Popular Post Emlee Posted December 6, 2013 Popular Post Share Posted December 6, 2013 This topic not only stems from being one of many individuals who has never encountered a shiny (with a considerable amount of time in game spent encountering Pokemon) in game, but also from being someone who believes the mechanics in game should favour effort a bit more than favouring luck. I will state beforehand that I by no means think that it should be extremely easy to encounter a shiny but I do think after being active in game for over 1600 hours I wouldn't mind finding one and think other people with these (non afk) hours should be able to have found one just the same. I am just going present a couple concepts, but I am not providing the full details as I don't feel I in the position to suggest numbers/percents etc. __________ I believe that the shiny rate should increase slightly (insert percent) under the following conditions: Encountering Pokemon in a map Hatching a Pokemon (Only the limitations below that state they apply to hatching are relevant to this condition) Note: This suggestion can easily be implemented without the hatching condition if it's too difficult to work out I believe that the shiny rates increased by the above conditions should be limited to: The map you were hunting in (multiple maps can be increased during the same login but not at the same time i.e. you must hunt in a specific place to increase the chance there) The increased chance should reset after your character logs out or you disconnect The increased chance should reset after being AFK for a specific amount of time (Insert amount of time in minutes, suggesting 3-5 minutes +) The rate will not increase if your character is inactive The rate can only increase by encountering a wild Pokemon, not NPCs or PVP battles The rate will only increase species specifically (i.e. rare Pokemon will theoretically be encountered less so their increased shiny chance will go up more slowly) The rate will be capped (insert percentage/fraction) The rate will reset when a shiny Pokemon has been encountered. Hatching a Pokemon will increase the shiny chance species specifically taking into consideration the Breeding Tiers (which increase the hatch time as is) and can be further buffed after considering the rarity of the Pokemon and value of its shiny version The rate of increase should be adjusted to mimic the area's Pokemon encounter rate so that no area has a higher or lower chance of increase in comparison to one another, for example: Pokemon encountered while surfing should increase the rate more slowly (to make up for the high encounter rate in the ocean) Pokemon encountered while fishing should increase the rate more rapidly (to make up for the low encounter rate while fishing) (Insert others areas) --> An equation (inverse proportion most likely) related to the average Pokemon encounter rate over time in the area could be formulated in order to keep these adjustments consistent. Why this could work in PokeMMO: This would make shiny hunting a legitimate task that can be done alongside other grinds in game (such as Ev training, payday/money grinding, searching for competitive Pokemon, etc) by rewarding those who are continually hunting in game. This would also mean more people find their shinys after they have completed the storyline as people are typically hunting/grinding in new areas as they reach them, theoretically more people would find shinys who are attempting to find them as opposed to individuals randomly finding them. I believe in an MMO environment there should be luck factors when it comes to "loot" but I also you should be able to "earn" your chances. If the above suggestion is implemented in a specific way it could make it more likely for people who spend more time hunting to find a shiny, than for those who find one due to complete random chance, I believe this would be a positive addition to the game. This also gives people incentives to chase swarms, as these swarms often have rare Pokemon at a higher encounter rate. I will also state that the base shiny encounter rate could be adjusted in order to suite this suggestion according to the devs/upper staff. Possible Issues: If this information can be stored client side that would most likely be best, I am unsure if this would need to be server side or not. If server side then it may be an issue. It may be difficult to mathematically balance everything (especially the hatching condition) TL;DR: Make the shiny encounter rate less luck based and a bit more effort based - does not mean it's a whole lot easier to get a shiny, just easier to those who put in the effort (conversely more difficult for those who do not put in the effort) Feel free to provide further conditions/limitations/etc for me to add to the OP, I will be happy to review them (including possible issues). Thanks for any feedback you provide. DrewIII, caughtem, dormycom and 30 others 33 Link to comment
