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RLotus

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Posts posted by RLotus

  1. 2ndThe Squirtle Crew - solid, but they dont have a huge advantage over the rest

    3rdThe Pretentious Pachirisus - not as bad as people are saying, fear ahpool

    4thNo Shaymin Losing - some big hitters, well rounded team

    5thFrag Squad - should be easy if you manage to schedule while frags is asleep

    6thEternatus' Pain - luneth has to carry, julian isnt knowledgeable in anything but dubs, gonna be tough 

    7thThe Soaring Staraptors - astounding draft

    8thThe Knights of Corviknight - gl sweet

  2. People keep saying that diglet is this uncompetetive mon that sets up for clamperl sweeps and opens up for other sweeps, but i really don't see this in practice. I mean yeah sure it has the potential to be unhealthy similar to what dugtrio or wobbufett does in other tiers. However it's main usage, from what i saw/experienced in the metagame prior to the diglet test, was simply just a reliable suicide rocker. I don't think it needed to be tested in the first place, rather several members of the community labeled it as unhealthy simply because its a trapper. 

     

    Another thing (off topic, but somewhat related to diglet) is that I see people overrating clamperl a lot. Yes it's seemingly very powerful with it being able to blatantly ohko pory at +2, but in practice it doesnt go off as much as you'd expect, certainly not as much as you'd expect from an "overpowered sweeper". This is because it has numerous checks. Priority such as fake out mien (yes, clamperl can and should be using protect, but still), mach punch timbur, sucker pawniard, quick attack tailow, and some other niche ones. Fast scarfers also revenge it (18 speed and up) such as elekid, misdreavus, ponyta, and several others. Sturdyjuice mons with endure like mag and onix also check it with relative consistency. Most teams will contain at least one of these anyways, so it's not as reliable a sweeper as some suggest.

     

    If we're really looking to do anything to the meta, misdreavus and mienfoo are very clearly the centralizing mons here based on usage. But, honestly the meta is quite fun with lots of room for creativity as it is, imo. 

     

    Oh, and ban baton pass. that shit is uncompetivie in theory, like diglet, and uncompetive in practice, unlike diglet. 

  3. 21 hours ago, RysPicz said:

    "Pokémon A checks Pokémon B if, when Pokémon A is given a free switch into Pokémon B, Pokémon A can win every time, even under the worst case scenario, without factoring in hax."

     

     

    I'll start by saying you're using the definition of check that you grabbed from smogon in a very rigid way. Yes, if these offensive pokemon are chipped enough they cease to be a check to mamoswine. But, something like slowbro and bronzong are not a check either according to your reasoning. In the absolute worst case scenario every hazard is up and slowbro has been chipped to a low percent, so mamoswine kills it. In fact slowbro checks pretty much nothing, because any pokemon faster can kill it in the worst case scenario. You see how silly this is?

     

    So, yes, yanmega is a check to mamoswine as long as hazards stay off, but I'll admit it is beyond unreliable to use as a mamoswine check, you got me there man.

     

    21 hours ago, RysPicz said:

    You calcs make absolutely no point.

     

    My point was that there are many pokemon that live an ice shard and kill it back. In respeonse to this

     

    On 7/10/2019 at 2:11 AM, RysPicz said:

    all of the faster pokes are taking huge chunks from Mamoswine's priorty (or get outright killed)

     

    I'm sure the "get ouright killed" part was an exaggeration, but very few pokemon actually get ohkod by ice shard. 

     

    21 hours ago, RysPicz said:

    I also don't know why are you calcing Ice Shard vs Azumarill and not EQ

     

    Because under the scenario I presented, aqua jet is likely killing mamo. How exactly are you getting an EQ off....

     

    21 hours ago, RysPicz said:

    Why would Mamoswine Ice Shard a Kangaskhan when it can EQ/ Superpower it???? Same goes for 90% of the other completely irrelevant calcs you made, which prove nothing of your point.

     

    Because, as I demonstrated fake out into double edge has a good chance to kill mamo, assuming jolly life orb kanga. Let me redo the calc, since the level 100 calcs could confuse some people. I thought the difference was minimal enough to get the point across anyway, my bad. 

