Jump to content

Damian

Members
  • Posts

    623
  • Joined

  • Last visited

  • Days Won

    3

Reputation Activity

  1. Like
    Damian got a reaction from Cherryzinha in Android Encounter Counter - Shiny Hunting companion app   
    Hi everyone!
     
    I was reading the thread for the desktop version of the automatic encounter counter and there was some demand for an Android version, so I took it upon myself to learn enough Android development to build a companion app for that purpose!
     
    Feature list:
    Supports counting from within the app and from a launchable floating widget Count persists between app and widget Widget can be moved to a custom screen location Widget floats above PokeMMO while in use Increment and decrement supported from app and widget, zero and custom value entry supported from app Custom increment/decrement value supported from app options menu (eg 1 for single encounters, 5 for horde) Counter label can be renamed  
    See some screenshots and usage instructions here:
    Here is the link to download the APK. Install instructions are as follows:
     
    Unfortunately due to limitations of the Android operating system, I currently can't find a way to have the tool update automatically without an extension to the PokeMMO app to support public logging etc. Unlike on PC, Android isolates each application from each other application, so there's no way to view the output of other apps to watch for the start of a battle, nor can you pass through an action to another app without root permission and the app being signed with a cert from the same developer as that of the OS.
    In essence, as far as I can tell, it's impossible to automate the updating of the counter. If anyone out there knows enough about Android to prove me wrong, please do and I'll happily extend the tool to support it!
     
    If you think of a feature you'd really like me to add, please let me know and I'll do my best to add it! Similarly, if you encounter a bug, please provide steps for replication and I can fix it as long as I can reproduce it reliably.
     
    I'd love to hear that this tool has been useful for you as well! If you decide to use it and find a shiny, please post a screenshot or DM it to me or mention me in the shiny thread so I can feel like I have caught the shiny vicariously through you :^)
     
    If you feel especially generous, tips can be sent to @DamianTe, my IGN.
     
    Thanks all! 🙂
     
  2. Thanks
    Damian got a reaction from LamoEFrank in Roaming Legendaries FAQ   
    Q. There are legendaries in the game now?????
    A. Yes, Shaymin has been in the game since the Chinese New Year event in February :^)
    Serious answer: Yes, the legendary beasts have been released for permanent capture as part of the Johto region launch. The legendary birds are available as of the Xmas 2023 event.
     
    Q. Which roaming legendaries are obtainable?
    A. The roaming legendaries rotate every IRL month. Suicune was available in August 2023, Raikou is available in September of 2023, and Entei will be available in October of 2023. Then the rotation will begin again, so Suicune will be available in November 2023, Raikou in December 2023, Entei in January 2024, etc. The same is true for Articuno in Dec 2023, Zapdos in Jan 2024, and Moltres in Feb 2024 etc.
     
    Q. How do I encounter a roaming legendary?
    A. For legendary beasts, defeat the Ho-Oh boss fight during the Johto storyline; after this, the current month's beast will become obtainable in all exterior grass locations in Johto except the Safari Zone (Suicune can also be found while surfing). The chance to encounter it is very low (players report it as less than 0.1%).
    For legendary birds, obtain 8 badges in Kanto, then the bird of the month can be found in the same way in any exterior location in Kanto including the Sevii Isles.
    The chance to encounter a roaming legendary is not affected by Lures (although Lures will increase the overall rate of wild encounters), nor can it be Repel-tricked, nor do Intimidate/Pressure improve the chance to find it by suppressing other encounters of a lower level. It replaces an otherwise normal encounter.
    There are no "legendary locks", it's just a very low encounter rate. The roaming legend encounter will not replace a summoned Sweet Scent horde, but it can replace a horde or multi-encounter found while running, either with or without a Lure active.
     
    Q. What happens if I fail to capture the roaming legendary or kill or flee from it by accident?
    A. You can re-encounter it as normal, except that the chance to encounter it will significantly increase if you fail to catch it.
     
