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DoubleJ

Tier Council
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  1. Like
    DoubleJ reacted to Munya in May 2024 Movement Discussion Thread   
    As it currently stands Shaymin will be retested in UU and Yanmega will be quickbanned to BL2 at the start of the next month.
  2. Like
    DoubleJ reacted to TohnR in May 2024 Movement Discussion Thread   
    Tell me there's an ongoing vote to quickban this ?
     
    EDIT : Ok Munya said there is, cool 
  3. Like
    DoubleJ got a reaction from TohnR in May 2024 Movement Discussion Thread   
    I do agree that Dugtrio should be revisited but the vote and final decision only ended 2 months ago. Give it some time, at least a full season.
     
    Regarding Yanmega, it's probably too good for NU. TC will let y'all know what we plan to do. 
  4. Like
    DoubleJ got a reaction from Imperial in May 2024 Movement Discussion Thread   
    I do agree that Dugtrio should be revisited but the vote and final decision only ended 2 months ago. Give it some time, at least a full season.
     
    Regarding Yanmega, it's probably too good for NU. TC will let y'all know what we plan to do. 
  5. Like
    DoubleJ reacted to Imperial in May 2024 Movement Discussion Thread   
    With a very impressive base speed stat of 95, it outspeeds many of the offensive threats we have in the tier (Rotom/Rotom-F, Blaziken, Qwilfish, Braviary, Stoutland, Moltres, Kangaskhan) and speed ties with Houndoom, Sawsbuck & Drapion which is a risky 50/50. The only non-scarfers that would be faster (not including scarfers and Sharpedo with speed boost), would be Scyther, Cinccino, Charizard, Typhlosion, Galvantula, Manectric, Alakazam and potentially a few more).
     
    It has two amazing abilities, the first one being Tinted Lens, with its already impressive 116 base special attack, we've seen how good of a wallbreaker it is in UU with Choice Specs, admittedly the only reason it dropped to NU in the first place is because of the weather MUs, Entei/Raikou and Salamence we've been consistently seeing in teams. NU, being a much more fragile tier, has several mons that will struggle to switch into this. 
     
    The special walls in the tier are the following:
    Lanturn, Altaria, Audino, Cryogonal, Gigalith, Bronzor, Lickilicky, Golbat, Mantine, Milotic, Slowking (apologies if I missed a few) The most common moveset for this set would be - Bug Buzz, Air Slash, Giga Drain, Psychic (U-turn is also a very good option to pivot out and gain that momentum). However, I'll be using Bug Buzz as it's the strongest move for it considering its STAB:
     
    252 SpA Choice Specs Yanmega Bug Buzz vs. 252 HP / 252+ SpD Lanturn: 93-109 (40 - 46.9%) -- 38.7% chance to 2HKO after Stealth Rock
    252 SpA Choice Specs Tinted Lens Yanmega Bug Buzz vs. 252 HP / 252+ SpD Altaria: 76-90 (41.7 - 49.4%) -- guaranteed 2HKO after Stealth Rock
    252 SpA Choice Specs Yanmega Bug Buzz vs. 252 HP / 252+ SpD Audino: 85-102 (40.4 - 48.5%) -- 67.6% chance to 2HKO after Stealth Rock
    252 SpA Choice Specs Yanmega Bug Buzz vs. 252 HP / 252+ SpD Cryogonal: 63-75 (35.5 - 42.3%) -- 84% chance to 2HKO after Stealth Rock
    252 SpA Choice Specs Yanmega Bug Buzz vs. 252 HP / 252+ SpD Gigalith in Sand: 64-76 (33.3 - 39.5%) -- guaranteed 3HKO after Stealth Rock
    252 SpA Choice Specs Yanmega Bug Buzz vs. 252 HP / 252+ SpD Eviolite Bronzor: 58-69 (35.3 - 42%) -- guaranteed 3HKO after Stealth Rock (once Bronzor rests it's a sitting duck)
    252 SpA Choice Specs Yanmega Bug Buzz vs. 252 HP / 252+ SpD Lickilicky: 79-94 (36.4 - 43.3%) -- guaranteed 3HKO after Stealth Rock
    252 SpA Choice Specs Tinted Lens Yanmega Bug Buzz vs. 252 HP / 252+ SpD Eviolite Golbat: 30-36 (16.4 - 19.7%) -- 8.7% chance to 4HKO after Stealth Rock
    252 SpA Choice Specs Yanmega Psychic vs. 252 HP / 252+ SpD Eviolite Golbat: 82-98 (45 - 53.8%) -- guaranteed 2HKO after Stealth Rock
    252 SpA Choice Specs Tinted Lens Yanmega Bug Buzz vs. 252 HP / 252+ SpD Mantine: 60-72 (34.8 - 41.8%) -- 79.3% chance to 2HKO after Stealth Rock
    252 SpA Choice Specs Yanmega Bug Buzz vs. 252 HP / 252+ SpD Milotic: 67-79 (33.1 - 39.1%) -- guaranteed 3HKO after Stealth Rock
    252 SpA Choice Specs Yanmega Bug Buzz vs. 252 HP / 252+ SpD Slowking: 146-174 (72.2 - 86.1%) -- guaranteed 2HKO after Stealth Rock
    *Bear in mind that Yanmega can also run other moves which are more effective, for example Giga Drain on Milotic and Psychic for Golbat, although it requires more prediction from the user.
     
