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Gilan

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Posts posted by Gilan

  1. 1 hour ago, Havsha said:

    Its probably best to rotate Randoms in and out of matchmaking

     

    1 hour ago, CrzPapel said:

    Personally I like randbats. However, I have to agree with most of AwaXGoku points. Probably rotating the randbats ladder would be wise. Getting matches in UU, NU, Doubles can take quite some time if you are not high on the ladder and queue at low times.

     

     

    Yeah I can see that. Or doing something like "spotlighting" a tier or two on a rotating basis to encourage play in said tier(s).

  2. I, for one, love the addition of Randoms. I'm not a PvP player to begin with (I've always hated stall, it just isn't fun). Randoms are by far more interesting to me and get me to actually play some PvP.

     

    Also, I think it's completely hyperbolic to say this will kill smaller tiers. People will still play them to practice for those tiered official events, imo. Saying randoms will kill the other formats is like claiming people only play randoms on showdown.

    You guys are knee jerk reacting to an update that isn't even 24 hours old lmao.

     

     

    2 minutes ago, Tawla said:

    Also i would like to send a message to our lazy MOD , why do put pokemon sets that depend on their hidden ability ? Venusaur with sunny day+ growth needs chlorophyl , and a lot of other set that depend on hidden ability .

    They aren't lazy. Sets seem fine so far, there needs to be some balancing for sure, imo, but that's to be expected.

  3. 8 minutes ago, MsGardevoir said:

    719861980_DYPDFGMZWS8AGMBB1NPH.png.35a24a21be40fd6ed9290dc362a39ea0.pngThere is a file called "fonterArgs.json" in the './Gilans Encounter Counter/cache' folder.

    I tried to open GilanFontGenerator.exe, nothing happens.

    Just to make sure... It must be run in the Command Prompt as I showed in my previous post. Just running the .exe by double clicking on it will not work.

     

    If you did run it through the command prompt, and nothing occurred, is it possible an anti-virus is blocking it? For it to give no feedback at all is unusual.

  4. 8 minutes ago, YoitzzTB said:

    Yea, the black box appears at start up of the GEC counter application. The gecDebug.log is populated with 

     

    ERROR:root:gecException:
    Traceback (most recent call last):
      File "GilansEncounterCounter.py", line 940, in find_best_match_confirm
    cv2.error: OpenCV(4.5.2) C:\Users\runneradmin\AppData\Local\Temp\pip-req-build-1y7gm6kn\opencv\modules\imgproc\src\templmatch.cpp:588: error: (-215:Assertion failed) corr.rows <= img.rows + templ.rows - 1 && corr.cols <= img.cols + templ.cols - 1 in function 'cv::crossCorr'


    During handling of the above exception, another exception occurred:

    Traceback (most recent call last):
      File "GilansEncounterCounter.py", line 1306, in run_app
      File "GilansEncounterCounter.py", line 1152, in detect_new_encounter
      File "GilansEncounterCounter.py", line 948, in find_best_match_confirm
    AttributeError: 'NoneType' object has no attribute 'shape'
     

     

    1 minute ago, YoitzzTB said:

    Ayee, I just cleared the gecDebug.log file and it works perfectly fine. By far the best counter i've used, thanks a lot for this my man ❤️ Keep up the good work, the community appreciates this a lot.

     

    Ah ok. Yeah that bug is something that I've been struggling to fix, because it's not reproduceable. I think it's occurring because the app fails to find the PokeMMO window for some reason, even though it's open. Will implement code to handle it in the future and hopefully it will prevent it from occurring again...

  5. 2 minutes ago, YoitzzTB said:

    For some reason my counter doesn't count. Downloaded it and followed all steps through the video, the counter appears on my screen as normal and when encountering a horde or a single pokemon the encounter doesn't go up; stays at 0.

    Does the black window appear at start-up?

    Is the gecDebug.log file populated with any information (opens in notepad)? The file can be found in the './Gilans Encounter Counter/debug' folder.

  6. 31 minutes ago, MsGardevoir said:

    Can you check to see if there is a file called "fonterArgs.json" in the './Gilans Encounter Counter/cache' folder?

    If it is there, can you go to the './Gilans Encounter Counter/utils' folder and open a Command Prompt in that location?

     

    image.png.0d433de25152ac8cf61ed8d296abbe51.png

     

     

    then enter the following into command prompt:

     

    GilanFontGenerator.exe "../cache/fonterArgs.json"

     

    for example:

    image.png.ac209adbb851bc21fd9399cd4b18cd4e.png

     

    and press enter to run the command.

     

    Then, can you report back the output it gives (ideally in a PM, incase there is personal info in the file path)?

