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DiosSlurpuff

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Posts posted by DiosSlurpuff

  1. I doubt this will be done, as most MMO users don't have a mobile/pc device capable of supporting 3DS roms, and while it's possible to implement gen6 in theory, I think the developers consider it risky as there is the possibility of losing a good number of players.
    On the other hand, there are still unimplemented g5 mechanics, so if g6 is planned, I doubt it will be a project really close to completion.

  2. On 1/18/2022 at 12:35 PM, druido890 said:

    What interesting content did sinnoh have in more than unova?

    New mons

     

    On 1/18/2022 at 12:35 PM, druido890 said:

    What pokemon were introduced with sinnoh?

     

    On 1/18/2022 at 12:35 PM, druido890 said:

    the storyline, new battlefrontier, the Dojo in Saffron City, Bug-Catching contest, Mt.Silver and the legendary fight with Red.

    Unova Battle Underground, Hoenn Battle Pyramid, Sinnoh Underground, Sinnoh Battlefront, Unova Black City... These are things that haven't been released after years of implementing the previous regions... Do you really think they'll put all that?

  3. On 12/21/2021 at 11:27 PM, caioxlive13 said:

    Dark could be Hydreigon Instead of Zoroark
    Lucario can be replaced with Mienshao or use a Physical/Mixed set.

    Psychic , the only decent mon from OU is Reuniclus, but your team with this will be too defensive. Replace with Darmanitan instead.


    You can replace Milotic and put a Chansey(with Wish/Protect/Heal Bell/Seismic Toss or Psywave) instead, to help Darma.

    Last mon: Rotom(Wash or Mow), for Defoger.

    Well, it's better than the original build, but it's still inconsistent against Fighting type... If the goal is to build based on Psychic + Fighting + Dark, it would be better to start with a core of possibly Hydreigon + Conkeldurr + Starmie (To make a offensive core, the simplest to start a build in my opinion), and from there see what to put to cover the needs of that team, greetings :)

  4. In general, a good team for OU is one that:

    - Has a pokémon with a stealth rock

    - Has a pokémon with fast spin/defog to eliminate entry hazards

    -Has a way to deal with rain and sand team (preferably sun too)

    -Has some sort of way of dealing with TR teams

    - Has a volt-breaker to prevent the opponent from playing comfortably with a volt-turn strategy

    -Has some method to stop the stall

    -It doesn't have any pokémon that destroys our entire team (at least not one meta)

     

    You should see if your team meets all those requirements, if it does meet them, you will have a great start.

    Another thing, teambuilding is based on coverage, what you say with dark + fighting + psychic is a core, and it is based on:

    Dark covers Psychic from Ghost

    Psychic covers Dark from Fighting

    Fighting covers a bug psychic

    And so there are quite a few more cores, like Steel + Dragon, Fire + Grass + Water, Ground + Electric + Flying, etc... For example, I see that in your team you have 3 weak to fighting, which is not good, and how The only cover would be a psychic, which would create an imbalance, and would mean that if your reuniclus were to be defeated, any type of fight could easily defeat you.

  5. Hello good!

    Well, first of all I have to say that I didn't understand if you order sets for these 3 mons individually or want to build based on these 3... If you are looking for a team that works with these 3, I must tell you that the only thing you will get it's a team that would end up falling to Conkeldurr and just about any other fighting Pokémon.

     

    If, on the other hand, what you are looking for are sets that work on different levels, then here I can leave you some.

