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Boost Roaming Legendary encounter with Donator and / or Charms


Akshit

Question

With new mechanisms such as roaming legendary which are a pain to encounter it would be beneficial to include a boost for it in the donator status too.

It would act as an additional motivation for a lot of players to buy donator status so this helps out game's earning + the players.

 

I know we have legendary lures and I've personally spent millions on them as well.

However just the way we have shiny charms but there is the option of shiny boost in donator status, something like can be implemented to further supplement the use of legendary lures alongside donator for roaming legendary hunts.

 

On the same lines it would be nice if Legendary Lures can be reworked a bit and converted into Legendary Charms where the ones sharing it in link maybe get 15% boost ? 

Or maybe a completely new item Legendary Charm can be introduced as well in shop for RPs while keeping the legendary lures around the way they are.

Just creating the option of more money sinks for players to improve their chance of finding a roaming legendary.

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18 answers to this question

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I agree that encounter chances should be increased and your suggestions are interesting but the problem in my opinion is that getting anything other than cosmetics through luck is neither fun nor fair.
 

We need an alternative way that would guarantee the encounter, one that would require the player to invest time and effort and thus make legendary hunting unprofitable. At least for the first encounter and especially if other legendaries are added to the game in this way.

 

Shaymin and the Wishing Stone were long and difficult to obtain but there was this feeling of progression necessary to not lose your mind. The quests felt legendary in a way because of the commitment required to get the reward and the rarity that came with it.

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10 hours ago, Zuladra said:

I agree that encounter chances should be increased and your suggestions are interesting but the problem in my opinion is that getting anything other than cosmetics through luck is neither fun nor fair. 
 

We need an alternative way that would guarantee the encounter, one that would require the player to invest time and effort and thus make legendary hunting unprofitable. At least for the first encounter and especially if other legendaries are added to the game in this way.

 

Shaymin and the Wishing Stone were long and difficult to obtain but there was this feeling of progression necessary to not lose your mind. The quests felt legendary in a way because of the commitment required to get the reward and the rarity that came with it.

Yeah I understand how walling a whole pokemon species behind such a mechanism is not ideal, especially for the hardcore PvP players who prefer to not waste time in PvE such as this.

But considering how this is what the norm probably is going to be for some time (maybe even forever) since they want to honor the OG roaming legendary concept, the inclusion of encounter boost in donator or atleast the introduction of legendary charms should be a win-win for both DEVs and players.

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13 hours ago, Akshit said:

But considering how this is what the norm probably is going to be for some time

Yes, you're probably right and it's sad for players who want to acquire legendaries on their own. Maybe we should rejoice in the end, because it's several hours of content after all...

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1 hour ago, Zuladra said:

Yes, you're probably right and it's sad for players who want to acquire legendaries on their own. Maybe we should rejoice in the end, because it's several hours of content after all...

Ah yes the new content of running in the grass... 

 

Charms are definitely a better band-aid to this trash implementation than the lures as they are right now. Idk what else could fix it since they are not gonna rework it. Possibility of spawning it via sweet scent maybe ? Even PvP players need to exp or EV train at some point. Everyone use hordes when playing casually. It's fun to encounter a random roaming pokemon when you don't really expect it just like OG. The only player experiences of farming single encounter is hard-core shiny hunt and catching pokemon and Payday/Thief. The 1st one isn't for casual and is frankly boring and the 2nd one makes it slow to find legendary and 3rd one less slow but limited in where to hunt. 

 

Edited by Poufilou
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The comparison of the lure steps with the expensive value that they have without guaranteeing the encounter of a 1m poke is not really worth, but people like me just want to have their ot on them, any other way that improves the current system is welcome, charm is a correct way I think at least to make it less expensive 

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1 hour ago, Akshit said:

Have used 2m+ worth of legendary lures and have been non stop doing single encounters but no suicune.

The current system and legendary lure as an item is clearly messed up. Please fix.

And it wouldn’t be as bad if Johto beasts were the only roaming legendaries, but rather we have 2 monthly legendaries to hunt with this mechanic. Either the rate needs to drop, or maybe the birds need to be put in a rotating raid now that we have them. Although dropping the rate, even if the latter was the case, would still be nice because since the payday shadow nerf in Johto there’s no point in running left to right to find the beasts. The only real benefit, if anything, is shiny hunting whatever spawns on that route, but it being a somewhat “forced” shiny hunt strips all the fun/joy/drive that it could have.

