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bobliu

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Posts posted by bobliu

  1. 6 minutes ago, Ziiiiio said:

    It's ur problem if you cant read. 

     

    I am saying the spesific Crobat stops popular mon, Dugtrio's it self is a spesific tool traps popular mons as well, they both low usage, counter alot of polular mons in metagame

     

    If Baning dugtrio because it limits regular sets make any sence, then Ban Crobat should make sence at same time, I just copied Banning group's text and transfer to Pokemon Crobat, and you jump out and transcribing Unheathy laws to me, it is useless. 

    lol

    U still avoid the question about the trap ability. Go read the text XD

  2. 53 minutes ago, CanadaSorry said:

    Comparing dugtrio to crobat is about as close as it gets to an "apples vs oranges" comparison. 

    bro, you get it wrong. You need to read the post before that

     

    It is Zio who mentioned about the topic of crobat, he take crobat as an example to object my points; thus, I ask him what will happen if crobat can do the trap work. That's it.

     

    I will not compare these 2 pokemons, if zio do not mention that

     

     

  3. 6 hours ago, Ziiiiio said:

    Lastly, some post about unheathy mu, A rain player can already see falure when opponent comes up with heavy trick room team, set rocks and trick room then conkeldorr comes up kill 3 pokemons. even it has low usage but I can suggest Ban Trick Room in OU? Because it is not worthy for me to change my team sets because of this low usage team style. The answer is no. A meta game with no "Perfect team" is heathy, because Match-up is like a Rock-paper-scissors game you will face something you never win. Compare to BW, we extend movepoul, added TP and Baton pass on alot of pokemon, Dugtrio itself is not broken, The team comes up with Dugtrio do have common way to solve, and specific way to counter.

    It is not about the MU, but about the trapping. The dugtrio trap ability with perfect move pool, good attack and high speed make it can guarantee K.O. Tyran or Kabutops or mons like that since the game begin, and the opponents have no strategy to deal with that, they can't switch but waiting for die. This makes the game become 5 vs 6 or even 4 vs 6 since they met. And that means the Tyran player already lose win the game begin.

     

    For the bad MU(rain VS trick room) you take as the example, I don't think it can support your opinion.

    First, rain team can win trick room team by some trick and strategy. I am a rain team player since season 0, and I have this MU a lot. There are several tricks, for example, rain player can boost their ability facing the Trick Room pokemons, such as Sword Dance Scizor facing the Bronz, and once the scizor got +4 or even +6, trick room player cannot stop scizor. In addition, without boosting pokemon, rain team can give pressure to the trick room pokemons, and once their Conkeldorr comes up, well predict by player can waste the trick room terms, and have the wincon after the trick room is over. What's more, choice band Aqua jet in rain can also be a method give threat to the opponent.

     

    Second, I admit that rain team facing heavy trick room team has relative low win rate, however, player can still get the wincon by their good predict and strategy. Unlike rock pokemons facing dugtrio, player have nothing to do but waiting for be killed. This situation not only make the game no more suspense, but also destroy many players experience.

     

     

    To sum up, bad MU is not the real problem, the guarantee KO and nothing to do deal with this result is the main problem.

     

     

     

     

  4. 22 minutes ago, Ziiiiio said:

    wdym by without risk? And why a stable check to the other could be defined as Unheathy? Dugtrio born for this to do this job, I win hazzard and I gain a stable chance to trap you, that is how it works, there is a condition before it traps ttar safely. 

     

    And there are too many counters can switch in to the other such Chansey swtich in to Kindra, Does chansey even need to take a second to think about stopping kingdra, is that showing any unheathy?

    One more thing, I use the ‘without risk' is mainly because the crobat can do the trap by using the Mean Look. But what will be like, if the crobat has trapping ability, and don't need to use 1 term to trap? 

    will u still think it is healthy?

  5.  

     

    Just now, Ziiiiio said:

    wdym by without risk? And why a stable check to the other could be defined as Unheathy? Dugtrio born for this to do this job, I win hazzard and I gain a stable chance to trap you, that is how it works, there is a condition before it traps ttar safely. 

     

    And there are too many counters can switch in to the other such Chansey swtich in to Kindra, Does chansey even need to take a second to think about stopping kingdra, is that showing any unheathy?

    First, about trap and kill without risk, I mean whatever Tyran player do, the dugtrio can guarantee KO Tyran due to the trap, great move pools and high speed&attack. The tyran player have nothing to do but waiting for die. And after trap&kill, the tyran player can hardly get any advantage facing the dugtrio unlike the trapping magnezone is predictable.