    Q. Can the roaming legendary be shiny? Can I shiny hunt them?
    A. Yes, like alphas, the shininess is rolled on the first encounter and fixed afterwards for subsequent encounters. This means that you can't repeat encounters in the same month to try to get a shiny one, ie shiny hunting them in the traditional sense is not possible.
     
    Q. How many roaming legendaries can I catch?
    A. One per character, per region, per monthly rotation. If you caught Suicune in August, you can catch another one in November. If you caught Zapdos in Kanto in Jan 2024, you can still catch Entei in Johto if you haven't caught one in Jan 2024 already.
     
    Q. Do I need to capture Suicune to catch Raikou? Do I only get one legendary?
    A. No, they're independent from one another. You can catch all 3, and you can catch duplicates of the same one as long as you wait for the next monthly cycle. Once you catch one for the month, you won't encounter a second one. You cannot catch the previous month's beast until the next rotation if you missed it.
    EDIT: This was previously bugged such that if you had caught Suicune you would unable to encounter Raikou. This has since been fixed.
     
    Q. Can I change their IVs/natures?
    A. Yes; the legendary beasts' IVs can be increased/decreased using Rainbow Quills. The birds can have their IVs increased/decreased via Elemental Orbs. The natures can be changed using Nature Herbs.
     
    Q. How do I obtain Rainbow Quills/Nature Herbs/Elemental Orbs?
    A. You get a fixed number (20) of Quills when you catch a beast. You can gain additional ones by using the Pickup ability or through player pickup in Johto only (not other regions). Nature Herbs drop randomly when harvesting Gracidea plants. Elemental Orbs drop randomly when defeating a wild pokemon with a move matching the elemental type of the bird in battle (eg faint wild mons with Zapdos using an Electric-type move for a chance at Elemental Orbs).
     
    Q. Are they dogs or cats or some other animal?
    A. I have called them dogs since I was single-digit years old, so they're dogs to me.
  3. Like
    Damian got a reaction from lILucyIl in Roaming Legendaries FAQ   
    Q. There are legendaries in the game now?????
    A. Yes, Shaymin has been in the game since the Chinese New Year event in February :^)
    Serious answer: Yes, the legendary beasts have been released for permanent capture as part of the Johto region launch. The legendary birds are available as of the Xmas 2023 event.
     
    Q. Which roaming legendaries are obtainable?
    A. The roaming legendaries rotate every IRL month. Suicune was available in August 2023, Raikou is available in September of 2023, and Entei will be available in October of 2023. Then the rotation will begin again, so Suicune will be available in November 2023, Raikou in December 2023, Entei in January 2024, etc. The same is true for Articuno in Dec 2023, Zapdos in Jan 2024, and Moltres in Feb 2024 etc.
     
    Q. How do I encounter a roaming legendary?
    A. For legendary beasts, defeat the Ho-Oh boss fight during the Johto storyline; after this, the current month's beast will become obtainable in all exterior grass locations in Johto except the Safari Zone (Suicune can also be found while surfing). The chance to encounter it is very low (players report it as less than 0.1%).
    For legendary birds, obtain 8 badges in Kanto, then the bird of the month can be found in the same way in any exterior location in Kanto including the Sevii Isles.
    The chance to encounter a roaming legendary is not affected by Lures (although Lures will increase the overall rate of wild encounters), nor can it be Repel-tricked, nor do Intimidate/Pressure improve the chance to find it by suppressing other encounters of a lower level. It replaces an otherwise normal encounter.
    There are no "legendary locks", it's just a very low encounter rate. The roaming legend encounter will not replace a summoned Sweet Scent horde, but it can replace a horde or multi-encounter found while running, either with or without a Lure active.
     
    Q. What happens if I fail to capture the roaming legendary or kill or flee from it by accident?
    A. You can re-encounter it as normal, except that the chance to encounter it will significantly increase if you fail to catch it.
     
    Q. Can the roaming legendary be shiny? Can I shiny hunt them?
    A. Yes, like alphas, the shininess is rolled on the first encounter and fixed afterwards for subsequent encounters. This means that you can't repeat encounters in the same month to try to get a shiny one, ie shiny hunting them in the traditional sense is not possible.
     
