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pachima

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Posts posted by pachima

  1. 24 minutes ago, LifeStyleNORE said:

    I might be wrong but didn't Porygon2 get banned because it (Modest set) had very few switches (vs offensive/balanced teams) and forced out a lot of stuff? What changed since then?

     

    Let's see some examples of what a Full HP Modest Pory2 can do in the current meta:

     

    Machamp: Comes in twice, only forces Pory2 and has to predict Spiritomb switch

      Reveal hidden contents

    +1 252+ SpA Porygon2 Tri Attack vs. 252 HP / 0 SpD Assault Vest Machamp: 75-88 (38 - 44.6%) -- guaranteed 3HKO

    252+ Atk Machamp Earthquake vs. 252 HP / 0 Def Spiritomb: 59-70 (37.5 - 44.5%) -- guaranteed 3HKO

     

    Nidoking: Loses the 1v1

      Reveal hidden contents

    252 SpA Life Orb Sheer Force Nidoking Focus Blast vs. 252 HP / 0 SpD Eviolite Porygon2: 122-146 (63.5 - 76%) -- guaranteed 2HKO

    +1 252+ SpA Porygon2 Ice Beam vs. 0 HP / 4 SpD Nidoking: 182-216 (116.6 - 138.4%) -- guaranteed OHKO

     

    Blastoise: Loses the 1v1
     

      Reveal hidden contents

    252+ SpA Blastoise Aura Sphere vs. 252 HP / 0 SpD Eviolite Porygon2: 54-64 (28.1 - 33.3%) -- 0% chance to 3HKO
    +2 252+ SpA Blastoise Aura Sphere vs. 252 HP / 0 SpD Eviolite Porygon2: 106-126 (55.2 - 65.6%) -- guaranteed 2HKO
    252+ SpA Porygon2 Discharge vs. 4 HP / 0 SpD Blastoise: 84-100 (54.1 - 64.5%) -- guaranteed 2HKO

     

    Crawdaunt: Loses the 1v1

      Reveal hidden contents

    252+ Atk Choice Band Crawdaunt Close Combat vs. 252 HP / 0 Def Eviolite Porygon2: 156-184 (81.2 - 95.8%) -- guaranteed 2HKO

    +1 252+ SpA Porygon2 Discharge vs. 4 HP / 0 SpD Crawdaunt: 208-246 (149.6 - 176.9%) -- guaranteed OHKO

    +1 252+ SpA Porygon2 Tri Attack vs. 4 HP / 0 SpD Crawdaunt: 156-184 (112.2 - 132.3%) -- guaranteed OHKO

     

    Venomoth: Might win the 1v1 if Sleep Powder doesn't miss and/or doesn't get statused from Tri Attack (Maybe Sub/Disable has a good chance too?)

      Reveal hidden contents

    252+ SpA Porygon2 Tri Attack vs. 0 HP / 4 SpD Venomoth: 82-97 (56.5 - 66.8%) -- guaranteed 2HKO

    252+ SpA Porygon2 Tri Attack vs. +1 0 HP / 4 SpD Venomoth: 55-66 (37.9 - 45.5%) -- guaranteed 3HKO

    252+ SpA Porygon2 Tri Attack vs. +2 0 HP / 4 SpD Venomoth: 42-49 (28.9 - 33.7%) -- 0.9% chance to 3HKO

    +2 252 SpA Venomoth Bug Buzz vs. 252 HP / 0 SpD Eviolite Porygon2: 84-100 (43.7 - 52%) -- 14.5% chance to 2HKO


    Feraligatr: Loses the 1v1
     

      Reveal hidden contents

    252+ Atk Life Orb Sheer Force Feraligatr Waterfall vs. 252 HP / 0 Def Eviolite Porygon2: 79-95 (41.1 - 49.4%) -- guaranteed 3HKO

    +1 252+ SpA Porygon2 Discharge vs. 4 HP / 0 SpD Feraligatr: 152-180 (94.4 - 111.8%) -- 68.8% chance to OHKO

    +1 252+ SpA Porygon2 Thunderbolt vs. 4 HP / 0 SpD Feraligatr: 170-202 (105.5 - 125.4%) -- guaranteed OHKO

     

    Pory2 can even potentially check/Revenge Kill a +2 Feraligatr...without any Def investment

