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  1. Introduction: Hello guys! I was stoked to see my suggestion was implemented in a recent update and got to work on a tile mod immediately! So what is a tile mod? With the help of tile mods we can change the way the world looks in-game. If you're not sure exactly what I mean, check out the screenshots! This is the first version and it's extremely tentative. It includes updates for all outdoor maps within the Kanto region (excluding the islands for now). Most tiles have been replaced, however I have kept some buildings and other tiles until I find/draw replacements. I will continue to update this thread when a new update is available. I don't really know what else to say, so have a look at the mod! Screenshots: Pallet Town: Viridian City: Pewter City: Cerulean City: Vermilion City: Lavender Town: Celadon City: Saffron City: Fuschia City: Cinnabar Island: Future Plans: Complete the island maps Make beaches and islands more beachy More detailed water routes and paths Redecorate most maps to make them look nicer Gym, custom building tiles Grass, water, other tile animations Known Bugs: For some reason some maps (like Viridian Forest) don't let me set the border tiles. This mod is not compatible with the second ship (and its custom tiles) in Vermilion City. Download: link How to Install: Download the mod from the link above. Place the .zip file in /data/mods/ (within the PokeMMO folder) Start PokeMMO Click "Mod Management" Enable "Hiraeth's Kanto Tile Mod" Tile Artist Credit: Kyledove WesleyFG The-Red-Ex Hiraeth
    27 points
  2. Or at least put what tier the players are battling in next to there names
    12 points
  3. Thanks to xSkyy for the poster! Explanation: 1. All Pokemon must hold either Choice Band, Special Choice band, Swift Choice Band, or nothing. 2. A Pokemon that is not holding an item is only allowed to use a single move until it switches, the same as if it were holding a Choice Band. 3. The moves THIEF, COVET, TRICK, KNOCK OFF, TORMENT, DISABLE may not be used in this tournament. Details: 32 Players Single Battle 4v4 OU Tournament NON-AUTOMATED Date + Time: Date: Thursday April 28th Time: 9pm BST | 4pm EDT Registration: Registration will open 10 minutes prior to the tournament. To register post an In-Game name in this thread. You may only register one person per user. Edited posts will NOT be accepted as a valid registration. Location: Silph CO, Channel 7 Clauses: OHKO/Species/Hax Item/Evasion/Self KO List of Clauses and what they mean Banned Pokemon: Salamence Dragonite Wobbuffet Snorlax Gengar Blissey Dugtrio Tyranitar (Ban list is subject to change pending the tier council's decision) Banned Moves: Baton Pass Trick Covet Thief Knock Off Torment Disable First Prize: Gift Competitive Shiny Medicham Your choice of nature, two moves, 2x31 IVs, 4x25 IVs + 1,000,000 Pokeyen Second Prize: 500,000 Pokeyen Third Prize: 300,000 Pokeyen Fourth Prize: 200,000 Pokeyen Notes: After your match has been called, do not start battling until asked to by the staff running the event. Disconnecting during a match whill result in a DQ. Do not block the Staff running the Event. If you disregard requests for you to unblock staff members then you will be disqualified. Once your match is called you will have 10 minutes to report to the table. No time extensions will be given. Tournament mode must be used for all battles. Host: RacheLucario Referees: Noad, Pereiraa Original event credit: Tranzmaster
    9 points
  4. Makarovs

    Time Clause When??

    Its round 1,and all others have ended.(just saying)
    7 points
  5. It's a nice feature your session isn't terminated by disconnecting but I think it's really frustrating when you don't see the team messages you had during the time you were DCd. Could make you look like a uguu for not responding to someone without even knowing someone wrote something in team. I'm basically asking you would find a way to make able to see these messages by either not "resetting" the chatbox when disconnecting or being able to see message log back to like... let's say 5-10 minutes when you log back in from the disconnection. Discuss. Edit: I forgot in PMs you get a notification when you're DCd because this has caused me annoyance mostly in team chat so I fixed the suggestion.
