Jump to content

CristiDOX

Members
  • Posts

    209
  • Joined

  • Last visited

  • Days Won

    2

Reputation Activity

  1. Thanks
    CristiDOX reacted to MadaraSixSix in Why not make elections for the TC ?   
    Hi everyone, I was thinking of something:
    The other day, I saw that the current TC was not very appreciated by the community. Why not elect members of the TC with elections? This way, if TC members frustrate players, players won't be able to say anything since they are the ones that put them there.
     
    There are votes to decide who will be managers for PSL, so why not do the same?
     
    The candidates would have to accomplish something recent in PvP (tournaments, ladder, etc.) if they logically want to evaluate each tiers.
     
    And I believe each year, we would get a reset (new elections) in order to avoid being stuck with inactive TC members.
    The idea can probably be better, I thought of it briefly the other day. I doubt something that make so much sense would ever happen, but I still wanted to share my vision.
  2. Like
    CristiDOX reacted to Quakkz in New unrestricted pvp mode.   
    making pointless suggestions just to flex your totally unrelated shiny encounter is some next level shit
  3. Like
    CristiDOX reacted to NikhilR in About King's Rock   
    The notice of a pokemon holding the hax item was a dumb way to try to maintain the status quo.  It should be painfully obvious that the devs have zero clue about PvP because in their eyes the entire effectiveness of the hax items was based on the surprise element, when that was just one small portion of the issue.  The larger part of the issue is that the hax item allows the holder to overcome any skill displayed by their opponent because of how the odds to luck their opponent are extremely stacked on their side. 
     
    The devs could've nerfed the flinch rate of the item to a much lower amount such that using Kings Rock on Cloyster was a worse option than using something like Focus Sash, but they chose to not go that route either.  There have been at least 3-4 threads calling out for these items to get banned/removed from PvP and explaining why these items are bad for PvP, but you can tell that the devs hardly read these threads or understood where the playerbase was coming from because their method of nerfing the items didn't resolve the issue. 
     
    I think the best solution is to stop playing this game.  I can't imagine how frustrating it is to reach the semis or finals of a tour, only to then lose because of this item.  If you stop playing this game, you'll realize how much better your mental health will be.  I don't know what your reason for continuing to playing this game is, but if your reason aligns with the principle of sunk-cost fallacy, then trust me when I say to not give this game anymore of your time or money because you're likely to not see any returns.  This game struggles to retain its comp playerbase because the devs just don't care enough about them. 
  4. Like
    CristiDOX reacted to gbwead in About King's Rock   
    Best nerf idea regarding King's Rock imo.
  5. Like
    CristiDOX reacted to NikhilR in About King's Rock   
    Halloween is not PvP and this was a PvP related suggestion. For someone who wants others to think for themselves, you really should've practiced that before making an irrelevant post because I was referring to the PvP content of the game. 
  6. Like
    CristiDOX reacted to heichicoda in About King's Rock   
    I don't understand why the restrictions on King's rock should be lifted. I believe most people who see this have no preference for this prop,The nature of this prop is too polarized with cloyster's collocation,I know you have recently added the reminder function, but what's the of this function? The meaning of this function has no other effect except to feel humiliation
     
    so I suggest ban
  7. Like
    CristiDOX reacted to Azphiel in OU Tier Discussion Request Thread   
    Did you notice that a certain unknown player made it twice in a row to the finals in shiny tournaments?
    Damn, a king's rock Cloyster user consistently beating solid players in tournaments, and in most of his games making his way to victory by shell smashing, pressing icicle spear and praying.
    Thanks god the game alerts the players that Cloyster holds a king's rock so they can easily counter it right?
  8. Like
    CristiDOX reacted to Huargensy in OU Tier Discussion Request Thread   
    We have been complaining about that for months, but unfortunately we cannot blame TC for this, it is the fault of the developers who believe that placing a warning notice solves the flinch and unfair victories that this item offers
  9. Like
    CristiDOX reacted to Dontea in OU Tier Discussion Request Thread   
    Ty for the in depth response, first off while you initially said he restricts team building you go on to make the point that he has tons of potential counters and that all well built teams would be running these mons anyway. Which seems to imply that he isn't an especially difficult or unique threat. 
     
