To begin, 128-automated tournaments are great in that they allow more players throughout the game to participate in a single event. This overall helps the competitive community grow and it makes the competitive community that much stronger.
Although, these lengthy tournaments are incredibly discouraging. They are simply just too long. Not necessarily by means of a time constraint, but rather simply by the number of rounds. The winning player must successfully navigate seven rounds just to claim 1st or 2nd place. With our tiny community, this just does not seem conducive to promote a competitive atmosphere because Pokemon has an RNG component that is heavier than most. By asking players to compete in seven rounds of play, you're asking them to not only outplay their opponents, but also dodge unfavorable RNG. That right there is incredibly discouraging and is a common complaint among competitive players.
So, I suggest that we make the following changes:
128-man tournaments should not be the norm, but rather the exception
128-man tournaments should include an exceptional (or at least above average prize) to encourage better players to compete
128-man tournaments should only involve the OU tier, as byes are not competitive or favored in the community
128-man tournaments should be held once or twice a month
64-man tournaments should be the norm for every tier
64-man tournaments should include a prize that is less than a 128-man tournament
"Kyu's Awesome Tournaments" aside, 64-man just seems better for the community when we have tournaments on an almost daily basis.
Spoiler
A dream of mine would be to introduce a scoring system based on a player's individual performance in matchmaking and tournaments. This score would then dictate which tournaments this player "qualifies" for and can play in. For example, everyone, no matter their score can compete in Munya's weekly combat tournaments, while players with a higher score can compete in more exclusive "64-man" tournaments. Kyu's Awesome Tournament could be an epic way of bringing all players together, letting everyone in despite their score.
Question
DoubleJ
To begin, 128-automated tournaments are great in that they allow more players throughout the game to participate in a single event. This overall helps the competitive community grow and it makes the competitive community that much stronger.
Although, these lengthy tournaments are incredibly discouraging. They are simply just too long. Not necessarily by means of a time constraint, but rather simply by the number of rounds. The winning player must successfully navigate seven rounds just to claim 1st or 2nd place. With our tiny community, this just does not seem conducive to promote a competitive atmosphere because Pokemon has an RNG component that is heavier than most. By asking players to compete in seven rounds of play, you're asking them to not only outplay their opponents, but also dodge unfavorable RNG. That right there is incredibly discouraging and is a common complaint among competitive players.
So, I suggest that we make the following changes:
"Kyu's Awesome Tournaments" aside, 64-man just seems better for the community when we have tournaments on an almost daily basis.
A dream of mine would be to introduce a scoring system based on a player's individual performance in matchmaking and tournaments. This score would then dictate which tournaments this player "qualifies" for and can play in. For example, everyone, no matter their score can compete in Munya's weekly combat tournaments, while players with a higher score can compete in more exclusive "64-man" tournaments. Kyu's Awesome Tournament could be an epic way of bringing all players together, letting everyone in despite their score.
I'd honestly love this.
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