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ChronoRike

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Posts posted by ChronoRike

  1. On 3/28/2024 at 6:24 PM, ChronoRike said:

    Can we just give a chance to Swampert even if his % is just a 0,2% bigger Than the drop rate? It can be an interesting Mon also it’s legit in the 3,75 atm and it’s a Mon that’s his usage in UU is getting low every week since it has the 3,75 and a bad win rate

    E9ECEB4D-7B3B-4D5E-BBD2-DD57815FFF4A.png

    @Munyaswampert getting 3.71... u want to make it...

  2. 13 minutes ago, TohnR said:

    Yea it did, by usage ! Then people realized Moxie Mence sucks in OU :'D 

    Honestly tho Mence sounds overwhelming, as our only defensive steel is going to be Bronzong. 
    We also lost Mammoswine since it was last implemented into the tier (maybe we lost Mammo during the Mence UU era actually, unsure) 😢 Let's find out ! 

     

      Reveal hidden contents

    At least Crawdaunt and Entei are not as problematic anymore huh !

     

    just use piloswine ez

  3. 17 minutes ago, Sargeste said:

    Did we ever get a vote on Rhyperior in NU? Not sure if I missed it.

    We had a discuss about it but it’s a Mon unstable in the actual meta game that can 2hko or 1hko most of meta mons that are here but as we did with Venomoth they could try to drop it and test

    Also @Munyawith the Swampert rate isn’t him coming to NU?

  4. On 3/9/2024 at 8:27 PM, Huargensy said:

    Ign: Huargensy

    Motivation: bench people who play badly and give people who play decent a chance kkkk, besides, i have never been a manager in anything like that in the time I have been playing and I want to try it.

    PSL seasons in which you participated as a player: 3

    PSL seasons in which you participated as a manager: None 

    How much will you/have you donate(d) to PSL XVI? Idk I haven't thought about it yet

     

    In any case, if I am chosen, I accept DM's in DC to do tests, so I can have them in mind at the time of the draft.

     

    @FlacuSkyecagaste

  5. On 10/4/2023 at 9:11 PM, Lumiere said:

    Hello everyone,


    The next in game update will feature a wide list of changes for PvP players. This will include a general balancing patch for movepools for some species and letting things nerfed in the past come back with their real power to us.


    ====


    Generation 9-2 (Teal Mask) Updates


    With the introduction of Gen 9-2 Teal Mask DLC, movepools & abilities for some species have been updated in some way or another, so we have the pleasure to announce that this new stuff will reach our PvP scene with the next in-game update.
    The changes are important and will impact in our metagame so we have taken note of the most significant ones:

    About abilities:

    • Piplup line 2nd ability is now Competitive. (Piplup/Prinplup/Empoleon)
    • Shiftry's 2nd ability is now Wind Rider. Effect: When a Pokémon with Wind Rider is hit by a wind move or when Tailwind takes effect, its Attack is increased by one stage, and the move will have no effect on that Pokémon.


    Movepool updates:

      Hide contents

    Aura Sphere: Infernape.
    Baton Pass: Ninetales, Shaymin, Weavile.
    Calm Mind: Tropius.
    Crabhammer: Gligar. 
    Gunk Shot: Weezing.
    Healing Wish: Ninetales.
    Heat Crash: Arcanine.
    Leech Life: Arbok.
    Night Shade: Clefable.
    Rock Blast: Torterra.
    Shell Smash: Torterra.
    Switcheroo: Infernape.
    Spikes: Gligar.
    Toxic Spikes: Cacturne, Gligar, Shiftry.
    Thunder/Fire/Ice Fang: Gligar.
    Tailwind: Shaymin.
    Vacuum Wave: Empoleon, Gardevoir, Golduck, Mienshao, Samurott, Shiftry.
    Weather Ball: Altaria, Dragonite, Empoleon, Lilligant, Shiftry.
    Will-o-Wisp: Shiftry.
    Haze: Empoleon, Piloswine, Ludicolo.


