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Raichuforyou

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Posts posted by Raichuforyou

  1. On 2/17/2023 at 12:16 PM, Deliburd said:

    Sorry but I just saw your message, I'm not playing much. I do not seek to benefit anyone. My opinion was based on the fact that the bags are no longer useful even on the first day of the event, they are worthless. are you going to open bags for what? If the item is worth 100k and it will never go up due to the high number of bags and the item. look a little further, they are oversaturating the market and like everything saturated, it ends badly.

    This is entirely an investors mindset though. To people like me, the bags were great because the items in them were easily accessible. I felt like I played enough content of the event, and got what I want.

    Personally I don't care if my hat goes up to a bajillion yen or something outrageous. I just want cool items to wear.

  2. At this moment right now, this mainly applies to Hidden Ability/Alpha sorting, but there are the options currently not present when searching in your PC, versus searching on the GTL. This suggestion is to simply increase parity between the two, so it is easier to search for an look for Alpha pokemon and pokemon with hidden abilities.

    PC Boxes:

    image.png.29b562e3b84ee702283a7a93b0d43bad.png

    And GTL:

    image.png.34154c1f90633b5500073767a5b823d9.png

  3. 21 minutes ago, Bertolfoso said:

    AI is different from a real player, in PvP you're managing odds, but your opponent is a Person (hard to predict).

    A PvE fight is like a puzzle, once it's solved there is no challange anymore, it becomes a mechanical process to beat the battle/puzzle. Unless you put RNG in it (be the solution having to rely on inaccurate moves, having the AI randomly choose a different move, etc.) 

     

    Sure, my main idea though was that there was no need for the RNG elements of the boss run to be so punishing. "Do everything perfectly and get zero misses, critical hits against you, and correct minion placement or else you lose" isn't exactly interactive at all. The pumpking might as well just check if you brought the right party members to the battle then do a roll if you get the rewards or not if we're going this way with boss philosophy.

  4. 54 minutes ago, Bertolfoso said:

    In my opinion, from a game design point of view, it is necessary for these fights to have some sort of RNG aspect, because if there was a 100% win rate strategy, it would ruin the value of the prizes since they are effortless to get (and it would get nerfed anyways). Since Pokemon is a game with so many variables, the Human is waaaay better at using every possible combination than an AI, a true "hard" pokemon game is impossible to achieve, unless using "overpowered" mechanics (present in Halloween), which are still not enough, so putting RNG is literally necessary.

    I think the problem is that the RNG based mistakes weren't really able to be recovered from especially when round 3 came along. A move missing or a "wrong" minion showing up was absolutely game ending.

     

    There are many RNG events that happen in real competitive matches that can be overcame as you try to squeeze out the W. I wish any mistakes you made in a run could be overcame by general game and mechanical knowledge of what to do.

  5. I feel like it's really hard to judge the difficulty on these bosses. I'd really like it if you could just take in your OU/Doubles comps and do fine against it. But the truth is that you have to make a niche set to play through the cookie cutter way that everyone has figured out in order to beat these bosses. In my opinion, this ends up making events way more boring than they should be.

     

    The 10th anniversary boss was like this as well and honestly I'm kind of just sick of bosses having 1-3 team comps that are only attemptable against it. I think in the end it just makes a less accessible event which I don't think the devs want as a consequence.

     

    Most difficulty on these bosses are only created through the obfuscation of information on how to beat them anyway. Browse the forums/you're in a team/on the discord? It's easy. Have nowhere to begin on learning how the Pumpking uses certain attacks, how it reacts to moves, status, or abilities? Then it's hard. IMO this is the wrong way to do difficulty.

     

     

  6. 1 minute ago, Bryce said:

    Here's what you're not taking into account...

     

    Contrary Spinda, at the time of this writing costs about 300k on GTL. The Zoroark I mentioned above, depending on if you need both TMs and need to relearn Imprison costs 67k at most and 11k if you only need the mon and Focus Sash.

     

    Now Spinda is good for catching every Alpha except this one. That is partly because it is 20 levels higher than the others and has both a physical and special attacking move and even with the stat debuffs will do quite a bit of damage against anything that doesn't actively resist it. It also heals whatever status you apply to it and fully recovers its health whenever it feels like resting because "hax" so you have to find a way to FULLY prevent if you want your damage to stay so you don't waste dozens of Timer Balls.

     

    Also your Breloom strat requires something to Soak Spiritomb so False Swipe can even hit it and Substitute doesn't matter because Alpha Spiritomb has Infiltrator. Spore is also pretty useless because it can still Sleep Talk and will Rest when it feels like it, as mentioned above.

     

    The method I have listed above costs 11k - 67k and requires no training and has a 100% success rate outside of running out of balls and letting it Struggle to death.

     

    Your method requires 300k + whatever the cost/time investment of a level 100 EV trained catching mon along with the same Timer Ball RNG while you try to stay alive.

     

    Take your pick.

    The contrary Spinda strat is a 300K investment for EVERY single alpha though. This is a one time purchase of 11k-67k for that Zoroark for one Alpha, which I frankly think it isn't worth it to make specific sets for specific alphas (and you are using a consumable item on the set). The costs will add up every time you have to do this. I'm arguing more in favor of getting yourself equipped with generalist catching tools that will have a higher up front cost, but will work down the road forever.

    I'm just going to nitpick now at your posts about catching this Alpha spiritomb:

    1. It did not have Infiltrator in my battle because turn 1 I used skill swap to give it contrary. It kills my Spinda then.