    Q. How many roaming legendaries can I catch?
    A. One per character, per region, per monthly rotation. If you caught Suicune in August, you can catch another one in November. If you caught Zapdos in Kanto in Jan 2024, you can still catch Entei in Johto if you haven't caught one in Jan 2024 already.
     
    Q. Do I need to capture Suicune to catch Raikou? Do I only get one legendary?
    A. No, they're independent from one another. You can catch all 3, and you can catch duplicates of the same one as long as you wait for the next monthly cycle. Once you catch one for the month, you won't encounter a second one. You cannot catch the previous month's beast until the next rotation if you missed it.
    EDIT: This was previously bugged such that if you had caught Suicune you would unable to encounter Raikou. This has since been fixed.
     
    Q. Can I change their IVs/natures?
    A. Yes; the legendary beasts' IVs can be increased/decreased using Rainbow Quills. The birds can have their IVs increased/decreased via Elemental Orbs. The natures can be changed using Nature Herbs.
     
    Q. How do I obtain Rainbow Quills/Nature Herbs/Elemental Orbs?
    A. You get a fixed number (20) of Quills when you catch a beast. You can gain additional ones by using the Pickup ability or through player pickup in Johto only (not other regions). Nature Herbs drop randomly when harvesting Gracidea plants. Elemental Orbs drop randomly when defeating a wild pokemon with a move matching the elemental type of the bird in battle (eg faint wild mons with Zapdos using an Electric-type move for a chance at Elemental Orbs).
     
    Q. Are they dogs or cats or some other animal?
    A. I have called them dogs since I was single-digit years old, so they're dogs to me.
  4. Like
    Damian got a reaction from R34ct1on in Correct name of Xmas Lost Present item   
    One of the available Lost Present items is called "Lost Big Present":
     

     
     
    However, in English, adjectives must follow the order: opinion-size-quality-shape-age-colour-origin-material-type-purpose (ref. https://dictionary.cambridge.org/grammar/british-grammar/adjectives-order ). In this context, "Lost" is an origin adjective (category 7), but "Big" is a size adjective (category 2), thus "Big" should precede "Lost" and therefore the correct name ought to be "Big Lost Present". The current name scans jarringly to native English speakers.
     
    I hope the developers will consider my extremely important request to fix this clearly broken item name and wish everyone a Merry Christmas and a Happy New Year :^)
     
  5. Like
    Damian reacted to beefpoptart in Man how is this possible i have 60k encounters and still no shiny with donator....   
    Also important to note that shiny hunting without a fixed number of trials has a geometric distribution which has something known as the memory less property.  Binomial distribution represents the likely hood of success within a given number of trials.  While many people may think wow I have a 97% chance of getting a shiny within 100,000 encounters and therefore must be really close when I’m 80,000 dry, this is the wrong way to think about it.  Think of it as the dryer you are the more likely you are to have an overall longer dry streak.
     
    for example: Say we have 2 shiny hunters named and A and B both with donator status and constant shiny charm .  A has done 19,000 encounters, B has done 2,000 encounters.  Who is more likely to get a shiny within the next 30,000 encounters?  

    The answer is their odds are the same because this question suggests a geometric random variable which has the memory less property, where success or failure in prior trials has no relevance for success or failure in future trials.
     
    Heres another question, who is more likely to go 50,000 encounters dry, shiny hunter A or B?
     
    The answer is shiny hunter A because A has less total new potentially successful trials to reach 50,000 dry versus shiny hunter B who has more possible successful trials meaning that he is less likely to go 50,000 dry compared to shiny hunter A due to the larger amount of trials.  Hunter B will need to do more potentially successful trials compared to hunter A, leaving B with a greater opportunity that one of the independent trials is a success.
  6. Heart
    Damian got a reaction from Kripe in Man how is this possible i have 60k encounters and still no shiny with donator....   
    Basically it's just variance. Check out Seth's shiny guide:
    You can see in the "more nerdiness about shiny hunting" the stats breakdown of expected chance to succeed given some number of trials using binomial distribution. Basically with donator you would expect not to hit a shiny after 60k encs approximately 11% of the time. Unfortunately that's just how it works, sometimes you hit 3 shinies in 24 hours and sometimes you phase for months. Just gotta keep rolling.
     