    +2 252+ Atk Life Orb Sheer Force Feraligatr Waterfall vs. 252 HP / 0 Def Eviolite Porygon2: 160-188 (83.3 - 97.9%) -- guaranteed 2HKO

    Cloyster: Loses the 1v1, even if setup with Sash

      Reveal hidden contents

    +2 252+ Atk Cloyster Icicle Spear (5 hits) vs. 252 HP / 0 Def Eviolite Porygon2: 140-170 (72.9 - 88.5%) -- approx. 2HKO

    Medicham: wins the 1v1, but can't switch in and same case as Machamp, Spiritomb exists

      Reveal hidden contents

    +1 252+ SpA Porygon2 Tri Attack vs. 0 HP / 4 SpD Medicham: 121-144 (89.6 - 106.6%) -- 43.8% chance to OHKO

    252 Atk Pure Power Medicham High Jump Kick vs. 252 HP / 0 Def Eviolite Porygon2: 200-236 (104.1 - 122.9%) -- guaranteed OHKO

    Trick with Ring Target could mess up Pory2+Spiritomb though if unexpected.

    Bisharp: Loses the 1v1

      Reveal hidden contents

    252+ Atk Black Glasses Bisharp Night Slash vs. 252 HP / 0 Def Eviolite Porygon2: 57-67 (29.6 - 34.8%) -- 11% chance to 3HKO

    252+ Atk Black Glasses Bisharp Night Slash vs. 252 HP / 0 Def Eviolite Porygon2 on a critical hit: 84-100 (43.7 - 52%) -- 14.5% chance to 2HKO

    +2 252+ Atk Black Glasses Bisharp Night Slash vs. 252 HP / 0 Def Eviolite Porygon2: 111-132 (57.8 - 68.7%) -- guaranteed 2HKO

    +2 252+ Atk Black Glasses Bisharp Night Slash vs. 252 HP / 0 Def Eviolite Porygon2 on a critical hit: 168-198 (87.5 - 103.1%) -- 25% chance to OHKO

    +1 252+ SpA Porygon2 Discharge vs. 0 HP / 4 SpD Bisharp: 85-101 (60.7 - 72.1%) -- guaranteed 2HKO

    Yanmega: Loses the 1v1

      Reveal hidden contents

    252 SpA Choice Specs Yanmega Bug Buzz vs. 252 HP / 0 SpD Eviolite Porygon2: 76-90 (39.5 - 46.8%) -- guaranteed 3HKO

    +1 252+ SpA Porygon2 Discharge vs. 0 HP / 4 SpD Yanmega: 202-238 (125.4 - 147.8%) -- guaranteed OHKO

    +1 252+ SpA Porygon2 Tri Attack vs. 0 HP / 4 SpD Yanmega: 151-178 (93.7 - 110.5%) -- 62.5% chance to OHKO

    Also beats Flygon, Ambipom, Krookodile, etc. no need to post more calcs imo.

     

    Defensive answers:

    Snorlax, Umbreon, Dusclops, Gastrodon, Bronzong, Gigalith. Most of these only seen on stall/semi-stall builds. Bronzong and maybe Gigalith on balance builds.

     

    My stance on it:

    Porygon2 against Offense/Balance is still the same annoying threat as before. Either it forces something out with powerful attacks that can RNG, or forces a 1v1 trade. Stall teams could care less about it since it can't break them and gets fucked by Toxic. I don't believe it would be a good idea to drop it to UU.

    I agree with everything. 

    Just one thing. P2 is naturally faster than Machamp, which means AV machamp cannot be either 252 atk or 252 HP. Also AV machamp cannot outright OHKO P2, which means realistically Machamp will only come once.

  2. Because pachirisu is the best mon.

    IGN: Deffonotpachima

     

    Title: The legend of the One

     

    Spoiler

    Everyone knew that Pachirisus were slaves.

     

    Everyone, of course, except themselves.

     

    Yes, Pachirisus believed they were free. Every day they went to charge their furs and to fuel Floaroma’s town windmills. Every night they returned, exhausted, tilting a red bar above their body, convinced of their good deeds, and that in the end, hopefully soon, they would see their actions justified and their efforts deserved.

    In their mind, they would be remembered.