    I also agree with most of your general assessment of conk but still feel like you are downplaying his strengths. Many of the counters you initially mention would be classified as "soft checks" meaning they can either counter it by prediction or revenge kill it/force it out. Even mons like skarmory can lose to conk 1v1 especially if it isn't properly teched for it. This means that if you are not running a legit counter as in Cofag/Spiritomb etc you are 100% relying on prediction to deal with Conk.  
     
    I think you are overplaying his drawbacks and underplaying his strengths quite a bit, just to be right. Dealing with Conk requires either a hard counter or some level of risk. Unless you are playing semi/stall which will have dedicated answers to such a common threat you open yourself up to flipping coins. Hand waiving the fact that you have no choice but to play the prediction game with conk unless your playing stall is an indication of it being unhealthy if anything. 
     
    Yes, more offensive playstyles can apply more pressure to Conk but against teams with no hard check he will almost always trade favorably. I really do not think Conk is as much of an issue as is his combination with teleport. Without teleport Conk needs to be played much more carefully but in combination with teleport and the fact that blissey/chansey is the most common carrier who also happens to handle many of ur listed counters quite well make him so much harder to deal with. 
     
    Analyzing him in a vacuum I actually agree with you. But I have a hard time seeing Conk as healthy just due to the fact he forces so many coin tosses. 
     
    Sorry for my formatting I am responding from mobile. 
     
     
  10. Like
    CristiDOX reacted to Dontea in OU Tier Discussion Request Thread   
    Don't you think it is a slight issue that many of the checks you mention require some level of prediction to be able to actually handle him? I would also disagree with the assertion that he does not restrict teambuilding, as you pretty much have to limit the amount of mons that are weak to conk or get outraded by it. It is not just about having answers but limiting ur mons that let it come in for free. This is only exacerbated by teleport Blissey/Chansey which pairs perfectly with Conk. The fewer real answers to conk and the immediate pressure it puts on the opp when it gets a safe entry also makes it very easy to abuse the opp with a good double. Teleport into Conk -> Force Cofag Entry -> Double into -> Hydreigon. Sequences like this are common and have little counterplay without predictions/risk. 
     
    Conk having a large variance of moves and viable spreads also adds to his issue. The variance in speed investment or the risk of facing a bulk up variant only adds to the immense threat and pressure he puts on teams. Unlike other high pressure mons like volc he has fairly few drawbacks with his impressive bulk and access to priority. 
  11. Like
    CristiDOX reacted to xXBlu3BreathXx in OU Tier Discussion Request Thread   
    I'm still not a fan of Conk. Jellicent and Spiritomb are on the rise to deal with it but not nearly enough, they do both have merits outside of being a Conk counter but they aren't that great compared to the rest of the OU metagame. I am aware that Conk does somewhat suffer from 4MSS but often enough the combination of drain, mach, facade + stone edge/rock blast is enough to leave a dent or sweep a team mid to late game. Without the right tools this mon becomes unkillable with drain punch spam healing it back to a healthy amount to then punish the next mon in the way. But surely with Conk's popularity that would mean running a counter or two is necessary? Well obviously, the problem rears its head when the only real counters are Cofagrigus and Spiritomb; everything else is merely a check (or dead with a bad predict) until you scout the moveset of Conk e.g. tpunch + ice punch Conk would make short work of Salamence + Jellicent. I believe Conk invalidates a lot of mons from functioning so it should be looked into further.
  12. Thanks
    CristiDOX reacted to Luke in OU Tier Discussion Request Thread   
    TC's general thoughts on Conk? The meta has shifted to cover it so much that many teams are wide open for other threats now lol, i think this should be a testament to how much control it has over this tier
  13. Like
    CristiDOX reacted to NikhilR in Make TC votes public / add suspect tests with community voting   
    Think of the discussion threads as a support group where you can voice your opinion about the tier just to let it out of your system, while also ingesting copium that enables you to continue playing this game. 
  14. Like
    CristiDOX reacted to CaptnBaklava in The game should not have only PVP players   
    Show me your 606/606 Ot dex
  15. Like
    CristiDOX got a reaction from OrangeManiac in [UU Suspect Test] Lucario   
    Do you think about what you write? Or do you just press "Submit Reply" to see what happens?
  16. Like
    CristiDOX reacted to suigin in [UU Suspect Test] Lucario   
    This is asusming of course that Alomomola is running 252 hp and defense and Lucario is +speed nature. Granted Alomomola doesn't really invest in hp due to its naturally high hp stat and need to invest in defenses to have effective bulk so a lot of it would normally go into spdef, but let's assume for the sake of argument that Alomomola would go max HP and Max def, that leaves it completely open to special Lucario.   Hell I'll even calculate a magical Alomomola with Max everything Well sure, it can live, barely if not chipped, now let's see what it can retaliate with?
     
