Hello fellow Halloween event enjoyers. Don't you guys think that the big pumpking on hard mode is too hard and too much rng based? I tried the same strat as last year, Honch/Tytar. Hydreigon and Weezing, but i only won 1 on hard mode, and lost like more then 10 tries. What do you guys think? Are you using some other strat? Lets debate about this 🙂
You were not banned for your modded switch. You were banned because you bought from a RMT vendor multiple times.
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This was the reply you received to your appeal:
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Look forward to PokeMMO's Halloween event next week(-ish)!
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Features
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Gen 9-2 Move Changes
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Move additions can be found below:
New TMs have been added for Charge, Haze, Spite, Gravity, Knock Off, Bug Bite, Super Fang, Vacuum Wave, and Uproar
These items can be purchased in the large TM shop found in each region after their completion
Shiftry's second ability is now Wind Rider
Wind Rider provides immunity to Wind-based moves, boosting Attack when it absorbs a Wind move or when Tailwind takes effect on the allied field
Moves which are absorbed by Wind Rider include Gust, Whirlwind, Blizzard, Icy Wind, Sandstorm, Twister, Heat Wave, Air Cutter, Tailwind, Hurricane.
Piplup, Prinplup, and Empoleon's hidden ability is now Competitive
Illuminate now prevents Accuracy drops and ignores a target's Evasion
NPC trainer builds have been updated for Gen 9-2
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Ho-Oh Rematch
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A more powerful version of Ho-Oh may now be challenged at the top of Bell Tower after a player has defeated the Johto storyline
Once defeated, Ho-Oh will drop a bundle of Rainbow Quills and Legendary Lures, increasing the chance to encounter a roaming legendary for a short time.
Ho-Oh will disappear for 1 week. The remaining time is shown in the Instance Info widget
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Red Rematch
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Red now uses additional rematch teams with special effects
Once defeated, Red will disappear for 1 week. The remaining time is shown in the Instance Info widget
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New iOS Beta General Availability
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Previously, we released a new iOS Beta as an optional download for testing. This beta is now the standard release.
This change improves general performance and stability on iOS. If you experience issues, please report them via https://support.pokemmo.com/
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Halloween Seasonals returned to the Gift Shop
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Ghostly Hats & Hex Cloak Seasonal items have returned for Halloween 2023. Get them while you can!
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General
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The Quick Party Summary used in PvP & other item restricted battle modes has received a refresh. It now responds to the current battle's state, representing changed moves, held items, and abilities of your party
In PvE battles, consumed held items are now automatically re-equipped after the battle ends if the player has another
This change also affects some Battle Frontier instances where, previously, items couldn't be re-equipped at all between fights
Balancing
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Draco Meteor is now enabled for Deino/Zweilous/Hydreigon
Sharpness' damage modifier for Slicing moves has been increased from 1.3x to 1.4x
The Beldum line's middle and final evolutions (Metang/Metagross)Â & Starter monsters' middle and final evolutions' catch rates have been reduced slightly
This does not change base monsters encountered through Lures
Luvdisc's held item chance for Heart Scales has been reduced
A Meowth horde in early Kanto was removed
The amount of damage dealt by Rough Skin, Iron Barbs, Rocky Helmet, Jaboca Berry, and Rowap Berry against boss monsters has been reduced
Aftermath now only activates once per battle per monster
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Bug Fixes (GameServer)
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Fixed an issue where, when searching for abilities on the GTL, some recent listings wouldn't show up for a while
Fixed several battle crashes which could occur during Ho-Oh's initial fight
Fixed an issue where Sandstorm's damage could skip Ho-Oh's phase change during its boss battle
Fixed Johto's E4 mart items
Fixed an issue where hordes, when lured by Sweet Scent, would not have their odds weighted correctly
Previously, all hordes had an equal chance of being encountered. Now, they're weighted as-if the player encountered them through walking
Added some Rock Smash rocks to Johto's Rt 40
Fixed an issue where, when a Field of Fire effect is active on a team's field (e.g. through Fire Pledge), its damage could be cancelled for some monsters if one was immune
Fixed an issue which could cause Toxic Orb / Flame Orb damage to not apply correctly during end of turn damage application
Sacred Fire☆ now applies Field of Fire forever
Fixed an issue where, when Ho-Oh's phase changed to phase 2, pending boss statdown reversals / status ailment reversals would still occur
Fixed an issue where, in Johto, the Cut HM could be used without its HM item being unlocked
Fixed an issue where the Golduck Alpha Swarm in Village Bridge could not have its secondary spawns interacted with
Fixed an issue where some moves (e.g. Future Sight) could violate boss damage limits
Fixed the Larvitar species line not showing up in the Alpha Dex
Fixed an issue where Daycare EXP accumulated in Johto would not be applied
The Red Gyarados in the Johto storyline now plays its shiny particle
Knockoff no longer removes items when the target has a Substitute before using the move
Fixed the warp coordinates for Johto's Safari Zone Swamp location during entrance