     

    252 Atk Life Orb Kangaskhan Fake Out vs. 0 HP / 0 Def Mamoswine: 43-52 (23.2 - 28.1%) -- 84.9% chance to 4HKO
     
    252 Atk Life Orb Kangaskhan Double-Edge vs. 0 HP / 0 Def Mamoswine: 130-153 (70.2 - 82.7%) -- guaranteed 2HKO
     
    As you can see, mid rolls of both fake out and double edge will kill mamo. i forgot to mention low kick, but whatever same point. So, again, how exactly are you getting that eq off? lol..
     
    21 hours ago, RysPicz said:

    If Mamoswine runs Jolly, it's a speed tie and a gamble, that's not a check, it's a 50/50 and a gamble at best unless Medicham is scarf

     

    Like I said in my previous post, any pokemon base 80 and below will need to be scarf in order to check mamo.

     

    21 hours ago, RysPicz said:

    It's obvious that every scarf user is capable of scaring off Mamoswine

     

    UHHHH ok. Yes indeed this is obvious. Then why are you saying things like this:

     

    On 7/9/2019 at 3:05 PM, RysPicz said:

    it has literally only 2 CHECKS

     

    21 hours ago, RysPicz said:

    How does this statement prove that Mamoswine is not overpowered?

    When I said that concludes why i think mamo isn't overpowered, I was summarizing the entire post. I can see how that formatting could be misunderstood, my bad.

     

    21 hours ago, RysPicz said:

    Additionally we do not talk about OU or NU here, it's UU which is in question and it's well-being,

     

    What I said about OU and NU was a rebuttal to what you said here:
     

    On 7/10/2019 at 2:11 AM, RysPicz said:

    It's slow not because of what mons are in it, but because of people who play that tier. Playing defense, stalling with status/ hazards and having a defensive switch-in for every mon in existence is easier than predicting, making plays and winning the game with pure skill. Why am I even stating the obvious?

     

    People playing more offensively in those other tiers indicate it's a problem with the tier and not the player base.

     

    21 hours ago, RysPicz said:

    I agree that it is a metagame that punishes more offensive play but it does not mean that we should bring a totally broken mon into the tier and completely fuck it over.

     

    Oh, I guess you agree with me now.

     

    It seems you did the same thing LOL

     

    21 hours ago, RysPicz said:

    being overcentralizing due to its ridiculous power and becoming pretty much like Snorlax in 2014 or 2015

     

    Hmmm, how exactly does the OU meta from 2014 or 2015 relate to

     

    21 hours ago, RysPicz said:

    it's UU which is in question and it's well-being

     

     

    21 hours ago, RysPicz said:

    DAMN MAN WHAT AN ARGUMENT I'M TOTALLY CONVINCED XDDDD

     

    I haven't seen anything disproving that these things do indeed check mamo. If you think not then why exactly?

     

    21 hours ago, RysPicz said:

    I believe you're forgetting that on the other side is another player who sees your team, knows what he's weak to, predicts and if he has a Mamoswine, even with your 5 super viable checks like Yanmega that dies to ice shard after rocks, you're up for a hard time.

     

    Yes, indeed. We play a game where one player must outplay the other. 

     

    21 hours ago, RysPicz said:

    You are writing that something gets a free switch on Mamoswine, and how actually is a mon getting a free switch on it?


    How about playing offensively and maintaining momentum so that you give mamoswine a minimal amount of room to work. Novel idea, I know.

     

    21 hours ago, RysPicz said:

    Such a distinguished, experienced and recognized competitive player as yourself should know it, yeah?

     

    Hey, thanks. Just when I thought this was turning into a shitfest.