  7. Heart
    Damian reacted to Kyu in Correct name of Xmas Lost Present item   
    I would suggest instead that this item's name is simply lacking in finesse. It does not appropriately convey the deep lore behind presents, their loss, and the subsequent quest to return them.

    As Santa is an honest being, it can be assumed that the child knows they had a large present, and he would apologize to a child for being late in fulfilling delivery. For a child to knowingly lose a large present would be a cataclysmic event and a harsh wakeup call to the levels of anguish adults regularly endure. Perhaps the worst loss they have ever felt if they have been fortunate enough to never suffer a severe hardship at their young age. Inevitably upon return, said child would emit a euphoric joy the likes of which they have never experienced before.

    Of course, this train of thought ignores the systems at play that incentivize gift giving in the first place. Children are, fundamentally, greedy materialists. Our society at large preys upon parents who want to make their children happy by conditioning them to answer any hardship with purchasing of more things. While Santa's magic may be limitless, he knows better than to generate limitless value out of thin air lest labor become completely worthless. If labor were ever to become worthless, Santa's mere presence would cause widespread depression as core human needs are not met and would lead to inevitable revolt against the ruling (magic-infused) class.

    But I digress. Unfortunately, the English language does not have the vocabulary to convey the full concept of the item in what would be appropriate for a short descriptor such as a name. I will regretfully agree to rename the item to "Big Lost Present" next year.
  8. Flex
    Damian got a reaction from Poufilou in Correct name of Xmas Lost Present item   
    Hi, thanks for participating in the discussion.
     
    Proper nouns in English refer to names given to unique/distinct entities/places/things. For example, "Damian", "Sydney Opera House", and "Ayers Rock" are all proper nouns. In this case, the item in question is generic, since there can be many of them and they are interchangeable with one another. Hence, the name does not constitute a proper noun.
     
    However, even if this item did have a proper name, even proper nouns typically follow this order as well - "Sydney Opera House" has the place ("Sydney" being an origin/place and thus category 7) come before the purpose ("Opera", as in a house for opera, category 10).
     
    I hope this clarifies and you'll support my campaign to correct the name of this item.
  9. Like
    Damian got a reaction from Kampanella in Correct name of Xmas Lost Present item   
    One of the available Lost Present items is called "Lost Big Present":
     

     
     
    However, in English, adjectives must follow the order: opinion-size-quality-shape-age-colour-origin-material-type-purpose (ref. https://dictionary.cambridge.org/grammar/british-grammar/adjectives-order ). In this context, "Lost" is an origin adjective (category 7), but "Big" is a size adjective (category 2), thus "Big" should precede "Lost" and therefore the correct name ought to be "Big Lost Present". The current name scans jarringly to native English speakers.
     
    I hope the developers will consider my extremely important request to fix this clearly broken item name and wish everyone a Merry Christmas and a Happy New Year :^)
     
  10. Like
    Damian got a reaction from awkways in Correct name of Xmas Lost Present item   
    One of the available Lost Present items is called "Lost Big Present":
     

     
     
    However, in English, adjectives must follow the order: opinion-size-quality-shape-age-colour-origin-material-type-purpose (ref. https://dictionary.cambridge.org/grammar/british-grammar/adjectives-order ). In this context, "Lost" is an origin adjective (category 7), but "Big" is a size adjective (category 2), thus "Big" should precede "Lost" and therefore the correct name ought to be "Big Lost Present". The current name scans jarringly to native English speakers.
     