Purification no longer bypasses Substitute
Lures can no longer boost Rock Smash encounter sizes
AI is now aware of Damp
Eggs can no longer be registered to Battle Boxes
Fixed the breeding brace shop's item list ordering to match stat display ordering
Fixed Metal Burst's damage multiplier (1.5x)
Fixed an issue where multi-form monsters (e.g. Unown) would not show the correct form when used as a follower
Fixed an issue where, when capturing an overworld legendary (Mewtwo/etc.) with a full party & PC, the encounter could get stuck
Fixed an issue where bike skin hotkeys (e.g. Xmas Sleigh)Â wouldn't enable the bike
Fixed an issue where Encore wouldn't show the correct move restrictions in the battle UI until a player relogged while in-battle
Fixed an invisible wall found in Johto's Route 47
Fixed an issue where, if a wild monster stole an item from a player then Flung it, the item could be permanently destroyed
Fixed an issue where Johto's Gym Leader money rates were lower than other regions'
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Bug Fixes (Client)
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Fixed a crash which could occur when feeding EXP Candy to Lvl 100 monsters
Fixed a crash which could occur in the PC menu when attempting to release multiple eggs
Fixed a crash which could occur when activating multiple hotkeys in the PC menu
Fixed a crash which could occur when navigating the PC UI with a controller
Desktop UI: Fixed the Bag button's subtext string during battle
Desktop UI:Â Fixed an issue where, when rebound to an alternate key, the B key would close the current Advanced Search tab in the PC when typing
Mobile UI: Move selection UI when interacting with NPCs (e.g. Move Deleters)Â is now less ugly
Mobile UI: Fixed an issue where right click menus would cover party UI elements if party / hotkey widget positions were swapped
Android: Fixed an issue where Samsung keyboards would auto-correct the password field on logging in
Desktop: The controller backend has been updated, improving performance and fixing various compatibility issues with many controllers
This includes Xbox / Switch Pro controllers on macOS
Known issues: A compatibility issue with Switch Pro controllers has been noted for Windows when plugged in via USB which caused the game client to lag significantly. Where possible, we recommend using a Bluetooth connection for this platform instead
For more information related to controller compatibility, consult SDL documentation for versions 2.28.0~2.28.4
Mobile: Fixed an issue where, if a player was under the A/B onscreen buttons while pressing them, it could popup the player selection menu
Fixed an issue where the Voltorb Flip reward screen could be deselected
Fixed an issue where players could not crush stacks of berries greater than 128
Fixed Johto's Elite 4 level scaling in the Instance Info widget
Locked instances are no longer shown in the Instance Info widget
Fixed an issue where Unova's Dex entries would reference the Old Rod
Fixed an issue where, when spectating a Ho-Oh boss battle, the wrong music track could be played
Roaming Legendary capture status is now shown in the Dex
Fixed Suicune's Dex spawn locations
Fixed an issue where the Forfeit button could disappear in PvP matches when cancelling a queued action
Fixed an issue where, when selling items to a Mart, sell buttons (Max) could select a wrong number of items to sell
Fixed an issue where the Voltorb Flip dialogue would not interact correctly with disconnection / notification dialogues
Fixed an issue where, when calling additional foes, bosses would not always display the correct name when showing <Foe called for help!>
Fixed an issue where, when an NPC used an item in-battle, the items remaining count for the player would be updated to an incorrect value
Fixed the music used when fighting against a player with Lugia
Fixed an issue where, when evolving a monster in-battle and being prompted to learn new moves, the monster's sprite and name wouldn't update to its newly evolved form
Fixed an issue where, when challenging another player in Matchmaking, the opponent's sprite shown during the battle intro would not render correctly compared to the Trainer Card's sprite
Particle icons are no longer shown for Eggs
Fixed an issue where dragging monsters from the party to a non-open PC Box wouldn't work
Fixed an issue where Rock Smash could not be called via the monster frame's clickable buttons in Unova & Johto
Fixed an issue where battle animations could be incorrectly halted by UI animations
Fixed an issue where Johto's Safari would not render strings correctly without FireRed installed
Fixed more issues where tooltips / certain UI elements could render text out of bounds when UI scaling was set to >1 & High DPI fonts were enabled
Fixed an issue where X/Y keys would become unbound on client restart
Fixed an issue where the Auction UI would pretend you could drop monsters from your party / PC into auction listings
The EXP. Reamplifier now shows its XP breakdown in battle chat
Fixed a rendering issue in Unova where mart counters wouldn't render correctly
Fixed an issue where, when consuming the final item of a stack of items in PvP and attempting to replace one, a ghost item would be shown as equipped to a monster
Weather Ball now responds correctly to battle weather in the battle UI
Fixed various shadow rendering issues seen in certain models, such as the Driftveil Gym building
Fixed an issue where Sinnoh's Solaceon Ruins would be rendered too brightly
Fixed flower tiles in Eterna Forest not rendering correct colors
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Changes
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Players can only purchase one EXP Reamplifier per character
Added a confirmation when purchasing really large stacks of items (>99)
Rock Smash is no longer available as a TM
Players who had this item in their inventory during this server maintenance will have it removed & their item refunded
Spooky Candy & Special Candy from previous years has been removed. Players with removed items have been refunded