    As you can see, although Yanmega has a massive drawback of having a x4 weakness to rocks, the majority of its safest checks are also vulnerable to switching in safely due to their weakness to rocks. The majority of these walls are also passive (e.g. Audino/Bronzor), meaning it's difficult to chip this down without getting rocks on the Yanmega's players field. The best check would be Gigalith, but it has no self-recovery unless you want to play a niche rest set. We've suspect tested and banned Venomoth with a similar ability and sweeping potential, and we also banned Medicham for its huge wallbreaking power for the tier.
     
    We also have AV Eelektross, Dusknoir, Druddigon & Magmortar as potential checks but as you can see they can't safely switch in:
     
    252 SpA Choice Specs Tinted Lens Yanmega Bug Buzz vs. 0 HP / 0 SpD Assault Vest Magmortar: 76-90 (50.6 - 60%) -- guaranteed 2HKO after Stealth Rock
    252 SpA Choice Specs Yanmega Bug Buzz vs. 252 HP / 0 SpD Assault Vest Eelektross: 85-102 (44.2 - 53.1%) -- guaranteed 2HKO after Stealth Rock
    252 SpA Choice Specs Tinted Lens Yanmega Bug Buzz vs. 252 HP / 0 SpD Assault Vest Dusknoir: 56-66 (36.8 - 43.4%) -- guaranteed 3HKO after Stealth Rock
    252 SpA Choice Specs Yanmega Bug Buzz vs. 252 HP / 0+ SpD Assault Vest Druddigon: 72-85 (39.1 - 46.1%) -- 23.4% chance to 2HKO after Stealth Rock
     
    Now let's focus on its other ability, Speed Boost. Unlike Sharpedo, Yanmega has a very high base speed where using Protect isn't mandatory compared to Sharpedo in case its outsped by faster threats like max speed Rotom, etc. Once set up, Yanmega can pretty much clean the majority of offensive Pokemon except for scarf Cincinno, Houndoom (which is rare) and potentially a few others.
    (Small correction, Yanmega has the same base speed as Sharpedo but the majority of Sharpedo don't run a speed boosting nature meaning it's slower as in the examples above)
     
    The set for this ability would be - Air Slash, Giga Drain, Bug Buzz, Psychic (swapping Giga Drain for U-Turn/Protect if needed).
     
    This is a Pokemon where players can just brainlessly spam Bug Buzz as long as they lead correctly, pressuring several/majority of the Pokemon in a fragile tier where even Pokemon which were originally great in OU/UU (e.g. Milotic and Gigalith) can feel pressured against it.
     
    THAT'S NOT ALL...
     
    If we want to be really niche, Yanmega although having an average attack stat, can boost itself with Swords Dance (I know barely anyone will use this set but I thought it would be worth mentioning as it could catch people out especially with Speed Boost).
     
    It can also tank some hits on the physical side:
    252+ Atk Piloswine Ice Shard vs. 6 HP / 0 Def Yanmega: 72-86 (44.4 - 53%) -- 25% chance to OHKO after Stealth Rock
    *Piloswine attempting to revenge kill with Ice Shard
     
    252+ Atk Absol Sucker Punch vs. 6 HP / 0 Def Yanmega: 85-102 (52.4 - 62.9%) -- guaranteed OHKO after Stealth Rock
    *Does not kill if crit is not activated and rocks aren't set up against Yanmega
     
    Drawbacks
    It has a x4 weakness to rocks and its typing is not the best (weak to fire, electric, rock), however, its very impressive base speed/special attack, ability and decent movepool is enough to make up for its weaknesses as the majority of the tier does not want to switch into this. 
     
    Yanmega should be suspect tested at the very minimum.
  6. Like
    DoubleJ got a reaction from Axelgor in NU Tier Discussion Request Thread   
    Volarona, Butterfree, Scyther, and any other set up GOAT gonna run OP
  7. Flex
    DoubleJ reacted to IanP in April 2024 Movement Discussion Thread   
    Blaziken NU = 🤤🤩😎😈

  8. Heart
    DoubleJ reacted to gbwead in [PSL] PokeMMO Super League   
    Manager & Teams History (work in Progress)
     
    PSL 1 hosted by @ThinkNicer
     PSL 2 hosted by @ThinkNicer
     PSL 3 hosted by @ThinkNicer
     PSL 4 hosted by @OrangeManiac
     PSL 5 hosted by @Gunthug
     PSL 6 hosted by @DoubleJ
     PSL 7 hosted by @DoubleJ
     PSL 8 hosted by @BurntZebra
     PSL 9 hosted by @DoubleJ
     PSL 10 hosted by @Mkns1070, @xXBlu3BreathXx & @LKrenz
     PSL 11 hosted by @DaftCoolio
     PSL 12 hosted by @gbwead
     PSL 13 hosted by @pachima & @ThinkNicer
     PSL 14 hosted by @gbwead
     PSL 15 hosted by @KaynineXL
     PSL 16 hosted by @DoctorPBC & @Imperial
     
  9. Laughing
    DoubleJ reacted to gbwead in PSL XVI Feedback and suggestions for next PSL   
    I have a very cringy proposal.

