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ZeknShooter

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  1. Like
    ZeknShooter reacted to Quinn010 in Team Tournament May - Saturday 29th   
    Team Tag: NORE
    Team Name: NoRematch
    Registered Players: Axoa BlueBreath DrTylerGrey EYL iMat kiwikidd lachidrago MeCyma MendeeZ NikhilR ORBFLUX Pablobacas QuinnW tMoi TTVZeknShooter UmbraMol xLuneth xSparkie YettoDie Zymogen
    Team Captain: iMat
  2. Like
    ZeknShooter reacted to Amylee64 in Disculpen me equivoque al hacer el reporte pido disculpas   
    Disculpen de verdad no sabía que aquí no se asian los reportes pido disculpas de verdad 
  3. Like
    ZeknShooter reacted to Luke in Remove Quick Claw and Kings Rock   
    its this lack of knowledge from those who have power + control on competitive which constantly frustrates the player base.
  4. Like
    ZeknShooter reacted to CHUCKunso in Remove Quick Claw and Kings Rock   
    I won't go in-depth about the reasoning behind it because I feel like we used quite a lot of threads to discuss our arguments. For reference look into this or this post. This suggestion thread is mostly to showcase that we won't just let it slide that we didn't get a reply from most if not any staff members (afaik Munya is the only one to at least reply in either of the two threads linked above) in quite some time concerning this topic. Hence I will simply tag every staff member listed in hopes of a reply.
    @Rache@Munya@Squirtle@Desu@Kyu@Bearminator@Shu@SecretDjinn@Teddi@MPDH@Revz@YIBU@BrokenBulb@Darkshade@Gizmo@Mikyii@MrPeruano@Sethsen@Blackjaw@Cosmooth@Drakkmord@Lacei@LordHydra@NewCPlayer@TechnoVortex@xJoseee
  5. Like
    ZeknShooter reacted to Guizmobese in Swarms in PokeMMO   
    What is a swarm ?
    In PokeMMO, a swarm is a wild group of Pokemon. It appears at a given place at a given time for a limited time. A swarm is composed of 4 Pokemons that appear in overworld as sprites. Sometimes, Pokemons appear outside their usual location
    Official presentation of swarms by PokeMMO.

    This is the official presentation from PokeMMO. We can see :
    - Top Left : Absol swarm at Lost Cave (Kanto)
    - Top Right : Vileplume swarm at Route 230 (Sinnoh)
    - Bottom Left : Wailmer swarm in the sea (unknown place)
    - Bottom Right : Scyther swarm at Route 14 (Kanto)
     
     
    Why is a swarm useful ?
    A swarm is an easy way to catch a Pokemon outside its usual location. Somtimes swarm are composed of Pokemon you can't find in the wild.
    Pokemon from swarms often have good IV stats.
     
     
    Where do swarm appear ?
    As far as we know, a swarm can appear in many places :
    grass, cave, routes (even without grass), sea, lakes, Power Plant, Pokemon Mansion
    We haven't seen any swarm in cities for now.
     
     
    What Pokemon ?
    We haven't seen enough swarms to have an accurate list of what Pokemon can appear in swarm. But we think there is no limit as the Pokemon is available in the game.
    We noticed some kinf of combinations. The pokemon that appear and its locations seem to be linked
    Notable appearances : Magnezone (at Power Plant), Dusknoir (at Memorail Pillar), Lapras (in the sea), Chansey...
     
     
    When does a swarm appears ?
    As far as we know, a swarm can appear at any time of the day or the night.
     
     
    How long does it appear ?
    We don't know precisely. Between 15 and 40 minutes (IRL Time)
     
     
    How to know ?
    There are two ways to be aware of a swarm and its location
    1/ Come across the swarm in the wild "by chance"
    2/ Watch TVs in PNJ House (credits to @Minks)
    A TV of a region can tell if there is a swarm and this region. If a there is a swarm in the region. An announcement will replace the advertisements and tell you the place and the Pokemon of the swarm.
     

    (sorry, I only have it in French. It says : "BREAKING NEWS! We heard from Yan that wild Lapras have been spotted at Route 125!)
     
     /!\ TV doesn't work in Unova. There is no way to track swarms there... /!\
     
     
    Some Questions...
    Do swarms appear for everyone ?
    Yes.
     
    Are IVs the same for everyone ?
    No.
     
    How many swarms a day ?
    We don't know for now
     
    Have swarms better shiny rate ?
    No. This has been answered by official PokeMMO Facebook page.
     
     
    What do we still don't know...
    Many things !!! We would like to :
    - write a full list of Pokemon from swarms
    - write a full list of places where swarms appear
    - be able to know if a moment in a day is best to see a swarm appears
     
     
     
    How to answer these questions ?
    We need data... to conduct some studies. If you spot a swarm and want to share this precious data with us, you can report it by following this link and answer this quick Google form :
    https://forms.gle/d5ZiF9wzxer5LtpUA
     
    We don't ask you for personal data and we will never ask for it. If you want, you can share you nickname so we can credit your report.
     
     
    Known combinations so far
     
     
    Your help is welcome ! Please pardon my english. Do not hesitate to correct if needed.
    If you have questions. Feel free to ask. This will complete the guide.
     
    A lucky swarm !

     
     
    Thanks to @Dip for typo corrections
     
  6. Like
    ZeknShooter reacted to OrangeManiac in The fundamental problem with PokeMMO economy   
    Let me start off by saying that the PvP update about a year ago was a good step towards the right direction. The effectiveness of the update can be seen that it resulted in people playing Underused and Neverused tiers at least sometimes, which is something that before never happened before. In addition, the inclusion of Doubles to matchmaking has been successful for the most part.
     
