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Showing content with the highest reputation on 07/09/15 in all areas

  1. C ya fuqers People I love: DoubleJ Pyro Chanoutjepls Daisy Parkee is a fgt Ploegy Pinkwings Platoons Laura Orange maniac Craig Sleepy Nik K9XL Mike walrus Bishav Eggplant Senile (made me lol so fuckin much when he was learning me about smash bros on ts when I was stoned) More I'm forgetting I haven't been on in weeks and probably won't be coming back. I will find a time to give all my comps to orangemaniac and he can disperse them out to others as he sees fit, or to keep them for himself. I had a lot of fun in this game but it just doesn't entertain me at all anymore. Yes orange, I am making you take all my comps I don't need your permission first RIP OpTc
    11 points
  2. When the update to character sprites hits the live server we may offer players the ability to re-customize their character a single time at the Character Selection screen.
    7 points
  3. YettoDie

    PTS Discussion

    These are the places in Hoenn where to get certain tms, if anyone wondered. Tm number / place / price in K's
    6 points
  4. 5 points
  5. I would like to thank everyone for showing up and helping us test the new time clock mechanic. Congratulations to BurntZebra for placing first, Dededoge (DaftRetro) for placing second, and Khryon for placing third. I would also like to thank Munya, Darkshade, and Kyu for assisting everyone on building their teams. Until next time, cya o/ Bracket
    5 points
  6. Energize

    Energize's Farewell

    i tryout but never make. bye
    4 points
  7. G0dPower

    Shanis farewell

    Was fun playing alongside you in psl, you were always reliable and helpful. Take care man
    4 points
  8. Thanks to everyone who participated in testing, and to Hassan for the prize encouragement If you have any feedback to give for the timer and its effects on gameplay, reply to the PTS thread in GD.
    4 points
  9. Just some thoughts about the whole metagame we're having now vs. what we used to have. I know it's pretty early to say these things without much usage but this only bases on my experiences while playing OU. Also I'm just only speaking my own mind here. Sorry if I'm repeating some points I've said some pages ago. Let me start out by saying OU should always be the best tier. Period. This is for the simple reason that you have the most Pokemon available to use, therefor you have the most tools to work with. This does not mean I support banning 25 Pokemon from OU to get "the best possible" metagame. I mostly mean OU tier should be the tier which indicates who is the player who masters beating all kinds of teams and Pokemon from everything we have. Let me back off a little bit by saying that I am aware the definition of "the best tier" is obviously highly subjective but there's this Smauwhgon link somewhere ThinkNice kept linking every 10 minutes which I agree with it. The metagame needs to be diverse, yet with the mindset people want to win. Every playstyle, archetype etc should be as viable as possible and if they were in balance that would be even better. Also diversity with Pokemon for certain roles is also important. Pre Snorlax-Bliss ban OU in my opinion was everything but that. OU ironically had the least possible options for teambuild from all the possible three tiers. Pokemon in my eyes were unviable if they couldn't beat Blissey/Snorlax while being able to break any possible counters to them. Or another option was that you should wall. It seemingly seemed "balanced" with the split that you can be a defensive or offensive player. That is really mandatory for a good metagame, however the options were so limitless to both sides it was kinda sad. I said this before: The viability of offensive Pokemon based on how well they beat Snorlax/Blissey and the viability of defensive Pokemon based on how well could they counter the Pokemon that countered Snorlax and Blissey. It wasn't beating an overall good offensive team to beat overall stall team: you just knew what were the Pokemon you needed to break. As an offensive player I triumphed sometimes for only the reason I found offensive cores to break the Lax+Bliss+def wall cores making it somewhat fair that both team builds could win. But was it an enjoyable metagame? Hell naw. One of the Pokemon that was really viable, almost considered S rank was Slowbro. It was so highly used but as you can clearly see it was used because of being a physical wall with Psychic-type. The effect of Snorlax and Blissey was so insanely huge that they made Slowbro so amazing pretty much alone. I'm not saying Slowbro is a bad Pokemon but you can see huge drop in usage. Also a huge evidence of the centralizing effect of Blissey and Snorlax was Heracross being one of the most OUs and currently it's out of the top 10 most used OUs. The reason why it was viable: It broke both Lax+Bliss and Slowbro. Which against made Weezing viable. And so on. I really dislike a metagame which makes Pokemon viable only because of the some individual Pokemon in the metagame. Like I stated, a metagame should be looked at like everyone wants to win. You cannot say a metagame is bad if something completely awful doesn't work. What Lax+Bliss metagame did, however was making only certain Pokemon viable. The old tier was more of "mastering the tier" than "mastering the competitive" play, like I stated. Currently I feel like Pokemon we have now at NU, can be usable. Lapras, Cradily, Armaldo... all these Pokemon you might bring to a OU battle now and realize "damn these are pretty damn good as a Pokemon!" but they didn't work in old OU because they didn't support wall teams/destroy wall cores. I'm using these as an example, no need to tell me that these mentioned three would still be not usable in OU but I'm just saying Pokemon did go to lower tiers only because they didn't fit either the narrow selection of wallbreakers/walls that support other walls. What the metagame looks to me currently is that everything is viable. Alakazam/Starmie/Jolteon was found to be too good but there are Pokemon that highly limit them making bringing no Pokemon a completely safe bet like in the old "wall-core" metagame. A common concern is that defensive play currently is unviable, yet I think there's a long way to argue for that. I feel like so much stuff are viable in the current OU tier that it almost resembles the fun of playing some other generations. I am aware there are some Pokemon that outclass the others, which is always bound to happen but the difference to MMO OU was so huge. Currently, though so many Pokemon we deem BL, UU or NU just have turned out to be completely viable after the departure of just two Pokemon. OU tier to me is now mastering the competitive play when you have the most possible selection of Pokemon and then raising the best possible team with those. I personally think teambuilding wise Snorlax + Blissey ban was the greatest tiering wise made decision. I understand why it is a controversial one, it made "unnecessarily" defensive play less viable. However, I think the positive traits of this new OU just outshine the negative ones. But yeah, we can't have a tier which has the most Pokemon and having less variety of viable Pokemon than pretty much he preliminary NU tier. I really support this staying for good, just my two cents of all of this. The usage so far looks good but I suppose stuff can happen. Well, it always will.
    3 points
  10. #SlaveRevolution edit: and again, happy birthday bloo
    3 points
  11. Any thought on having secrete brackets that was suggested by someone in the suggestion forums? Just call the people when they are up and not letting them know who they have next? With this update it seems that scouting will become much easier as you can just go in and get someones entire team just by looking at the pokemon he has used. No knowing who you have to go against next will make it much harder, at least in the earlier rounds, to counter team ur opponent. I think that this would be a great idea to at least test as i cant really see any possible downside.
    3 points
  12. On the bright side he was considerate enough to let me know his location so I could repay him
    3 points
  13. well exactly as into nintendo pokemon games, make it avaliable power weight, power bracer, power belt, power lens, power band and power anklet. make it as prize into tower trainer, it would be a sweet prize to receive, even if it coust like 15k BPs it would be a very good help to ev train pokemons let's be honset here too many hours and efforts put into this... EDIT: yes i know that was a post about put the effect of the braces into these items you can buy at daycare, it is not wat i'm sugesting here, i didn't find any thread with this kind of sugestion so that's why i made it
    3 points
  14. dedegendut