     

    But, of course, in their mind nothing but delusion dwelled. Nothing but an amalgam of lies and half-truths. Nothing but an empty void of everlasting hope that, to everyone else, had no reason to be.

     

    For everyone knows that Pachirisus are slaves.

     

    Legends of the old speak of the one. Far in the past, no one knows exactly when, before humans invaded the cities and before they started to harness energy, there was a pachirisu claimed to navigate to the North, through the river. In there the one hid a token. Those legends mention the ultimate manual for its kind. The TM-Thunderbolt.

     

    It was because Pachima realized, moments earlier, that Thunderbolt were very expensive in the GTL, that he decided to follow the legend and to seek a Thunderbolt

    for himself, for free.

     

    However, before doing so, Pachima decided to explore the site. As he wondered while navigating the Pokemap, first he considered inspecting the windmills that spun soothingly in the East, and then he would travel North, through the river, to reach for Thunderbolt.

     

    Unfortunately, and he sighed upon the burden of his realization, he had forgotten to stock up with repels, and thus a wild Pokemon jumped on him.

    But then, as he saw the little squirrel struggling to run, in fear, he changed his mind. Because it was now a blessing that he forgot to repel. Because that was a cute Pokemon and he had to catch it.

     

    Something felt odd, though, and although he didn’t know at first what it could have been, there was an ever so growing suspicion that, for some reason, insisted in telling him that the Pachirisu wasn’t healthy.

     

    And that was wrong. Wild Pokémon were always healthy. There had never been a report of a damaged Pokémon running in the wild. This was because Pokémon Rangers in the Pokémon world dedicated their lives searching for damaged Pokémon in the wild, bringing them to nearest Pokémon center.

     

    Yet there it was, a sad pale-looking squirrel. There it was, some shivering curled up sphere of fur that, without surprise, wasn’t even able to fight back against the Pokéball that he threw at it.

     

    After having cured the newest member of his team, Pachima started talking with it.

    Timid at first, but braver later, the squirrel began telling the tale of a long almost forgotten past of the first of his kind. For him there would be no greater pleasure than to retrieve the token of the legend, in order to break free from the shackles of doom that humans had imprinted into him and his peers.

     

    Unfortunately, and now Pachirisu began moaning, no other Pachirisu believed in him. In their mind they were free, and in their mind they would be remembered as the ultimate Sinnoh Heroes. In their mind there would be statues of them replacing the relics of inferior Gods like the Palkia statue in Eterna City.

     

    Sadly he was the only Pachirisu that knew past the cloak of deception. Because he was the descendant of the one. Because he knew the true story about his kind, and as of now, he refused to accept the cruel reality forced into them.

     

    Sceptical at first, the trainer went to the windmills. Yet, much to his surprise, something was quite wrong.

     

    Unaware of it at first, Pachima kept inspecting the windmills and, confused, he came to realize the turbines weren’t working as they should.

     

    But they were still working.

     

    Except, and now comprehension dawned on his face, there was no wind.

     

    Then Pachima entered in the Sinnoh Power Plant.

     

    In there, machines wiggled around as they apparently pumped out energy to complex engines that, or so people believed, converted energy into electricity that fuels most lights of the region.

     

    But he could feel something was indeed terribly wrong with that place. Something that he chose to remain blind to until then, but could no longer. Something impossible, assuming the machines worked as they should.

     

    And Pachima confirmed by touching them.

     

    The machines were made of plastic built to resemble the real deal, and inside them, small engines mimicked the sound of energy pumping. Inside, there were no wires attached whatsoever.

     

    Pachima stepped back to contemplate, now in horror, the whole facility that was designed to seem what it was indeed not. A cheap fake of itself.

     

    Wait.

     

    Logic began spouting in his mind as he tried to understand what he had seen.

     

    Wait still…

     

    Because it simply couldn’t be.

     

    Wait again.

     

    Pachima looked down at Pachirisu, who began running in a specific direction, seemingly telling him to join him.

     

    But Pachima didn’t move.

     

    Because none of it made sense. Because the machines were indeed made of plastic. Because machines indeed were pumping nothing at all. And because, especially so, he was sure the energy gathered in that Power Plant was real, and that it had to come from somewhere.

     

    Then Pachima followed the little squirrel.

     

    At the back of the Power Plant, he found, in terror, a bunch of pachirisus packed together as they charged themselves into an electrical chain, to power a hidden machine below them.