    The problem with the Matchmaking system is that it is still not rewarding enough. To be honest, it's not even close. In addition, the foundation of PokeMMO economics are broken or at the very least unfair to competitive players. The casuals (or "farmers") are the suppliers and competitive players are the consumers. The problem is that for the most part, this works only in one way. For a healthy MMO economy, both of these groups have to have something that the other group may desire in order to make the endgame economy balanced. The problem is that competitive players have no commodity to sell to the casuals. The seasonal vanities are untradable, the vanity prizes are untradable, the shiny prizes are untradable, even the budget comps from matchmaking rewards are untradable. Everything that is tradable from the matchmaking rewards are something that the casual players could already get with minimal effort, besides PvP Mystery Boxes and Battle Point purchasable items which are pretty much the only exception to the rule I'm saying right now. (And ironically the people desiring the Battle Point prize items are other PvP players). And what comes to tournaments, the only tradable commodity is the Reward Point prize reward which even though is nice and useful is definitely not fair in terms of difficulty-to-reward, considering how difficult it is to win 64+ player tournaments against the best PvP players in the game (unless you have thousands of hours of experience).
     
    In my opinion, the fix for the economy would be to have more competitively obtainable prizes that are 1) desirable 2) unobtainable by the non-PVP playerbase with minimal effort. This would balance out the economy by making the demand two-way and thus make it more fair for competitive players. It is important that it is viable to increase your wealth by both playing casually and also by playing PvP events. Currently it is (still) not that way. It is quite saddening to see that most competitive players are getting resources by selling their old time limited vanities because these are the only commodities the casual playerbase is interested of buying from competitive players. This is why we need something else to sell to casuals - if tradable shinies are completely off-limits it can be useful tradable items (such as shiny charms) to tradable desired vanities, for example. This way the casuals would supply competitive players with competitive Pokemon/breeders/useful battle items and the competitive players would supply the casual playerbase with desired items and vanities. I think this would highly balance out the PokeMMO economy by making the demand two-way. Looking forward to hear your opinions.
     
  7. Like
    ZeknShooter reacted to Bearminator in [OU] Mienshaolin Showdown (Sunday 30th May)   
    Details
    Automated Tournament | Single Battle | 128 Players | 6v6 OU
     
    Date
    Sunday, 30th May 2021
     
    Time
    6 PM UTC | 2 PM ET | 2 AM CST | Time Zone Converter
     
    Registration
    Registrations will open 15 minutes prior to the tournament. You can register by clicking on the PvP menu option (Masterball icon) and then select "Tournament Signup". You may only enter on one account.
     
    Clauses
    Evasion / Sleep / OHKO / Unique Species / Self-KO 
    Tournament Clauses Explained
     
     
     
     1st Place Prize
     

       
    GIFT Shiny Mienshao
    Your choice of gender, nature, 2 moves, with 2 selectable IVs + 4x25 IVs
    &
    1,300 Reward Points
     
     2nd Place Prize
    700 Reward Points
     
     3rd-4th Place Prize
    250 Reward Points
     
    5th-8th Place Prize
    125 Reward Points
     
  8. Like
    ZeknShooter reacted to Genets in Money Making Methods Comparison   
    Money Making Methods Comparison
    This guide will list all possible money making methods with income shown in k/hour (or other time period for cooldown methods). Many methods here are not listed in any other guides, they will also include "how to" explanation if needed. I will assume Battle Points to pokedollars conversion as 1 to 15, taking ability pill as a reference point (2250 BP = 35000$, 1 BP = 15.56$). Time taken to execute each method assumed for average player without using crazy speed-running tactics.
     
    Items and pokemon costs might change drastically from what were listed in the guide, i will try to keep them up to date, but if you want to know current income of any particular method, you can simply insert new cost in the final formula listed in the end of the method description and calculate it by yourself, don't forget to subtract GTL (Global Trade Link) fee (all methods in this guide assumes selling in GTL, direct trade will make slightly more money).
     
    If you know any methods, not mentioned here, or find mistakes in the guide, let me know in the comments.
    Credits to the Money Making Guide, which inspired me to make my own:
     
    Methods with Cooldown
    This methods are prioritized if you want to make maximum profit, however trainer rematches get outdone by some Unlimited Methods, so it's not recommended to spend more than one hour on each cycle. Amulet coin cost is assumed to be 20k.
    Gym Rematches 420k/day
    While having level 100 pokemon in your party, each gym leader gives you around 9000$ on average, for 33 gym leaders (-Giovanny, +Chili, Cress, Cilan), this will result in ~300k total, or 450k with amulet coin. It takes around 1.5 hours for prepared player with good team to rematch all gyms, so i am reducing final income by the 1.5 costs of the amulet coin (20k x 1.5 = 30k). This will result in 280k/hour, which, despite cooldown, might be important to compare with other methods. For more information and teams examples follow this guide and associated guides, listed inside it.
     
    Trainer Rematches 300k/6 hours
    Credits to Trainer Rematch Guide. Don't forget to rematch Cynthia in Undella Town (Unova) each day in the spring and summer seasons (seasons changes every month).
    In 1st Amulet Coin i was able to make ~195k (which results in 175k/hour), in 2nd ~140k (120k/hour), 3rd and consecutive amulet coins will provide even smaller amount of moneys, due to low trainer rewards at this point, so i don't reccomend doing more than 2. Read spoiler for the list of trainers i fought:
    Note: Morimoto rematchable only once per day, so on the second cycle income will be lower.
     