    Shanis farewell

    wow not even my name ;_; cya shani i thought u were a girl ;_;7
    3 points
  15. Couldn't have asked for a better finale. Shits intense yo
    3 points
  16. On this episode of avoiding doing sigs because whenever I try to make one it looks terribad, Ploegy makes a Chibi Titan Callie \o/ Bonus one with glowy eyes:
    3 points
  17. Let's see who is the Hard Stone king. [spoiler]And cry together.[/spoiler]
    2 points
  18. 2 points
  19. http://replay.pokemonshowdown.com/ou-248106469 Exadrill please be banned to ubers.
    2 points
  20. codylramey

    PTS Discussion

    I believe the timer should be changed, the timer should be a convince that has minimal downsides to it and most comp players would agree that seeing how fast you make a move is a huge downside. When you make a fast move that means usually you made the obvious play. Sure you can play with the opponents minds with it but thats not really all that rewarding imo.. Also keep the spectate thing the way it is. Hell if it were up to me i would keep the pokeballs unexposed for all spectators. We are able to enjoy battles just fine the way it is now, any enjoyment that we gain from seeing the pokemon as they are uncovered while spectating is overshadowed by the ease it gives scouting and to some extent coaching.
    2 points
  21. Now I can ssay Happy Birthday Bloo.
    2 points
  22. There are a bunch of ways to play around them. Rocky Helmet and Recoil Abilities ( like Rough Skin ) punish U-Turners. Volt Switch on the other hand isn't affected by possible recoils, but can be stopped by Ground Types/Volt Absorb ( i like to switch Landorus T against Rotom W, doesn't alway ends up good, but when it does it's nice ) and such, while U-Turn hits everything. SR also punish a little those kind of moves since you'll end up getting lots of indirect ( think they are named residual ? ) damages from them. But in the end, the good points of U-Turn/Volt Switch outshine the bad ones ( at least for me, and i use a U-Turn a Volt Switch and even a Baton Pass user to be able to get in play M-Medicham )
    2 points
  23. PandaJJ