TheGloriousWalrus Posted December 6, 2013 Share Posted December 6, 2013 What a pearl of a suggestion ;_; Potential issues: Shiny traders are going to be mad that they can't be the only owner of rare shinies SUCK IT Summrs, JeanMarc, Statius and 1 other 4 Link to comment
Emlee Posted December 6, 2013 Author Share Posted December 6, 2013 What a pearl of a suggestion ;_; (人´∀`*) Why thank you. Link to comment
TheGloriousWalrus Posted December 6, 2013 Share Posted December 6, 2013 Oh, another problem i could see with this suggestion; Fish botters everywhere Link to comment
Bearminator Posted December 6, 2013 Share Posted December 6, 2013 I love idea, don't mind someone will get same rare shiny I got. Shiny trade market is now a little frustrating. Link to comment
TheGloriousWalrus Posted December 6, 2013 Share Posted December 6, 2013 I love idea, don't mind someone will get same rare shiny I got. Shiny trade market is now a little frustrating. Exactly, aside from frustrating also unfair! Link to comment
Emlee Posted December 6, 2013 Author Share Posted December 6, 2013 Oh, another problem i could see with this suggestion; Fish botters everywhere Any game mechanic related to encounter Pokemon can be botted so this is true, I do hope that botters won't be reason enough to not do it though. Good point though. Link to comment
Telf Posted December 6, 2013 Share Posted December 6, 2013 im in #RNGhatesmeinthisgame shiny karp hunted for 3 months straight no botting (botting is for the weak) never found one :\ i also hunted other shinys as well never found anything Link to comment
fredrichnietze Posted December 6, 2013 Share Posted December 6, 2013 i support this but i dont think this will happen due to the mmo agenda. the whole make shinys rarer thing because this is a mmo thought process. however i have 1500+ hours on all my accounts and 0 ot shinys on pokemmo which makes me sad and if i could go shiny hunting and not spend 3.7 days straight to encounter then number of pokes i need to then i would. [spoiler]do the math assuming 6 encounters per minute and not stopping once[/spoiler] Link to comment
Bearminator Posted December 6, 2013 Share Posted December 6, 2013 I agreed with bushido. I don't think this will be really that easy, if ever impl. Link to comment
Emlee Posted December 6, 2013 Author Share Posted December 6, 2013 i support this but i dont think this will happen due to the mmo agenda. the whole make shinys rarer thing because this is a mmo thought process. however i have 1500+ hours on all my accounts and 0 ot shinys on pokemmo which makes me sad and if i could go shiny hunting and not spend 3.7 days straight to encounter then number of pokes i need to then i would. [spoiler]do the math assuming 6 encounters per minute and not stopping once[/spoiler] It's not necessarily going to make them "less rare" it just means there could be less random people finding random shinys and more people finding them by making an effort. Everything can be adjusted to a degree to keep the market stable, I am sure. That is the intention of it at least. Good thing to bring up though :) Link to comment
Rache Posted December 6, 2013 Share Posted December 6, 2013 This sounds interesting and I'm all for it. Anything that relies on effort rather than luck is a good thing in my opinion. I'd suggest having the increased shiny rates reset after finding one too though. The Pokeradar is a canon example of effort > luck, so perhaps it could be incorporated somehow too (but nerfed a lot). Bearminator 1 Link to comment
fite Posted December 6, 2013 Share Posted December 6, 2013 no. lets keep it the way Nintendo intended JonazDK 1 Link to comment
TheGloriousWalrus Posted December 6, 2013 Share Posted December 6, 2013 Potential issues:Shiny traders are going to be mad that they can't be the only owner of rare shinies SUCK IT no. lets keep it the way Nintendo intended CALLED IT Sammier, JeanMarc, Zilox and 6 others 9 Link to comment
Emlee Posted December 6, 2013 Author Share Posted December 6, 2013 no. lets keep it the way Nintendo intended If you can explain why Nintendo's intention for a console game works best for an MMO as opposed to the suggestion I have described then I will take you seriously. Just "for the sake of the console game" doesn't fly with me, but I'd love to hear your explanation. [spoiler]If it's just because you want to get cheaper shinys from new players/inexperienced players then you can say that and be honest about it, that can be a legitimate opinion. [/spoiler] kevpr 1 Link to comment