    Elite Four Rematches 440k/6 hours
    Rematching E4 with regular team might end in spending more moneys, then getting, due to lack of free healing between fights. But there is one OP tactic banned in competitive, but allowed in PvE - evasion. I am using next pokemon for my rematches:

    Blissey will also work, but you may try literally any bulky pokemon with Double Team. This tactic still don't eliminate item's using completely, but minimize (pun intended) them as much as possible, i am using X Defend or X Sp. Def (for Shuckle) at the beginning of some battles, depending on the pokemon i am setting up against, and healing items, when something goes wrong due to RNG. This results in around 40k spendings per full run. Each Champion gives 66k at level 100, resulting in 99k with amulet coin, this method is quite slow due to long setup, so it takes around 2 hours to rematch them all, you also getting 2k BP from each E4. Final formula: 400k - 40k - 40k + (8k BP x 15 = 120k) = 440k. 220k/hour.
     
    Leppa Berry Farming 180k/day
    Check Berry Farming Guide if you don't know how it works in this game. Leppas are most wanted berries, so it's easy to sell them all, don't forget you can use trade chat and sell them directly to avoid GTL fee. I am assuming all berry patches in both Unova and Hoenn are used (189 total). I planting both leppa and berries, that provides seeds for leppa (rawst, pecha, cheri) at the same time, I use ratio of 27 rawst, 27 pecha, 57 cheri, 78 leppa which is as close to self-sufficient as possible, but you still have to sell extra and buy missing seeds in GTL. If you REALLY like berry farming, you can create several characters and farm on all of them, in that case I recommend to exclude Hoenn patches, since they are too small and far away from each other, this will result in 150k income per harvest. All time combined to plant, water and harvest berries results in around 20 minutes, which gives this method an effective rate of 450k/hour. Also, check watering guide for efficient farming.
     
    Unova Story Rerun 1000k/run
    To farm berries on several characters you have to unlock farming spots on that characters first. And redoing story on new character is actually pretty worth it, especially with prepared pokemon mailed from main character. And best region for it is undoubdetly Unova, since it has 2 exp. shares and, most importantly, mentioned berry farming spots. For this run you should skip as much trainers as possible (since money they give are not worth spending time) and collect all items and hidden items, except for the ones, that are too far away from story route or too cheap. It will take around 5 hours, after some training, and thus result in ~200k/hour.
     
    Unlimited Methods
    Thief/Covet
    Banette believed to be the best pokemon for this methods, make sure it have Frisk ability.
    Fossils Farming 180k/hour
    Credits to This Guide for Kanto Island 1, i was using this method, due to Dome Fossil and Old Amber being quite high priced, compared to other fossils.
    Final Formula: 5.2 * (Helix + Dome) + 3.9 * Old Amber + 6.5 * Hard Stone + 13 * Everstone
    Turnback Cave 170k/hour
    By breaking rocks in Turnback Cave you can get Sinnoh fossils and everstones, and also encounter rare Spiritomb. Considering how many there in small area and you don't even need to wait until respawn - this is one of the best rocksmash farming spots. But don't forget, that rocks before first Pillar do not contain pokemon.
    Final Formula: 4.3 * (Armor + Skull) + 10.1 * Everstone + 5.76 * Spiritomb + 19500$
    Amulet Coin 170k/hour
    Main method of farming them is using Sweet Scent on Kanto Route 5 to summon Meowth Hordes. There is also Mankey hordes, run from them, even if your Frisk pokemon shown an item, this Payapa Berries not worth your time.
    Final Formula: 8.6 * (Amulet Coin + Quick Claw)
    Lucky Egg (Small) 140k/hour
    Due to recent patch, farming from Hordes became harder, since at level 34 Pelipper learns Fling, which most of the times nullify your efforts of trying to thief lucky egg, to prevent it you have to teach your Banette Imprison and Fling, by using Imprison it will stop all Pelippers from using Fling. I was farming at Ever Grande City (Hoenn) from single encounters, but most of the other locations have the same chance of encountering a Pelipper.
    Final Formula: 3.15 * Lucky Egg (Small) + 6.3 * (Damp Rock + Pretty Wing) + 11.7 * Poison Barb
    Mt. Coronet (Grass) 140k/hour
    Absol have a chance of holding Life Orb, which is very valuable, out of all locations it appear, this one shown to be the best, due to many additional valuable items, including Soothe Bell.
    Kanto Power Plant 115k/hour
    Muk have a chance of holding Toxic Orb, which is very valuable, out of all locations it appear, this one shown to be the best, due to many additional valuable items, including Light Ball.
    Final Formula: 0.45 * Toxic Orb + 3.6 * Light Ball + 37000$/hour
    Heart Scale 105k/hour
    I used Ever Grande City location (Hoenn) to farm them, but there is actually not much difference between locations in all four regions, so you can use any.
    Final Formula: 23.5 * Heart Scale + 7.8 * Red Shard
    Sky Pillar 100k/hour
    Every pokemon here, except for the Golbat, may hold something (and Altaria, but you won't meet it, if you farm on the 1st floor), and many of this items are quite valuable.
    Leftovers Farming 85k/hour
    Wild Snorlax may hold Leftovers, but they are rare (~5%) to encounter (only in Cerulean Cave). I tested it on the Mewtwo's floor of Cerulean Cave. Also, wild Munchlax have 100% chance to hold Leftovers, but only way to encounter it - is Honey Trees with 1% chance. Cost of Leftovers is around 40k by the moment of writing this section.
    Lunatone/Solrock 85k/hour
    I thought that Comet Shard might make this worth while, but it's chance appeared to be too low. Anyway it's still better, than some believed-to-be-good methods. I used hordes in Meteor Falls after waterfall on 1F and B1F for Lunatone and Solrock respectively.
    Petalburg Woods 73k/hour
    Same as with Lunatone/Solrock, I thought Big and Balm Mushrooms from Shroomish might make it worth while. Don't forget, that you can use Tiny and Big mushrooms for move relearning at Kanto Island 2.
     