    6 points
  6. Competing again in the national biketrial championship today, wish me luck fam o7
    6 points
  7. Introduction: Hello everyone! I'm writing this tutorial because documentation on tile modding is very slim, and I've been asked how it's done. Just to warn you, tile modding can be a long and tiring process depending on the scale of your mod. What are tile mods? All maps in PokeMMO are made up of up tiles, which are 16x16 images. With the help of tile mods, you can change these tiles and make maps look however you want. For an example of this, check out Desu's shitpost. Before tile mods, the only way to edit tiles was through ROM hacking which was a horrible process with a huge set of limitations. The new system presented by PokeMMO allows for maps of more vibrant colors and extensive tiles. How are tile mods structured? Tile mods must be placed in .zip files and include these things: The info.xml file included with any PokeMMO mod. A folder named "maps" without quotes. The folder should contain the following: A folder named "tilesets" without quotes. The folder contains all tilesets as .png images. All edited map files in .tmx format. What tools are needed for tile modding? Every tool needed for tile modding is completely free! I will list them with links to their download pages. :) Tiled Map Editor Tiled Map Editor is the map editor used for tile modding. Since maps are dumped as .tmx files, this is the editor that must be used. Gimp Gimp is the preferred tile editing tool in my opinion. It provides support for custom grids, it's easy to use, and best of all it's free! If you have Adobe Photoshop and prefer it over Gimp, there are Photoshop alternatives to all tile editing done in Gimp. Searching for a Specific Map: I have compiled the first complete list of map Id's for Kanto. The list also includes each map's bank and map identifiers for those who use the Advanced Map tool for referencing. Unknown maps are not broken due to PokeMMO, most are garbage maps from within the ROM. I'd recommend searching through this list via the CTRL+F search function in your browser. [spoiler] 1 - PALLET TOWN [4.0] 2 - PALLET TOWN [4.1] 3 - PALLET TOWN [4.2] 4 - UNKNOWN MAP 5 - PALLET TOWN [4.3] 6 - CERULEAN CITY [7.2] 7 - PEWTER CITY [6.4] 8 - VIRIDIAN CITY [5.4] 9 - VIRIDIAN CITY [5.5] 10 - VIRIDIAN CITY [5.3] 11 - ONE ISLAND [32.2] 12 - CERULEAN CITY [7.5] 13 - ROUTE 12 [23.2] 14 - UNKNOWN MAP 15 - CELADON CITY [10.16] 16 - UNKNOWN MAP 17 - RESORT GORGEOUS [39.0] 18 - UNKNOWN MAP 19 - UNKNOWN MAP 20 - FUCHSIA CITY [11.3] 21 - LAVENDER TOWN [8.3] 22 - UNKNOWN MAP 23 - UNKNOWN MAP 24 - UNKNOWN MAP 25 - VERMILION CITY [9.6] 26 - CERULEAN CITY [7.6] 27 - CELADON CITY [10.14] 28 - PEWTER CITY [6.2] 29 - UNKNOWN MAP 30 - FOUR ISLAND [35.4] 31 - THREE ISLAND [34.0] 32 - UNKNOWN MAP 33 - UNKNOWN MAP 34 - SAFFRON CITY [14.3] 35 - UNKNOWN MAP 36 - CINNABAR ISLAND [12.0] 37 - VIRIDIAN CITY [5.1] 38 - UNKNOWN MAP 39 - UNKNOWN MAP 40 - UNKNOWN MAP 41 - UNKNOWN MAP 42 - UNKNOWN MAP 43 - UNKNOWN MAP 44 - UNKNOWN MAP 45 - UNKNOWN MAP 46 - UNKNOWN MAP 47 - CELADON DEPT. [0.0] 48 - CELADON DEPT. [0.1] 49 - CELADON DEPT. [0.2] 50 - CELADON DEPT. [0.3] 51 - FUCHSIA CITY [11.0] 52 - UNKNOWN MAP 53 - UNKNOWN MAP 54 - UNKNOWN MAP 55 - UNKNOWN MAP 56 - UNKNOWN MAP 57 - UNKNOWN MAP 58 - UNKNOWN MAP 59 - UNKNOWN MAP 60 - UNKNOWN MAP 61 - UNKNOWN MAP 62 - UNKNOWN MAP 63 - UNKNOWN MAP 64 - UNKNOWN MAP 65 - UNKNOWN MAP 66 - UNKNOWN MAP 67 - UNKNOWN MAP 68 - UNKNOWN MAP 69 - UNKNOWN MAP 70 - UNKNOWN MAP 71 - UNKNOWN MAP 72 - UNKNOWN MAP 73 - UNKNOWN MAP 74 - UNKNOWN MAP 75 - UNKNOWN MAP 76 - UNKNOWN MAP 77 - UNKNOWN MAP 78 - PALLET TOWN [3.0] 79 - VIRIDIAN CITY [3.1] 80 - PEWTER CITY [3.2] 81 - CERULEAN CITY [3.3] 82 - LAVENDER TOWN [3.4] 83 - VERMILION CITY [3.5] 84 - CELADON CITY [3.6] 85 - FUCHSIA CITY [3.7] 86 - CINNABAR ISLAND [3.8] 87 - INDIGO PLATEAU [3.9] 88 - SAFFRON CITY [3.11] 89 - ROUTE 1 [3.19] 90 - ROUTE 2 [3.20] 91 - ROUTE 3 [3.21] 92 - ROUTE 4 [3.22] 93 - ROUTE 5 [3.23] 94 - ROUTE 6 [3.24] 95 - ROUTE 7 [3.25] 96 - ROUTE 8 [3.26] 97 - ROUTE 9 [3.27] 98 - ROUTE 10 [3.28] 99 - ROUTE 11 [3.29] 100 - ROUTE 12 [3.30] 101 - ROUTE 13 [3.31] 102 - ROUTE 14 [3.32] 103 - ROUTE 15 [3.33] 104 - ROUTE 16 [3.34] 105 - ROUTE 17 [3.35] 106 - ROUTE 18 [3.36] 107 - ROUTE 19 [3.37] 108 - ROUTE 20 [3.38] 109 - ROUTE 21 [3.39] 110 - ROUTE 22 [3.41] 111 - ROUTE 23 [3.42] 112 - ROUTE 24 [3.43] 113 - ROUTE 25 [3.44] 114 - MT. MOON [1.1] 115 - MT. MOON [1.2] 116 - MT. MOON [1.3] 117 - VIRIDIAN FOREST [1.0] 118 - S.S. ANNE [1.4] 119 - S.S. ANNE [1.5] 120 - S.S. ANNE [1.6] 121 - S.S. ANNE [1.7] 122 - S.S. ANNE [1.8] 123 - S.S. ANNE [1.9] 124 - DIGLETT'S CAVE [1.37] 125 - VICTORY ROAD [1.39] 126 - VICTORY ROAD [1.40] 127 - VICTORY ROAD [1.41] 128 - ROCKET HIDEOUT [1.42] 129 - ROCKET HIDEOUT [1.43] 130 - ROCKET HIDEOUT [1.44] 131 - ROCKET HIDEOUT [1.45] 132 - SILPH CO. [1.47] 133 - SILPH CO. [1.48] 134 - SILPH CO. [1.49] 135 - SILPH CO. [1.50] 136 - SILPH CO. [1.51] 137 - SILPH CO. [1.52] 138 - SILPH CO. [1.53] 