     

    21 hours ago, RysPicz said:

    See tinyboi, in my books you're a complete no-name. No official wins, pretty much zero accolades, you got destroyed by me in our latest UU match in maybe 16 turns (and this is after I returned to the game after 5 month absence), yet ego on the level of bowser. He could at least back his ego up with quite a few official wins. Actually when I sent the previous post I remembered I had a bout with you, I think 2 seasons ago, but you're such a noname that I just completely forgot about who you are and what happened back then. If a person like that, who additionally never participated in a single discussion tells me that "I don't know what a check is", then you should be up for some fun with me. If you have no respect for me, don't expect it from me, especially with your passive aggressive stance. Your competitive accolades are of no comparisment to me both individual and TT wise, considering yourself better than me is a joke that actually made me laugh. The difference between us, is that you are the guy who needs to be coached, while I'm the person who coaches if needed. You're absolutely terrible kiddo, at both this game and discussing, I kinda regret sacrificing so much time to reply to your post, which pretty much embarasses yourself and exposes your lacks of knowledge and experience. You're light years behind me on a competitive level and I find it hilarious that a noname like you tries to prove that you're more successful based on one PSL season. Grow up, learn a bit about the game and participating in a discussion, maybe read some previous discussions (I would highly recommend reading @gbwead's posts, somehow I can always have a civilised discussion with him without any personal trips despite our opinions differ 90% of the time, maybe you should also learn a bit respect for people way better than you will ever be? ;v) ).

    Oh....

     

     

  4. 19 hours ago, RysPicz said:

    In the entire tier, it has literally only 2 CHECKS

     

    8 hours ago, RysPicz said:

    Typhlosion is a check for sure as it's faster and resists Mamoswine's priority.

    Bronzong and Slowbro like I mentioned earlier.

    Weavile is faster and has access to Low Kick, while also resisting Mamo's priority.

    Forret can 2hko Mamo with Gyro, but it will take a huge lot from EQ.

    Azumarill can KO chipped Mamo with CB Aqua Jet, but if it fails to, it dies to EQ after rocks.

    Heracross needs to stay above 40% during the entire match or Mamoswine kills it with Ice Shard.

     

    All of those checks

     

    Well, you've proven yourself wrong here. You can now see why I thought you didn't understand what a check was. Here are some calcs of pokemon that, with a free switch in, check mamoswine.

     

    Spoiler

    252 SpA Magneton Flash Cannon vs. 0 HP / 4 SpD Mamoswine: 372-440 (103 - 121.8%) -- guaranteed OHKO

    252+ Atk Life Orb Mamoswine Ice Shard vs. 0 HP / 4 Def Magneton: 49-58 (20.3 - 24%) -- guaranteed 5HKO


    252 SpA Typhlosion Flamethrower vs. 0 HP / 4 SpD Mamoswine: 390-462 (108 - 127.9%) -- guaranteed OHKO

    252+ Atk Life Orb Mamoswine Ice Shard vs. 0 HP / 0 Def Typhlosion: 57-68 (19.1 - 22.8%) -- possible 5HKO


    252+ Atk Choice Band Huge Power Azumarill Aqua Jet vs. 0 HP / 0 Def Mamoswine: 288-342 (79.7 - 94.7%) -- 50% chance to OHKO after Stealth Rock

    252+ Atk Life Orb Mamoswine Ice Shard vs. 4 HP / 0 Def Azumarill: 56-66 (16.3 - 19.2%) -- possible 6HKO


    252 Atk Guts Heracross Close Combat vs. 0 HP / 0 Def Mamoswine: 686-810 (190 - 224.3%) -- guaranteed OHKO

    252+ Atk Life Orb Mamoswine Ice Shard vs. 0 HP / 4 Def Heracross: 118-140 (39.2 - 46.5%) -- guaranteed 3HKO after burn damage


    252 Atk Pure Power Medicham High Jump Kick vs. 0 HP / 0 Def Mamoswine: 626-738 (173.4 - 204.4%) -- guaranteed OHKO

    252+ Atk Life Orb Mamoswine Ice Shard vs. 4 HP / 0 Def Medicham: 121-142 (46.1 - 54.1%) -- 47.3% chance to 2HKO


    252 Atk Life Orb Weavile Low Kick (120 BP) vs. 0 HP / 0 Def Mamoswine: 387-458 (107.2 - 126.8%) -- guaranteed OHKO

    252+ Atk Life Orb Mamoswine Ice Shard vs. 0 HP / 4 Def Weavile: 66-78 (23.4 - 27.7%) -- 83.8% chance to 4HKO


    252 SpA Choice Specs Yanmega Giga Drain vs. 0 HP / 4 SpD Mamoswine: 340-402 (94.1 - 111.3%) -- guaranteed OHKO after Stealth Rock

