It's not a thing in an MMO if is not implemented for a pvp enviroment.
This topic has been discussed throughly many times over the years and almost everyone agreed that it would have been difficult to implement in a pve (storywise) enviroment but that was plainly unjustified that it wasn't implemented for both competitive and friendly pvp.
I've always thought that secret bases had a lot of potential and that the staff never exploited them well, but it's important to understand if the staff didn't do it due to lack of time or because modifying a feature like this is impossible or simply disastrous (for regarding bugs and glitches that will come) for the game
send this to kyu so he can use it as a new topic picture to mention that it's on spring 2024 , posting the same bellsprout tower picture would be boring
They're cherry picking what to add: my personal point was with Gengar being left without Leviate because "it was removed after gen VI and we follow the original series changes", without accounting for the fact that 1) it was removed to balance its Mega 2) MANY (and help me saying many) other changes occourred after gen V were not made here at all, such as Fairy type introduction essential to balance the meta against both steel and dragon as testified -all with >50% of victory percentage- by the >44% usage of Garchomp, >35% usage of Scizor, >29% usage of Dragonite, >28% usage of Rotom (who magically has Levitate) in competitive.
What you suggest just sratifies onto this pile of incompleteness and arbirariety that is PokeMMO.
You have my vote tho.
The PC UI has been refreshed to better accommodate players on mobile platforms and add new inventory management features:
Box name lengths can now be up to 20 characters
Boxes can be rearranged by dragging their position
Boxes can now be automatically sorted based on various criteria
Added a "Show Items" toggle for easy held item viewing
Players can now multi-select various entries to move them to new positions or change their box
PC Box settings are now saved across mobile / desktop platforms
Note: Because PC Box settings are now saved to the server, previous client-side box settings have been reset to default
Added various additional filters under the Advanced Search menu for the PC and GTL
Multiple items can now be taken from the PC at the same time during multi-selection
The maximum PC Expansion Drive count has been increased from 10 to 14
Gen9-1 Move Updates
Movepools have been adjusted to reflect Gen9-1 (Scarlet/Violet) move changes. New move are listed below;
Note: This changeset also fixes missing moves from some Gen7 sources. Additional changes for levelup moves also occurred in this update.
Snowscape has replaced Hail
Snow is a battle effect which increases an Ice-type's Defense by 50% for the duration of the snowstorm.
Snow lasts 5 turns, or 8 turns if extended by Icy Rock
Charge now remains active until the next Electric-type move is used.
Ally Switch may now fail if used consecutively
This move uses the same failure percentages as Protect, but is counted separately. See below in the Balancing section for details of Protect's changes.
Gallade's secondary ability is now Sharpness
Sharpness boosts the power of slicing moves by 50%. Moves which are boosted by this ability are noted in their tooltip description.
Protean now only activates once per switch-out
TM Additions
Various tutor moves have been changed to TMs. The following moves were affected:
Mud-Slap, Psybeam, Confuse Ray, Poison Tail, Metal Claw, Swift, Icy Wind, Air Cutter, Night Shade, Foul Play, Seed Bomb, Iron Head, Gunk Shot, Iron Defense, Drill Run, Trick, Tailwind, Hyper Voice, Heat Wave, Earth Power, Outrage, Draco Meteor, Fire Punch, Ice Punch, ThunderPunch, Zen Headbutt, Helping Hand, Low Kick, Acid Spray, Headbutt, Selfdestruct, Superpower
Other Features
Players can now manage their whisper blocking settings in the Settings -> Other menu
The /dnd user command has been removed
Added a search bar for tiering displays
Added another skin tone for players
For player-to-player trades, a recent transaction summary can now be found in the Global Trade Link's "Trade Log" tab
Balancing
Protect's failure percentage has been updated to Gen6+ behavior
Success odds are multiplied by 1/3rd for each consecutive use. For example, Protect's success odds will be reduced from 100% -> 33.3% -> 11.1% -> 3.6% for 4 consecutive uses.
Previously this move abided by Gen3 rules, where the minimum value was a 1/8th chance of success.
Team Preview now shows gender of the opponents
Gracidea can no longer be harvested into seeds or crushed into Berry Powder
Gracidea's sell price has been updated from $100 to $250
Gracidea's yield has been reduced from 4~6 to 3~6
Bug Fixes
Fixed various client crashes
Fixed various issues with Macho Brace / EXP Splitter interaction.