    ====


    Reverse Nerfs


    1.- Hydreigon: Draco Meteor
    Back to the end of 2020, Draco Meteor was removed from Hydreigon because for those times, this nerf was required for the reintroduction of the Pokémon from Ubers to OU. As stablished in our Tiering Policy: “If significant changes to the metagame have been implemented, these changes can be reversed through a suspect test if deemed appropriate by the tier council”.
    That being said, the Tier Council believes that this move can be tested and reintroduced to the game as there have been many significant changes including important mechanics/items (like Assault Gear) and HA's that have been added to the game since it was banned.
    We hope you can help to corroborate this decision to reintroduce it to our metagame. Enjoy it.

    Hydreigon_espalda_G5.gif.1ce4b65c36dfa7e724de95d40d595972.gifHydreigon_NB.gif.921669dcd654779c5b334f03d57eeb52.gif
    You can get more info about why it was banned in:
    https://forums.pokemmo.com/index.php?/topic/123300-ou-suspect-test-draco-meteor-hydreigon/

    2.- Gallade: Sharpness (x1.4):
    Gallade has been one of the most centralizing topics in the OU metagame in our community in the last months. As we know, the introduction of its new ability “Sharpness” gave it a high scale increase in usage and utility, which culminated in the conclusion that it was too strong for our current metagame. The Pokémon had to be nerfed to be reintroduced from Ubers to OU, making its ability have been reduced in damage (from x1.5 to x1.3 multiplier) to make it easier to control the threat that this Pokémon causes. After a month of review on this mon and its nerf, most of the TC members has come to the conclusion that the nerf massively affected Gallade which has restricted its use abysmally (18% usage to 5-6%), and t
    he goal of a nerf is to weaken the specie as little as possible. Therefore, given the current usage Gallade has in OU, we would like to trial a rework on Sharpness buffed to x1.4 during its testing phase.
            Gallade_espalda_G5.gif.cfde3b54a78a60584d5d37b39f6c7815.gif       Gallade_NB.gif.a9c5a99ac62dd3fefdd1eecef37c276f.gif
    You can get more info about why it was banned in:
    https://forums.pokemmo.com/index.php?/topic/156841-ou-discussion-gallade/

    ====

    This overview is about the most important things that will be added for PvP balance in the next update.

    Remember that this is a confirmation of the new changes, they have not yet been implemented in-game at the time of this announcement. We hope you like them.

    Thanks for reading.

    bro cb Weezing is a thing now

     

  6. 4 hours ago, caioxlive13 said:

    Exactly. That s*** is bulk as f***, what could potentially switch it on there? Most part of NU mons i believe that can't.

    He has 202 HP, 144 Def which is further boosted by Marvel Scale. Most physical mons can't do anything to kill it.
    Even eelektross with a Wild Charge has 50% chance to not 2HKO.
    252+ Atk Eelektross Wild Charge vs. 252 HP / 252+ Def Marvel Scale Milotic: 86-104 (42.5 - 51.4%) -- 53.5% chance to 2HKO after burn damage

    Ok, this is tank. What about tricking some choice item on them to stop it? Well, it barely does anything, because Milotic holds Flame Orb, and depending on who trick is very risky. 

    Literally the only thing that can dream on doing a ensured 2HKO is Luxray ( 252+ Atk Guts Luxray Wild Charge vs. 252 HP / 252+ Def Marvel Scale Milotic: 134-158 (66.3 - 78.2%) -- guaranteed 2HKO after burn damage ), and he isn't that good even on Untiered, also on NU steelix just shutdowns it, he can't do a s*** about it.

    I think milotics could even go calm since most physical attackers fears scald burn anyways, and flame orb is already boosting their Def ad eternum.

    Can I ask the eelek calc? Dude thunderbolt + giga deals more pressure on milo than wild charge also taking a recoil to low ur hp for nothing? U have way more stuff to low milo sceptile vile exegg etc etc etc, if u gonna say something about NU play some ladder then talk…

  7. 1 minute ago, TohnR said:

    @ChronoRike All those calcs being Jolly medicham which is WAY worse than Adamant. 

    The main use for Jolly Medicham in UU used to be the scarf set (which guaranteed to outspeed Crobat, Jolteon, +1 Feraligatr and such). I would think most wallbreaker Medichams will run Adamant in NU as well (the set we're looking at with Life Orb)

     

     

    Now about UU, Bronzong being gone is very worrying to me.