     

    Precisely then, all those pachirisus, although exhausted, stopped moving to laugh all the way upon the Pachirisu that was following Pachima. As they laughed they discussed within themselves and, laughing even more, they pointed with malice at the lonely Pachirisu.

     

    Exploding into anger, Pachirisu lunged at them to tell them what really was happening. However, as every other of his kind exacerbated into mockery, the poor squirrel, defeated in his pride, withdrew into safety.

     

    Because everyone knew pachirisus were slaves.

     

    Everyone, of course, except themselves.

     

    Beaten with stupidity, they decided to return to the windmills to properly assess the situation. There Pachima wondered, as he saw the wind slightly picking up, bringing with it a Drifloon couple that floated far away into the sky. And there had to be some way to convince such religious bunch that all they have been doing for generations was a lie.

     

    But they truly believed, or wanted to believe, that one day people would indeed remember them as the ultimate saviors of Sinnoh.

    Because someone, in the past, convinced them of it.

     

    If that was true, and it had to be true for it to make any sense, then that someone must be controlling all that energy for themselves. To do so they showed Power Plant as a beautiful façade, while the poor things exhausted their souls off every day, to fuel, fully unaware, the ultimate greed of men.

    Team Galactic.

     

    A ruthless organization that sought to take the entire universe for themselves. Obsessed by the tales of time and space they grabbed any opportunity to harness the energy needed to control the two deities.

    Palkia and Dialga.

     

    And to do so, they had been gathering half of the energy pachirisus charged for years, sharing the other half through the entire region, therefore completing the façade, hiding the ultimate crime in plain sight, in complete disregard for the little things.

     

    The reality seemed to warm upside down to him. Because, although it was now quite apparent, it was still hard to accept the result of deception and the inevitable outcome of greed. For he was once convinced the Power Plant was built first, therefore gathering electric Pokémon into the grasses nearby, but he came to realize it was the opposite; That Floaroma, in fact, was the natural habitat of electric Pokémon, and team Galactic took advantage from it by promising empty hopes, eventually converting the Pachi-tribe into several hordes of oblivious slaves.

     

    As the trainer kept wondering, Pachirisu suddenly stared into the horizon. In his eyes there was resolve, and albeit there was the contrast of fear in the shivering of his tail, the cute little squirrel held his position and refused to waver.

     

    For there was a way. A way to stop it all, and as he dawned into realization, he understood fate. Turning to his trainer, Pachirisu now comprehended that they were meant to meet, and that they were meant to expose the truth.

     

    For they both sought to get Thunderbolt.

     

    Avoiding the tall patches of grass, they went West, only to twist into North after the trees, from where Pachima blew a blue ocarina, surfing into the river.

     

    Once he did, he imagined what would happen if Pachirisus were free and if they stopped pumping energy through the entire region.

     

    The foundations of the world itself would most likely collapse upon the lack of energy.

     

    GTL would cease to function.

     

    Players would be unable to log.

    Then the sky darkened and they saw another Drifloon carried away by the ever so picking up wind. In the past, and this reminded him of his history classes in the Pokémon School, Drifloon would be seen carrying oblivious children, disappearing then into nothingness, to not come back ever again. Luckily, after some incidents, rules were enforced, and today, Drifloons were up to no mischief anymore. Sometimes they could be seen playing around with children, but there wasn’t a report of a missing one for a few years by now.

     

    The wind now stirred on their faces. As he covered his face, Pachima understood that fate worked in mysterious ways. It was because Floaroma Valley was so close to a side of Mt.Coronet, that the winds were trapped against the obstacle, flowing then around, often wildly, within the valley.

     

    This meant real windmills could also function properly. This meant Pachirisus could be indeed proud for having sustained a world by themselves for so long, and it meant they could finally be freed.

     

    Reminded again of his own foolishness by not activating any Repel, a wild Shellos appeared. Unfortunately for them, Pachirisu was eagerly motivated now and ended up fainting him in a single strike of a Discharge.

     

    Then came a Wingull.

     

    And finally another Wingull, that fainted as well.

     

    There was a Pokéball near a windmill, and Pachima got an Electirizer. Then, after surfing again to reach the other batch of land through the North, there it was, glowing ever so beautifully, inside a carefully placed Pokéball. There it was the ultimate token the One hid in the past.