    Pick Up + Pay Day
    Check this Pick Up Guide for more information. From all the research, I made for that guide, I came to a conclusion that chance of Pick Up is not 10%, but rather depends on the total number of possible pick ups in the location, I believe it is 1% per each item.
    Covet + Pick Up + Pay Day 170k/hour
    Executed by fishing in Undella Bay, use Covet on Luvdiscs you encounter to steal heart scales and payday on everything else.
    Even max Attack level 100 Meowth is not enough to OHKO most Shellders with Pay Day, so you have to use Munchlax in order to maximize your profit.
    Final Formula: 18 * Heart Scale + 100k
    Undella Bay 150k/hour
    Even max Attack level 100 Meowth with Choice Band is not enough to OHKO each pokemon in this location with Pay Day, so you have to use Munchlax in order to maximize your profit.
    Berry Forest 115k/hour
    Despite being believed as the best Pick Up location, Berry Forest is actually worse, than Undella Bay. Yes, you can Pick Up Leftovers here, but all others pick ups are much less worthy, than ones in Undella Bay, which also have higher Pick Up chance overall.
     
    Battle Points Farming
    I am assuming Battle Points to pokedollars conversion as 1 to 15, taking ability pill as a reference point (2250 BP = 35000$, 1 BP = 15.56$)
    Hoenn Battle Frontier 140k/hour
    Read this Battle Frontier Guide for more information. According to my research, all battle facilities and modes have around the same rewards progression, except for Battle Factory, which have x1.5, but it is too random to farm reliably. Also Multi and Link battles have slightly higher rewards, but i don't know to what extent. Level 100 feels to have slightly higher rewards than level 50, but I am not sure. Each set of 7 battles takes me 13 minutes on average (when using ultra-offense team), if you manage to hold streak for long enough, you can make around 60m / 13m * 2000 BP = 9230 Battle Points per hour, which converts into ~140'000$/hour.
    PvP Matchmaking 20k/hour
    I wouldn't count seasonal rewards, since they are limited. Each match can last for unpredictable amount of time, but I will assume 15 minutes for ultra-offense team. For win you getting 500 BP and for lose - 150 BP, with 50% winrate you will be making 60m / 15m * (500 + 150) / 2 = 1300 BP/hour which converts into ~20'000$/hour.
    Kanto Battle Tower 0k/hour
    Since you don't get healed after each fight and, therefore, have to use potions and revives, and opponents using strongest pokemon from the start, it is impossible to reliably make moneys here.
    Legendary Hunting ?k/hour
    Read This for more information about Legendary pokemon in PokeMMO. Each time you win in a battle for a Legendary (either attacking or defending), you getting 1000 BP. Since this method is very unreliable and depends on many random factors, I can't calculate income for it. Team "MGod" is known for actively hunting for legendaries and passing them inside the team. Fastest way to pass a legendary is to wait until timer ends (1 minute) without making a turn. If we assume perfect conditions, this will result in 60'000 BP per hour for a team, which converts into 900k/hour.
     
    Breeders Hunting
    Safari Magikarp Farming 120k/hour
    Safari gives you 30 balls for 500$, which is super cheap and helps if you completely broke and can't or wont rematch trainers for some reason. I tested this method in Kanto Safari, but it should also work in Hoenn and Black March. You have 100% catch rate after throwing rock, and they rarely flee after it.
    Ditto Farming 100k/hour
    I know 3 major ways of Ditto farming: Setting a lead, Using Substitute (Transform fails into Substitute, but have only 10 PP, so rarely Ditto may start struggling), and the best: using Assist while having a pokemon in the party, that only knows Spore and Moves, that cannot be called by Assist. It is widely discussed, what is better to use: Poke Balls or Repeat Balls to catch Dittos? The answer varies with the cost of Dittos and also depends if you selling them thru GTL or by direct trade. If Dittos are cheap and you using GTL, then its better to use Poke Balls. But if Dittos costs much, or you selling boxes directly, then it's slightly better to use Repeat Balls. Either way difference is not much, around 5k/hour.
    Field Group Farming 95k/hour
    I used to farm in Unova Route 1, which have 100% field group encounter with 255 catch rate each (which means you have 99% chance to catch with Poke Ball after just False Swipe). This is one of the best money making methods available to new players early on, since they can't rematch Gyms and wealthy trainers yet.
     