    2nd most used mon in the tier as we speak, and a glue in stall and balanced playstyles. The latter was already suffering from recent changes and borderline unviable. 

    Even more worrying, the viable mons with highest winrates in UU were already : Gigalith (4.3% usage, 61% WR), Quagsire (4.1% / 58% WR), Tentacruel (7.9% u, 57.7% WR), Hippowdon (7.6% u, 56% WR), Donphan (14% u, 56% WR) and a bit further away Sigilyph (5.9% u, 56% WR) all of which benefit GREATLY from Bronzong being gone.

    To these mons we can add the recently trending Ninjask, Ambipom, as well as older threats such as Flygon, Cloyster, Crobat, Rhyperior, Durant, PorygonZ ...

     

    Bronzong single handedly (you could add the much less used Forretress to this argument) forced specific coverage on a lot of Pokemon, such as Roserade, Ambipom, Sigilyph, Xatu, Flygon, Druddigon, Bisharp (Iron/Sucker/Psycut best set in theory without Bronzong) and so on ... It has always been one of the few mons capable of soft checking pretty much every Dragon Dancer and threaten them with Gyroball, preventing certain team archetypes to prevail.

    It also was capable of winning a duel against most defoggers (unless they ran taunt or were named Heatom) and spinners to be a powerhouse of hazard control in UnderUsed. 

     

    I know this change is based on usage hence fair, I can simply warn that some mons might become too centralizing or too hard to punish for most teams now that our favorite bell is gone. Rest in peace

     

    Forget that fact lmao

  8. Well last 30 min posted the new changes and a new monster coming down to nu, yes medicham here are some calcs I started doing + most of situations.

    Slowbro:

    252 Atk Life Orb Pure Power Medicham Thunder Punch vs. 252 HP / 252+ Def Slowbro: 177-208 (44.9 - 52.7%) -- 22.7% chance to 2HKO

    Dusknoir:

    252 Atk Life Orb Pure Power Medicham Zen Headbutt vs. 252 HP / 252+ Def Dusknoir: 121-144 (41.1 - 48.9%) -- guaranteed 3HKO after Leftovers recovery 

    252 Atk Life Orb Pure Power Medicham Psycho Cut vs. 252 HP / 252+ Def Dusknoir: 107-126 (36.3 - 42.8%) -- 96% chance to 3HKO after Leftovers recovery 

    Here u have lot of situations:

    1. Miss the zen headbutt and let dusknoir wow u or kill u with a ghost move

    2. Psycut him and resist the hit, nothing bad.

      2.1. Psycut him and crit him

      252 Atk Life Orb Pure Power Medicham Psycho Cut vs. 252 HP / 252+ Def Dusknoir on a critical hit: 160-188 (54.4 - 63.9%) -- guaranteed 2HKO after Leftovers recovery 

       so that let u kill him without criting next.

    Musharna:

    252 Atk Life Orb Pure Power Medicham Close Combat vs. 252 HP / 252+ Def Musharna: 125-147 (28.6 - 33.7%) -- 0.2% chance to 3HKO

    252 Atk Life Orb Pure Power Medicham Psycho Cut vs. 252 HP / 252+ Def Musharna on a critical hit: 109-129 (25 - 29.5%) -- guaranteed 4HKO 

    252 Atk Life Orb Pure Power Medicham Thunder Punch vs. 252 HP / 252+ Def Musharna: 104-123 (23.8 - 28.2%) -- 94.5% chance to 4HKO 

    252 Atk Life Orb Pure Power Medicham Ice Punch vs. 252 HP / 252+ Def Musharna: 104-123 (23.8 - 28.2%) -- 94.5% chance to 4HKO

      1. In this scenario if scarf he can trick u and gives a big f on this wall.

    Qwilfish:

    -1 252 Atk Life Orb Pure Power Medicham Psycho Cut vs. 252 HP / 252+ Def Qwilfish: 198-234 (59.2 - 70%) -- guaranteed 2HKO 

    -1 252 Atk Life Orb Pure Power Medicham Thunder Punch vs. 252 HP / 252+ Def Qwilfish: 140-166 (41.9 - 49.7%) -- guaranteed 3HKO

    -1 252 Atk Life Orb Pure Power Medicham Close Combat vs. 252 HP / 252+ Def Qwilfish: 82-97 (24.5 - 29%) -- 99.8% chance to 4HKO 

    -1 252 Atk Life Orb Pure Power Medicham Zen Headbutt vs. 252 HP / 252+ Def Qwilfish: 221-265 (66.1 - 79.3%) -- guaranteed 2HKO 

           -Same scenarios than dusknoir if crits.

