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[TCL III] Teams Champions League Season 3


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Welcome to the third edition of the Teams Champions League!
Discord: https://discord.gg/hRjjUn27tK



TCL is a prestigious unofficial event that regroups the best in-game teams and players of our community. Each month, in-game teams fight to win the official Team Tournament in order to prove they are the best. Team Tournaments being limited to 3 players, TCL is the opportunity for any teams to exert their dominance once and for all.

Which team will join the ranks of [VVVV] and [HDLM] and put their hat on the third Team Champions League Cup?


Host
MonkeyDMathew - Discord: monkeydmathew
 

Council
Shadow RealDevilLegend Draekyn
 

Number of Teams 
12

 


Duration and Timeline

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Duration
8 weeks

Timeline
Week 1: Nov 12th to Nov 19th
Week 2: Nov 19th to Nov 26th
Week 3: Nov 26th to Dec 3rd
Week4: Dec 3rd to Dec 10
Week 5: Dec 10 to 17th
quarter finals: Dec 17 to 24th

Semis and finals will be after xmas event

 

 

Team Registration Format

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Team Tag, Team Name:

Team Captain:

Players:

Player 1 [Join date]

Player 2 [Join date]

Player 3 [Join date]

Player 4 [Join date]

Player 5 [Join date]
[...]


Team Selection Criteria

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1. The first 8 teams will be selected by the host based off of current and past Team Tournament Standings as well as general activity.

2. The next 3 teams will be selected by the TCL Council in a voting process.

3. The last spot will be auctioned out to the highest bidder.

4. The 12 teams that are part of the event must pay 6M as an entry fee.


Roster Registration

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• All participating teams must register a minimum of 12 players to their TCL roster.
• Teams' baseline TCL rosters cannot exceed 25 players.
• To register more than 25 players, teams must pay a 400k registration fee per additional player.
• To register a player after registrations have closed, teams must pay a 500k registration fee per player.
• Teams cannot add players to their TCL roster after Week 4 starts.
• Players must have been part of their respective teams since September 30th at the latest.

• If a player joined a participating team after September 30th, said team must pay a 1M registration fee.

• The TCL Staff reserves the right to request a screenshot of the team to confirm a player's join date if they deem said player's suspicious. If the team under scrutiny refuses to provide said screenshot, the player will be removed from their registration.


Format 

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OUx2, UUx2, NUx2, DBx2, Team A's choice of LC or UT, Team B's choice of LC or UT

 

Regular Season – Group Stage

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2 groups of 6 teams each.
5 weeks – Round Robin.
The first 2 teams in the current Team Tournament standings (Team A & Team B) will take turns choosing eligible teams to add to their group.

 

Playoffs

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The top 4 teams per group advance to Playoffs.
3 weeks - Single Elimination.
Seeding based on Regular Season placement.

 

Playoffs Tiebreaker

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3 vs 3
• Over Used
• Captain A's choice of tier
• Captain B's choice of tier


Deadlines

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  • Match Scheduling deadline: Wednesdays @23:59 UTC

If you have not scheduled your match before this deadline, TCL Staff will pester your captain. Worse, if you have not contacted your opponent to attempt to schedule before the deadline, you open yourself up to activity decisions being resolved in favor of your opponent.

  • Substitutions deadline: Fridays @23:59 UTC

Substitutions cannot be made past this deadline. Keep that in mind when scheduling your match as unforeseen obligations do not matter.

  • LC/UT weekly choice deadline: Sundays @12:59 UTC

If the choice of LC or UT is not given by a team's captain before this deadline, the choice from the previous week is used.

  • Lineup submissions deadline: Sundays @22:59 UTC

Lineups must be submitted by this deadline, if a captain fails to submit their lineup before that deadline, the lineup from the previous week is used.

  • Week deadline: Sundays 23:59 UTC

Matches must be played before this deadline.