    Other Methods
    There are quite obscure or unreliable methods here, just to be mentioned.
    Phenomena Hunting ~60k/hour
    Read This about how Phenomena works in PokeMMO. In perfect conditions Phenomena happens twice every 15 minutes, but in reality many didn't get noticed even in Chinese channels, so income will be lower, but what is special about this method, is that you can combine it with most other methods, distracting to visit Phenomena and coming back to original method after it. Each Phenomena gives you Mysterious Gem if you caught or defeated pokemon within it, dust clouds may provide you with Unova fossils instead (this is the only way to get them). Mysterious Gem might be used for Elemental Gems crafting or sold for around 9k. Many pokemon that appears only in Phenomena can also be sold for good price.
    Shiny Hunting ~45k/hour
    Sounds unbelievable, but you can actually make moneys of shiny hunting. I will use Rapidash hordes in Unova Route 12, just as an example, since it is very popular spot for Speed EV-training and Leveling. It takes me 2 minutes on average to run from 6 Rapidash hordes (Sweet Scent PP Maxed of course) and replenish PP in pokemon center. This results in 180 hordes per hour or 900 encounters total. Cost of shiny Rapidash is around 1.5 millions. As we know chance of shiny is 1 to 30k, so this will result in 45k/hour on average, or 50k/hour with donator status (shiny charms will increase your income only by ~170$ each or ~80$ for 5%).
    Starting Up A Service ?k/hour
    EV-Training, Leveling and Breeding are the major services provided by other players in PokeMMO. Prices are varies widely, so it's hard to name any exact numbers. But overall, from what I've seen, their services are quite cheap, resulting in around 80k/hour for EV-Training and Leveling up to 50, and 50k/hour for Leveling up to 100. Breeding might give you up to 100k/hour, including breeding for selling in GTL.
    GTL Flipping ∞k/hour
    Buying cheap and selling for more later, in case of some cosmetics might give you huge moneys if you know what you are doing. For more information read This.
  9. Like
    ZeknShooter reacted to AwaXGoku in PVP Tournament   
    Yo , so we are Sunday and the only thing we got to do is a poor OU tournament with ONLY 64 place in a hours where american /south american people are still sleeping or just woke up (and obviously not a shiny for price kekw). 
    - Can we at least increase the number of player that can enter in sunday tournament ? I mean that's the only days where people who are working during the week can play all the day and it's frustrating to be 55/48 in the queue because it's the most popular tier and it's only 64 place 
    - Can we increase the number of tournament during the weekend ? 
    - if we cant increase the number of tournament during the weekend , can we atleast have a time where "everyone" can play (i know not every timezone can play at the same time but we cant delete a big part of the community with tournament at 8-9am for them)

    i wont speak about rewards here because other people already do. 
    I really hope it will change in the futur
  10. Like
    ZeknShooter got a reaction from Hymn in Hello everyone!   
    good luck welcome
  11. Like
    ZeknShooter reacted to ByHeart in 素材高效捕捉法与推荐地点   
    高效捕捉法与素材推荐地点
      ⭐ 通用的高效捕捉方法
    通用抓宠工具:
    推荐携带毒珠的毒疗特性斗笠菇,以及各类抓宠图图犬,参考以下两帖:
    https://forums.pokemmo.eu/index.php?/topic/112750-神猎手养成指南/
    https://forums.pokemmo.eu/index.php?/topic/114236-新手向-工具宠物篇/
    捕捉度255:点到为止+精灵球(100%)
    捕捉度190:点到为止+精灵球(74%)/点到为止+蘑菇孢子+精灵球(100%)/点到为止+超级球(100%)
    捕捉度75:点到为止+睡眠+精灵球(58%)/点到为止+睡眠+超级球(88%)/点到为止+睡眠+高级球(100%)
    更多捕捉率计算,推荐使用以下捕捉概率计算器:https://www.noseblue.cn/#/CaptureRate
     
      ⭐ 百变怪专用高效捕捉方法
    百变怪捕捉度35:
    点到为止+蘑菇孢子+精灵球(27%)
    点到为止+蘑菇孢子+超级球(41%)
    点到为止+蘑菇孢子+高级球(55%)
    点到为止+蘑菇孢子+黑暗球(68%)
    点到为止+蘑菇孢子+重复球(68%)
    推荐使用重复球。
    方法1:借助图图犬法 感谢@foxmiy的思路。
    为了有效使用借助借到蘑菇孢子,就必须只带以下精灵(顽皮雷弹可选)。
    捕捉方法:第一回合点到为止,第二回合借助(蘑菇孢子),之后抛重复球,假如醒了再次借助后再扔球。
     

    第一只图图:
    性格:固执
    努力值:攻击252/速度252
    特性:技术高手
    携带:丝绸围巾
    技能:点到为止,借助,不带其他技能(多余的写生可带可不带)
    第二只图图:
    性格、努力值、特性、携带不重要
    技能:蘑菇孢子,不带其他技能(多余的写生可带可不带)
    防止遭遇闪吼爆弹群怪时没有输出技能:
    没有下述顽皮雷弹时,第二只图图可以带上一些不能被借助的技能:潜水,飞翔,挖洞,弹跳,双倍奉还,镜面反射,渴望,小偷。但是图图犬即便满级也不耐打,仍然可能造成惨案,因此推荐携带一只顽皮雷弹:仅带镜面反射和小偷两个技能,隔音特性可免疫巨声,最好满级。
    方法2:替身斗笠菇法 捕捉方法:第一回合替身,第二回合点到为止,第三回合蘑菇孢子,之后抛重复球,假如醒了再次蘑菇孢子后再扔球。效率比借助图图法低一些,但完全不怕闪吼爆弹群怪。
    斗笠菇:
    性格:固执
    努力值:攻击252/速度252
    特性:毒疗
    携带:剧毒宝珠
    技能:点到为止,蘑菇孢子,替身,种子炸弹
     
      ⭐ 各蛋组素材推荐捕捉地点
    感谢@bilibiliXM的原帖, 在此基础上优化。
    [ ]中数字代表捕捉度,数字越大越容易捕捉,捕捉方法见本文【通用的高效捕捉方法】,红色为各组推荐。
     
    陆上组素材
    小约克、探探鼠[捕捉度为255,下同]:合众1号路(纯点)
    咕妞妞[190]:丰缘卡绿隧道(纯点)
    晃晃斑[255]:丰源113号路(约50%,与穿山鼠、熔岩虫、盔甲鸟混合)
     