             -1 252 Atk Life Orb Pure Power Medicham Psycho Cut vs. 252 HP / 252+ Def Qwilfish on a critical hit: 439-517 (131.4 - 154.7%) -- guaranteed OHKO

    This gives u an opportunity to swap into other wall and scout if scarf Lo etc also u can use a heal wisher with him or use pain split.

    Alomomola: 

     

    252 Atk Life Orb Pure Power Medicham Close Combat vs. 252 HP / 252+ Def Alomomola: 259-305 (48.5 - 57.1%) -- 92.6% chance to 2HKO 
    252 Atk Life Orb Pure Power Medicham Psycho Cut vs. 252 HP / 252+ Def Alomomola: 152-179 (28.4 - 33.5%) -- 0.1% chance to 3HKO

    252 Atk Life Orb Pure Power Medicham Thunder Punch vs. 252 HP / 252+ Def Alomomola: 218-257 (40.8 - 48.1%) -- guaranteed 3HKO

    252 Atk Life Orb Pure Power Medicham Zen Headbutt vs. 252 HP / 252+ Def Alomomola: 173-204 (32.3 - 38.2%) -- 97.1% chance to 3HKO

    Altaria:

    252 Atk Life Orb Pure Power Medicham Zen Headbutt vs. 252 HP / 252+ Def Altaria: 161-191 (45.4 - 53.9%) -- 46.1% chance to 2HKO 

    252 Atk Life Orb Pure Power Medicham Psycho Cut vs. 252 HP / 252+ Def Altaria: 142-168 (40.1 - 47.4%) -- guaranteed 3HKO 

    252 Atk Life Orb Pure Power Medicham Close Combat vs. 252 HP / 252+ Def Altaria: 121-142 (34.1 - 40.1%) -- guaranteed 3HKO

    252 Atk Life Orb Pure Power Medicham Thunder Punch vs. 252 HP / 252+ Def Altaria: 101-120 (28.5 - 33.8%) -- 0.8% chance to 3HKO 

    Gligar:

    252 Atk Life Orb Pure Power Medicham Close Combat vs. 252 HP / 156+ Def Eviolite Gligar: 78-94 (23.3 - 28.1%) -- 84.7% chance to 4HKO 

    252 Atk Life Orb Pure Power Medicham Psycho Cut vs. 252 HP / 156+ Def Eviolite Gligar: 91-109 (27.2 - 32.6%) -- guaranteed 4HKO 

    252 Atk Life Orb Pure Power Medicham Zen Headbutt vs. 252 HP / 156+ Def Eviolite Gligar: 105-125 (31.4 - 37.4%) -- 80.4% chance to 3HKO 

    252 Atk Life Orb Pure Power Medicham Ice Punch vs. 252 HP / 156+ Def Eviolite Gligar: 265-312 (79.3 - 93.4%) -- guaranteed 2HKO 

    Quagsire:

    252 Atk Life Orb Pure Power Medicham Close Combat vs. 252 HP / 252+ Def Quagsire: 250-294 (63.4 - 74.6%) -- guaranteed 2HKO after Leftovers recovery 

    252 Atk Life Orb Pure Power Medicham Close Combat vs. 252 HP / 252+ Def Quagsire: 250-294 (63.4 - 74.6%) -- guaranteed 2HKO after Leftovers recovery 

    252 Atk Life Orb Pure Power Medicham Zen Headbutt vs. 252 HP / 252+ Def Quagsire: 165-196 (41.8 - 49.7%) -- guaranteed 3HKO after Leftovers recovery 