    For every PSL going forward, we have the exact same team names. The mascot of each team is linked to the least valuable shinies in game: Raticate, Tentacruel, Rapidash, Golem, Pidgeot, etc. At the end of the season, all members of the team that won PSL receive an untradable dev ot shiny of their team mascot. The IVs of the generated shiny are based on the number of wins the PSL team got. Assuming 8 tiers per week for 10 weeks, that's a total of 80 duels; so let's say for each win, the ivs of the shiny can be increased by 2. Obviously, we give the devs a large amount of prismatic pearls (60 maybe?) as a money sink for the roughly 10-12 shinies that would get generated.

    It's nothing crazy, but it would give psl winners an actual trophy for their win. Some players might also try to collect as many trophies as possible over the years. Winners could also compare their performance to other winners based on the total ivs of their shitty Tentacruel. I could also see some players get mad if they end up for the 3rd time on the Rats team.

    Anyhow, if people are interested we could approach the dev team to figure out if that's something to consider and what we need to give up as a money sink to make it possible. 
  10. Like
    DoubleJ got a reaction from Shadow in [UU Discussion] Entei   
    After careful thought and discussion, Entei will remain in UU and will not be banned to BL1. The TC voted unanimously on this decision.
     
    @Munya you may now close this thread, thank you. 
  11. Heart
    DoubleJ got a reaction from Shadow in PSL XVI - Week 4   
  12. Like
    DoubleJ got a reaction from TohnR in [UU Discussion] Entei   
    After careful thought and discussion, Entei will remain in UU and will not be banned to BL1. The TC voted unanimously on this decision.
     
    @Munya you may now close this thread, thank you. 
  13. Like
    DoubleJ got a reaction from KingBowser in PSL XVI - Week 4   
    Cool new tier, you'd like it
  14. Heart
    DoubleJ got a reaction from KingBowser in PSL XVI - Week 4   
  15. Like
    DoubleJ got a reaction from LeJovi in [UU Discussion] Entei   
    After careful thought and discussion, Entei will remain in UU and will not be banned to BL1. The TC voted unanimously on this decision.
     
    @Munya you may now close this thread, thank you. 
  16. Like
    DoubleJ got a reaction from Makarovs in [UU Discussion] Entei   
    After careful thought and discussion, Entei will remain in UU and will not be banned to BL1. The TC voted unanimously on this decision.
     
    @Munya you may now close this thread, thank you. 
  17. Like
    DoubleJ reacted to Bearminator in PSL XVI - Week 4   
    LETS GO TYRANTRUMS
  18. Thanks
    DoubleJ got a reaction from VadimEmpoleon in [UU Discussion] Entei   
    After careful thought and discussion, Entei will remain in UU and will not be banned to BL1. The TC voted unanimously on this decision.
     
    @Munya you may now close this thread, thank you. 
  19. Like
    DoubleJ got a reaction from RysPicz in [UU Discussion] Entei   
    After careful thought and discussion, Entei will remain in UU and will not be banned to BL1. The TC voted unanimously on this decision.
     
    @Munya you may now close this thread, thank you. 
  20. Flex
    DoubleJ reacted to Munya in April 2024 Movement Discussion Thread   
    The tier council position has been filled, sorry for the somewhat late reply, @FlacuSkye has joined the team.
  21. Like
    DoubleJ reacted to Umbramol in April 2024 Movement Discussion Thread   
    As mentioned above. The shaymin ban on UU should be discussed and I suggest it gets unbanned. Sun, Entei, salamence, all add up to the ways of checking it/dealing with it. In my opinion it belongs in UU
  22. Like
    DoubleJ reacted to Munya in April 2024 Movement Discussion Thread   
    These are now in game.
  23. Like
    DoubleJ reacted to TohnR in [UU Discussion] Entei   
    I mean surely Salamence is gonna be a good check to Entei as well 🙂 Especially since defensive variants tend to use special atk more. More checks in the meta never hurts !
    And Mandibuzz can probably be a very annoying mon for Sun teams (Spedef mandi variant) as well and makes the sand archetype even more viable.
  24. Like
    DoubleJ reacted to JurassicMick in April 2024 Movement Discussion Thread   
    I think I remember certain someone saying Empo wasn't a good mon because it was UU... What a plot twist 😂
  25. Like
    DoubleJ reacted to FlacuSkye in April 2024 Movement Discussion Thread   
    I remember TC agreed Salamence was fit for UU even after Moxie being implemented.

    July-2023 Movement Discussion
    To OU from UU:
    Salamence - 5.26% OU Usage
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