Rules and Guidelines

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Scheduling

Players need to contact their opponent as soon as the week starts. They have until Wednesdays, 23:59 UTC to do so. Failing to meet that deadline allows their opponent to demand a substitution be made.
If they are MIA at the start of the week, they need to give their availability to their captain before going MIA.
If a player is significantly more available than their opponent, their opponent will have to be forcibly subbed out.
If both players are equally unavailable, they will both be subbed out.
Extensions will be granted only in extreme circumstances.
Teams are allotted 4 substitutions per week. 

Once players agree on a specific time, they must post their scheduled battle time in the weekly thread at least 10 mins prior to the start of the match.

Failure to schedule properly will lead to activity decisions by the TCL Staff.


Disconnections

The intent of this rule is to protect players with poor connections as well as prevent team substitutions should a disconnection occur.
If you get disconnected during your match, there are 2 scenarios depending on the battle timer:
• You may reconnect during the battle timer.
• You may not reconnect if the battle timer is over.
Always have a clock with you to keep track of the battle timer.

If a player reconnects by mistake after the battle timer is over:
If a player reconnects by mistake 30 seconds or less after the timer runs out, the player needs to disconnect in the following 12 seconds.
If a player reconnects by mistake 60 seconds or less after the timer runs out, the player needs to disconnect in the following 8 seconds.
If a player reconnects by mistake 90 seconds or less after the timer runs out, the player needs to disconnect in the following 4 seconds.
If a player reconnects by mistake 91 seconds or more after the timer runs out, they are no longer protected by this rule.
To ensure time is being tracked properly, TCL Staff members present should always have a clock with them when spectating matches.
If no TCL Staff member is present at the time of the match and the disconnected player reconnects by mistake, they are not protected by this rule.

If you think the battle timer is over, here is how to proceed:
• Do not reconnect to the game until a member of the TCL Staff (Host, Council + staff) allows you to do so. You or your captain may contact the host and any members of the TCL Staff on Discord while you are disconnected. There is no rush while you are disconnected, take your time.
• If the disconnected player is unable to reconnect in a reasonable amount of time, the TCL Staff reserves the right to offer a substitution to the captain of the disconnected player. The substituted player will have to adhere to the schedule of the player who did not disconnect.
• After being given the green light by a member of the TCL Staff and upon reconnection, previously disconnected players will only have 15 seconds to link their team to the member of the TCL Staff they were in contact with. Of course, this short amount of time requires you to have your Pokémon in your party, you will not have the time to run to the PC. If you play with a poor connection, we recommend you do not use battle boxes. If the disconnected player fails to link their team to the TCL Staff member they were in contact with within 15 seconds, they are no longer protected by this rule.
• Based on the game situation when the disconnection occurred, the TCL staff will determine if the game is to be replayed or not and what the rematch parameters are. If the TCL staff do not enforce the rematch on the player, the disconnected player will be considered the loser unless their opponent agrees to rematch on their own accord.

 

a intención de esta norma es proteger a los jugadores con mala conexión, así como prevenir sustituciones cuando suceda una desconexión.
Si te desconectas durante tu partida, hay 2 escenarios posibles dependiendo en el tiempo restante de partida:

Te reconectas durante el tiempo restante.
 No te reconectas cuando se acaba el tiempo restante.

Siempre mira el tiempo restante para tener una idea de tu tiempo para poder reconectarte.
Si un jugador se reconecta por error después de que la batalla terminó:
Si esto sucede por error 30 segundos o menos, después de que el tiempo haya terminado, el jugador debe desconectarse en los próximos 12 segundos.
Si el jugador se reconecta por error 60 segundos o antes, después de que el tiempo haya acabado, el jugador deberá desconectarse en los próximos 8 segundos.
Si el jugador se reconecta por error 91 segundos o más tarde, después de que el tiempo haya acabado, el jugador ya no estará protegido por esta regla.
Para asegurarse de que esto está bien controlado, el staff del TCL presente siempre deberá tener un reloj con ellos mientras se observa la partida.
Si no hay staff del TCL presente en el momento de la partida y en el momento en el que el jugador se reconecta por error, no estará protegido por esta norma.
Si crees que el tiempo de batalla se acabó, sigue los siguientes pasos:

No te reconectes al juego hasta que un miembro del staff del TCL (Host, Council, Staff) te lo permita. Tú o tu capitán deberá contactar al host o a cualquier miembro del staff del TCL via discord mientras estés desconectado. No hay prisa mientras estés desconectado, tómate tu tiempo.
Si el jugador que se ha desconectado no se reconecta en un periodo razonable del tiempo, el staff del TCL se reservará el derecho a solicitar una sustitución al capitán del equipo del jugador desconectado. El jugador sustituido deberá adecuarse al horario del jugador que no se ha desconectado.
Después de haber recibido luz verde por parte de un miembro del staff del TCL, y al reconectarse, el jugador reconectado tendrá 15 segundos para enviar su equipo via link al miembro del staff del TCL con el que ha contactado. Por supuesto, este lapso de tiempo requiere que tengas tus Pokémon en tu equipo, no tendrás tiempo para ir al PC. Si juegas con una conexión de baja calidad, recomendamos que no uses cajas de Batalla. Si el jugador desconectado no consigue enviar el equipo al miembro del staff del TCL con el que estaba en contacto en los 15 segundos, ya no serán protegidos por esta norma.
 Basándose en la situación de la partida cuando sucediera la desconexión, el staff del TCL determinará si la partida se debe repetir o no, o cuáles serán los parámetros de la revancha. Si el staff del TCL no fuerza la revancha al jugador, el jugador desconectado se dará como perdedor a menos que su oponente esté de acuerdo en dar revancha bajo su propio criterio.


Ghosting
Ghosting is antithetical to a healthy and fun competition. 
Ghosting allegations are to be directed to the TCL Staff. 
Do not expect theTCL Staff to go on witch hunts unless there is overwhelming evidence of wrongdoing. For instance, a screenshot of players in a vocal discord channel is not overwhelming evidence.
If the proof provided is deemed sufficient by the TCL Staff, both the ghosting player and the ghosted player will be removed from the competition and the match in which the offense occured will be forfeit to their opponent.


Substitutions/Activity

Spoiler

#1 - If a player fails to show up to their scheduled match, be it from a failure to understand timezones, an unforeseen obligation or plain airheadedness:
The player who was present must provide his availability windows until deadline to the TCL Staff.
The player who failed to show up must adhere to the schedule of the player who was present.
If the player who failed to show up cannot match said schedule, his/her team must provide a substitute who can.
If the player fails to show up a second time or if his/her team cannot find a way to adhere to the schedule provided, the match is forfeit and the win goes to the player who was present by activity.

#2 - If a player is late, they must notify their opponent through Discord and give a rough estimate of when they will be able to play.
If said estimate conflicts with the player’s life obligations, we then refer to rule #1.
If a player is late and fails to notify their opponent, the opponent can leave after 15 minutes have elapsed without being notified. We then refer to rule #1.

#3 – The TCL Staff reserves the right to handle substitutions and activity instances on a case-by-case basis, with attention given to their context. The above rules are there to streamline simple instances of mischeduling.

Prize Distribution
1st Place: 60% of the prize pool and the title of TCL Champion.
2nd Place: 20%
of the prize pool.
3rd Place: 5% of the prize pool.
10% of the prize pool is dedicated to individual prizes.
5%
of the prize pool is dedicated to video recorders.

