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Zymogen

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Posts posted by Zymogen

  1. 22 hours ago, caioxlive13 said:

    Machamp is Slighty worse than conkeldurr. even if they attack are 10 point lower, and HP is 15, he has more Special Defense, allowing him to resist to Special Moves that usually is a problem to Conkeldurr.
     

    128 SpA Life Orb Infernape Overheat vs. 252 HP / 4 SpD Conkeldurr: 156-185 (73.5 - 87.2%) -- guaranteed 2HKO after burn damage

    128 SpA Life Orb Infernape Overheat vs. 252 HP / 0 SpD Machamp: 129-152 (65.4 - 77.1%) -- guaranteed 2HKO after burn damage

    in both calcs, i used infernape with 128 Sp. Atk, that are usually the amount of EVs invested on Mixed Sets, Naive, and for Conk/Machamp, i Maxed out HP EVs.


    Both take a lot of damage, but conkeldurr will have less HP left, allowing him to be killed with another one, if they don't use Drain Punch(Use Stone Edge or Bulk Up , or something else, trying to predict a opponent switch). And i used Overheat as a example, however some Mixed sets use Flamethrower or Fire Blast. I will leave both calcs.

    128 SpA Life Orb Infernape Flamethrower vs. 252 HP / 4 SpD Conkeldurr: 109-129 (51.4 - 60.8%) -- guaranteed 2HKO after burn damage
    128 SpA Life Orb Infernape Fire Blast vs. 252 HP / 4 SpD Conkeldurr: 133-156 (62.7 - 73.5%) -- guaranteed 2HKO after burn damage
    128 SpA Life Orb Infernape Flamethrower vs. 252 HP / 4 SpD Machamp: 87-105 (44.1 - 53.2%) -- 85.9% chance to 2HKO after burn damage
    128 SpA Life Orb Infernape Fire Blast vs. 252 HP / 4 SpD Machamp: 107-126 (54.3 - 63.9%) -- guaranteed 2HKO after burn damage

    We can see that players that use flamethrower infernape cannot guarraant the 2HKO on Machamp. If a mon "OU" have trouble against one machamp, i don't want to think the difficult to defeat one on UU.

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  2. On 6/11/2022 at 8:40 PM, KaynineXL said:

    I always disliked the claim that "it's good in OU, so it must be too op for NU" because it doesn't work like that, especially on slow mons that can be revenge killed. I'm talking about when comparing to Conke.

    The NU meta doesn't have the resources necessary to handle it. The only semi-reliable defensive answers to it would be Slowking, Musharna and Golbat. But, with dark types and pursuiters so prevalent in the tier, a well-built team can easily remove or cripple the psychic types before Machamp even enters the field. Golbat is susceptible to knock off and risks stone edge crits as well as pressure from hazards so it's not perfect either. 

     

    Options for revenge-killing Machamp are again limited, as it's incredibly bulky and now has access to stab priority boosted by either guts or bulk up. Fast psychics and ghosts would be the method of choice however they're of questionable viability at the moment for the same reasons. 

     

    Out of all the sets, I think bulk up would be the most problematic now that it has access to mach punch. I just don't see how the meta could adapt to handle it since most of its more reliable answers are already low viability or have moved up to UU.

  3. 6 hours ago, RysPicz said:

    I also believe this move was a bit too rash, I really don't think Machamp would be too much for NU with Mach and Drain punches. At least a short test period would suffice

    I disagree. Its stats are virtually identical to Conk’s, and it has the same ability and movesets. It would 100% be banned even if we tested it, so why waste time?

     

    Machamp:

    c800f0e8fa59a8b34c545ed6ea7fc493.png

     

    Conk:

    9b113acc6625dfb21746d94506e558c9.png


     

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