     

    About why I define it as unhealthy, is mainly due to the guarantee trap&kill. Imagine the magnezone with 120 speed, and don't need to carry choice scarf. Furthermore, the player experience is bad, they have no strategy to deal with the trap&kill fact since the game begin.

     

    Counter is not the true reason, is about the trap bro. 

  6. I totally agreed with what huargensy said, dugtrio is unhealthy to the meta and should get banned. Not because of it is broken or something, but due to the boring play style it leads.

    Especially in the current rank game, we can see there are so many dugtrio team with togekiss (Volca, Superior, Shedinja, Espeon). The main reason of this phenomenon is due to the dugtrio teams has its no-risk playstyle. The only thing player need to do is strength up and trap the opponents threat. This kind of team has its SOP to most of situation and don't need to think or take risk; moreover, this kind of team highly rely on RNG in game, whatever finch, paralysis, flame body.. These facts show that this playstyle is not only boring, but also rely on luck which is not healthy in the meta.

     

    A common dugtrio team nowdays is: defensive superior, defensive Volca, Sp defensive Pory2, Defensive Espeon, togekiss and dugtrio. You can see this team appear in rank really often and no more creative, due to it has the SOP to the current common team and pokemon like trap Tyran, Kabutops... This team highly rely on the RNG and meta, the common strategy is safe switching and waiting for the hax or trap the threaten. After that player only need to strength up and recover. The common solution facing this team is SD Weavile which is also restricted by the meta, and it is not a good choice to being the sweeper(bullet punch, mach punch, stealth rock).

     

    Thus I think the dugtrio should get banned in the PVP game.

     

  7. I think we can let SD chomp allowed in db for a temporary test.

    For the db meta now, the SD garchomp will definitely become the meta changer in db.  Whatever garchomp in Follow me team or Tailwind team, it can be a big threat. But the threat can be nerfed by Intimidates pokemon or other speed control method like Orange mentioned, thus I think it is strong, but will not be broken. In addition, garchomp do not have some good set to deal with opponent trick room team or rainy team. Thus I think the SD garchomp can be accepted in DB meta.

     

    about other topic, I just want to say Wobbu and Dugtrio should get banned. The teams with them are way too brainless and boring.

  8. 4 hours ago, Bearminator said:

    Congratulations to [NORE] NoRematch on their impressive run with only one lost match - it seems like they don't intend to stop in 2024!

    GG to [Sia] Sic Itur As Astra, who had a similar run to Nore up to the finals. It already sounds like an exciting start!

     

     

    As always, try to my refs: @Cosmooth @DeusBruno @EnzoAbbacchio and @Parke, amazing support as always!

     

     

     

     

      Name of the Team Champions 2nd Place Semifinal 3rd Round 2nd Round 1st round Won fights Lost fights Penalties Points
    1 [NORE] NoRematch 1           14 1   8
    2 [Sia] Sic Itur As Astra   1         11 4   4
    3 [VOW] Solemn Promise     1       7 5   2
    4 [TYGO] The Young Goats     1       6 6   2
    5 [VGC] Vermilion Golden Champions       1     6 3   1
    6 [Lo] Romantic       1     6 3   1
    7 [Oa] Original       1     6 3   1
    8 [ZËRØ] EliteWarriors       1     5 4   1
    9 [Lâst] TheLastOrder             3 3   0
    10 [MGRB] MagmaReborn             3 3   0
    11 [SLSY] Soul Society             3 3   0
    12 [SY] Synergy             3 3   0
    13 [Lo] Romantic             2 4   0
    14 [ORZL] OrnaZul             2 4   0
    15 [PØRY] PorygonFactory             2 4   0
    16 [VØS] Vila Oculta Do Sal             2 4   0
    17 [BR] Brasil             1 2   0
    18 [CØRË] CoreSeven             1 2   0
    19 [DD] DarkDragons             1 2   0
    20 [ENIX] Phoenix             1 2   0
    21 [FaLL] LightFall             1 2   0
    22 [Fv] Fv             1 2   0
    23 [Ikka] PokeAyuda             1 2   0
    24 [LÂB] Lab Ëxperiments             1 2   0
    25 [läva] läva             1 2   0
    26 [LCW] Latin Crew             1 2   0
    27 [RKLG] RagnarokLegion             1 2   0
    28 [RÓSE] BloodAndRoses             1 2   0
    29 [NWÖ] ProjectBlueBeam             0 3   0
    30 [RMW] RedMarkWarrios             0 3   0
    31 [OU] OverUsed             0 3   0
    32 [SpFc] SpecialForce             0 DQ   0

    hi, I think you mess up the Exu and Lo in this sheet. I can't find our([Exu]Penguin Statistics) scores.