    252+ Atk Life Orb Mamoswine Ice Shard vs. 0 HP / 0 Def Yanmega: 213-252 (68 - 80.5%) -- guaranteed 2HKO


    252+ Atk Life Orb Mamoswine Ice Shard vs. 0 HP / 4 Def Alakazam: 175-207 (69.7 - 82.4%) -- guaranteed 2HKO

    252 SpA Alakazam Focus Blast vs. 0 HP / 4 SpD Mamoswine: 404-476 (111.9 - 131.8%) -- guaranteed OHKO
     

    (The 80 base speed pokemon and below require a scarf, obviously) I've only included pokemon that kill mamo from full or after rocks. When we take into consideration pokemon that can check mamo after chipping, there are many more. I've also only included pokemon in the uu tier. When we look beyond into NU, there are many more viable checks to mamoswine availabe.

     

    Spoiler

    252 Atk Life Orb Kangaskhan Double-Edge vs. 0 HP / 0 Def Mamoswine: 247-292 (68.4 - 80.8%) -- guaranteed 2HKO after Stealth Rock

    252+ Atk Life Orb Mamoswine Ice Shard vs. 0 HP / 0 Def Kangaskhan: 113-134 (32.1 - 38.1%) -- 96.7% chance to 3HKO


    252 SpA Choice Specs Espeon Psychic vs. 0 HP / 4 SpD Mamoswine: 331-391 (91.6 - 108.3%) -- guaranteed OHKO after Stealth Rock

    252+ Atk Life Orb Mamoswine Ice Shard vs. 0 HP / 4 Def Espeon: 142-168 (52.3 - 61.9%) -- guaranteed 2HKO


    252 Atk Blaziken Superpower vs. 0 HP / 0 Def Mamoswine: 446-528 (123.5 - 146.2%) -- guaranteed OHKO

    252+ Atk Life Orb Mamoswine Ice Shard vs. 0 HP / 4 Def Blaziken: 62-74 (20.5 - 24.5%) -- guaranteed 5HKO


    252 Atk Hustle Durant Iron Head vs. 0 HP / 0 Def Mamoswine: 416-492 (115.2 - 136.2%) -- guaranteed OHKO

    252+ Atk Life Orb Mamoswine Ice Shard vs. 0 HP / 0 Def Durant: 43-51 (16.7 - 19.8%) -- guaranteed 6HKO


    252 Atk Choice Band Emboar Superpower vs. 0 HP / 0 Def Mamoswine: 678-800 (187.8 - 221.6%) -- guaranteed OHKO

    252+ Atk Life Orb Mamoswine Ice Shard vs. 0 HP / 4 Def Emboar: 66-78 (18.2 - 21.6%) -- possible 5HKO


    252 Atk Primeape Close Combat vs. 0 HP / 0 Def Mamoswine: 408-480 (113 - 132.9%) -- guaranteed OHKO

    252+ Atk Life Orb Mamoswine Ice Shard vs. 0 HP / 4 Def Primeape: 142-168 (52.3 - 61.9%) -- guaranteed 2HKO


    252 Atk Gallade Close Combat vs. 0 HP / 0 Def Mamoswine: 458-542 (126.8 - 150.1%) -- guaranteed OHKO

    252+ Atk Life Orb Mamoswine Ice Shard vs. 0 HP / 0 Def Gallade: 133-157 (48 - 56.6%) -- 87.5% chance to 2HKO


    252+ Atk Life Orb Electivire Cross Chop vs. 0 HP / 0 Def Mamoswine: 361-426 (100 - 118%) -- guaranteed OHKO

    252+ Atk Life Orb Mamoswine Ice Shard vs. 0 HP / 4 Def Electivire: 130-153 (44.6 - 52.5%) -- 22.7% chance to 2HKO


    252 SpA Magmortar Flamethrower vs. 0 HP / 4 SpD Mamoswine: 432-510 (119.6 - 141.2%) -- guaranteed OHKO

    252+ Atk Life Orb Mamoswine Ice Shard vs. 0 HP / 0 Def Magmortar: 65-77 (22.3 - 26.4%) -- 10.6% chance to 4HKO


    Haunter and Mismagius can Wilo
     

    I know a lot of these are unorthodox, but I am demonstrating the ability for the metagame to adapt to something more offensive. 