    I hope the developers will consider my extremely important request to fix this clearly broken item name and wish everyone a Merry Christmas and a Happy New Year :^)
     
  11. Like
    Damian got a reaction from MightyMichele in Correct name of Xmas Lost Present item   
    One of the available Lost Present items is called "Lost Big Present":
     

     
     
    However, in English, adjectives must follow the order: opinion-size-quality-shape-age-colour-origin-material-type-purpose (ref. https://dictionary.cambridge.org/grammar/british-grammar/adjectives-order ). In this context, "Lost" is an origin adjective (category 7), but "Big" is a size adjective (category 2), thus "Big" should precede "Lost" and therefore the correct name ought to be "Big Lost Present". The current name scans jarringly to native English speakers.
     
    I hope the developers will consider my extremely important request to fix this clearly broken item name and wish everyone a Merry Christmas and a Happy New Year :^)
     
  12. Flex
    Damian got a reaction from Johnwaynee in Correct name of Xmas Lost Present item   
    Hi, thanks for participating in the discussion.
     
    Proper nouns in English refer to names given to unique/distinct entities/places/things. For example, "Damian", "Sydney Opera House", and "Ayers Rock" are all proper nouns. In this case, the item in question is generic, since there can be many of them and they are interchangeable with one another. Hence, the name does not constitute a proper noun.
     
    However, even if this item did have a proper name, even proper nouns typically follow this order as well - "Sydney Opera House" has the place ("Sydney" being an origin/place and thus category 7) come before the purpose ("Opera", as in a house for opera, category 10).
     
    I hope this clarifies and you'll support my campaign to correct the name of this item.
  13. Like
    Damian got a reaction from TechnoVortex in Correct name of Xmas Lost Present item   
    Hi, thanks for participating in the discussion.
     
    Proper nouns in English refer to names given to unique/distinct entities/places/things. For example, "Damian", "Sydney Opera House", and "Ayers Rock" are all proper nouns. In this case, the item in question is generic, since there can be many of them and they are interchangeable with one another. Hence, the name does not constitute a proper noun.
     
    However, even if this item did have a proper name, even proper nouns typically follow this order as well - "Sydney Opera House" has the place ("Sydney" being an origin/place and thus category 7) come before the purpose ("Opera", as in a house for opera, category 10).
     
    I hope this clarifies and you'll support my campaign to correct the name of this item.
  14. Like
    Damian got a reaction from aprilwastaken in Correct name of Xmas Lost Present item   
    One of the available Lost Present items is called "Lost Big Present":
     

     
     
    However, in English, adjectives must follow the order: opinion-size-quality-shape-age-colour-origin-material-type-purpose (ref. https://dictionary.cambridge.org/grammar/british-grammar/adjectives-order ). In this context, "Lost" is an origin adjective (category 7), but "Big" is a size adjective (category 2), thus "Big" should precede "Lost" and therefore the correct name ought to be "Big Lost Present". The current name scans jarringly to native English speakers.
     
    I hope the developers will consider my extremely important request to fix this clearly broken item name and wish everyone a Merry Christmas and a Happy New Year :^)
     
  15. Flex
    Damian got a reaction from Johnwaynee in Correct name of Xmas Lost Present item   
    One of the available Lost Present items is called "Lost Big Present":
     

     
     
    However, in English, adjectives must follow the order: opinion-size-quality-shape-age-colour-origin-material-type-purpose (ref. https://dictionary.cambridge.org/grammar/british-grammar/adjectives-order ). In this context, "Lost" is an origin adjective (category 7), but "Big" is a size adjective (category 2), thus "Big" should precede "Lost" and therefore the correct name ought to be "Big Lost Present". The current name scans jarringly to native English speakers.
     
    I hope the developers will consider my extremely important request to fix this clearly broken item name and wish everyone a Merry Christmas and a Happy New Year :^)
     
  16. Flex
    Damian got a reaction from Shadow84700 in Correct name of Xmas Lost Present item   
    One of the available Lost Present items is called "Lost Big Present":
     

     
     
    However, in English, adjectives must follow the order: opinion-size-quality-shape-age-colour-origin-material-type-purpose (ref. https://dictionary.cambridge.org/grammar/british-grammar/adjectives-order ). In this context, "Lost" is an origin adjective (category 7), but "Big" is a size adjective (category 2), thus "Big" should precede "Lost" and therefore the correct name ought to be "Big Lost Present". The current name scans jarringly to native English speakers.
     
