What is up with the abundance of gimmicky crit-me-not sweepers in randoms? It is seriously detrimental to the ladder and to some has made repeated games borderline unplayable.
There are far too many sets that are unviable outside of this hellish randoms meta PokeMMO has birthed. I mean really, we have countless throwaway sets showcasing defense boosting moves with rest, and that's fun?
It seems immensely counterintuitive to litter this gamemode with an absurd amount of sets that do not reward good plays, nor predictions, nor even a basic understanding of competitive play (because the sets are uncompetitive)! The cherry on top is how regularly we run into game states that result in mind-numblingly long battles that boil down to whoever can roll better RNG first. Yes, Pokémon will always be heavily influenced by RNG, and this is increased tenfold in a literally random metagame, however this is not the "wild card" factor we should aim for.
I'm shocked no one has remarked on how damaging this commonality is in a mode that, by design, is meant for a slightly more fast-paced and casual experience compared to other ladders.