     

    A TM-Thunderbolt.

     

    There were tears, then there were cries.

     

    There were jumps and Pachirisu ran around his trainer ever so effusively happy.

     

    And then they returned to the Power Plant.

     

    It is unfortunately not possible for me to accurately express what happened next. I don’t think words can, or ever will be able to. Either way, I can tell that Pachirisu rushed into speed through the facility, and reached towards the final machine. In there, he showed the TM-Thunderbolt, and in there, speechless, every other of his kind watched in disbelief as the legends of the old came back to them once again.

     

    Some argued that it was fake.

     

    Others cried in despair, only now realizing what they have been doing for so long.

     

    A few sobbed uncontrollably and joined the trainer.

     

    But after learning Thunderbolt, only one leaded them all into a brighter future. Only one, because only he was enough, convinced every other squirrel of the truth. The harsh, raw, and cruel truth.

     

    Tonight everyone would return, not as exhausted, sharing a yellow HP bar over their bodies.

     

    And tomorrow they would be free.

     

    Because now Pachirisus knew they were free.

     

    And as they all disappeared into the corner of the wall in the horizon, Pachima watched them, before turning to the machines again. For him, the future darkened once more, and the inevitable result of an action dawned into his comprehension.

     

    Because he was not done yet.

     

    Because Team Galactic would now reach for him.

     

    Because…

     

    But that’s a story for another time.

     

     

     

     

    Words: 2026

    Thanks for the world raise from other events.

  3. Actual TC chat for NU:
     

    - Hum, NU is actually nice to play right now. Maybe a little too nice. 

    - Agreed. What should we do?

    - Destroy it.

    - Cool. how?

    - Let's see. Sharpedo and Scraty surely won't be an issue. 

    - Great. Anything else?

    - Eh. Golbat was only top 3 mons last time it was in the tier. It won't change much.

    - Perfect. Are we done?

    - Nah. Slowbro was also a predominant pokemon in that tier. No reason not to add it.

    - So are we adding 2 pokemon that can potentiallly shape the meta around them as well as adding 2 potentially uber-offensive pokemons. Superb!!!

    - Kudos!!

    - Amazing.

    - 10/10

    - But. What if, in the absolute minimal chance, the tier breaks?. How do we know what is creating unwanted ripples, since we are just adding 4 dominant Pokemon at once?

    - ??

    - What do you mean tier breaks?

    - Nah, Won't happen.

    -True.

    -Also, if it does. It's not an issue at all. Tier was dead for years. It won't hurt them if its dead for a few more months.

    -Agreed. Besides, Golbat might actually rise again because of Shaymin in UU.

    -Haha yeah. See? No need to worry. We thought of everything.

    -And then once shaymin can potentially rise again, Golbat drops again.

    - Yeah, but by then its 2025. It's fine.

  4. 5 hours ago, HumongousNoodle said:

    Empoleon, now that it has roost.

    Assault Vest helps too.

    252 SpA Hydreigon Draco Meteor vs. 100 HP / 156 SpD Assault Vest Mienshao: 87-103 (56.8 - 67.3%)

    252 SpA Hydreigon Draco Meteor vs. 224 HP / 0 SpD Assault Vest Metagross: 39-47 (21.3 - 25.6%)

    The issue with Draco Meteor Hydreigon is how its bulk allows it to trade damage against most of the stuff, at the same time as it prevents the enemy from switching comfortably. If you slap a Choice Specs in those calcs you'll realize Assault Vest doesn't really matter. 

    Offense doesn't switch on it. Balance doesn't really switch on it, or needs dedicated answers. Even stall needs to gamble with whatever move Hydreigon clicks. Bulky Offense just dies because they don't have the speed or the bulk to handle it.

    Things become much much worse when you can't even know what set Hydreigon is using beforehand, and thus you have to potentially lose something just to scout it.

    By removing Draco Meteor, most sets lose their main power, thus it can be handled much easier.

    Simple.

  5. First. That's not how it works. 

    I asked you what stops Shaymin in UU from being overcentralizing. If you, or the TC, are ready to move it down, you should be able to answer that. Since you haven't, the argument was given.

    But I'll bite it.

    How many offensive Pokemon switch reliably on Shaymin? 