Archinix Posted December 6, 2013 Share Posted December 6, 2013 no. lets keep it the way Nintendo intended Is this because you won't be controlling the Shiny Charizard Market by chance? Also; I like this Em, nice job. :) Link to comment
fredrichnietze Posted December 6, 2013 Share Posted December 6, 2013 no. lets keep it the way Nintendo intended that boat has already sailed Archinix, fany, BurntZebra and 4 others 7 Link to comment
axx Posted December 6, 2013 Share Posted December 6, 2013 (edited) Not sure if I missed it, but do you suggest to adjust the 1/8192 (lol) to make it 'less luck based' for the new players? I mean, will the base rate be lowered or will stay the same 1/8192 and then increase as you go full grind mode? It would make sense to lower the base rate, but would also mean that if you want a shiny you will a ) be extremely lucky or b ) spend a ton of time grinding. And if its the option b ) perhaps not every player will have the free time to do so, as you state: The increased chance should reset after your character logs out or you disconnect [Sux to disconnect and madness everytime tho.] So, if the base rate is lowered as it should be to keep shinies 'rare', it will give and advantage to those players who can spend hours and hours in game (continue time) over those who log in 30 min, go off, come back and so on. In the other hand, if the base rate stays the same, and increases as you grind, shinies will lose rarity (implying stil rare). Imho, the current system is fair because every player has the same chance to encounter a shiny, no matter if just started or has spent many hours in game, however it would be nice to reward the players who grind more, but im afraid that will be in detriment to the shiny pokemon's value (that Im not all vs it tbh, but you know the staff idea of "omg rare, no way"). tl;dr The base rate should be lowered if the rate increases grinding, but that will give advantage to infinite free time players, and if its not lowered shinies will be less rare. edit: fu b) emoticon Edited December 6, 2013 by axx Link to comment
Asakano Posted December 6, 2013 Share Posted December 6, 2013 Definitely a nice idea, although it would devalue some shinies. +1 Link to comment
Alphatron Posted December 6, 2013 Share Posted December 6, 2013 This is a great idea, I don't think that it ruins the value at all. I think that it will help balance the market and bring prices back to normal. People will always be willing to pay for things they want, but having a legit chance of getting a shiny they want if they work hard enough is something that you'd think would go hand and hand with the MMO concept. There will be plenty of shiny traders flaming in this (ie Uair), but it makes perfect sense. Link to comment
Sammier Posted December 6, 2013 Share Posted December 6, 2013 Not sure if I missed it, but do you suggest to adjust the 1/8192 (lol) to make it 'less luck based' for the new players? I mean, will the base rate be lowered or will stay the same 1/8192 and then increase as you go full grind mode? It would make sense to lower the base rate, but would also mean that if you want a shiny you will a ) be extremely lucky or b ) spend a ton of time grinding. And if its the option b ) perhaps not every player will have the free time to do so, as you state: The increased chance should reset after your character logs out or you disconnect [Sux to disconnect and madness everytime tho.] So, if the base rate is lowered as it should be to keep shinies 'rare', it will give and advantage to those players who can spend hours and hours in game (continue time) over those who log in 30 min, go off, come back and so on. In the other hand, if the base rate stays the same, and increases as you grind, shinies will lose rarity (implying stil rare). Imho, the current system is fair because every player has the same chance to encounter a shiny, no matter if just started or has spent many hours in game, however it would be nice to reward the players who grind more, but im afraid that will be in detriment to the shiny pokemon's value (that Im not all vs it tbh, but you know the staff idea of "omg rare, no way"). tl;dr The base rate should be lowered if the rate increases grinding, but that will give advantage to infinite free time players, and if its not lowered shinies will be less rare. edit: fu B) emoticon I think she meant that the base rate stays the same, but when u spend more time in one area (active without logouts), the rate/chance will increase. Link to comment
