Jump to content
Club Rules & Guidelines:
General forum rules

Munya

Global Moderator
  • Joined

Posts posted by Munya

  1. 7 minutes ago, RysPicz said:

    You guys are seriously considering knock off buff and baton pass?

    No, its just a review of the bans to see if anything needs to come off, some of this stuff has been on the list since like 2017? Many many years at the least.  Its written into the policy(or will be if i forgot to do it) that at the end of every year now we review the list instead of just letting them rot forever never to be looked at.

     

    Currently I am asking them if any of these need a serious discussion, they are voting on this for each one individually and you are all free to try and sway some minds during this phase, if something get through this phase then it can be looked at more in depth with normal discussion procedures.

  2. Posted

    Starting off a new year, end of season cutoffs 3.75 to go down 4.75 to go up.

     

    To OU from UU

    Mandibuzz

     

    To UU from OU:

    Gastrodon

    Raikou

     

    Nothing moves into or out of NU from or to UU.

     

    This is also our month of review(it starts this month, discussion may/probably will carry over into January) for existing bans. Mostly just re-assessing where everybody is at with everything with the current state of the tiers. The list that I have is in the below spoiler.

    Spoiler

    Removed or not buffed Moves/Abilities/Mechanics
    Swords Dance Garchomp
    Knock Off buff
    Outrage buff

    Shadow Tag nerf
    Baton Pass stat passing

     

    All Tiers Banlist:
    Moody

     

    UU Banlist:
    Darmanitan
    Dugtrio
    Haxorus
    Lucario
    Kingdra
    Porygon2
    Shaymin
    Staraptor

     

    NU Banlist:
    Durant
    Feraligatr
    Medicham
    Machamp
    Nidoqueen
    Rhyperior
    Roserade
    Vaporeon
    Venomoth

     

     

  3. 27 minutes ago, Totila said:

    Thanks for the answer @Kyu, I really appreciate it!

     

    So, if I'm not doing any math wrong here, dividing the new rate by the base rate and decreasing it by 1 gives the increase in rate for finding a shiny. So, dividing 1/19440 by 1/30000 gives a result of around 1.5432 (which - 1 results in 0.5432), which means a 54.32% increase in rate for finding shinies, instead of the 40% people suggested, or the 36% I assumed incorrectly. Or am I doing something wrong here?

     

    If my math is right, this means both the shiny charm and the donor actually increase the shiny rate by 11.11% each instead of 10%. And as these values are compounded, this means that both together actually increase the base rate by around 23.46%

    I think, don't quote me on it, you would want to divide the current rate with the given changes by the unmodified rate, so 19440 that he gave by 30000, which is .648 or 64.8%, so the current rate is 64.8% of what it is unmodified so a 35.2% increase no?

  4. Can you please avoid comments that rely entirely on speculation such as "Everybody thinks this or that", or "They are waiting for this to happen or that to happen" without actually knowing, or being able to know.  People can speak for themselves, they don't need you to do it for them.  You should make arguments for/from yourself from your own thoughts/opinions, not for/from other people and what you think they may be thinking.

  5. 19 minutes ago, caioxlive13 said:

    Expecting that already. I doubt Entei would be falling down if all people could easily afford one and not only the top 0,5% of the ladder. 

    This is pure theory, but is more likely to devs release more of those legends. Why not make them an exception for the usage system, at least when it haven't appeared for 2 entire cycles? In that case, the legends if below cutoff wouldn't drop normally, but instead voted if it could fall.

    No, and please don't derail this thread with more of the top .5% players thing you keep pulling out of nowhere, they are not that expensive. I expect this to be the only post from you about this matter.

  6. Caoix is right i usually do those at the end of the season(UT/NU changes). 

    Also re: why something was bannned, we did kind of a poor job in the past on stating why something was banned an even poorer job keeping logs of such things, starting very recently, this last month I believe for the Medicham thing, we're keeping internal logs of the discussions and the thread to be able to be reference.

    The discussion threads are still publicly viewable as well in the archive.


    The usage movements are now in game.

  7. Its actively being worked on/rearranged so yes it might not make much sense right now, thank you for your feedback. 


    Specifically I was asked to clarify when bans will be handed out after a vote. 

    But quickbans are also being reworked a bit to be an ongoing vote during a normal ban process so they don't necessarily "end" in the normal sense, if votes ever meet the criteria of a quickban(unanimous voting) then they can happen at any time without constantly needing to re-open a quick ban vote.  Once a Normal ban process vote happens both voting polls and the thread will be closed. 

     


    As for past bans and ban processes they are irrelevant under current policy, we are not held to previous policy.

Important Information

By using this site, you agree to our Terms of Use and Privacy Policy.