    I hope the developers will consider my extremely important request to fix this clearly broken item name and wish everyone a Merry Christmas and a Happy New Year :^)
     
  17. Flex
    Damian got a reaction from Doctor in Correct name of Xmas Lost Present item   
    One of the available Lost Present items is called "Lost Big Present":
     

     
     
    However, in English, adjectives must follow the order: opinion-size-quality-shape-age-colour-origin-material-type-purpose (ref. https://dictionary.cambridge.org/grammar/british-grammar/adjectives-order ). In this context, "Lost" is an origin adjective (category 7), but "Big" is a size adjective (category 2), thus "Big" should precede "Lost" and therefore the correct name ought to be "Big Lost Present". The current name scans jarringly to native English speakers.
     
    I hope the developers will consider my extremely important request to fix this clearly broken item name and wish everyone a Merry Christmas and a Happy New Year :^)
     
  18. Flex
    Damian got a reaction from TechnoVortex in Correct name of Xmas Lost Present item   
    One of the available Lost Present items is called "Lost Big Present":
     

     
     
    However, in English, adjectives must follow the order: opinion-size-quality-shape-age-colour-origin-material-type-purpose (ref. https://dictionary.cambridge.org/grammar/british-grammar/adjectives-order ). In this context, "Lost" is an origin adjective (category 7), but "Big" is a size adjective (category 2), thus "Big" should precede "Lost" and therefore the correct name ought to be "Big Lost Present". The current name scans jarringly to native English speakers.
     
    I hope the developers will consider my extremely important request to fix this clearly broken item name and wish everyone a Merry Christmas and a Happy New Year :^)
     
  19. Heart
    Damian got a reaction from ChapaSpirit in Android Encounter Counter - Shiny Hunting companion app   
    Hi everyone!
     
    I was reading the thread for the desktop version of the automatic encounter counter and there was some demand for an Android version, so I took it upon myself to learn enough Android development to build a companion app for that purpose!
     
    Feature list:
    Supports counting from within the app and from a launchable floating widget Count persists between app and widget Widget can be moved to a custom screen location Widget floats above PokeMMO while in use Increment and decrement supported from app and widget, zero and custom value entry supported from app Custom increment/decrement value supported from app options menu (eg 1 for single encounters, 5 for horde) Counter label can be renamed  
    See some screenshots and usage instructions here:
    Here is the link to download the APK. Install instructions are as follows:
     
    Unfortunately due to limitations of the Android operating system, I currently can't find a way to have the tool update automatically without an extension to the PokeMMO app to support public logging etc. Unlike on PC, Android isolates each application from each other application, so there's no way to view the output of other apps to watch for the start of a battle, nor can you pass through an action to another app without root permission and the app being signed with a cert from the same developer as that of the OS.
    In essence, as far as I can tell, it's impossible to automate the updating of the counter. If anyone out there knows enough about Android to prove me wrong, please do and I'll happily extend the tool to support it!
     
    If you think of a feature you'd really like me to add, please let me know and I'll do my best to add it! Similarly, if you encounter a bug, please provide steps for replication and I can fix it as long as I can reproduce it reliably.
     
    I'd love to hear that this tool has been useful for you as well! If you decide to use it and find a shiny, please post a screenshot or DM it to me or mention me in the shiny thread so I can feel like I have caught the shiny vicariously through you :^)
     
    If you feel especially generous, tips can be sent to @DamianTe, my IGN.
     
    Thanks all! 🙂
     
  20. Crab
    Damian reacted to MightyMichele in Addressing Military Themes - Reconsidering PokeMMO Shiny Wars   
    Hey PokeMMO community,
     
    I hope everyone is doing fine. I hope some of you are enjoying the latest event, "PokeMMO Shiny Wars!" that runs from July 22nd to September 22nd. It's been exciting to see teams coming together and competing to catch the most shiny Pokémon. However, I wanted to share some concerns regarding the event's name.
    The word "War" in the event title might be a bit misleading and could be replaced with a term that better represents the spirit of the competition. While the event is a team-based challenge to see who can catch the most shiny Pokémon, the term "war" can evoke images of conflict and violence, which is quite contrary to the fun and friendly nature of this event.
    I've also noticed some players wearing military hats in the overworld, which further emphasizes a war-like theme. This could potentially transmit the idea that it is not a friendly competition.
    If may I write a name, I think a term like "Challenge" or "Quest" would better convey the fun and adventurous spirit of the event, without the negative connotations that come with "War".
     