 

Raids are amazing and have so much potential, so if Akshit’s suggestion doesn’t end up happening for whatever reason devs can think of that we, as players, cannot see yet (future plans or something they’re currently working on) I’d say that when they have more free time to think and work on them they should totally consider a nice, hard enough 5 star raid for at least the birds.

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I think instead of doubling down on lures or other similar effects they could instead add side quests that would be kinda difficult (meaning more content) and would give you an item that would increase your chance by a good chunk , although it wouldn't guarantee your encounter it would lead to a more enriched experience that would ultimately reward the player in the end. The thing with demotivation is that it comes from the lack of dopamine inducers which can be remedied with more frequent checkpoints or achievements inbetween you and your ultimate goal. That's my two cents, hope the devs see this comment and consider it.

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Posted (edited)

Even with millions spent on lures Suicune never came and the month is now gone.

Now I've again spent millions on lures trying to find Articuno but I'm losing hope. Please fix this broken system and this trash legendary lure item.

If no plans to fix this system or fix encounter rate then atleast make money off our desperation & give us better P2P options: increase the lure rate or add a RP charm item or idk do something.

This is pure torture the way things are.

 

I can go on spending millions on lures but I know it's not gonna work. Plus sometimes when game is running slow you can even go 50 steps without an encounter even with an illuminate lead. Any plans to fix this soon or is this even being discussed ? @Rache@Kyu

 

Maybe even throw in the option that a roaming legendary can pop up inside a horde, that'll be interesting.
There can be many solutions to this problem.

Edited by Akshit
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Would really appreciate any DEV or staff member response here publicly on this issue.
 

Writing this again to showcase my absolute disgust with the totally useless item legendary lure.

I've again wasted millions upon millions on them. Not to mention spent waaay too many hours in general hunting for the roaming legendary.

How is the legendary lure item making any sense considering the amount of money spent on them and still not finding the roaming legendary ?

You mean to tell me millions worth of legendary lures and idk how many countless expert lures and 100s of hours are just not enough ? This roaming legendary encounter rate is fair ?

Shiny rate is made public at 1/30k. Please make the roaming legendary rate public too if you really think it's that 'fair'.

 

Took me more than half a decade and in the end you guys did change Amnesia Brace to Training Link cause what I kept saying was just pure facts, made players happier and made money for you guys.

@DesuGive us legendary charm atleast and make more money off us then if this mechanism is gonna be like this and legendary lure will be just useless. It's a win-win scenario.

Do something please. Really hope this issue is addressed sooner and we get a quicker fix.

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Maybe i'm just lucky, but i caught every beast of every month 3 times.

Longest hunt was around 17 days (~170 hours) for Suicune.
Shortest hunt was like 30 encounters.

In my opinion the legendaries system is fine, they must be ''a little bit hard'' to get, even though this happend to me, i won't complain:

sdf.png

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Posted (edited)
2 hours ago, Mieshu said:

Maybe i'm just lucky

Yea you've been too lucky, good for you. Still no harm in introducing the following then

 

1. boost with donator status (+20% minimum I'd suggest, or maybe 30%)

2. 100RP legendary charm (+30%, 15% for those sharing, or 20% / 10% respectively if donator boost is 30%)

 

Both will be welcome and much needed change for the players who use paid features that the game offers to make RNG be kinder.

DEVs get more money too this way.

 

Everyone is welcome to keep trying your luck as usual. However, no harm in giving slight advantage to P2P players whose RP expenditure keep the servers running. Everyone wins. Cause currently only legendary charms exist and they suck.

 

P.S. I wouldn't consider providing suggestions to improve an already existing system as complaining.

As mentioned in my previous post, everyone felt the same way about Amnesia Brace and ultimately DEVs fixed it after years of us trying to make them understand how things can be improved (refer thread: Rework Amnesia Brace). And this decision ultimately made them more money too cause they gave people something worth buying.

 

I know I've just been unlucky for the past 30 days, but I've caught 4 roaming legendaries in the past before.

The whole purpose of this suggestion / thread is so that we can maybe have something more which helps out both players and devs.

Open to discussions and more ideas.

Edited by Akshit
so many reasons :')
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