     

    Hydreigon @ Haban Berry  
    Ability: Levitate  
    EVs: 4 Atk / 252 SpA / 252 Spe  
    Naive Nature  
    - Dragon Dance  
    - Dragon Pulse  
    - Superpower  
    - Nasty Plot  

     

    Hydreigon @ Leftovers  
    Ability: Levitate  
    EVs: 4 HP / 252 SpA / 252 Spe  
    Timid Nature  
    IVs: 0 Atk  
    - Taunt  
    - Roost  
    - Flamethrower  
    - Focus Blast  

     

    Hydreigon @ Leftovers  
    Ability: Levitate  
    EVs: 4 HP / 252 SpA / 252 Spe  
    Timid Nature  
    IVs: 0 Atk  
    - Nasty Plot  
    - Substitute  
    - Focus Blast  
    - Dragon Pulse  

     

    Hydreigon  @Choice Scarf
    Ability: Levitate  
    EVs: 4 HP / 252 SpA / 252 Spe  
    Timid Nature  
    - Flamethrower  
    - Dark Pulse  
    - Dragon Pulse  
    - U-turn  

     

     

    Zoroark @ Focus Sash  
    Ability: Illusion  
    EVs: 4 HP / 252 SpA / 252 Spe  
    Timid Nature  
    IVs: 0 Atk  
    - Nasty Plot  
    - Flamethrower  
    - Night Daze  
    - Extrasensory

     

     

    Lucario @ Focus Sash  
    Ability: Inner Focus  
    EVs: 4 HP / 252 SpA / 252 Spe  
    Timid Nature  
    IVs: 0 Atk  
    - Nasty Plot  
    - Vacuum Wave  
    - Aura Sphere  
    - Dark Pulse

  6. On 1/10/2022 at 2:00 PM, concernedcitizen said:

    Damn, six replies and not one can follow the instructions.

    That's what happens when you talk about the Johto implementation, there will be players who will tell you that there are other priorities like HA and Legendaries... Because it's true xD

  7. 6 hours ago, BuurmanJuan said:

    They don't have to add any items to the gift shop to host the events..

    Of course, it's not necessary... That's why most players cried on Christmas when there was no limited item (You can even find post on this forum if you search hard enough)

     

    6 hours ago, BuurmanJuan said:

    and who cares if the prices go up anyway. It's just a game and it's not real money, so get over it. 

    This is ridiculous, so I'm going to assume you're a casual gamer or too new to say things like this.

    I will just say that the economy of an MMO game is always the basis of it, whether you are a PvP or PvE player.

  8. 2 minutes ago, caioxlive13 said:

     I suggest here, something to Top Ranks get more rewards. They receive a Higher Reward when face top ranks, and a Balancing system to him face Top Ranks easier.
    Rewards better when you're high elo, to players try to climb elo the much as they can. With suggestions here, more reasons to Top Ranks defend their elos.

    I happened to be reading that thread at the moment.

  9. On 2/8/2022 at 9:00 PM, caioxlive13 said:

    Like making a Rank of tiers and the most popular will give more rewards, and less popular will give less reward

    What you propose is very good, adding ranks to distribute rewards for popularity seems great to me... What does not convince me much is the "more popularity = greater reward"

    I think it would be better to give better rewards the lower popularity (Except AL) to boost the lower tiers and find duel more easily.

  10. Just now, DiosSlurpuff said:

    It doesn't bring new challenges beyond 8 gyms, it doesn't bring new species (All Johto pokémon are already implemented and distributed between Kanto/Hoenn), it doesn't bring new strategies since, as I said, it doesn't bring new species of Pokémon to the game. .. It is merely a PvE region, and I even doubt it will bring new farm methods.

    I'm not really against the implementation of Johto, but I disagree with those who say that it is a priority, there are many PvP and PvE mechanics that are really a priority at the moment (Implementation of legendaries, hidden abilities, Metro battle, Front battle Sinnoh, Assault vest, etc, etc, etc)

    This has already been suggested countless times, which is why I didn't realize I already replied to this thread a long time ago XD

  11. On 13/1/2022 at 2:39, soaresaugusto said:

    New challenges, new Pokemons, new strategies

    It doesn't bring new challenges beyond 8 gyms, it doesn't bring new species (All Johto pokémon are already implemented and distributed between Kanto/Hoenn), it doesn't bring new strategies since, as I said, it doesn't bring new species of Pokémon to the game. .. It is merely a PvE region, and I even doubt it will bring new farm methods.