    怪兽组素材
    咕妞妞[190]:丰缘卡绿隧道(纯点)
     
    人形组素材
    晃晃斑[255]:丰源113号路(约50%,与穿山鼠、熔岩虫、盔甲鸟混合)
    小灰怪[255]:合众天堂之塔(约50%,与烛光灵混合)
     
    不定形组素材
    鬼斯[190]:神奥森之洋馆(约95%,与洛托姆混合)/关都灵骨塔(约50%,与超音蝠、鬼斯通、卡拉卡拉混合)
    特殊方法推荐:33级圆丝蛛携带健忘背心不眠特性,黑夜魔影+超级球(捕获率高达95.36%)。感谢@Orikrey 提供方法
    烛光灵[190]:合众天堂之塔2F(纯点)
    特殊方法推荐:①使用上述浸水图图犬②50-55级(由于黑夜魔影用等级输出需要卡等级,可学封印+祸不单行,使用封印可防止被对面祸不单行)引火特性水晶灯火灵黑夜魔影+精灵球(约70%)/超级球(约100%)③38级左右(需要卡等级击掌奇袭降低血量但不打死,且可畏缩对面减少动画时间)胆量特性袋兽击掌奇袭+精灵球(约70%)/超级球(约100%)④蘑菇孢子+龙之怒图图犬⑤剧毒风速狗(见本帖二楼发言)
    熔岩虫[190]/熔岩蜗牛[75]:关都灯火山3F/4F(非纯点,与小拳石混合)
    泥巴鱼[75]:合众雪花市水池冲浪(纯点)
     
    妖精组素材
    毽子草[255]:关都五岛回忆之岛(纯点)
    特殊方法推荐:夜晚遭遇即睡眠,若睡眠可直接丢精灵球,否则点到+精灵球。注意毽子草免疫蘑菇孢子。
    玛力露[190]:丰源秋叶左边114号路水面(非纯点,与角金鱼、玛力露丽[75]混合)
     
    植物组素材
    毽子草[255]:关都五岛回忆之岛(近似纯点,有少量毽子花[120])
    特殊方法推荐:夜晚遭遇即睡眠,若毽子草睡眠可直接丢精灵球,否则点到+精灵球。注意毽子草免疫蘑菇孢子。
    派拉斯[190]:关都月见山第一个梯子下去(约80%几率,与小拳石、大岩蛇、超音蝠混合)。注意派拉斯免疫蘑菇孢子。
     
    飞行组素材
    长翅鸥[190]:丰缘104号水面冲浪(近似纯点,有少量大嘴鸥[45])
    超音蝠[255]:关都月见山(非纯点)、岩山隧道(非纯点)、七之岛变化洞窟(非纯点)、丰源103号路变化洞窟(非纯点)
     
    水1组素材
    长翅鸥[190]:丰缘104号水面冲浪(近似纯点,有少量大嘴鸥[45])
    龙虾小兵[205]:丰缘橙华市池塘厉害鱼竿(纯点)
    铁炮鱼[190]:丰缘对战开拓区厉害钓竿(近似纯点,有少量章鱼桶[75])
    蚊香蝌蚪[255]:关都常磐市池塘冲浪或好钓竿(非纯点)
     
    水2组、龙组素材
    鲤鱼王[255]:关都沙湖破钓竿(纯点)/关都全图破钓竿(纯点)推荐枯叶市/丰源琉璃市破鱼竿、好钓竿(纯点)
    铁炮鱼[190]:丰缘对战开拓区厉害钓竿(近似纯点,有少量章鱼桶[75])
     
    水3组素材
    龙虾小兵[205]:丰缘橙华市厉害鱼竿(纯点)
    玛瑙水母[190]:关都枯叶市水面冲浪(关都全图海面基本都可,几率都很高)
     
    虫组素材
    派拉斯[190]:关都月见山第一个梯子下去(约80%几率,与小拳石、大岩蛇、超音蝠混合)。注意派拉斯免疫蘑菇孢子。
    一些虫类精灵集中点:关都记号森林/关都果实森林/丰源橙华森林/合众矢车森林(都不纯)
     
    矿物组素材
    迷你冰[255]:合众帆巴市冷冻仓库草地(约50%几率,与搬运小匠[180]混合)
    石丸子[255]:合众地下水脉之穴(约50%几率,与滚滚蝙蝠[190]混合)
    小拳石[255]:关都、丰源、神奥各洞窟(都不纯)(关都:月见山、灯火山、岩山隧道,丰源:火岩队本部,神奥:遗迹迷隧道、遗迹迷之穴、荒芜小道)。注意可能会自爆。
     
    百变怪素材
    百变怪[35]:丰缘秋叶镇左侧化石迷家里(约60%几率,与咕妞妞[255]混合)
     
      ⭐ 双蛋组素材推荐
    跨组孵蛋主要用于:
    ①将野生质子精灵的质子转移到别的蛋组;
    ②用廉价蛋组的素材代替昂贵蛋组的素材从而节省制作5v成品的成本;
    ③用与②相似的方法节省孵闪蛋的成本。
    跨组孵蛋省钱教程:https://forums.pokemmo.eu/index.php?/topic/115290-【孵蛋进阶】双蛋组孵蛋法简介/。
    下表是适用于PokeMMO的双蛋组推荐素材。用法以带质子的陆上组素材转虫组进行举例:
    第一步(假如是母体先孵一次蛋转成公)带质子陆上组母体素材+任意公陆上→带质子陆上组公体素材
    第二步方法1,通过植物组:带质子公陆上+母橡实果→带质子公植物,然后+母派拉斯→带质子公虫
    第二步方法2,通过人形组:带质子公陆上+母晃晃斑/功夫鼬/卷卷耳→带质子公人形,然后+母电萤虫→带质子公虫
    第二步方法3,通过水1组:带质子公陆上+母可达鸭/乌波/大牙狸→带质子公水1,然后+母溜溜糖球→带质子公虫
    第二步方法4,通过龙组:带质子公陆上+母阿伯蛇/滑滑小子→带质子公龙,然后+母大颚蚁→带质子公虫

