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HumongousNoodle

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  1. Laughing
    HumongousNoodle reacted to KeldeoCrowned in OU Tier Discussion Request Thread   
    heya, you're still alive, and people didn't ban dugtrio yet lol
  2. Laughing
    HumongousNoodle reacted to caioxlive13 in OU Tier Discussion Request Thread   
    And i'm still waiting for the requested Tiebreak revision.

    Just to put things clear to explain why in some cases an 2v4 is not losing to some side, which the system clearly believes the opposite, Yesterday i was playing and i got into a 2v4 scenario, however my mon alive was simply unbeatable by the opposing team(I was with Suicune and a complety neutralized Gastrodon, and My opponent with an Kabutops, Kingdra, Gastrodon and Pelliper.). Nothing there could break Suicune unless RNGesus helped it. For my luck i was in 20 minutes of match, because if i was in 55min, my opponent could stall out the 5 minutes left to win.
    And you may think: Wait, how matches on 60 mins would have someone winning in a 5v6? I explain, you can have something your opponent won't break, except using a specific mon. If you neutralize it(Making it incapable of countering your mon) without faint, then you're winning. And for that you may sack something. You can sack a Gastrodon in order to burn a Mienshao/Scizor out and halve it's damage, thus allowing some mon fully countered by him to have a chance to break through.
    Just an example of how the tiebreak does not make sense and could, in the correct circunstances, be abused in some way. On the second example i gave, the opponent would lose if the match wouldn't be played with timer rules, let's say, on PSL, where i can freely turn on/off time limits, there is literally no rule blocking me. Just a matter of time until you find a opening. With timer, he needs just to hold it for 60mins and win. And i'm pretty sure the tiebreak is not there to people exploit it to farm wins.
  3. Like
    HumongousNoodle reacted to FlacuSkye in UU Tier Discussion Request Thread   
    good morrow mine own doct'r hath said i has't 10 seconds hath left and mine own lasteth wisheth is to knoweth what art thee coequal trying to sayeth h're
  4. Laughing
    HumongousNoodle reacted to Bertolfoso in UU Tier Discussion Request Thread   
    im so sorry i will never make that mistake again, please dont be angry at me
  5. Thanks
    HumongousNoodle reacted to OrangeManiac in Suggestion: Opponent's Ability   
    So your argument is because there's this interaction with one Pokemon, then there's no need to hide opponent's ability for all the other Pokemon - which in the core games is supposed to be hidden information? Or why are you commenting this in this thread?
  6. Flex
    HumongousNoodle reacted to RysPicz in Suggestion: Opponent's Ability   
    Don't do it Orange, don't get baited
  7. Laughing
    HumongousNoodle reacted to caioxlive13 in Suggestion: Opponent's Ability   
    No, i just exemplify that the info is not easily Hidden by your oponent. I didn't in any moment asked for the info be revealed. I wish but don't know if possible, to devs make Reactive Gas not shown the ability if the user switches. There is cases where knowing the ability is relevant.
  8. Heart
    HumongousNoodle reacted to Onraider in NU Tier Discussion Request Thread   
    any discussion on re-evaluating offensive mons like qwilfish now that quagsire might be moving up next month?
  9. Laughing
    HumongousNoodle reacted to caioxlive13 in April 2024 Movement Discussion Thread   
    Ask for them that started discussion about serp, i mentioned that people didn't know how to check serp back then because apart from one reliable check, aka chandelure, everything that checked serp back when people complained and when the discussion calmed down and ended, was the same.(Putting into Context, the discussion was hot in August to Early October, and calmed on Late october) Same right now with Gallade, people don't know how to check him and think that it would be the same as 90% of offense that is just throw some sturdy wall and everything is fine. You has to outoffense a gallade to win against it, not throw a tank on it. And i mentioned repeatedly that outoffensing gallade it's not a hard job, at least not when compared to other things banned like Hydreigon. 80 speed is mid on OU, not bad but not top speed either, so if he doesn't run scarf then it will be outspeed by a lot of common threats, and if it does use Scarf then with the Choice-lock the opponent gets the chance to setup. Also very low physical def make him susceptible to a lot of common prioritys like Bullet Punch, Fake Out at low health, extreme speed, I'm even on doubt that he can tank a mach punch despite the resist in some scenarios, forcing Gallade away if he predicts wrong the attack he is using.
  10. Laughing
    HumongousNoodle reacted to caioxlive13 in April 2024 Movement Discussion Thread   
    Weavile has to support. Chansey alone can't do ***. Serperior wins just spamming Leaf Storm.
  11. Like
    HumongousNoodle reacted to Matthzinxl in Achievement unlocked   
    with all respect you are a AI?
  12. Thanks
    HumongousNoodle reacted to SweeTforU in April 2024 Movement Discussion Thread   
    Which means that chansey is a good check. not weavile
  13. Laughing
    HumongousNoodle reacted to caioxlive13 in April 2024 Movement Discussion Thread   
    Come from a TP and scare Serperior away. Just 2 hits iirc had a chance not to KO.
  14. Laughing
    HumongousNoodle reacted to caioxlive13 in April 2024 Movement Discussion Thread   
    There i would have to correct you. Right after Crobat infiltrator entered the meta, DoubleJ declared that with HA serp was more manageable. Part of the reason that the discussion thread about serperior stopped receiving posts after the HAs was introduced. Also, besides Amoongus and Chandelure, all possible and relevant answers we had back then we still had today. Things like Volca(Nowadays best thing vs Serperior, people forgot at the release lol, no one mentioned it as a possible answer back then(just weezing, which still are +- good on OU today, not that relevant as before but can do the job pretty well still)) and Weavile as good checks. Zapdos i won't even put on the list because we had him for 4 months, and a full year without him.
  15. Heartbroken
    HumongousNoodle reacted to Parke in Longest Dry Streak   
    I'm almost 300K dry myself right now, 240K+ of those are Charmander eggs too. Fun times 🙂 I also have Donator active always, and do eggs on Charms every single time I do them (I do 420 eggs every batch I breed)
  16. Heart
    HumongousNoodle got a reaction from VelvetLlama in [LCOU] PvP Sample Sets Compendium   
    Hi friends!
    Welcome to the unofficial [LCOU] PvP Sample Sets Compendium guide.
    The purpose of this thread is to provide players an easy-to-understand compendium of sample strategies of Little Cup OU Pokémons.
     