    I'm not really against the implementation of Johto, but I disagree with those who say that it is a priority, there are many PvP and PvE mechanics that are really a priority at the moment (Implementation of legendaries, hidden abilities, Metro battle, Front battle Sinnoh, Assault vest, etc, etc, etc)

  12. As I said in a suggestion recently posted by another user, I think this would raise the price of RP too much, making the events not so profitable, plus they are events for holidays, so it wouldn't make much sense to implement more big events.

    However, there are many official PvE events with good rewards, to find out about them you can check the ''Official Events'' section of this forum: https://forums.pokemmo.eu/index.php?/forum/36-pokemmo-official-events/

  13. Team Name : AsgardWarriors

    Team Tag : [Aw]

    Registered Players : Enchanteur, Arca, Frags, Sejuani, Axellgor, Zhiko, LKrenz, Haazuu, FABBROoo, MexiDany, Kanzo, Anulador, dadanette, TlacuacheMan, KiiritoX, LaMitokoMisaka, DiositoSlurpuff, zMauri, Escanor, Rickypoke.

    Team Captain : Enchanteur

     

    Cheerleaders: lTear, xPauu, xNotYourFriend, Bilburt.

  14. On 2/15/2022 at 12:34 PM, caioxlive13 said:

    this isn't usage to a mon being viable on tier.

    252 Atk Dugtrio Earthquake vs. 0 HP / 4 Def Kabutops: 138-164 (102.2 - 121.4%) -- guaranteed OHKO

     

    252 Atk Dugtrio Earthquake vs. 252 HP / 0 Def Tyranitar: 134-158 (64.7 - 76.3%) -- guaranteed 2HKO

    252 Atk Dugtrio Earthquake vs. 4 HP / 0 Def Tyranitar: 134-158 (76.1 - 89.7%) -- 12.5% chance to OHKO after Stealth Rock

     

    252 Atk Dugtrio Aerial Ace vs. 236 HP / 0 Def Breloom: 140-168 (84.8 - 101.8%) -- 50% chance to OHKO after Stealth Rock

    252 Atk Dugtrio Aerial Ace vs. 4 HP / 0 Def Breloom: 140-168 (102.9 - 123.5%) -- guaranteed OHKO

     

    252 Atk Dugtrio Earthquake vs. 0 HP / 0 Def Infernape: 188-224 (124.5 - 148.3%) -- guaranteed OHKO

     

    252 Atk Dugtrio Earthquake vs. 0 HP / 0 Def Magnezone: 256-304 (176.5 - 209.6%) -- guaranteed OHKO

     

    252 Atk Dugtrio Earthquake vs. 0 HP / 4 Def Jolteon: 216-254 (154.2 - 181.4%) -- guaranteed OHKO

     

    252 Atk Dugtrio Earthquake vs. 0 HP / 4 Def Excadrill: 212-252 (114.5 - 136.2%) -- guaranteed OHKO

     

    252 Atk Dugtrio Stone Edge vs. 0 HP / 0 Def Volcarona: 272-320 (170 - 200%) -- guaranteed OHKO

     

     

    Dugtrio is used taking care of the sash to be able to enter against this type of pokes and not leave them a chance, using movements like Voltswitch, uturn or tp, it is completely useful in OU

  15. 16 minutes ago, Hazekawa said:

    First, according to your logic, in official Pokémon games the option to catch and keep legendary pokemon is available but not in pokemmo, second, in any official Pokémon game the probability of finding a shiny pokémon is 1/30000 ... continue?

    Okay genius, but one thing is a PvE mechanic that doesn't affect the main focus of the game, and quite another is a PvP mechanic that can help too much distracted players who don't count PP's (Also, PokéMMO is an Alpha, not even a beta , so your comment may be outdated in some time)

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