    Answer: 0
    How many offensive Pokemon reliably revenge kill Shaymin? 
    Answer: 2 (Durant and Sigilyph) (And Offensive Crobat, since its gradually rising). Also durant isn't that reliable, since it can lose against both scarf and bold versions.

    Let's bear in mind Porygon-Z was banned despite having lots of revenge killers, and although shaymin doesn't hit as hard against stall, it completely renders more offensive builds useless.
    Having a dedicated wall for it in offensive teams doesn't work either because Shaymin is able to handle every single wall in the tier individually besides Mandibuzz, which is quite bad nowadays, and just got nerfed. You are forced to have multiple switches to this thing, which invalidates virtually every offensive team and basically forces everyone to either play Balance or stall or something in between.

    Is this enough of an argument?

  6. First of all, using usage for a Pokemon that can only obtained once, imediately after it was available, is kek. (But whatever. Not here to discuss the system)

    Second, did you even bother to read what I said? If you did, why are you disregarding the argument given? If you didn't, why respond at all?

     

    Do I need to quote my own post to highlight the key words for you to understand where to look at?

  7. 7 hours ago, Munya said:

    Thoughts on Shaymin?  Would it be alright in UU if it comes to that?

    Sure. Once you explain to me what deals with it without overcentralizing the tier with the same Crobat-Bronzong-Rotom cores.

     

    Unless, of course, you want a tier where you instantly lose if you don't bring them all.

  8. 1 hour ago, JDteufel said:

    Rate? 

    Azumarill @ Leftovers  -> Sitrus Berry 
    Ability: Huge Power  
    Tera Type: Water  
    EVs: 172 HP / 252 Atk / 84 Spe  -> You might want to outspeed Mantine
    Adamant Nature  
    IVs: 0 SpA  
    - Aqua Jet  
    - Double Edge -> Return  (After Belly drum you won't need any extra power, and the recoil is bad)
    - Belly Drum  
    - Superpower  

     

    Druddigon @ Assault Vest  
    Ability: Rough Skin  
    Tera Type: Dragon  
    EVs: 236 HP / 252 Atk / 20 Spe  
    Adamant Nature  
    IVs: 0 SpA  
    - Dragon Claw  
    - Earthquake  
    - Fire Punch  
    - Sucker Punch  

     

    Steelix @ Leftovers  
    Ability: Sturdy  
    Tera Type: Steel  
    EVs: 252 HP / 4 Atk / 252 Def  
    Impish Nature  -> If you are using minimum speed for Gyro ball, you might prefer Relaxed nature
    IVs: 0 SpA / 0 Spe  
    - Gyro Ball  
    - Earthquake  
    - Roar  
    - Stealth Rock  

     

    Mantine @ Leftovers  
    Ability: Water Absorb  
    Tera Type: Water  
    EVs: 252 HP / 4 SpA / 252 SpD  -> You might want to replace some SpDef into Def, since Mantine already comfortably tanks most special moves even without full investment
    Calm Nature  
    IVs: 0 Atk  
    - Defog  
    - Scald  
    - Toxic  
    - Roost  

     

    Sceptile @ Life Orb  
    Ability: Overgrow  
    Tera Type: Grass  
    EVs: 4 HP / 252 SpA / 252 Spe  
    Timid Nature  
    IVs: 0 Atk  
    - Substitute  
    - Flamethrower  -> I assume you meant Hidden Power Fire
    - Giga Drain  
    - Dragon Pulse  

     

    Eelektross @ Choice Specs  -> Life Orb/Expert Belt/Wise Glasses/Whatever (The beauty of Eelektross is that it has amazing coverage, thus it doesn't want to be locked in a single move. Get a boosting item, but allow it to freely switch moves)
    Ability: Levitate  
    Tera Type: Electric  
    EVs: 132 HP / 252 SpA / 124 Spe  
    Modest Nature  
    IVs: 0 Atk  
    - Flamethrower  
    - Giga Drain  
    - Thunderbolt  
    - Volt Switch  

     

    The changes I would do for individual sets are in Bold. As a team, you might have a few issues against Scarf Blaziken, which would be another reason to get more defense investment on Mantine, and fight spam in general. Beware of Vaniluxe as well. Maybe replace Druddigon for another bulky offensive Pokemon that better handles these issues.
    This is not the place to discuss builds, however, so it would be better to go to the appropriate thread.