    With love,  
    MightyMichele
  21. Looking
    Damian reacted to Seth in Today is my birthday!!But I'm banned...   
    Hello. Ban appeal decisions are final, and yours was rejected, meaning the case is closed and cannot be discussed further. 
    We do wish you a happy birthday, but you won't be unbanned as you were in fact guilty of committing RMT. 
     
    As stated in your appeal, you are allowed to continue playing with a new account, but your old one will remain banned. Please don't waste that chance. 
     
    Have a nice day. 
  22. Heart
    Damian reacted to Enzo in The issue of racial discrimination   
    Hello,
     
    Racial discrimination is prohibited by our code of conduct: https://pokemmo.com/en/code_of_conduct/
     
    The forums are not the place to discuss such topics but you can always report any instance of that happening by making a player report ticket on our support platform here:
    https://support.pokemmo.com/
  23. Like
    Damian got a reaction from XanarchyNL in The problem plaguing our minds; A clear lack of communication between developers and players.   
    There's two main classes of changes to the game: features and bug fixes.
     
    If the devs communicated what features they were working on, players would be excited and want them released, so they'd be pestered about timelines. Devs could give estimates but then players would be annoyed when those estimates get pushed out (software dev always takes longer than you think it will). So communicating about features usually leads to frustration from players. The devs got a lot of messages back when they used to post blogs about what was being worked on.
     
    The other class of change, bug fixes, would actively tip off players about ways to break or exploit the game, so it's obviously not a good choice to communicate them widely.
     
    So it's not clear to me what you'd want them to do. Communicate about things that change often and thus disappoint the players and attract angry messages? This is the main reason why they're fairly quiet. It also enables them to focus on the real work, ie development, and not the make-work, ie communications and admin.
  24. Heart
    Damian got a reaction from Quinzy18 in The problem plaguing our minds; A clear lack of communication between developers and players.   
    There's two main classes of changes to the game: features and bug fixes.
     
    If the devs communicated what features they were working on, players would be excited and want them released, so they'd be pestered about timelines. Devs could give estimates but then players would be annoyed when those estimates get pushed out (software dev always takes longer than you think it will). So communicating about features usually leads to frustration from players. The devs got a lot of messages back when they used to post blogs about what was being worked on.
     
    The other class of change, bug fixes, would actively tip off players about ways to break or exploit the game, so it's obviously not a good choice to communicate them widely.
     
    So it's not clear to me what you'd want them to do. Communicate about things that change often and thus disappoint the players and attract angry messages? This is the main reason why they're fairly quiet. It also enables them to focus on the real work, ie development, and not the make-work, ie communications and admin.
  25. Heart
    Damian got a reaction from reenastorm in The problem plaguing our minds; A clear lack of communication between developers and players.   
    There's two main classes of changes to the game: features and bug fixes.
     
    If the devs communicated what features they were working on, players would be excited and want them released, so they'd be pestered about timelines. Devs could give estimates but then players would be annoyed when those estimates get pushed out (software dev always takes longer than you think it will). So communicating about features usually leads to frustration from players. The devs got a lot of messages back when they used to post blogs about what was being worked on.
     
    The other class of change, bug fixes, would actively tip off players about ways to break or exploit the game, so it's obviously not a good choice to communicate them widely.
     
    So it's not clear to me what you'd want them to do. Communicate about things that change often and thus disappoint the players and attract angry messages? This is the main reason why they're fairly quiet. It also enables them to focus on the real work, ie development, and not the make-work, ie communications and admin.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use and Privacy Policy.