I call tournaments). The first are your standard Hide and Seek, catching contests ect take little skill or prep and are designed to keep a large amount of the player base occupied and happy for an hour or two. The second are art, writing, creative contests - these take, in my opinion, a lot of effort (especially if you want to place in them), you cant win these through RNG like catching contests. Personally I view the second type as deserving a decent prize due to the effort that is put into them. However, you simply cannot take the prizes we hand out for tournaments and give them for these type of events. Why? Because the majority of people that win/take part in these events are not competitive players. Winners of creative contests would be like "wut?" if we handed them 20,000 Battle Points, the players that usually take part in these would be over the moon with special prizes such as fancy vanity items. As for the first type of "PvE" I listed, a lot of the time a completely random newbie gets first place from getting an insane Chansey catch in the Safari Zone or stumbling across me hiding in a bush somewhere ect. These types of players (and bless their cotton socks c:) would be ecstatic to get a gift non comp shiny Butterfree and be happily on their way. I just wanted to give my input as someone who has hosted a fair few events, there are different crowds for different events/tournaments and I usually keep this in mind when thinking of prizes to suit the players I am targeting.
    5 points
  23. god it sucks with ThinkNice here to keep Noad chained down get your cats outta here demanding Thinkie get another yellow card for allowing noad to destroy psl with cats
    4 points
  24. Fred the king of taking it that step too far
    4 points
  25. "i think i am the only gay person that does not care about gay marriage being legal." - Mariahh 2015
    4 points
  26. anime anime anime something something freddie a best anime anime [spoiler][/spoiler] deal with it
    4 points
  27. "This will be fixed as soon as possible, and this thread will remain pinned until then. - 8 September 2014"
    4 points
  28. I'll finish the other one in a bit, but here's Nowi for now Kili
    4 points
  29. Nah they weren't harsh, just a decision I decided to make. One of the better experiences I have had on the internet.
    4 points
  30. Littlw bit drunk how did we do it in rhe ttt
    4 points
  31. 3 points
  32. Congratulations to [LYLE] KingCheerios for winning the Team Tournament once again! Second place went to [DK] who did a good job as well. Bracket:
    3 points
  33. >Guys we're going to make Off-topic less strict because its too much to moderate >GUYS STOP HAVING FUN
    3 points
  34. [spoiler] its funny cause it says YAY in cats [/spoiler]
    3 points
  35. 3 points
  36. Winterbrah

    [Art][Sig]

    im such a special snowflake
    3 points
  37. you made an error with me and toast
    3 points
  38. Kiliminati

    Psychic A.I.

    Legend says that Tranz gets outplayed even by beginner bots on League
    3 points
  39. 3 points
  40. 3 points
  41. Alright, let me just clarify a few things. First off, the only changes done for the FAQ were client side. This did not involve restarting/updating the server itself. This client update was not simply for the FAQ. It also fixed a few important connection related issues. (Where you would hang at login/server select during certain networking conditions) The reason why we don't just 'update' the server with various bug fixes, is that it requires either a full update (Client+Server including things in the middle of being worked on; Not feasible) or manually backporting fixes into the current live server version. This isn't as simple as just rebooting the server, and comes with the risk of introducing additional/worse bugs. Could this still be done? Sure, but it is not our operating procedure.
    3 points
  42. 13 republicans running for president gay marriage gets legalized Its almost like they are distracting us from something
    3 points
  43. One said my country is more developed than yours to which my reply was More developed at what? Developing white flags?
    3 points
  44. Take a chibi Callie because I needed to draw this Maybe I'll end up making this shop just a chibi shop, but I'd still show off my other art cuz I can
    3 points
  45. I don't think NU has to be in TT at all, tradition or not. Actually, if we think about it like process of elimination, it should be like this: OU has to be in as the most popular tier. It might not be the best format, but it is, and always has been, the most popular tier. As such, it should have a solid spot. Doubles provides an experience that no other format can provide. UU and NU might be different from OU, but since they're still single battles, the overall battle dynamic remains unchanged, whereas Doubles is a completely different experience to the point where it might as well be a different game. If anything, it should be a toss up for UU and NU; While they're both a nice change of pace for OU, neither of them are as popular as OU, so they don't get the "permanent single battle" slot, and Doubles provides a unique experience to the point where it shouldn't be given the shaft, especially since it now seems to be growing as a format. I don't see why the most unique format we have should be given the shaft for no reason other than it's always been fucked over before now. TL;DR: OU and Doubles should be permanent slots because OU has popularity, and Doubles is the most unique format we have compared to all others. UU and NU are both nice changes of pace from the OU Singles meta, but they aren't unique enough that they should have priority over Doubles.
    3 points
  46. Thank you for the help guys I really appreciate it, I will change it to a 6v6 OU tournament and Registration will begin On August 12th- August 14 Thankyou everyone :D
    2 points
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