The prize pool for TCL will come from donations (it is possible to donate at any time) and the teams' registration fees. To support TCL, donate to IGN Luffy
 

Donations
MonkeyDMathew - 5M

 

Team Signups

Team Lava - 15M
Team Lo - 8.8M
Team RmW - 11.8M
Team Aw - 9M
Team BR - 6 M
Team Nore - 6M
Team Zero - 15M
Team NWÖ - 10M
Team VGC - 12.8M
Team Vow - 13.6M
Team Enix - 7M
Team EØS  - 18M
Team SLSY - 9M

Team Sia - 6m

Team SY - 14M

Team OA - 6M

 


 Roster Updated
Team Lo - 1.5M
Team NWÖ - 7M
Team RmW - 2.5M
Team Aw - 1.5M
Team Enix - 3.5M
Team EØS - 3M
team Vow -  2M

Total 194M

 

Edited by MathewMat
Link to comment
  • MathewMat changed the title to Teams Champions League - Season 3
19 hours ago, Huargensy said:

What is the logic in saying that tcl allows teams to show their potential since in TT they are limited to 3 spots, and then you go and selection is based on the team tournament table?

You are either confused about the phrasing, missing the point, or intellectually dishonest.

TT allows any team to show their potential as the low player requirement makes it accessible.

The point made here is that it allows teams to show the full depth of their roster in a way that 3vs3 just cannot allow. Nowhere in this post is it implied that one of the positives of the event is its accessibility.

A 10vs10 format inherently shallows the pool of eligible teams. With that in mind, it only makes sense to start the selection process by picking the teams that have a proven roster.

That does not account for the teams which get voted in, they will have the opportunity to make a case for themselves.

Finally, the number of teams is not set in stone. I personally see it as flexible, based on interest and the potential of the applicants. We’re flexible, so tune down the aggression.

 

 

 

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4 hours ago, Wallarro said:

We don't want fillers here.

Say this to RDL, last season he allowed on TCL 2 teams that qualify via play-ins. Also the filler-said team, could be rich and win the auction. If they did, how the hosts are gonna stop them from playing?

Edited by caioxlive13
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7 hours ago, caioxlive13 said:

Dile esto a RDL, la temporada pasada permitió en TCL 2 equipos que se clasifican a través de play-ins. Además, el equipo de relleno podría ser rico y ganar la subasta. Si lo hicieron, ¿cómo van a los anfitriones evitar que jueguen?

Ok, when I see him I'll tell him, but anyway doing this with 12 teams I don't know how well it turns out since the filler teams usually give up when they lose 2 weeks, the best thing would be to do it as the first edition where the best ones play team the game (Sia Lava vow aw vgc etc etc) and also clearly that each team pays a fee to be registered

Edited by Wallarro
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13 hours ago, caioxlive13 said:

Say this to RDL, last season he allowed on TCL 2 teams that qualify via play-ins. Also the filler-said team, could be rich and win the auction. If they did, how the hosts are gonna stop them from playing?

last year we had NC who barely had enough players to play every week. Then we had King who had alts from every other team who played for them because they could not make lineups with the main team they are in. 6 teams are also dead from last year. if your gonna keep posting here get your facts right before doing so.

 

23 hours ago, LeJovi said:

LET’S GO

if your playing this edition i hope you do not dodge wrath ^.^

Edited by MathewMat
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On 10/13/2023 at 4:55 AM, CaptnBaklava said:

Imagine having access to the char named Luffy. Huge flex

thanks

 

On 10/13/2023 at 4:32 AM, Axelgor said:

Both teams who won it ded ded

Happens hopefully the team that wins it does not die this time.

 

Edited by MathewMat
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20 hours ago, Draekyn said:

You are either confused about the phrasing, missing the point, or intellectually dishonest.

TT allows any team to show their potential as the low player requirement makes it accessible.

The point made here is that it allows teams to show the full depth of their roster in a way that 3vs3 just cannot allow. Nowhere in this post is it implied that one of the positives of the event is its accessibility.

A 10vs10 format inherently shallows the pool of eligible teams. With that in mind, it only makes sense to start the selection process by picking the teams that have a proven roster.

That does not account for the teams which get voted in, they will have the opportunity to make a case for themselves.