    PTS Discussion

    Time to talk about the timer, as I got to test all of the different times yesterday. The difference between 2 or 3 minutes base time is not noticable, and it could have been anything really. The important thing is the increment - 5 seconds was too little imo. The difference between 8 and 10 seconds was marginal. With 8 seconds increment, I started to lose time fairly quickly, although it was easy to avoid time trouble. With 10 seconds increment I felt really comfortable with the available time. I kind of prefered 8 seconds, if only because it makes coaching even harder than with 10 seconds. Now let's talk about the problem. As I mentioned earlier, in was not easy to obtain any information based on how long time the opponent spent on his move, but it did in fact help me in one game. One of my opponents made several instant moves, which allowed me to know that he was not switching. In fear of doing the same, I had to stop myself from instantly choosing a move, which was quite annoying. I might have been the only one feeling this way, but... Watching your opponent's timer is a skill, and it is something everybody will acquire. People will start delaying their moves as a response to this, and I honestly find that a big nuisance, since the point of the timer is to play quickly, not slowly. I still stand by my previous statement - there is no reason not to improve something just because it "kinda works, sorta." There is not a huge practical issue with the timer, but it's enough of an irritation such that I feel there is no reason not to fix it. I already explained how in my previous post. A couple things I found out by experimenting: -Heart scales were decreased to 10% drop rate on the PTS -Pickup had a consistently 10% chance of activating after each battle. In the first half of Kanto, I found poke balls, repels and terrible berries. In the second half of Kanto, I found great balls, super repels and more terrible berries. The only interesting item I picked up was miracle seed, north of Cerulean. (terrible berries: oran berry, figi berry etc.)
    2 points
  24. Darkshade

    PTS Discussion

    Whilst this is true, outside of scouting it disallows people who wish to see what was used up until that point/how much health each is on from being able to enjoy the battle to its full extent. As far as I'm aware Showdown also shows any spectators everything that has led up to that point in the battle. Of course it's much easier to switch up your team in Showdown, but the above should be kept in mind.
    2 points
  25. KaynineXL

    PTS Discussion

    So I thought the tourney was good fun. Some things I noticed about the timer - You don't really take much notice of it when duelling because you're too busy figuring out your next move, therefore I don't think seeing your opponents timer is much of a problem, this is not just me, many other people agreed. -(Apart from the the first duel when I was explaining a bug( ͡° ͜ʖ ͡°)) All the times tested felt alright to me, I couldn't say which fit best. - I really like the idea when you spectate a game you only see pokemon which you have viewed. For example if you spectate mid way through a duel, you will not see all the pokemon used and this is great because it stops you from finishing your duel fast quickly spectating the end of your next opponents duel and grabbing their entire team. -With the timers, you also get the character names, so you can now see which side is who. Just thought you guys might want some feedback
    2 points
  26. It's only one server, but 8 different channels which you can change by clicking on menu located on the bottom right corner of your screen. How do you know what channel you're on? On the upper left hand corner it tells you the channel you're currently on. Also, you can add them by opening your friend list and sending them a friend request. (Hit the V key to open your friends list)
    2 points
  27. 2 points
  28. when you figure your past all the bullshit when you hit the 1500s and a togekiss uses metronome geomancy for the sweep......
    2 points
  29. EricTheGreat

    Shanis farewell

    u were a good man
    2 points
  30. here's some ugliness you requested i make.
    2 points
  31. dont sleep on dede. ever.
    2 points
  32. PinkWings

    Shanis farewell

    Buuut shani :c Take care man, ima miss you. Rip optc o7
    2 points
  33. Platoons

    Shanis farewell

    Go Fuck Yourself. Long Live Shani, gonna miss you homie o7
    2 points
  34. 2 points
  35. How did he beat all those great players and Kaynine?
    2 points
  36. We will be conducting a PTS test on July 4th through July 8th in order to test upcoming features. Further details on how to download this client and procedures for reporting issues will be released on July 4th.
    2 points
  37. This PTS event has ended. Thank you to those who participated and reported issues.
    2 points
  38. I FUCKING PREDICTED THE TIE LOOK [spoiler]Coolio, you need to come thru babe ;)[/spoiler]
    1 point
  39. got me in the best of 3. mega altaria op jeez
    1 point
  40. Noad

    Snorlax Moveset

    Both are usable, however the most common and effective set seen on Snorlax recently is Rest, Curse, Body Slam, Fire Punch/Crunch. Here is a helpful guide that might be of interest to you: https://forums.pokemmo.eu/index.php?/topic/50959-new-ou-tier-competitive-pokemon-guide/
    1 point
  41. 1 point
  42. Sleepy

    [MDVN] MastersxDivision

    Did you try turning it off and back on again?
    1 point
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