iSmashbro Posted December 6, 2013 Share Posted December 6, 2013 Really good suggestion. I'm surprised no one thought of it before Alphatron 1 Link to comment
fredrichnietze Posted December 6, 2013 Share Posted December 6, 2013 lol like the staff care about the shiny market. Link to comment
Emlee Posted December 7, 2013 Author Share Posted December 7, 2013 I will also state that the base shiny encounter rate could be adjusted in order to suite this suggestion according to the devs/upper staff. Not sure if I missed it, but do you suggest to adjust the 1/8192 (lol) to make it 'less luck based' for the new players? I mean, will the base rate be lowered or will stay the same 1/8192 and then increase as you go full grind mode? It would make sense to lower the base rate, but would also mean that if you want a shiny you will a ) be extremely lucky or b ) spend a ton of time grinding. And if its the option b ) perhaps not every player will have the free time to do so, as you state: The increased chance should reset after your character logs out or you disconnect [Sux to disconnect and madness everytime tho.] So, if the base rate is lowered as it should be to keep shinies 'rare', it will give and advantage to those players who can spend hours and hours in game (continue time) over those who log in 30 min, go off, come back and so on. In the other hand, if the base rate stays the same, and increases as you grind, shinies will lose rarity (implying stil rare). Imho, the current system is fair because every player has the same chance to encounter a shiny, no matter if just started or has spent many hours in game, however it would be nice to reward the players who grind more, but im afraid that will be in detriment to the shiny pokemon's value (that Im not all vs it tbh, but you know the staff idea of "omg rare, no way"). tl;dr The base rate should be lowered if the rate increases grinding, but that will give advantage to infinite free time players, and if its not lowered shinies will be less rare. edit: fu B) emoticon I know it's not a short amount of text but I did state the base rate can be adjusted. _____________ Everyone should keep in mind that rares would be kept rare because the entire thing is species specific. So for example, if I am hunting in the area with skarmory (2.5% encounter rate) and fearow (~13.5 percent) then I will be theoretically encountering Fearow more often (we can assume 5/200 encounters are skarm and 25/200 encounters are fearow) so it's 5 times are likely to meet a fearow. So the rate for fearow will go up 5x more. So this adjustment will still continue to keep rares, rare. (Yes I do understand some "rares" are simply in locations that are not frequently hunted and this could encourage people to hunt there but I would like to believe that if someone is legitimately shiny hunting/there is no other benefit to being there (except paydaying of course) then it's fine for those people to be rewarded. Keep in mind that people can essentially up their chances currently by being in these locations for a long period of time but their shiny chance is all the same, so they could obtain a rare (if it's a low percentage) more easily with this current shiny mechanics.) So the values should not go down, if anything the initial sell rate for a shiny would go up because shinys are more likely to appear for experienced players who are out hunting, EV training, etc, whereas newer players are more likely to be traveling from town to town attempting to complete the storyline (this isn't to say they have zero chance of encountering one, but it is less likely). Also just a reminder that this increase in the shiny encounter rate will be capped, so it is not as if someone could go out to hunt in an area and be guaranteed a shiny if they stay on for a long period of time. As far as people logging out often and such it's more or less something that encourages multi tasking. If you're already spending a couple hours in one spot EV training then you're benefitting and increasing your shiny chance as a secondary task. There is a ton of room for number manipulation so theoretically they could keep the current level of shiny encounters the exact same, but the people finding these shinys would include a bigger group of people who actively hunt (and possibly hatch if that could be worked out). Keep in mind this is not a "get any shiny you want at anytime" suggestion, it's an adjustment to the mechanics for finding shinys that in theory could be done in a way to make it easier, keep it the same or make it more difficult if they so choose to implement it that way. Link to comment
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