Finally, the number of teams is not set in stone. I personally see it as flexible, based on interest and the potential of the applicants. We’re flexible, so tune down the aggression.

 

 

 

It's still a bad way to choose teams, why not do it with a small entry tournament like they did last year? What is the reason for having to choose and not allow new teams or those that wanted to enter and did not play TT to not enter?

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1 hour ago, MathewMat said:

last year we had NC who barely had enough players to play every week. Then we had King who had alts from every other team who played for them because they could not make lineups with the main team they are in. 6 teams are also dead from last year. if your gonna keep posting here get your facts right before doing so.

I can be wrong but NC payed on auction to play, so if they have $$$ they could enter the event and do the same thing again.

Also, how will be done about teams that has extensions, like Lab, RmW, for instance? Each extension team is a team on it's own and can register by themselves, or they are forced to register together with main team? 

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45 minutes ago, Huargensy said:

It's still a bad way to choose teams, why not do it with a small entry tournament like they did last year? What is the reason for having to choose and not allow new teams or those that wanted to enter and did not play TT to not enter?

We will consider adding 16 teams depending on registration. but the problem is that the some of the smaller teams do not have enough players to play each week. So even if we do a small play-in tournament to decide who qualifies, it's still a problem like last year where we had a hard time getting NC to play or King also played

with alts.

 

Consideraremos agregar 16 equipos dependiendo del registro. pero el problema es que los equipos no tienen suficientes jugadores para jugar cada semana. Entonces, incluso si hacemos un pequeño torneo de entrada para decidir quién se clasifica, sigue siendo un problema como el del año pasado, donde tuvimos dificultades para lograr que NC jugara partidos o King jugara alters.

 
Edited by MathewMat
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35 minutes ago, caioxlive13 said:

I can be wrong but NC payed on auction to play, so if they have $$$ they could enter the event and do the same thing again.

Also, how will be done about teams that has extensions, like Lab, RmW, for instance? Each extension team is a team on it's own and can register by themselves, or they are forced to register together with main team? 

i mean we won't simple as that

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1 hour ago, Huargensy said:

It's still a bad way to choose teams, why not do it with a small entry tournament like they did last year? What is the reason for having to choose and not allow new teams or those that wanted to enter and did not play TT to not enter?

First, as I said in the post you literally just quoted, new teams are allowed and have every opportunity to distinguish themselves enough to be voted in by the council. We are perfectly capable of gauging potential and depth of roster from their signup.
Second, as mentionned above, a pre-season with spots as the prize would not achieve much as it does not account for activity, which is something we value as to not repeat the errors of the previous edition.
Third, it has now been mentionned to you twice that we are not opposed to expanding the number of participating teams. 
If you still believe it is a "bad way to choose teams", I don't know what to tell you.

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12 minutes ago, Draekyn said:

First, as I said in the post you literally just quoted, new teams are allowed and have every opportunity to distinguish themselves enough to be voted in by the council. We are perfectly capable of gauging potential and depth of roster from their signup.
Second, as mentionned above, a pre-season with spots as the prize would not achieve much as it does not account for activity, which is something we value as to not repeat the errors of the previous edition.
Third, it has now been mentionned to you twice that we are not opposed to expanding the number of participating teams. 
If you still believe it is a "bad way to choose teams", I don't know what to tell you.

But Drae! What about the teams that don't participate/perform in the biggest team event! Noooooooo!

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14 hours ago, caioxlive13 said:

Puedo estar equivocado, pero NC pagó en una subasta para jugar, por lo que si tienen $$$ podrían ingresar al evento y hacer lo mismo nuevamente.

Además, ¿cómo se hará con los equipos que tienen extensiones, como Lab, RmW, por ejemplo? ¿Cada equipo de extensión es un equipo en sí mismo y puede registrarse por sí mismo, o están obligados a registrarse junto con el equipo principal? 

Hello, you are wrong Lab does not have any extension
 
 
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