Posted September 22, 20177 yr Tittle says it all. Currently we gotta log out in order to forfeit a match that is already lost, but doing that, we lose the message cache, our whispers etc, it would be a nice QoL improvement.
September 23, 20177 yr 47 minutes ago, JLxKaos said: my friend @kazekawa would love it since he's quitting 3 times every 5 minutes your mom ¬¬ You're gonna love this forfeit button , quitting up even for Npcs xD Spoiler Edited September 23, 20177 yr by kazekawa .
September 23, 20177 yr This would be very convenient for comp players. Iirc this idea has been suggested multiple times and I really don't see any negatives to it. Unless we bring in ranked matchmaking into account, maybe players can get easy bp???
September 23, 20177 yr It's not the first time I see a suggestion like this. I wonder why we still don't have it.
September 23, 20177 yr Author 6 hours ago, Zackyie said: This would be very convenient for comp players. Iirc this idea has been suggested multiple times and I really don't see any negatives to it. Unless we bring in ranked matchmaking into account, maybe players can get easy bp??? easy bp? Why? People who milk the system already log out to do the same exact thing either way. And is fairly easy to know who's doing it, since at some hours the same 2 names keep popping and having a 2 min battle everytime.
September 24, 20177 yr On 23/09/2017 at 1:50 AM, JLxKaos said: my friend @kazekawa would love it since he's quitting 3 times every 5 minutes On 23/09/2017 at 2:36 AM, kazekawa said: your mom ¬¬ You're gonna love this forfeit button , quitting up even for Npcs xD nabs always quitting
September 30, 20177 yr On 23-9-2017 at 3:14 PM, redspawn said: easy bp? Why? People who milk the system already log out to do the same exact thing either way. And is fairly easy to know who's doing it, since at some hours the same 2 names keep popping and having a 2 min battle everytime. Can make it so that the forfeit button isn't available before 5 minutes in the game. Similar to the LoL surrender @ 15 mechanic. That should avoid abuse.
September 30, 20177 yr 3 hours ago, Tyrone said: Can make it so that the forfeit button isn't available before 5 minutes in the game. Similar to the LoL surrender @ 15 mechanic. That should avoid abuse. Would then have to add in a ban from matchmaking system for x amount of time for those that logout, pretty sure that is a thing also in the LoL system, used to have a friend that would get dc'ed a lot and always complained about it at least.
October 1, 20177 yr There is "ban" system for leaving because you hurt your lol team this way. In pokemon you are team of your own so you are only one who is suffering due to bad connection. I don't see a reason to additionaly punish user with restrictions
October 6, 20177 yr Author On 30/09/2017 at 7:55 PM, Munya said: Would then have to add in a ban from matchmaking system for x amount of time for those that logout, pretty sure that is a thing also in the LoL system, used to have a friend that would get dc'ed a lot and always complained about it at least. Just saw this toady, so could only answer today. In LoL or any team based game, leaving the game, places your team in a really awkward position in which you're most likely to lose. Here? You don't. Plus people already do that and abuse the system here, punishing a player for abandoning a lost match? That could only be a April fool joke.
October 6, 20177 yr On 30/09/2017 at 4:50 PM, Tyrone said: Can make it so that the forfeit button isn't available before 5 minutes in the game. Similar to the LoL surrender @ 15 mechanic. That should avoid abuse. Issue is you can enter a "I want to forfeit" state in less than 30 seconds into a match, yes it solves abuse by also it'd feel weird, 5 mins probably too long, 1.5 mins seems more fair.
October 6, 20177 yr 3 minutes ago, Matoka said: Issue is you can enter a "I want to forfeit" state in less than 30 seconds into a match, yes it solves abuse by also it'd feel weird, 5 mins probably too long, 1.5 mins seems more fair. No, if it's too short like you proposed, win-trading becomes possible in ranked matchmaking. (Surrender spam with a friend/multiple friends to gain rating). That is what needs to be prevented by having a minimum game time of at least 5 minutes. An average match takes about 15 minutes anyways, so you should definitely be prepared for such an amount of time before you sign up. What are your arguments for a 1.5 minute minimum?
October 7, 20177 yr 18 hours ago, Tyrone said: No, if it's too short like you proposed, win-trading becomes possible in ranked matchmaking. (Surrender spam with a friend/multiple friends to gain rating). That is what needs to be prevented by having a minimum game time of at least 5 minutes. An average match takes about 15 minutes anyways, so you should definitely be prepared for such an amount of time before you sign up. What are your arguments for a 1.5 minute minimum? Mostly based around how easily it is on turn 3 to end up in a situation where you want to forfeit, and also people could possibly just time-out themselves at some point which only takes 3 minutes, It just feels like 5 minutes is quite long for this, maybe 1.5 is too short but while I get win-trading could become a potential issue there are gonna be tons of ways to do it, and forcing people to stick in a lost match for another 3 minutes after 2 minutes of flat-out being destroyed can be a bit saddening. I just feel 5 mins is a tad too long, although 1.5 mins on retrospect is probably too short.
October 8, 20177 yr Author 8 hours ago, Matoka said: Mostly based around how easily it is on turn 3 to end up in a situation where you want to forfeit, and also people could possibly just time-out themselves at some point which only takes 3 minutes, It just feels like 5 minutes is quite long for this, maybe 1.5 is too short but while I get win-trading could become a potential issue there are gonna be tons of ways to do it, and forcing people to stick in a lost match for another 3 minutes after 2 minutes of flat-out being destroyed can be a bit saddening. I just feel 5 mins is a tad too long, although 1.5 mins on retrospect is probably too short. It's not to short, 1.5 min is what it can take for a match to end, if you're not prepared for some pokemon he's using.
October 8, 20177 yr 8 hours ago, redspawn said: It's not to short, 1.5 min is what it can take for a match to end, if you're not prepared for some pokemon he's using. Then why surrendering in the first place? It's over any way. I think forfeit button should be added to save real time and not some mere seconds
October 8, 20177 yr Author 2 hours ago, Toupi said: Then why surrendering in the first place? It's over any way. I think forfeit button should be added to save real time and not some mere seconds Because that's not the only case possible? There's plenty of situations in which a match is going well, you misclick, rng screws you or the opponent simply outpredicts you, and things go south, why have to log out instead of just giving them the match?
October 8, 20177 yr 15 hours ago, redspawn said: It's not to short, 1.5 min is what it can take for a match to end, if you're not prepared for some pokemon he's using. Then you lose the match like usual. Forfeit should not be used in situations where you lose within the first few turns anyway as a means to take away the true victory of your opponent because you got salty due to an outplay or rng.
October 8, 20177 yr On 30.9.2017 at 8:55 PM, Munya said: Would then have to add in a ban from matchmaking system for x amount of time for those that logout, pretty sure that is a thing also in the LoL system, used to have a friend that would get dc'ed a lot and always complained about it at least. in league 9 other people wasted their time finding a match and picking champs, which can be quite time consuming while gaining absolutely nothing. in here your opponent still gains bp if you relog, so his initial queuing time isnt wasted. Edited October 8, 20177 yr by DrButler
Create an account or sign in to comment