139 - SILPH CO. [1.54] 140 - SILPH CO. [1.55] 141 - SILPH CO. [1.56] 142 - SILPH CO. [1.57] 143 - POKéMON MANSION [1.59] 144 - POKéMON MANSION [1.60] 145 - POKéMON MANSION [1.61] 146 - POKéMON MANSION [1.62] 147 - SAFARI ZONE [1.63] 148 - SAFARI ZONE [1.64] 149 - SAFARI ZONE [1.65] 150 - SAFARI ZONE [1.66] 151 - CERULEAN CAVE [1.72] 152 - CERULEAN CAVE [1.73] 153 - CERULEAN CAVE [1.74] 154 - UNKNOWN MAP 155 - UNKNOWN MAP 156 - SEAFOAM ISLANDS [1.83] 157 - SEAFOAM ISLANDS [1.84] 158 - SEAFOAM ISLANDS [1.85] 159 - SEAFOAM ISLANDS [1.86] 160 - SEAFOAM ISLANDS [1.87] 161 - POKéMON TOWER [1.88] 162 - POKéMON TOWER [1.89] 163 - POKéMON TOWER [1.90] 164 - POKéMON TOWER [1.91] 165 - POKéMON TOWER [1.92] 166 - POKéMON TOWER [1.93] 167 - POKéMON TOWER [1.94] 168 - POWER PLANT [1.95] 169 - ROUTE 25 [30.0] 170 - S.S. ANNE [1.10] 171 - S.S. ANNE [1.11] 172 - UNDERGROUND PATH [1.30] 173 - UNDERGROUND PATH [1.34] 174 - UNDERGROUND PATH [1.31] 175 - UNKNOWN MAP 176 - ROUTE 12 [23.0] 177 - S.S. ANNE [1.12] 178 - S.S. ANNE [1.18] 179 - CELADON CITY [10.6] 180 - PEWTER CITY [6.0] 181 - PEWTER CITY [6.1] 182 - CERULEAN CITY [7.1] 183 - CERULEAN CITY [7.0] 184 - CELADON CITY [10.7] 185 - CELADON CITY [10.8] 186 - CELADON CITY [10.9] 187 - CELADON CITY [10.10] 188 - CELADON CITY [10.11] 189 - CELADON CITY [10.15] 190 - CELADON CITY [10.17] 191 - CELADON CITY [10.19] 192 - CELADON CITY [10.0] 193 - CELADON CITY [10.1] 194 - CELADON CITY [10.2] 195 - CELADON CITY [10.3] 196 - CELADON CITY [10.4] 197 - CELADON CITY [10.5] 198 - SAFARI ZONE [1.67] 199 - SAFARI ZONE [1.71] 200 - FUCHSIA CITY [11.2] 201 - FUCHSIA CITY [11.7] 202 - FUCHSIA CITY [11.8] 203 - CINNABAR ISLAND [12.1] 204 - CINNABAR ISLAND [12.2] 205 - CINNABAR ISLAND [12.3] 206 - CINNABAR ISLAND [12.4] 207 - SAFFRON CITY [3.10] 208 - ROUTE 5 [17.1] 209 - ROUTE 7 [19.0] 210 - DIGLETT'S CAVE [1.36] 211 - DIGLETT'S CAVE [1.38] 212 - INDIGO PLATEAU [13.0] 213 - POKéMON LEAGUE [1.75] 214 - POKéMON LEAGUE [1.76] 215 - POKéMON LEAGUE [1.77] 216 - POKéMON LEAGUE [1.78] 217 - POKéMON LEAGUE [1.79] 218 - POKéMON LEAGUE [1.80] 219 - ROUTE 21 [3.40] 220 - ROUTE 11 [22.1] 221 - ROUTE 2 [15.0] 222 - ROUTE 22 [28.0] 223 - ROUTE 16 [25.1] 224 - ROUTE 11 [22.0] 225 - ROCKET HIDEOUT [1.46] 226 - SAFFRON CITY [14.0] 227 - SAFFRON CITY [14.1] 228 - SAFFRON CITY [14.2] 229 - SILPH CO. [1.58] 230 - ONE ISLAND [3.12] 231 - TWO ISLAND [3.13] 232 - THREE ISLAND [3.14] 233 - FOUR ISLAND [3.15] 234 - FIVE ISLAND [3.16] 235 - SEVEN ISLAND [3.17] 236 - SIX ISLAND [3.18] 237 - KINDLE