Fixed an issue where controller inputs would not be mapped correctly if there was no keyboard key bound to a function
Fixed an issue where, when reconnecting while interacting with a Mart, the client could become stuck
Added an animation for egg hatching
Extra animations can be turned off in the Settings menu
Fixed an issue where duplicate entries for Lures would show up in the Dex for certain entries (e.g. Crobat)
Fixed an issue where Magic Room would cause a targeting error in-battle when it ended
Fixed an issue where, when using Elixirs in battle, a message would play stating it had no effect
Fixed Natural Gift typing shown in various UIs
When an item is held, the type of this move will now be updated to reflect the move type, if any. When no berry is held, typing is now considered "???" and will show no label.
Fixed an issue where Wide Guard / Quick Guard increased Protect-type moves' failure percentage if they failed to be used
Fixed an issue where, if a player used a Repel while a Lure was very close to ending, they could be spammed with many messages about lures wearing off
Players can no longer unbind essential hotkeys (A/B/Up/Down/Left/Right)
Multiple Gracidea can now be used at once
Fixed Curse/Protean's interaction
Curse is now targetable in double battles
Chatter is no longer blacklisted by Me First
Encore can no longer call Sleep Talk
Sleep Talk can no longer call Nature Power or Chatter
Mimic can no longer call Metronome, Mirror Move, Transform, Struggle, Sleep Talk, Nature Power, Assist, Me First, Copycat, Chatter, or Fling
Fixed an issue where Encore's targeting behavior could fail if the user-selected move was not the same as the encored move
Fixed an issue where Encore's turn count would be shortened by 1 if used after the target already moved
Fixed an issue where Sap Sipper would not suppress secondary stat drop effects of moves such as Leaf Storm
Fixed an issue where, if logging out while placing a decoration item in Secret Bases, the client would pretend it's still placing an item upon reconnecting
Fixed an issue where Fancy Butterfly Wings' lighting effects wouldn't work properly in GBA regions
Fixed an issue where Skill Swap would cause abilities to be activated if it failed to be used
Transform now affects the weight of the user
Fixed an issue where a Golduck Alpha Swarm in Unova would not be interactable
Magic Room now negates Choice item selections
Fixed an issue where, when fainting a wild encounter with Sticky Barb with a contact move, the item would not be retained
Fixed an issue where, when using Trick against an opponent which had the same Choice item, it would lock the move selection after usage
Rules for held item retention against wild encounters have been standardized
Previously, held item retention was implemented differently per-move. This led to different behavior depending on what move was used, such as how Trick would never allow held items to be obtained from wild encounters.
In general, players are now able to retain a wild encounter's held item as expected if their original held item was destroyed (through consumption or Fling), if they captured the opponent, or if they had no held item at the start of the battle. Wild held items are not retained if the player would have destroyed an Untossable item, or a permanent, non-consumable battle item (such as a Choice Band)
Sweet Scent is now used immediately after being prompted to refresh it with a PP item
Fixed Trick's message broadcast order
Fixed an issue where swapping positions of a party member in a battle box would eat the entry for the target slot
Fixed an issue where Darmanitan, while in Zen Mode, would incorrectly use base stats instead of calculated stats for damage calculations
Fixed a targeting error which would occur if Rattled was activated by Intimidate
The Alpha dex now properly shows Glameow / Lillipup evolution lines (released in LNY 2023)
Special Notes
Items which were marked with the tag "This item is event-bound. It will become untradeable after this seasonal event is over, and will be deleted at a later date." have been deleted in this maintenance period. This pruning will occur automatically for future events.
HeartGold/SoulSilver support is still in-progress. We expect to announce a public test server event for it Soon™
Dear Devs,
I don't mean to offend anybody and I am glad that finally Platinum has been released but... were you on drugs during the developement of the battle with Giratina?!?!?!?
Dear Devs,
I don't mean to offend anybody and I am glad that finally Platinum has been released but... were you on drugs during the developement of the battle with Giratina?!?!?!?
Dear Devs,
I don't mean to offend anybody and I am glad that finally Platinum has been released but... were you on drugs during the developement of the battle with Giratina?!?!?!?
Hello PokeMMO CommunityPokem !
I'm currently writing my thesis on how machine learning can aid game developers and designers to create retro assets for their games. As a specific theme, I chose Pokemon, and two assets I have decided to go with are audio tracks and 2D sprites. Most of my work is done, but no work is complete without the communities opinion, therefore, I have created a form in order to asses the results of my work. All I ask of you is to test your Pokemon knowledge by dedicating 15 to 20 minutes to the completion of the following form where you have to correctly identify AI generated tracks from the original ones and 2D generated sprites from the original ones. The form will not collect any personal data from you, it is completely anonymous. More details are found in the form.
Link to form (https://forms.gle/oGkHSVcVzFiRuU3c6)
Thank you for helping me, it really means a lot!
Later edit: fixed some duplicate songs