razimove Posted December 12, 2017 Share Posted December 12, 2017 (edited) 2 hours ago, Desu said: The game isn't a roflstomp anymore for storyline content. This change highly benefits casual players who might otherwise not understand certain type matchups. Sorry that I went through story when I was 8 years old the good old blue/red, not knowing english and never having played pokemon before. I might be the next Einstein. Edited December 12, 2017 by redspawn Link to comment
epicdavenport Posted December 12, 2017 Share Posted December 12, 2017 2 hours ago, redspawn said: Sorry that I went through story when I was 8 years old the good old blue/red, not knowing english and never played having pokemon before. I might be the next Einstein. Doubt it. Link to comment
razimove Posted December 12, 2017 Share Posted December 12, 2017 5 minutes ago, epicdavenport said: Doubt it. sarcasm Link to comment
Tyrone Posted December 12, 2017 Share Posted December 12, 2017 I would like this too, but not for competitive reasons. During storyline I had no idea about the types of many opponents pokes, no dex entry or previous knowledge about any. Having to open web browser, googling name and search for type effectiveness isn't a time efficient task, so usually I didnt bother and just assumed a pokes type based on how he looks and chose an attack based on that. Still have no idea what type some of them are. In competitive I'd argue that this UI extension isn't that important since one should be getting the experience and knowledge through storyline with this function already. Link to comment
DeadGorilla Posted December 12, 2017 Share Posted December 12, 2017 people will actually complain about anything lel Toupi 1 Link to comment
Zymogen Posted December 12, 2017 Share Posted December 12, 2017 (edited) I honestly think the option to disable it is probably the best solution. Whilst I have no qualms with the feature being implemented, I personally have no use for it. I feel like it just clutters the UI unnecessarily for people who will make no real use of it thanks to prior knowledge. Edited December 12, 2017 by Zymogen razimove 1 Link to comment
xStarr Posted December 12, 2017 Share Posted December 12, 2017 (edited) Y'all bad if u need dis Edited December 12, 2017 by xStarr Get triggered Link to comment
Platybus Posted December 12, 2017 Share Posted December 12, 2017 (edited) . Edited April 5, 2020 by Platybus Link to comment
MikauCatz Posted December 13, 2017 Share Posted December 13, 2017 I am certainly not here to argue, or to suggest any changes to the feature in any way. I just figured I would mention this, since I at least didn't see anyone who mentioned it previously. This is actually a feature cannon to the main-series games c. Sun and Moon. Just figured, I would leave that here. Carry on. Platybus 1 Link to comment
Malorne Posted December 13, 2017 Share Posted December 13, 2017 23 hours ago, Desu said: Looks like your plan to "educate" the noobs isn't going as well as planned. Link to comment
Rache Posted December 13, 2017 Share Posted December 13, 2017 2 hours ago, Malorne said: Looks like your plan to "educate" the noobs isn't going as well as planned. Looks to me like it's actually working. If not for the type effectiveness being displayed, the player may never have learned that the Gastly line are part poison. Suneet, TheBlueExorcist, Darkshade and 1 other 4 Link to comment
Rigamorty Posted December 13, 2017 Share Posted December 13, 2017 This was actually a thing that really bothered me when they added it to sun/moon. It just doesn't seem right. When I encounter a new species for the first time I feel like there should be some sort of mystery to it. I want to be able to see a new thing and try to figure out its typing on my own, not have its weaknesses revealed to me immediately. Learning something's typing the hard way has been one of the most fun things I've experienced in Pokémon; From the time gunthug tried to shadow ball a girafarig, to the time topquake used fake out and psychic at the same time on sableye in a double battle. Most of getting good at Pokémon comes from learning how the game works, and this feels like it almost takes away an aspect of gameplay giving you one less thing to learn about. Link to comment
EssDeeCee Posted December 14, 2017 Share Posted December 14, 2017 I need this feature in double battles too. Let me pick my target first, then have the effectiveness of the moves come up (Instead of picking the move first). Yes I'm a battle noob. No I don't care. Or should I just hop online and use damage calculators and Google everything and waste everyone's time some more? This saves everyone time. Link to comment
Dinkle Posted December 14, 2017 Share Posted December 14, 2017 https://www.serebii.net/ This site works wonders :'''''''''''''''''''''''''''''''''''''''''''''V Link to comment