    252 Atk Life Orb Pure Power Medicham Psycho Cut vs. 252 HP / 252+ Def Quagsire: 146-173 (37 - 43.9%) -- 99.8% chance to 3HKO after Leftovers recovery 

    Misdreavus:

    252 Atk Life Orb Pure Power Medicham Psycho Cut vs. 216 HP / 216+ Def Eviolite Misdreavus: 125-148 (39.6 - 46.9%) -- guaranteed 3HKO

    252 Atk Life Orb Pure Power Medicham Zen Headbutt vs. 216 HP / 216+ Def Eviolite Misdreavus: 142-169 (45 - 53.6%) -- 38.3% chance to 2HKO 

    252 Atk Life Orb Pure Power Medicham Ice Punch vs. 216 HP / 216+ Def Eviolite Misdreavus: 88-105 (27.9 - 33.3%) -- 0% chance to 3HKO

    Chimecho:

    252 Atk Life Orb Pure Power Medicham Close Combat vs. 252 HP / 252+ Def Chimecho: 129-152 (36.4 - 42.9%) -- 98.1% chance to 3HKO after Leftovers recovery 

    252 Atk Life Orb Pure Power Medicham Ice Punch vs. 252 HP / 252+ Def Chimecho: 109-129 (30.7 - 36.4%) -- guaranteed 4HKO after Leftovers recovery 

    252 Atk Life Orb Pure Power Medicham Psycho Cut vs. 252 HP / 252+ Def Chimecho: 75-90 (21.1 - 25.4%) -- possible 5HKO after Leftovers recovery

    252 Atk Life Orb Pure Power Medicham Zen Headbutt vs. 252 HP / 252+ Def Chimecho: 86-101 (24.2 - 28.5%) -- possible 5HKO after Leftovers recovery

    Claydol:

    252 Atk Life Orb Pure Power Medicham Close Combat vs. 252 HP / 240+ Def Claydol: 109-129 (33.6 - 39.8%) -- guaranteed 3HKO 

    252 Atk Life Orb Pure Power Medicham Ice Punch vs. 252 HP / 240+ Def Claydol: 185-218 (57 - 67.2%) -- guaranteed 2HKO

    252 Atk Life Orb Pure Power Medicham Psycho Cut vs. 252 HP / 240+ Def Claydol: 64-75 (19.7 - 23.1%) -- possible 5HKO

    252 Atk Life Orb Pure Power Medicham Zen Headbutt vs. 252 HP / 240+ Def Claydol: 73-86 (22.5 - 26.5%) -- 24% chance to 4HKO

    Tangrowth:

    252 Atk Life Orb Pure Power Medicham Close Combat vs. 252 HP / 252+ Def Tangrowth: 192-227 (47.5 - 56.1%) -- 82.8% chance to 2HKO 

    252 Atk Life Orb Pure Power Medicham Ice Punch vs. 252 HP / 252+ Def Tangrowth: 161-192 (39.8 - 47.5%) -- guaranteed 3HKO

    252 Atk Life Orb Pure Power Medicham Psycho Cut vs. 252 HP / 252+ Def Tangrowth: 113-134 (27.9 - 33.1%) -- guaranteed 4HKO 

    252 Atk Life Orb Pure Power Medicham Zen Headbutt vs. 252 HP / 252+ Def Tangrowth: 129-152 (31.9 - 37.6%) -- 88.1% chance to 3HKO

       His evo Tangela.

       Tangela:

        252 Atk Life Orb Pure Power Medicham Close Combat vs. 248 HP / 252+ Def Eviolite Tangela: 136-161 (40.8 - 48.3%) -- guaranteed 3HKO 

        252 Atk Life Orb Pure Power Medicham Ice Punch vs. 248 HP / 252+ Def Eviolite Tangela: 117-138 (35.1 - 41.4%) -- guaranteed 3HKO 

        252 Atk Life Orb Pure Power Medicham Psycho Cut vs. 248 HP / 252+ Def Eviolite Tangela: 79-95 (23.7 - 28.5%) -- 97% chance to 4HKO

        252 Atk Life Orb Pure Power Medicham Zen Headbutt vs. 248 HP / 252+ Def Eviolite Tangela: 91-109 (27.3 - 32.7%) -- guaranteed 4HKO 