     
  12. Like
    ZeknShooter reacted to dinggg in [全地区] PokeMMO搬砖攻略   
    丰源地区
    Ps:丰源的设定比较特殊,只有登录的NPC才可以重复打
    奖金总和 169218         只刷红字 70284         推荐刷取的地区会用红色字体标识(有大量推荐NPC)
    可以刷的地区会用橙色字体标识(有少量推荐NPC)
    数据本身是开了护符金币后的,低于4000+的NPC也可以打,不过考虑护符金币和喷雾的成本建议不开护符金币。
     
    102道路  
    103道路  
    104道路  
    橙华森林  
    116道路  
    117道路  
    110道路  
    109道路  
    108道路  
    弃船  
    107道路  
    106道路  
    105道路  
    112道路  
    111道路  
    烟囱山  
    凹凸山道  
    113道路  
    114道路  
    流星瀑布  
    115道路  
    118道路  
    119道路  
    120道路  
    送火山  
    123道路  
    121道路  
    124道路  
    125道路  
    126道路  
    127道路 128道路  
    冠军之路  
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    ZeknShooter reacted to Kyu in Changelog: 11/05/2021   
    Battle Bug Fixes
    Various fixes for Snatch: Snatch no longer breaks targeting if the target Shifted (Ally Switch/Triple Battles Switch) Snatch can now be cast multiple times by all players during a turn Various fixes for Lock-On / Mind Reader: These moves now only allow the caster to use a move with enhanced accuracy. Previously, they would allow any ally to boost their accuracy (even within the same turn) These moves now expire after 1 turn (except when Baton Passed, where they now expire after 2 turns). Previously, they would continue locking-on until a move was cast against the target. Casters can now only cast lock-on against a single target. If another target is already locked onto, the move will now fail. Various fixes for OHKO moves: Level tests are no longer skipped when handling Telekinesis OHKO Moves now respect Lock-On / No Guard Sheer Cold now has reduced accuracy when used by a non-Ice type Fixed an erroneous tooltip for Odor Sleuth Fixed an issue where Critical Hits would not display against Substitutes When using Struggle, players may no longer select the enemy targeted Fixed an issue where, when calculating Evasion/Accuracy, an attacker with Mold Breaker would not ignore Sand Veil/Snow Cloak Fixed an issue where, in Multi-Battles, if an entry hazard resulted in fainting, in some cases the battle would deadlock with no chooseable moves Frisk no longer shows which opponent is holding an item in Hordes A notification will now play if a player enters a battle (e.g. Matchmaking) while the game window is minimized "Little Cup" is no longer a selectable tier and its associated tiering data has been removed Fixed an issue where battle timers would not display correctly when reconnecting Fixed an issue where damage could overflow to 1 in some rare cases Burmy now transforms correctly after battles in the Old Chateau Fixed an issue where Zorua would show prematurely in Multi-Battles' target selection Disqualified players (players who disconnected before receiving a match) in tournaments now receive rewards if their final placement would have given them rewards Pressure no longer affects an opponent's self-targeted moves (except for Acupressure, where it does) Rage now increases Attack stat stages by 1 if its caster has used Rage consecutively. Previously, this would start a counter which, while separate from stat stages, behaved the same way as stat stages (except that it was unset after Rage was broken) Fixed an issue where, if a Horde casted Aromatherapy/Heal Bell, a very long delay would occur for seemingly no reason After a match has been evaluated, players who are disqualified from matchmaking rewards are now given a more helpful message stating why Status ailments are now more visible when viewing the battlefield Fixed an issue where, when responding to a Duel request, players using battle boxes > 15 could not select the correct one Eruption / Water Spout no longer re-evaluate the HP of the caster between move cast targets Previously, this could result in a situation where one target had lesser/greater power than the other target (e.g. if the caster fainted due to Destiny Bond when fainting Target 1, Target 2 would receive much less damage than intended) Fixed an issue where, if a faster attacker using Trick was holding a Choice item which was Tricked onto a slower target holding a Choice item, the slower target would not lock its move Fixed an issue where, if a Zorua was targeting a fainted last party member, it would use its particles (despite the new target not using them) Fixed an issue where random adjacent foe targeting types (Outrage/etc.) could not be redirected by Follow Me/Rage Powder Fixed an issue where, if an attacker with a Choice item was Confused, and they hit themselves, they would unset their Choice move Matchmaking queues are now cancelled if a player disconnects This change does not apply for Tournament queues  
    General Bug Fixes
    Android: Players can no longer break their movement configs while the onscreen DPAD is enabled Android: Fixed an issue where a black screen could occur when leaving buildings with a full screen UI element open Android: Improved handling of ROM Imports during initial setup Players who achieve the maximum amount of money (2B) will now have trades rejected, instead of having their money destroyed when acquiring more. Note that NPC-related actions, like Pay Day, or trainer battles, will no longer grant money if achieving this value. Players can now reorder moves & select particles for monsters in the PC Fixed an animation error which would play when a monster with the Solar Power ability fainted because of it Fixed an issue where, if a player thieved an item in Oreburgh Gate of Sinnoh, the item would not be tradeable When breeding, if a player already has the OT Dex entry for a child species, non-OT breeders will now breed full OT eggs When breeding, if a player has bred a male OT shiny with a non-OT female shiny from the same evolution line, the result will now be the player's OT Fixed Ability Pill pricing information Fixed an issue where reward selection for biweekly Matchmaking cycles could deadlock in some scenarios Fixed an issue where model caches would corrupt when handling corrupt ROM files Fixed an issue where, after winning a battle, NPCs would not always unlock until after a manual directional change Fixed an issue where "Can't Escape!" messages would not display correctly unless FireRed was installed Fixed a floating Sailor in Hoenn Fixed an issue where chat configs could be corrupted by creating a chat tab in some situations When handling locales which are not supported by the game's fonts, e.g. Arabic locales, we now default to English/US formatting Improved game client performance when handling extremely large inventories (>1000 items) Previously, extremely large inventories would crash the game client when searching, while used with the default memory constraints Fixed various seasonal texture issues Fixed vending machines not showing proper prices for some items Mystery Box vanity items no longer pretend they're rarer than they are When interacting with your Mom at home, your Mom now makes extra sure you want to return to your home region Improved word wrapping for text elements in the Mail / Move Tooltip UIs Fixed PC Box advertisements Fixed an issue where some Inside map encounters would be shown as Grass encounters in the Dex (e.g. Dragonspiral Tower) Fixed a crash which would occur when throwing a Safari Ball in Sinnoh without FireRed installed Several Gift Shop items can no longer be Tossed  
    Notes
    The Compatibility Mode Software Renderer has been removed from distribution. Players using Compatibility Mode may still continue to play with this option on, but this option will not be available to future installations. Players using Compatibility Mode are advised to backup the game files to prevent being unable to play in the future.
  16. Thanks
    ZeknShooter reacted to Desu in Kaspersky | Trojan.Win32.Khalesi.iqfj | the trojan virus   
    This is a false positive, we will be contacting Kaspersky again shortly.
  17. Like
    ZeknShooter reacted to MaatthewMLG in May-Movement Discussion Thread   
    yo can't wait for that mmo podcast once again @xXBlu3BreathXx!!!!!!!!!!!!!!!
  18. Like
    ZeknShooter reacted to CLOPEN in Why This Happened ?   
    quote from bulbapedia:
    If (and only if) a move is boosted by the effect of Sheer Force, several effects that normally happen after attacking will be skipped. This includes the effects of Eject Button, Red Card, Shell Bell, Kee Berry, and Maranga Berry; the recoil damage from Life Orb; the Abilities Color Change, Pickpocket, Wimp Out, Emergency Exit, and Berserk; as well as Meloetta's opportunity to switch forms if it acquires Sheer Force and uses Relic Song. Other effects are not negated this way; therefore, if a Pokémon with Sheer Force holding a Life Orb uses a move boosted by Sheer Force, it will gain the passive damage boost (because it isn't a secondary effect of the move nor is it on the list of skipped effects), but the Pokémon will not be damaged by the Life Orb.
  19. Like
    ZeknShooter got a reaction from kiwimon in About legendaries (sorry if this isn't the topic for this)   
    Treat it as a rumor until officially they give dates about it
  20. Like
    ZeknShooter reacted to Adamant in PSL Teams - Betting Thread   
    Please add LifeStyleNORE to blacklist. Ty
  21. Like
    ZeknShooter reacted to YettoDie in PSL Teams - Betting Thread   
    @KingBowser@kiwi paid
  22. Like
    ZeknShooter reacted to AnRae in Hello Everyone!   
    I really like this game and I got my brother into it as well. We're currently exploring Kanto. 