EssDeeCee Posted December 14, 2017 Share Posted December 14, 2017 6 minutes ago, Dinkle said: https://www.serebii.net/ This site works wonders :'''''''''''''''''''''''''''''''''''''''''''''V But that requires me and others going to a web browser Instead of just clicking the super effective moves like a noob. I just want to walk around and one shot everything without thinking. MsMoney is a man. Dinkle 1 Link to comment
Dinkle Posted December 14, 2017 Share Posted December 14, 2017 Just now, EssDeeCee said: But that requires me and others going to a web browser Instead of just clicking the super effective moves like a noob. I just want to walk around and one shot everything without thinking. MsMoney is a man. Yeah but if you use the site for long enough eventually you will know what you can use against each poke and wont have to use it XP MsMoney is a man. Link to comment
Raichuforyou Posted December 14, 2017 Share Posted December 14, 2017 I got to grand finals for VGC all because Pokemon Sun and Moon shows type effectiveness, AMA Johnnicles, jfm2796, Yourmajestytx and 1 other 4 Link to comment
Yourmajestytx Posted December 14, 2017 Share Posted December 14, 2017 I'll make it one day. Link to comment
Dinkle Posted December 14, 2017 Share Posted December 14, 2017 Just now, Raichu4u said: I got to grand finals for VGC all because Pokemon Sun and Moon shows type effectiveness, AMA Even in doubles? Yourmajestytx 1 Link to comment
Yourmajestytx Posted December 14, 2017 Share Posted December 14, 2017 (edited) 19 minutes ago, Raichu4u said: I got to grand finals for VGC all because Pokemon Sun and Moon shows type effectiveness, AMA Guaranteed. Actin like I aint know how to edit.."M" Edited December 14, 2017 by Yourmajestytx Link to comment
insertusernamehere Posted December 14, 2017 Share Posted December 14, 2017 "i'm going to use this electric type on this water type poke... oh wait! it's immune to electric. better switch poke" keeps the poke, prevents them to lose it or "i'm going to beat you by using my electric move! CRAP! it's immune!" loses the poke In a PVP this can make a difference between winning and losing(i don't play PvP but i do feel that it can make the difference). Specially if the players don't know the poke. And in PVE it takes away a bit of the challenging... something you guys worked for... plus they might not need to buy revives and potions since there's a less change of them losing the poke... but anyway i might be wrong on this Link to comment
Malorne Posted December 14, 2017 Share Posted December 14, 2017 37 minutes ago, insertusernamehere said: "i'm going to use this electric type on this water type poke... oh wait! it's immune to electric. better switch poke" keeps the poke, prevents them to lose it or "i'm going to beat you by using my electric move! CRAP! it's immune!" loses the poke In a PVP this can make a difference between winning and losing(i don't play PvP but i do feel that it can make the difference). Specially if the players don't know the poke. And in PVE it takes away a bit of the challenging... something you guys worked for... plus they might not need to buy revives and potions since there's a less change of them losing the poke... but anyway i might be wrong on this If you dont know what a pokemon is capable of, you shouldn't be doing PvP anyway, unless you deliberately want to become a fodder for others. Link to comment
Yourmajestytx Posted December 14, 2017 Share Posted December 14, 2017 (edited) 41 minutes ago, insertusernamehere said: "i'm going to use this electric type on this water type poke... oh wait! it's immune to electric. better switch poke" keeps the poke, prevents them to lose it or "i'm going to beat you by using my electric move! CRAP! it's immune!" loses the poke In a PVP this can make a difference between winning and losing(i don't play PvP but i do feel that it can make the difference). Specially if the players don't know the poke. And in PVE it takes away a bit of the challenging... something you guys worked for... plus they might not need to buy revives and potions since there's a less change of them losing the poke... but anyway i might be wrong on this I understand but in the next battle...? 1 minute ago, Malorne said: If you dont know what a pokemon is capable of, you shouldn't be doing PvP anyway, unless you deliberately want to become a fodder for others. be ez,,no? Edited December 14, 2017 by Yourmajestytx Link to comment
Malorne Posted December 14, 2017 Share Posted December 14, 2017 1 minute ago, Yourmajestytx said: be ez,,no? winner wouldn't give two shits, sure. but then we'd get comments like the previous one. Yourmajestytx 1 Link to comment
Yourmajestytx Posted December 14, 2017 Share Posted December 14, 2017 Just now, Malorne said: winner wouldn't give two shits, sure. but then we'd get comments like the previous one. Mnnmm... yeah correct. Proceed Link to comment
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