  9. I agree these changes won't matter much when it comes to regen, and that it actually buffs the ability, as if it wasn't already a problem.

    If I am not mistaken, gen9 regen was nerfed to 25% heal instead of 33%. That could be nice, especially since it is pretty much a given we are getting other regens eventually.

  10. Funny. MMO balancing has always buffed a more defensive playstyle to the point MMO meta is by far the stalliest of most gen5 metas out there.

     

    Funnier. Most were so hyped to see stall further buffed with hazards slapped on most walls, because apparently MMO isn't stally enough for those people.

     

    But God forbid them to actually balance the game and for the first time in ages giving a buff to offense, when compared to official counterparts.

     

    Besides, some people completely forget the fact Pokemon is a game and are willing to spend 1 hour of their life per match, mindlessly clicking recovery buttons, just because they are either unable to think, or simply refuse to. This, while not being necessarily a bad thing, is not fun, and happens WAY too often, the the point most tournaments are dragged to hell because of a few matches that delay the whole thing. Most people don't have 5-6 hours to invest straight in each tournament, and honestly, neither should anyone. Again, I am not saying it shouldn't happen at all. Just that it happens way too often.

     

    Does this completely kill defensive styles? I don't know. I can't know, and neither can anyone. We have never tested similar changes, and any comparison between this and other metagames outside this game are irrelevant. And while it may indeed unbalance this game and turn into an issue, it's a risk at least I would be willing to take. If it works, we may be able to turn tournament into a much more enjoyable experience. If it doesn't, then they'll find a way to mitigate it somehow if deemed necessary.

     

     

  11. I am not derailing anything. Pokemon isn't linear. You don't discuss Serperior by itself. I brought Garchomp and Rotom because that's what centralizes the tier and restricts building the the extent of not having slots for new threats (Like Serperior).

     

    What will you do once the next threat is implemented? You discuss it again, and so on and so on, or you discuss the actual real problem to avoid dragging the whole thing up?

     

    There is no meta where a 50% usage Pokemon is fine. And there is no discussion where ignoring half the teams used for the sake of arguing Serperior is any legit.

     

  12. That moment when someone actually posts interesting stuff about this meta and everyone else tries to mock at them for absolutely no reason other than showing they don't understand the meta lmao.

    Darken is fundamentally correct. We are beyond the point where we can get a truly balanced meta. We are beyond the point where we have all the tools to deal with a few problematic threats.

     

    Garchomp has almost 50% usage in a meta where it is undisrupted. We lack the speed and the power to actually pressure it offensively. (Can't wait for all Weavile argments. A pokemon that would be otherwise not even OU)

    Rotom-Wash has literally nothing in the tier (Besides Serperior, which people want banned), that punishes defog. That shouldn't happen at all. Shifting momentum offensively against defog users is one of the best ways Offense/Balance can get theirselves advantage. You simply cannot do that against Rotom-Wash. No matter what you send against it, Rotom can find itself able to regain momentum back with a slow Volt switch after defogging or a status move.

    I lied. There is one pokemon: Hydreigon. (Which is nerfed either way)

     

    We don't have Latios/Latias/Kyurem, the first two would pressure both Garchomp and Rotom-Wash offensively, and the latter would pressure Rotom-wash.

    We don't have Celebi/Zapdos that would be able to withstand their momentum defensively.

    We don't have Water absorb Seismitoad as a much better Gastrodon to actually punish Rotom and/or be able to set hazards on it.

     

    Is serperior a problem in the tier? Yes, it is. But before jumping out on conclusions, why don't we try to actually understand where this problem comes from? Is it from itself? Or is it from the meta being so terribly centralized around already problematic things that are left unchecked that we have no space to handle something else? In other words, is it THE problem, or is it an extension of the real problem? 

     

    Does this mean Serperior should not be banned? No. It means other stuff needs to be discussed first. Otherwise, banning Serperior would be similar as trying to retrieve water from a sinking ship back to the ocean with a tea spoon, instead of fixing the cause of the problem.

     

     

  13. 8 hours ago, KaynineXL said:

    While I do believe Serperior is incredibly difficult to deal with in the current OU metagame, I'd find it a real shame if it was nerfed enough to remove it from OU simply for the fact it's very refreshing to see a Pokemon actually able to not only come in on Rotom W, but also punish it.