    2. I then switch to my Spore/False Swipe/Soak Smeargle, a catching tool that is very common for not even catching alphas, and is a great investment otherwise. Spore it, then soak it. Throw a few Pokeballs here if possible to give it the -1 in all stats, let Smeargle faint.

    3. Either switch to any generic mon that can now tank at least 3-4 hits from this now nerfed Spirtomb until you get it -6 in all stats (or even -3 or -4, honestly whatever Breloom can tank as you're throwing balls at it). Let this mon die, switch right out to Breloom, it really doesn't matter. This step is pretty flexible. Hell, you could even skip this and switch right to Breloom.

    4. Proceed to spam false swipe/spore/substitute/swords dance OR attract. Again, Breloom is another good generalist catcher-mon that has been helping many players catch alphas and normal pokemon. Chances are that many players have made the investment into this, or that they should. Spiritomb's moves now tickle you if uses sleep talk even with supereffective Psychic. It's very easy now to bring it all the way back down to 1 HP even if it uses rest. If Spiritomb/any other Alpha wasn't already at -6 in each stat as you try to catch it, each failed catch will make it even easier.

  7. I think you guys are really overthinking this.

    Contrary Spinda with skill swap has been amazing to catch alphas to the point of almost making them trivial. Yes, some stuff will use rest, some will use recover, but honestly this in combination with using Soak on it, and having a Breloom with false swipe, spore, with toxic heal as the mon has -6 in every stat makes stuff incredibly easy to get down to 1HP even after healing, and it can stall well for timer ball turns. Insert substitute or attract onto that Breloom if you want to maximize your stalling.

    This has been very usable on pretty much any alpha and doesn't require incredibly specific or niche sets to be made for certain alphas.

  8. 2 hours ago, Appable said:

     

    Sounds like a good idea, but would that not affect the event economy? If noone was spending early in events to test methods out, there would be little to no risk involved.

    It certainly would. Part of the thesis of my proposal is that players shouldn't have to spend money or wait for others to figure out boss strats before they themselves attempt it.

  9. Hi all,

    I feel like I can't be the only one that is frustrated that it even costs candy/whatever assets to even begin attempting to fight holiday bosses, and I feel like creating a system where information on how to beat the boss is hidden or intentionally obfuscated as to artificially create difficulty for these bosses isn't the best way to go. Yes, spectating people exists, guides exists here on the forums on what specific comps you need to use, but I propose a Training Mode for all holiday bosses. No rewards would be given at all, and all consumables would be refreshed at the end of a battle (gems, berries, potions, etc). This would allow people to more safely theorycraft and test certain teams up against the boss without the feeling that you are losing money for testing out a team or trying to learn the boss.

  10. This will certainly not happen. Most base stats/moves/abilities have only been changes if said change has been made in a mainline game. That being said I'm sure PokeMMO uses the base stat increases introduced each gen (Raichu going from 100 -> 110 base speed for example).

  11. 8 hours ago, gbwead said:

    The event doesn't create any money. People buy, people sell. Some will make good investments and make money, others will make poor decisions and lose money. The Halloween event has never been designed to "make money". Any money you make is at the expanse of someone else. 

    Eh, I'd argue that there is definitely an increase of RP passes being created/bought with IRL money every time an event comes out, and I'd argue it to be inflationary.

  12. 2 minutes ago, repposh said:

    Trick with my sycnhro lead>use disable to let it chip itself fast and not waste pp then memento charm or teleport if u want to keep ur synchro alive for the mons that spawn with the alpha. Then go to ur catcher breloom with sub works fine usually (especially if u have x speed its ez) but there are some alternatives like unaware quag with yawn or oblivious slowbro with yawn if they have taunt. Smeargle works too but its very frail

     

    Notes: skill swap can be used on synchro leads for abilities like magic bounce, soak can be used on smeargle but a faster option is basculin(also has access to final gambit and some HMs)

    Sometimes i just stoss or nightshade with my lead when im lazy that works decently well. I've only had a mon die to struggle but if that becomes an issue u can overcome it just by having an extra tricker in the back, heal pulse can be useful too.

     

    Other than that the spinda strat probably works really well i just havent used it yet.

     

    Synchronize has been confirmed to not work on Alphas, if you're trying to get specific natures.

  13. 24 minutes ago, Goku said:

    Tbh I think the Ultra rare vanities are too easy to obtain. Ultra rares should be something that has an insane rate. Almost equivalent 1 / a few thousand and yet they're common on literally the first day. Like the Ultra vanities look amazing and should have a lot of potential.

    I think the only thing that happens is that not all players end up having access to the content, and rich players get more speculative assets to pour their weath into.

  14. I think people at the end of the day forget that there is a sizable amount of players that exist in MMO that like to just finish the regions, do PVE content, and log off. If you stayed only on the forums, you'd think that a vast majority of players were only PVP diehards that don't consider stuff like The Underground or Contests "true content".

     

    I understand I'm being a little insufferable with this comment but honestly w/e, let Johto happen, it's fun.

  15. 1 hour ago, Sargeste said:

    Vacuum Wave makes sense since there are plenty of faster pokemon with +1 priority that naturally outspeed it pre-Scarf boost.

    Most priority moves are neutral damage, or Lucario is resistant to. Probably its biggest threat in your example are things carrying Mach Punch, which is typically on bulky fighting types, which Lucario doesn't want to fight anyway (and Lucario naturally outspeeds these anyway). I could see niche examples where you're wanting to beat the Machamp/Hitmonchan with mach punch and get the final blow on it... but again, way too niche, and it just ends up being a wasted moveslot especially when Aura Sphere is on this set as well.

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