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BrokenJoker

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Posts posted by BrokenJoker

  1. Just now, FlyingKebab said:

    Bruh. 
    1)Go to your setting

    2) change arrows to WSAD

    3) find encounter or pvp battle

    4) open pokedex while in encounter

    5) Try to type pokemon name which contains W,S,A or D

    6) see what's happens >_>

    this is a known "qol" problem. Someone even suggested they readjust the pokemon search bar for that problem specifically and they havent done it yet.

  2. 3 hours ago, RysPicz said:

    Imo that's a really bad idea as this can be super easily abusable. Me and my 5 other pals kill the legendoggo to boost the rate for 145 other people in the team? I do like the concept of team buffs overall, but surely not in that way.

    They can easily make it so that one person can only boost the team buff once. Thats why caps exist, to stop people from abusing stuff. I know you secretly agree with the idea because you low key admitted that people would still find such a boost worth using.

     

    4 minutes ago, Johnwaynee said:

    That would heavily favour teams that just care about the numbers rather about quality. It puts every smaller team in a unfair disadvantage

    If by quality you mean alts then, naturally people who play more should get rewarded more. If you can play 3 alts at the same time that's more power to you. Its only fair to get more rewards as opposed to a person playing less. If by quality you meant people who barely play then they arent going to boost your team bonus anyway cause they barely play.

     

    About the numbers thing, smaller teams are always at a disadvantage because they have less members coming up with pve/pvp strats experimenting or scouting or even catching pokemon in catching events. So this small team disadvantage has always been there and always will be because its inherent to that team style. Besides people should be encouraged to come together instead of living in isolated pockets.

  3. The value placed on vanities is based on what the community thinks its worth so when a new vanity is released its price rises initially because of the hype. Then the price goes down/stabilizes as the hype dies down. Then as more people stop playing and the vanity gets rare people start thinking its worth more money because it's becoming more rare and the price goes up again. (if it gets released at the gift shop again the cycle restarts) We have seen this every time they released the torch vanity or the xmas sleigh.

     

    The rate at which the vanity price drops/increases depends on the hype around the item which explains why items like the werewolf masks have different prices despite coming out at the same time and with the same RP price. 

  4. If it triggers a traumatic memory its understandable why you would want to remove it. Simply not selecting the particle or vanity yourself is not enough since you will still see it from other players.

     

    If you change something in that folder with the specific name, you could probably remove it from your game. But I'm not sure if that would be considered as client tampering. Maybe reach out to the staff and then the modding community for other safer solutions.

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