    My favorite Pokemon are bug types, poison types, dark types, ghost types, and those of a serpent-like design. I like my critters creepy, witchy or punkish. I'll take a crack a forming competitive teams around my favorites and mons that can support them in the meta. 

    I'm mostly on every day. Lately, I've started using Pokemmo as part of my exercise routine. I'm easily distracted (I might have undiagnosed ADHD) so using my exercise bike (or any other kind of exercise routine) can have me quickly getting bored and doing something else. But I can set goals for myself and can bike all the way through with a controller in my hand happily clicking "A" away while I get several hours of exercise. I don't think I've ever had so much energy. :)

    Outside of video games, I'm an aspiring game designer myself. That lead me to a career in web development, which I think I'll do for some years while I build a decent nest egg, then quit and pursue making my own games. I also really like alternative clothes and makeup, and try to spend a lot of time improving on making those things for myself. Before the pandemic, I only really ever the left the house go to goth and "dark dance" nightclubs so other than that I'm a homebody. I don't even have to leave the house for work.

    Anyways, the community has been pretty great so far. I remember I accidentally whispered a complaint to some random person and they just rolled with it with a hilarious response. I haven't ran into anyone too terribly toxic which is great. Love you guys! :)
  23. Like
    ZeknShooter reacted to gbwead in May-Movement Discussion Thread   
    I vote to ban P-Z from UU.
  24. Like
    ZeknShooter reacted to RealMak in PokeMMO daily log-in reward   
    This isn't a bad idea. However, I feel like they should make the items (or even the free pokemon) untradeable for obvious reasons
  25. Like
    ZeknShooter reacted to Havsha in Reintroducing myself   
    Few of you already know who I am, but now I've started transitioning I figured it was time to reintroduce myself.
    Hi, Im Alisha, Im a transwoman who has just moved to England a few weeks back. My friends who know my deadname, I ask if you would be so kind to either use Havsha or Alisha from now on. Alright, I got some bad IV comps to go make byee.
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