    In fact, we got 2 win 4 lose and Lo got 6 win 3 lose.

    Pls amend it.

    Thx

  9. Zapdos has its position in almost all type of team, which make me exciting. For me, I would like to try it in rain team, cause it give lots of threat to water type stall and grass type stall, and I am not worried about hurricane and Thunder 70% hit rate. In addition, it is also good in some bulky offensive team and stall team, cause it is a good Volt switch pokemon, and can do many things such as defog. Although it cannot cover all the stuff which rotom-w does, it is also a good choice in building the team. Its weakness of stealth rock and rock type pokemon, means it must has some good teammates to deal with these difficulties.

    To sum up, Zapdos is a good pokemon, which will also make our meta has lots of fun, people are more likely to try more kinds of team with Zapdos. What's more, it is also not such strong to destroy the balance, which means it will help our meta become healthier. 

    To sum up, I really enjoy the game with Zapdos.

  10. 2 hours ago, MadaraSixSix said:

    "In addition, the draco meteor of Hydre helps HO team have more chance to break the stall. I am happy to see there is more HO team in the OU meta, since I love HO team."

    shows that the comment is not at all objective

     

    yes hydreigon can destroy the stall so a playstyle all by itself 

    So that makes him a healthy pokemon because people don't like playing vs stall ?

     

    if the pokemon only destroyed the stall that would be fine there are pokemon like that strong against stall, and weak against climate or offense, 

    but this is not the case with hydreigon
    he is strong against all

     

    I personally think that the basic dragon type was already too strong for the meta but then we added Draco Meteor on Hydreigon something which is normal on showdown because the fairy type exists but on Pokemmo our resistance to the dragon type and the steel type then when the moves are physical it can be fine because steel pokemon are generally good in tank phy, but when you have a skarmory or scizor and the hydreigon can click draco meteor without thinking there is a problem

     

    I find that having integrated it is stupid despite everything
    I'm not even so sure it's broken
    just not healty in my opinion

    Yes, I totally agree that dragon type pokemon is strong in the meta, so does the steel type pokemon. The steel type can not only resist dragon type, but also the dark type unlike in showdown meta. But that is not the reason to nerf the steel type pokemon, isn't it? above all are just the features of pokemmo meta.

     

    As for the draco meteor on Hydre, i can understand your concern, that the hydre seems like it can always using draco meteor without thinking, due to it is not weak facing pursuit and Stealth Rock. However, there are just too many pokemons which are so good at sp.defense and have the ability of recover(porygon2, Chanse...), so the hydre is not THAT easy to break the stall (i just mean the draco help hydre having more threat facing stall, but it cannot destroy the stall without thinking).

     

    Also, the hydre is weak facing most of offensive mons, easpically mons with mach punch, bullet punch, ice shard. This situation make the hydre just not " strong against all" as you mentioned. Btw, the -2 sp.attack of draco also give the opportunity to opponent to strengthen the mons(sword dance/dragon dance/ Quiver Dance..etc) and it may cause the threat of breaking whole team, which means "using darco meteor without thinking" is not appropriate for every situation.

     

    To sum up, I would like to give the opinion that hydre with draco may be a big threat of stall team and climate team, but it is not that strong facing offensive team and bulky offensive type pokemon. In addition, many pokemons with AV can check the hydre easily, such as Mienshao. Thus, the hydre with draco meteor can be accepted in mmo meta in my mind.

  11. I think we can keep the draco meteor of Hydre.

    Hydreigon with draco meteor make the meta have much of fun. We can see some mons with assualt vest to check the choice specs hydreigon, such as Mienshao and Tytar, and opponent can use the turn of -2 sp.attack to win the attack opportunity.  But not only use the stall like Chansey or Tentacruel to check the sp.attacker, which we usually see in past days. Also, the plenty of mons which can counter Hydre keep the Hydre not to strong in the meta. Btw, the draco meter haven't destroy the meta this time, compare to two years ago. The meta can accept this change totally.

    In addition, the draco meteor of Hydre helps HO team have more chance to break the stall. I am happy to see there is more HO team in the OU meta, since I love HO team.

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