    Notes:
    - This only contains information about sets that I thought would be useful for new players to use.
    - These Pokémon strategies are basic and correspond to probably the most standard things that are used in Little Cup OU.
    - Remember, EV spreads may vary depending on what is most suitable for your own team.
    - Thank you Lumiere for making a post that i could easily copy for formatting.
     
    Special thanks to:
     
    Basic Sets: 
    (listed in Pokédex number order)
     
    037.- Vulpix:  
    063.- Abra:  
     
    077.- Ponyta:    
     
     092.- Gastly:
     
    095.- Onix:  
    109.- Koffin: 
     120.- Staryu:  
      137.- Porygon:  
    170.- Chinchou: 
     177.- Natu:  
     190.- Aipom:   
     
    240.- Magby:  
    276.- Taillow:   
     
    318.- Carvanha:
    328.- Trapinch:  
    366.- Clamperl:  
     
    425.- Drifloon:  
     
    434.- Stunky:  
     
    436.- Bronzor:  
     
    495.- Snivy:  
     
    529.- Drilbur:
     
    590.- Foongus:    
     
    592.- Frillish:  
     
    597.- Ferroseed:   
     
    619.- Mienfoo:  
     
    624.- Pawniard:  
     
    627.- Rufflet:    
     
     629.- Vullaby:  
     
    636.- Larvesta:  
     
  17. Heart
    HumongousNoodle got a reaction from Darkfisher in [LC] Little Cup Weekly Tournaments   
    LC tournament today at 15.00 UTC (in 4 hours and 15 minutes)
    Held at Lilycove Contest Hall Ch4 hosted by HumongousNoodle
     