     

    8 hours ago, RysPicz said:

    Does not look like a "ton of checks" for me.

    Yes, there are a ton. 

     

    8 hours ago, RysPicz said:

    All of those checks are very shaky, many of them are suspectible to hazards (which funnily, Mamoswine can set up itself) and literally entire rest of the tier gets completely obliterated by it. Does not look like a "ton of checks" for me.

    Yes, you must keep most of these pokemon healthy in order to keep mamoswine in check. This is how pokemon is played, you have to manage your resources correctly in order to not get swept. With so many checks, it also is very possible to have several checks in a team. I don't think this is unhealthy for the metagame.

     

    8 hours ago, RysPicz said:

    It's offensive checks are severely limited due to it's access to Ice Shard, so your speed argument is highly irrelevant.

    Well, no, it's not irrelevant. Mamoswine has to use ice shard to hit these pokemon and like I just addressed, keeping certain pokemon healthy to deal with mamo throughout the match is crucial in playing against it. 

     

    8 hours ago, RysPicz said:

    You must be terribly blind or highly inexperienced to not see how incredibly centralizing, unhealthy and offensively overpowered Mamoswine is.

    I have demonstrated that there are many options to kill mamoswine, so mamo is not going to be centralizing in that way. Yes, there are few defensive options to handle mamo, but a wallbreaker to the overpowered walls in uu is necessary. Things like forre, gligar, mandi, dusclops, snorlax, and now p2, were able to wall a huge portion of the tier. I'd like to look at a couple of defensive options for mamo that i think you overlooked. (still, there aren't many).
     

     

    Spoiler
    252+ Atk Life Orb Mamoswine Earthquake vs. 252 HP / 252+ Def Eviolite Dusclops: 95-113 (33.4 - 39.7%) -- guaranteed 3HKO
     
    252+ Atk Life Orb Mamoswine Earthquake vs. 252 HP / 252+ Def Eviolite Porygon2: 121-144 (32.3 - 38.5%) -- 97.4% chance to 3HKO
    252+ Atk Life Orb Mamoswine Superpower vs. 252 HP / 252+ Def Eviolite Porygon2: 192-229 (51.3 - 61.2%) -- guaranteed 2HKO
     
    252+ Atk Life Orb Mamoswine Icicle Crash vs. 252 HP / 252+ Def Eviolite Misdreavus: 133-156 (41 - 48.1%) -- guaranteed 3HKO
     
    252+ Atk Life Orb Mamoswine Icicle Crash vs. 252 HP / 252+ Def Eviolite Shelmet: 107-126 (35.1 - 41.4%) -- guaranteed 3HKO

    Shelmet and misdreavus, I know, aren't very viable, but I thought I'd include them anyways lol.

     

    8 hours ago, RysPicz said:

    It's slow not because of what mons are in it, but because of people who play that tier. Playing defense, stalling with status/ hazards and having a defensive switch-in for every mon in existence is easier than predicting, making plays and winning the game with pure skill. Why am I even stating the obvious?

    This is very incorrect. We've seen a shift into more offensive play in both OU and NU, where wallbreakers are much more abundant. Bulkier teams still exist, but it's a huge difference from what we're seeing in UU. No it's not the fault of the people that choose to use bulky teams, it's the fault of the metagame that punishes more offensive play.

     

    That pretty much concludes why I think mamoswine is not overpowered and is necessary in UU. 

     

    8 hours ago, RysPicz said:

    (and your absolute lack of competitive accolades + our latest PSL battle only proves my point)

    Since you couldn't help yourself but to make this discussion into some kind of personal beef, like the drama queen you are, I guess I should respond to this. No, I don't have any official wins, but I have many non-automated unofficial wins and have been a horse in several TT wins. This on top of the respect of peers that I consider much better than you. I find it funny that you would mention a win over me (in a tier I very much dislike and don't play), after your embarrassing losses this season. I've clearly been much more successful this season.