    Oh...so only a 30% chance of hopefully burning it.
      Not very different here. Also
     
    Can only really counter the physical set.
      Oh wait you said Driflim would revenge kill, rather than wall so you absolutely need to pray somehow pop a berry at half health. But let's assume your miracle scenario happens, you switched in, rocks put you at half health, you ate your Sitrus you're now faster than the opposing Lucario. Let's go, we can finally retaliate. You're only killing it if it max rolls and Life Orb recoil kills it.
    Edit: I had originally calced -defense because I was moving quickly between calcing special and physical sets and how it'd fare vs special attackers sorry, in reality Drif doesn't kill at all.
    Have an extra cool calc in case this incredibly unreliable Drifblim becomes a common Lucario check for whatever reason
    To kill more stuff.
  17. Thanks
    CristiDOX reacted to caioxlive13 in [UU Suspect Test] Lucario   
    See some that have higher defense, like: Slowbro, ALomomola and Driftblim(this are more for your 150 HP and a 80-90 defense. and you can use it Unburden to outspeed him, just give him sitrus berry and you have 2x more speed and pass Lucario Scarfed Easy, but remember: avoid try to win one with Meteor Mash.), Slowbro and Alomomola from Never Used and Drifblim are Untiered. But is good to remember: If you leave it buff... End-game bro.

    Reflection: If you already increase damage with Swords dance, because of Extra atk, why use Life Orb? Isn't more safe go with focus sash to buff safe?
  18. Like
    CristiDOX got a reaction from Coge in [UU Suspect Test] Lucario   
    Do you think about what you write? Or do you just press "Submit Reply" to see what happens?
  19. Thanks
    CristiDOX got a reaction from Kupokun in [UU Suspect Test] Lucario   
    Do you think about what you write? Or do you just press "Submit Reply" to see what happens?
  20. Like
    CristiDOX got a reaction from suigin in [UU Suspect Test] Lucario   
    Do you think about what you write? Or do you just press "Submit Reply" to see what happens?
  21. Like
    CristiDOX got a reaction from RysPicz in [UU Suspect Test] Lucario   
    Do you think about what you write? Or do you just press "Submit Reply" to see what happens?
  22. Like
    CristiDOX got a reaction from Bertolfoso in [UU Suspect Test] Lucario   
    Do you think about what you write? Or do you just press "Submit Reply" to see what happens?
  23. Thanks
    CristiDOX got a reaction from Juanchoqui in [UU Suspect Test] Lucario   
    Do you think about what you write? Or do you just press "Submit Reply" to see what happens?
  24. Thanks
    CristiDOX got a reaction from Huargensy in [UU Suspect Test] Lucario   
    Do you think about what you write? Or do you just press "Submit Reply" to see what happens?
  25. Like
    CristiDOX got a reaction from Makarovs in [UU Suspect Test] Lucario   
    Do you think about what you write? Or do you just press "Submit Reply" to see what happens?
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use and Privacy Policy.