     

    Exeggutor:

    252 Atk Life Orb Pure Power Medicham Close Combat vs. 252 HP / 252+ Def Exeggutor: 125-147 (31.7 - 37.3%) -- 83.7% chance to 3HKO

    252 Atk Life Orb Pure Power Medicham Ice Punch vs. 252 HP / 252+ Def Exeggutor: 208-247 (52.7 - 62.6%) -- guaranteed 2HKO

    252 Atk Life Orb Pure Power Medicham Psycho Cut vs. 252 HP / 252+ Def Exeggutor: 73-86 (18.5 - 21.8%) -- possible 5HKO

    252 Atk Life Orb Pure Power Medicham Zen Headbutt vs. 252 HP / 252+ Def Exeggutor: 82-97 (20.8 - 24.6%) -- guaranteed 5HKO

    Gardevoir:

    252 Atk Life Orb Pure Power Medicham Close Combat vs. 252 HP / 252+ Def Gardevoir: 73-86 (21.4 - 25.2%) -- 0% chance to 4HKO 

    252 Atk Life Orb Pure Power Medicham Ice Punch vs. 252 HP / 252+ Def Gardevoir: 122-144 (35.8 - 42.3%) -- guaranteed 3HKO

    252 Atk Life Orb Pure Power Medicham Psycho Cut vs. 252 HP / 252+ Def Gardevoir: 86-101 (25.2 - 29.7%) -- guaranteed 4HKO

    252 Atk Life Orb Pure Power Medicham Zen Headbutt vs. 252 HP / 252+ Def Gardevoir: 97-116 (28.5 - 34.1%) -- 1.1% chance to 3HKO 

       Also Gardevoir can recover + wow him or just teleport and win a good moment.

     

     

    Well with all this i just want to show all the checkers nu has for this mon + the dmg medicham deal vs them so u guys can decide and discuss everything u see about this dropp maybe i miss other mons that can wall or check him so tell me to add to the list, thanks all for ur attention.

  9. 10 minutes ago, pachima said:

    Medicham is able to 2hko the entire the tier with the same 4 moves. Not only that it is also able to play plenty of viable variants, including priority to deal with offense and a Bulk up set for a sweeping set. 

     

    The only Pokemon that could stop Medicham reliably would be Musharna, which is irrelevant, non-existant, and way too exploitable/abusable nevertheless. 

     

    I could utter a bible for why venomoth is also too absurd in the tier, but Medicham is my main priority here, because there is no way this Pokemon is any legit in this NU format.

    Musharna Slowbro only can check them also u can go for a dusk bold shit but 252 Atk Life Orb Pure Power Medicham Zen Headbutt vs. 252 HP / 252+ Def Dusknoir: 121-144 (41.1 - 48.9%) -- guaranteed 3HKO after Leftovers recovery so isnt a safe switch

  10. Well tbh this moves looks good we all know the most stuff that goes to UU from NU is by the usage of HO with golem in sun with the ninjask stuff also u bring milo that can handle the Toise shell smash abuser, now tbh NU is quite hard to handle since stalls gonna be crazys but nothing much we still have good wall breakers that are not used like CB Primeape Sharpedo etc thanks for those moves looks heat af

  11. As a NU ladder spammer Venusaur isn’t a huge thing in the tier since as the rain teams instead of uu and ou, Nu lack of a mon that his hab set the sun or something like that also in how the meta is going I don’t see Venusaur in sun or smth huge its a bit frustrating playing vs but nothing more than that Bronzor a fire type mon golbat pursuit mons like honch or doom make him struggle

  12. On 9/22/2023 at 11:05 AM, Bearminator said:

    Hi,

    we don't hold bans or issue them while looking at ongoing events. Your ban has nothing to do with any World Cup matches if that is what you suggest in the title.

    As for the bug, are you certain that you're trying to appeal the correct account? It shouldn't give you this message otherwise. If it will be persistent, please make a support request. 