  7. 1 hour ago, MsGardevoir said:

    Hello, sorry for my bad english i use google translate

    I got the encounter to start up but it doesnt show me the enounterd pokemons the tab stays empthy.

    Thank you I hope I can have a solution to this problem. if you need a little more details i can give them to you2089431909_QQ20210922185658.png.4dfc33ca3dd491089f88d90b04199f53.png

    One of your custom string files is bad. It is lacking a proper header. Please fix it, or remove it from your strings folder.

  8. 47 minutes ago, MayMilotic said:

    @HEARTEATERS Can you tell me where you found the savedata?

     

    You can check the saveData and config folders for the GEC.

    The files in question are:

    • gecconfig.json
      • image.png.d919d87e4e392b59140c6d910b06538b.png
      • ^ As shown in the image above, this file saves the configuration that you had the tool at (saved position being the position the gec was on screen)
    • countFile.json
      • image.png.1f00e84a5a023a693bc87292625a3573.png
      • ^ As shown in the image above, this file saves basic information for your profiles and hunts in a tree structure.
    • encData.pkl
      • This file cannot be visually shown as it is a pickle bytes file. But, this file contains all of the encounter data (what species, how many, when, what hunt, what profile, order stack of species for the expanded mode, etc.)

    So while you may be able to reconstruct the json files, if the encData.pkl file is corrupt, it cannot be recovered.

     

    Corrupted save files should not be an issue in the currently available GEC version. This is because it renames the save files to something like "encDataDelete.pkl", and then tries to save a new version of that save data. If it is successfully in completing the save action, it will then delete the old save file. If during this process, your computer shuts off unexpectedly, you will find a tmp file and the "Delete" file in your save folders. Simply rename the "Delete" file back to the original name, and delete the tmp file, and the tool should continue to work.

     

    If stuff is still getting corrupted, then something is not right...

  9. 52 minutes ago, kaaru13 said:

    1. windows 64bit 10

    2.I followed the video and didn't move anywhere

    Ok so 2 things you can try:

     

    1. You’re on a Windows 10 ‘N’ version. If this is the case, try installing the “Media Feature Pack for N versions” (www.microsoft.com/en-us/software-download/mediafeaturepack)

     

    2. Download the community version of Visual Studio (visualstudio.microsoft.com/downloads/)

     

    After you’ve installed 1, try running the GEC with PokeMMO as normal.

     

    Basically, the issue appears to be a Windows file that my app is looking for, but cannot be found on your machine.

  10. UPDATE:

     

    Lots of bugs and compatibility error fixes. There are still some known compatibility bugs that I'm working through.

    To update the tool, it's the exact same process as the original install, except this time it will ask you if you want to "replace files", for this select "replace all files".

     

    CHANGELOG (v1.0.2):

     

    • Settings Panel should now be more manageable on smaller displays (crops size and is scrollable)
    • Included a "default 2x" theme, which should be better for 4k displays (the pokemon icons on expanded mode will still look small, I'll fix this in a later update; and the settings panel may still be small).
    • ***Custom strings are now compatible with the tool*** - some custom strings will throw an error, but my tool will tell you why that custom string is not compatible (has to do with custom "Shiny" and "A wild horde appeared!" text)
    • The error where PokeMMO was reporting a non-existing MOD file is now properly handled and should not cause an issue
    • The tool should be much, much better at counting all pokemon at 1.25x - 1.75x scaling
    • Added support for Spanish ROMs

     

     

    Some things still not fixed that I know of:

    Not counting at all due to a gecDebug.log reporting a cv2 assertion error. Working with Nakkura on this one.

    Safari encounters not counting properly (this is due to "A wild x appeared!" text only appearing for a brief amount of time).

    Nidoran m/f will break the csv data dump (due to the special symbol), I will fix this in the next update.

  11. 1 hour ago, ecto94 said:

    Hello, sorry for my bad english i use google translate

     

    I have the problem of the black window not opening, I looked in the main.proprieties file in the config folder and all the mods listed are existing.

     

    I have the debug file that I post here if it helps

     

    ERROR:root:gecException:
    Traceback (most recent call last):
      File "GilansEncounterCounter.py", line 1129, in run_app
      File "GilansEncounterCounter.py", line 231, in refresh_font_info
      File "GilansEncounterCounter.py", line 90, in refresh_gui_info
      File "GilansEncounterCounter.py", line 90, in <listcomp>
      File "encodings\cp1252.py", line 23, in decode
    UnicodeDecodeError: 'charmap' codec can't decode byte 0x81 in position 2970: character maps to <undefined>
    

     

    Thank you I hope I can have a solution to this problem. if you need a little more details i can give them to you

    Just pushed an update. Please try the new version.

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