  5. 17 minutes ago, RysPicz said:

    it has literally only 2 CHECKS

    You dont know what a check is, it has a ton of checks. It needs to be dealt with offensively, which there are plenty of options considering how slow it is. Before there was an extreme lack of wallbreakers in the tier and it was dominated by bulky teams. I believe it's healthy for the tier to introduce some new wallbreakers. 

     

    23 minutes ago, RysPicz said:

    UU was unenjoyable already and you guys are only making it worse, bringing broken mons to check more broken mons.

    A lot of people would disagree, in fact many people were calling it the worst tier for how slow it was. 

  6. 12 hours ago, suigin said:

    since we believed it'd be easier for the playerbase to implement weaker versions of moves and then buff them later if they prove underwhelming

    This logic has always irked me. If you don’t test the stronger versions of moves or certain abilities or w/e, then you won’t know if they’re broken or not. The way you guys have done this is completely backwards.

  7. 13 hours ago, gbwead said:

    I'm really on the fence when it comes to Porygon-Z,

    Spoiler
    252+ SpA Choice Specs Porygon-Z Thunderbolt vs. 252 HP / 252+ SpD Gigalith in Sand: 92-109 (24.5 - 29.1%) -- possible 5HKO after Leftovers recovery
    252+ SpA Choice Specs Adaptability Porygon-Z Tri Attack vs. 252 HP / 252+ SpD Eviolite Porygon2: 146-174 (39 - 46.5%) -- guaranteed 3HKO
    252+ SpA Choice Specs Porygon-Z Thunderbolt vs. 252 HP / 252+ SpD Bronzong: 108-128 (31.9 - 37.8%) -- 0.3% chance to 3HKO after Leftovers recovery

    It seems to me that pz is manageable on the defensive side. Some of this gets dicey when you factor in hazards and tri attack hax, but it is manageable. But, here is the real point I was trying to make:

     

    Spoiler
    252+ Atk Life Orb Bisharp Sucker Punch vs. 0 HP / 4 Def Porygon-Z: 212-251 (68.1 - 80.7%) -- guaranteed 2HKO
     
    252+ Atk Life Orb Mamoswine Ice Shard vs. 0 HP / 4 Def Porygon-Z: 125-148 (40.1 - 47.5%) -- guaranteed 3HKO
     
    252+ Atk Absol Sucker Punch vs. 0 HP / 4 Def Porygon-Z: 168-198 (54 - 63.6%) -- guaranteed 2HKO
     
    252+ Atk Life Orb Pure Power Medicham Fake Out vs. 0 HP / 4 Def Porygon-Z: 103-121 (33.1 - 38.9%) -- 99.5% chance to 3HKO
     
    252+ Atk Life Orb Pure Power Medicham Bullet Punch vs. 0 HP / 4 Def Porygon-Z: 103-121 (33.1 - 38.9%) -- 99.5% chance to 3HKO
     
    252+ Atk Choice Band Huge Power Azumarill Aqua Jet vs. 0 HP / 4 Def Porygon-Z: 160-189 (51.4 - 60.7%) -- guaranteed 2HKO
    All of this priority can be used to check pz, on top of many faster pokemon and scarfers. Of which, both dugtrio and krookodile have the ability to trap it.
     
    Spoiler
    252 Atk Choice Band Dugtrio Earthquake vs. 0 HP / 4 Def Porygon-Z: 271-321 (87.1 - 103.2%) -- 18.8% chance to OHKO
     
    252 Atk Krookodile Pursuit vs. 0 HP / 4 Def Porygon-Z: 82-97 (26.3 - 31.1%) -- guaranteed 4HKO
    The point I'm trying to make is that there seems to be a heavy bias in the tier discussions about how a pokemon can be checked defensively. PZ is frail and not THAT fast that it will dominate the tier. People can adjust offensively, as they have in ou. 
    13 hours ago, gbwead said:

    Considering Electrode is becoming more and more used in UU, it's safe to say wall strategies are not uncommon and those will probably be extremely effective at patching Porygon-Z weak defenses.

    I feel this isn't a good argument to dismiss the weaknesses of a frail pokemon. For one, screens require some turns of setup and thus gives the opportunity for positioning or somehow dealing with the screens. Also, we shouldn't be calling pz broken for a niche strategy that it could theoretically be broken in, instead of evaluating pz on it's own merits. 

     
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