    2m first prize
    250k second
    125k 3rd-4th
     
    Whisper HumongousNoodle for signup
  18. Heart
    HumongousNoodle got a reaction from CaptnBaklava in [LC] Little Cup Weekly Tournaments   
    LC tournament today at 15.00 UTC (in 4 hours and 15 minutes)
    Held at Lilycove Contest Hall Ch4 hosted by HumongousNoodle
     
    2m first prize
    250k second
    125k 3rd-4th
     
    Whisper HumongousNoodle for signup
  19. Laughing
    HumongousNoodle reacted to caioxlive13 in PLEASE Update Knock Off   
    What about a Knock Off slighty buff? Like, to 40 BP? I believe it still won't be broken, as at best it became a 60 BP with stab or item removal boost, 90 BP with both, and 90 BP already considering stab is not a huge deal. Sure, removing items is great, but with Knock off also exists Trick and Switcheroo with simmilar functions and the bonus of giving a mon a (usually) bad item. The only mon that can really abuse highly from that is Scizor, because the move will be 90 BP for him, rarely being 60, but if becames too broken we can deal with it by a single ban. It will still be the move balanced we know, and with some offenses with enough power being able to use it.
  20. Laughing
    HumongousNoodle reacted to CaptnBaklava in Recover Released Pokemon at Pal Park   
    I left 10€ change on the counter today, hope I can get it from Pal Park later. 
  21. Like
    HumongousNoodle reacted to OrangeManiac in PLEASE Update Knock Off   
    Knock Off is one of the most broken moves ever created. It was a gigantic mistake even on its time but we need to remember that Knock Off always existed in an era where reliably at least one Pokemon could hold an item that couldn't be knocked off. In gen 6, it was mega stones. In gen 7, it was teracrystals. Even having a somewhat reliable switch-in to Knock Off made it still stupidly broken and the most splashable move the game has ever had. Also, like Forfi said the buffed Knock Off has never existed without Fairy-type. All things put together, Knock Off is stupidly broken anyways but we're lacking the few things that can even somewhat keep it from becoming the most brainless and spammable move in the game's history. That's why it's reasonable Knock Off was never touched and updated to newer gen mechanics, unlike many other moves.
  22. Flex
    HumongousNoodle reacted to Shadow in @Kyu was Kyubey all the time? 😭   
    ewwwww
  23. Like
    HumongousNoodle reacted to RysPicz in @Kyu was Kyubey all the time? 😭   
    All devs are animu weebs
  24. Laughing
    HumongousNoodle reacted to caioxlive13 in April 2024 Movement Discussion Thread   
    I just saw this now. But i won't argue since my arguments there no matter how good will be ignored. Just read Baklava's post, it talks for me, it's also on this thread if you wanna see it for youself and be sure it's not edited.(2nd page, idk if this post will go to the third page)
     
    Note: I bolded the part on Baklava's post which answers your question. 
  25. Laughing
    HumongousNoodle reacted to caioxlive13 in April 2024 Movement Discussion Thread   
    The problem with wwishes is that you get forced to run stallbreakers to win. Again, you can't count with winning on long term due to time cap and tiebreak rules. If you don't have an stallbreaker you has to hope that your opponent does an blunder, and go behind you in some way in tiebreak criteria. With wishers, win by the second tiebreak, aka HP% sum, is not an option. You has to knock out some mon to be in the lead and hold the 1-mon advantage but with wish support it's difficult to knock out someone.  

    And Regen's problem is the longevity it gives to stall teams, making even harder to take the lead on the tiebreak. Also, it denies most of the progress done in the match. Usually when you are in a long match, PP being burned is important because it can lead that mon to struggle. Most walls have limits of how much they can heal themselves, an finite and easier to opponent to track. But with regen, he can heal ω times, the maximum amount of switches the opponent can do is how much times he can heal, and this is not bounded to PP, thus making you incapable of making progress. For every heal he does in a match, there is a bigger amount of heals he could've done. It's still finite, but is uncountable. Gbwead sayed it once: "A rotom volt switching a chansey makes progress, the same rotom volt switching an Amoongus is pointless." 
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