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Munya

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Posts posted by Munya

  1. On 11/9/2018 at 3:10 AM, Minks said:

    Encouraging children to gamble is bad

    If you consider this gambling, we already have tournaments where players buy-in on the chance that they win the tournament and come out with more than they put in, its not really any different.

     

    14 hours ago, ChandlerAM said:

    I'm pretty sure this feature was already in the game sometime ago and was taken out. I'm just trying to bring it back in.

    It never has as far as I can recall.

  2. 18 hours ago, fredrichnietze said:

    so i see an assumption here that pokemmo has "feebas tiles" and not a static chance that is the same for every tile. pokemmo does a lot of weird thigns under the hood different from pokemon, and the adms are very squirrly about giving away knowledge of what goes on under the hood like shiny rates, "nyi bans", and bug info. what makes you think thats how pokemmo works? 

    https://forums.pokemmo.eu/index.php?/forum/37-ban-appeal/

    PokeMMO has Feebas tiles, if they work the same as they do in emerald itself I have no idea as I did not ever bother finding one in Emerald.  It is time based before shuffling, though I don't recall how much time anymore.

    I doubt its an assumption on the players part as Feebas has been in the game for quite some time now. and feebas hunting groups have been a thing as long as it has been.

  3. 1 hour ago, lordkira2009 said:

    Make sure to add the percent on finding the pokemon. like for example like ditto 5% chance of fighting it or whatever (i dont know the percent on it)

    We don't give out %'s, the most you would get is the usual Rare, Uncommon, Common, Special etc.

     

    47 minutes ago, Michelle said:

    I'm just giving my opinion ... The adventure will inherently change because players will have an objective that plays no part in the actual game and only rewards completionists. 

    It wouldn't change anything since catching a species unlocks its catch location everywhere thus unlocking its piece of data on every route, and catching them all is already a part of every pokemon game, even moreso for us since we offer base stats, movesets, and other pieces of information.

  4. The clauses in effects page is outdated, its known about and should be fixed in the future.  Freeze clause and Unique Items clause are not in effect.  OP items(quick claw, bright powder, kings rock and stuff with similar effects being banned) is in effect

  5. Hard to say, it got disabled because of another event on tubeline bridge causing players to get locked up, it depends so it'll depend on if we can re-enable the ghetsis thing without enabling the script that was causing issues, or how long it takes to fix the script that was causing issues. It PROBABLY won't be done before the event ends, but I could be wrong.

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