     

    Personally, I think if removing Glare was a possibility that would be adequate. 

     

    While seeing what Serperior can do in play, it's hard to believe it's only a 95 base power Pokemon which means without it's gargantuan 130 BP STAB Leaf Storm coupled with it's ability to go +2 with contrary, it doesn't actually do a great deal to a large quantity of offensive threats in OU which have priority or are faster with scarf.

     

    The issue is, paralysis is the bane to all naturally fast/scarf Pokemon.

    you mean 75.

    Yeah, serp does nothing at +0. It cant even sweep offensive teams at +2. It needs a minimum of +4in order to run through teams.

    Unfortunately, grass spam is so free in OU 😞

  14. TLDR; Ban serperior until even more broken stuff come, ignoring the fact the argument pretty much folds to itself while also ignoring the fact MMO will be forced to change their mentality when it comes to offensive bans with HA/legendaries, no matter what they want or they think they want.

     

    Otherwise, please stop suggesting legendaries because there is no way we can have half of them if apparently serperior is too strong.

     

     

  15. 1 hour ago, gbwead said:

    Every single part of this sentence is untrue.

    No, its not. And I suggest you to learn how your metronome actually works and to understand how far from the accurate calcs Smogon's calcs with this item are. 

    Unless the item is not working as intended, Chansey stops Any non leech Serperior.

  16. 5 minutes ago, AwaXGoku said:

    idk what you mean by that, but 55,77% winrate is high. 

    Its high, but nothting critical

     

    5 minutes ago, AwaXGoku said:

    i will make it simple :
    Weezing can lose to Serperior without RNG even more if you play a bold weezing (most commun weezing in the game)
    Golbat can lose to serperior if rocks are one the field and para proc 1 time 

    This is misleading. Weezing can lose to Serperior the same way some Pokemon can lose to a random freeze. You need at least 3 para procs in a row to beat weezing, which let me tell you, its much less probable than a random freeze. The same goes for golbat, although golbat is slightly more vulnerable to it.

     

    5 minutes ago, AwaXGoku said:

     

    i dont get it ? i never speak about serperior without boost , my main point was about his ability in addition to his movepool and speed that make it unhealthy in the meta.
     

    Grass is one of the worse types offensively. If your team can't pressure grass moves to the point of you never speaking of Serperior without boosts, its maybe time to reconsider the entire team.

     

  17. 2 hours ago, AwaXGoku said:


    What i wanted to point is that actually Serperior has no real counter and the few check we can use are not really usefull and/or too much based on rng. 

     

    First you cannot post such broad terms and hope they stick. Please explain which mons can counter/check Serperior and how those rely on RNG.

    Second, we have a few stuff that reliably counter most Serperior sets, fearing only the Paralyze (But let's real, we cannot focus on Glare alone): Clefable - Weezing. Chansey also comfortably tanks most sets, only fearing the subLeech set that isn't too common right now.

    2 hours ago, AwaXGoku said:


    Serperior is also one of the fastest mon in the tier so it makes it difficult to revenge kill it without a scarf user that can OHKO it (or you might get para lol) or Weavile.
    He also has a nice bulk so it make it even more ennoying to deal with it. 

    Fair enough.

    2 hours ago, AwaXGoku said:


    The last thing is that he has 6% usage but 20+% in tournament which is more relevent than the classic usage since he just recently added and cost a lot to breed for new player/poor player. 

    This doesn't tell much. 20+% usage in tours is nothing extraordinary and doesn't warrant any decision based on it.

    2 hours ago, AwaXGoku said:


    In conclusion ,my opinion is that Serperior isnt healthy for the actual OU metagame and should be banned/ban contrary until we have acces to more HA pokemon that can deal with it.

    How did you reach this conclusion?

     

    Its also worth noting Serperior has virtually no offensive pressure before setting up the the point where Super effective hits stil are unable to beat what they are supposed to hit (Not even a x4 HP fire ohko uninvested Scizor, for instance), which also means it is possible to pressure it offensively before it has the boosts.

     

    All in all Serperior is definitely a controversial Pokemon and may be problematic but I fail to deem it so based on what you just said. 

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