    Ye, dw the wc stuff just said it cuz the tilt but the bug one ye it’s my account in game

  13. This is a of course second time I got banned cuz I was ‘’insulting’’ a friend each one, the problem is that they never got banned but just me and this is pissing me off because as always the same excuse and the same ‘’bug’’ that I can’t appeal and not receiving an answer etc, so at least read this cuz I’m done that we have staff ppl that they hate ppl when they must have a cold mind with everyone

    C4DA9C9E-D7A4-4C1C-B675-5793E0C909D4.png

    DA4D0186-0DE2-4AD0-96DE-5EABCE2C2959.png

  14. 14 hours ago, gbwead said:

    0ced9379c2a0e9f3c35ae3717c0e8bce.png

     

     

    Venomoth was banned on July 29, 2018. At the time, the combination of Quiver Dance + Sleep Powder/Disable + Tinted Lens coverage move(s) made Venomoth nearly impossible to deal with. 

     

    A lot has changed since 2018:

    • We now have team preview.
    • We now have access to new pokemon in NU (Alakazam, Azumarill, Blaziken, Cloyster, Galvantula, Gigalith, Mantine, Quagsire, Scrafty, Slowbro, Typhlosion, Venusaur and Wobbuffet).
    • We now have access to new items like Assault Vest and Eviolite.
    • We now have access to new abilities like Vital Spirit, Imposter, Unaware, Infiltrator, etc.

     

    The Tier Council believes Venomoth remains a big threat, but hopes NU now has the required tools to handle this menace and the metagame can adapt to its presence. For this reason, the prior ban will be reversed, Venomoth will drop to NU and a suspect test period will be initiated as of June 30th, 2023. 

     

    Throughout the suspect test period, please use this thread to share your thoughts regarding Venomoth in NU. Your input on this matter would be greatly appreciated.

    tbh we can have him the test but we didnt count we still have the best screen user + venomoth in the tier it gonna be hard af to handle it but as we did we many cringe stuff ppl gonna find it a legit pivot to wall it like hariyama av or stuff like magmortar av scyther scarf to revenge kill it with a u turn user etc, so not much to talk about this just lets see what ppl run in ladder then talk about it(said by someone cryied a lot for this thing coming to nu lmao)

     

     

  15. NU players seeing that:

     

     

     

     

    1 hour ago, Imperial said:

    I'm sorry but this is just extremely ridiculous. It seems like there's a consistent pattern of swapping between ruining UU and NU making the tiers unplayable. Whether it was Porygon-Z and Porygon2 in UU, Dugtrio in NU, there just seems to be a trend of taking it in turns to mess up what should be the most fun and versatile tiers into a huge shitfest.

     

    Thank you to TC for banning Shaymin and the community removing Salamence from UU (yes we still have Crawdaunt), but now we've all decided to bring back Venomoth to NU when we still have key threats such as Sharpedo, Cloyster, Azumarill and Scrafty (people disagree with me on this one).

     

    Gigalith is also a huge one (people justifying this as the reason to bring back Venomoth), as it shuts down a lot of special attacking threats due to its bulk whilst killing them in return (e.g. Typhlosion, Houndoom, Magmortar, Alakazam(?)), also shutting down Ninjask, Scyther and other threats, whilst also enabling potential sweepers such as Stoutland and Sandslash(?) with the sand boost.

     

    Don't even get me started on bringing Venusaur, which we've heard nothing about, with the potential of having weather wars which was a huge issue in UU at the time (admittedly we currently don't have a reliable sun setter in NU right now). 

     

    TC will think I'm sarcastic here, but at this point we may as well bring back Roserade to suspect test if we're planning to return Venusaur to NU. I mean we're happy to drop down new threats whilst not dealing with existing ones, so hey what's the problem?

     

    Also I've seen people ask to bring back Porygon-Z in UU - I personally don't have any issues with testing this since the new changes, but is the timing right now that we're going to see Gigalith receive a huge rise in NU usage thanks to Venomoth?

     

    I'm sure this will fall on death ears, but enjoy the shitfest NU will bring in the new season, it's only going to get better(worse) when the new HAs and legendaries come out in the Johto update (which TC already likely know about). And even if NU is now magically fixed, people'll just shift their attention into messing with UU, since hey, that's the pattern we like to follow right? We can't have 3 stable tiers at any one time.

    this tbh

     

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