ROAD [3.45] 238 - TREASURE BEACH [3.46] 239 - CAPE BRINK [3.47] 240 - BOND BRIDGE [3.48] 241 - THREE ISLE PORT [3.49] 242 - SEVII ISLE 6 [3.50] 243 - SEVII ISLE 7 [3.51] 244 - SEVII ISLE 8 [3.52] 245 - SEVII ISLE 9 [3.53] 246 - RESORT GORGEOUS [3.54] 247 - WATER LABYRINTH [3.55] 248 - FIVE ISLE MEADOW [3.56] 249 - MEMORIAL PILLAR [3.57] 250 - OUTCAST ISLAND [3.58] 251 - GREEN PATH [3.59] 252 - WATER PATH [3.60] 253 - RUIN VALLEY [3.61] 254 - TRAINER TOWER [3.62] 255 - CANYON ENTRANCE [3.63] 256 - SEVAULT CANYON [3.64] 257 - TANOBY RUINS [3.65] 258 - UNKNOWN MAP 259 - UNKNOWN MAP 260 - UNKNOWN MAP 261 - UNKNOWN MAP 262 - CELADON DEPT. [0.4] 263 - SAFFRON CITY [14.9] 264 - UNKNOWN MAP 265 - SEVEN ISLAND [31.1] 266 - VIRIDIAN CITY [5.2] 267 - UNKNOWN MAP 268 - UNKNOWN MAP 269 - MT. EMBER [1.96] 270 - BERRY FOREST [1.109] 271 - ONE ISLAND [32.0] 272 - TWO ISLAND [33.0] 273 - VERMILION CITY [9.3] 274 - LAVENDER TOWN [8.2] 275 - ROUTE 5 [17.0] 276 - VIRIDIAN CITY [5.0] 277 - FOUR ISLAND [35.0] 278 - UNKNOWN MAP 279 - UNKNOWN MAP 280 - MT. EMBER [1.97] 281 - MT. EMBER [1.101] 282 - MT. EMBER [1.98] 283 - MT. EMBER [1.99] 284 - MT. EMBER [1.100] 285 - MT. EMBER [1.103] 286 - MT. EMBER [1.104] 287 - MT. EMBER [1.105] 288 - MT. EMBER [1.106] 289 - MT. EMBER [1.107] 290 - MT. EMBER [1.108] 291 - MT. EMBER [1.102] 292 - ROCKET WAREHOUSE [1.114] 293 - ICEFALL CAVE [1.110] 294 - ICEFALL CAVE [1.111] 295 - ICEFALL CAVE [1.112] 296 - ICEFALL CAVE [1.113] 297 - TRAINER TOWER [2.10] 298 - TRAINER TOWER [2.1] 299 - TRAINER TOWER [2.2] 300 - TRAINER TOWER [2.3] 301 - TRAINER TOWER [2.4] 302 - TRAINER TOWER [2.5] 303 - TRAINER TOWER [2.6] 304 - TRAINER TOWER [2.7] 305 - TRAINER TOWER [2.8] 306 - TRAINER TOWER [2.9] 307 - TRAINER TOWER [2.11] 308 - CERULEAN CITY [7.9] 309 - DOTTED HOLE [1.115] 310 - DOTTED HOLE [1.116] 311 - DOTTED HOLE [1.117] 312 - DOTTED HOLE [1.118] 313 - DOTTED HOLE [1.119] 314 - DOTTED HOLE [1.120] 315 - BIRTH ISLAND [2.58] 316 - ONE ISLAND [32.1] 317 - PATTERN BUSH [1.121] 318 - THREE ISLE PATH [2.34] 319 - UNKNOWN MAP 320 - LOST CAVE [2.12] 321 - LOST CAVE [2.13] 322 - LOST CAVE [2.14] 323 - LOST CAVE [2.15] 324 - LOST CAVE [2.16] 325 - LOST CAVE [2.17] 326 - LOST CAVE [2.18] 327 - LOST CAVE [2.19] 328 - LOST CAVE [2.20] 329 - LOST CAVE [2.21] 330 - LOST CAVE [2.22] 331 - LOST CAVE [2.23] 332 - LOST CAVE [2.24] 333 - LOST CAVE [2.25] 334 - LOST CAVE [2.26] 335 - MONEAN CHAMBER [2.27] 336 - LIPTOO CHAMBER [2.28] 337 - WEEPTH CHAMBER [2.29] 338 - DILFORD CHAMBER [2.30] 339 - SCUFIB CHAMBER [2.31] 340 - ALTERING CAVE [1.122] 341 - TANOBY KEY [2.35] 342 - BIRTH ISLAND [2.56] 343 - NAVEL ROCK [2.0] 344 - NAVEL ROCK [2.36] 345 - NAVEL ROCK [2.37] 346 - NAVEL ROCK [2.38] 347 - NAVEL ROCK [2.39] 348 - NAVEL ROCK [2.40] 349 - NAVEL ROCK [2.41] 350 - NAVEL ROCK [2.42] 351 - NAVEL ROCK [2.43] 352 - NAVEL ROCK [2.44] 353 - NAVEL ROCK [2.45] 354 - NAVEL ROCK [2.46] 355 - NAVEL ROCK [2.47] 356 - NAVEL ROCK [2.48] 357 - NAVEL ROCK [2.49] 358 - NAVEL ROCK [2.50] 359 - NAVEL ROCK [2.51] 360 - NAVEL ROCK [2.52] 361 - NAVEL ROCK [2.53] 362 - RIXY CHAMBER [2.32] 363 - VIAPOIS CHAMBER [2.33] 364 - NAVEL ROCK [2.54] 365 - NAVEL ROCK [2.55] 366 - UNKNOWN MAP 367 - UNKNOWN MAP 368 - UNKNOWN MAP 369 - UNKNOWN MAP 370 - UNKNOWN MAP 371 - UNKNOWN MAP 372 - UNKNOWN MAP 373 - UNKNOWN MAP 374 - UNKNOWN MAP 375 - UNKNOWN MAP 376 - UNKNOWN MAP 377 - UNKNOWN MAP 378 - UNKNOWN MAP 379 - UNKNOWN MAP 380 - UNKNOWN MAP 381 - UNKNOWN MAP 382 - SEVEN ISLAND [31.0] 383 - EMBER SPA [2.57] 384 - UNKNOWN MAP [/spoiler] Step 1: Creating Your Tileset(s): The first step in tile modding in creating the tileset for your map(s). A map can contain any number of tilesets and tilesets can be any size (to my knowledge). When maps are first dumped from PokeMMO, they contain two default tilesets containing the original Kanto/Hoenn tiles. Preparing Gimp: Open Gimp Open your tileset or create a .png image (make sure its width/height are divisible by 16) Go to Image -> Configure Grid Set the grid spacing to 16x16 pixels then press OK. Go to View -> Click Show Grid. Placing Tiles into the Tileset: To place tiles into the tileset, simple cut and paste them from a source (such as a tileset found online). When placing tiles into a tileset, there are a few general rules to follow: Make sure doors consume an entire tile on the grid. Otherwise it will not be located properly in-game. Keep related tiles held close together (grass with flowers, paths with fence, ect.) Do not have huge spots of white space where possible. When you are done adding tiles to the tileset, save the image to the /tilesets/ folder as a .png file. Example:[spoiler][/spoiler] Adding the Tileset to the Map: To add the tileset to the map, follow these steps: Open Tiled Map Editor. Go to Map -> New Tileset -> Click Browse... Click the tileset image -> Click OK. Click OK. The tileset should now be added to the map! Step 2: Replacing Tiles When replacing tiles, it is important to remember that you are simply upgrading the visuals of the original tiles on the map. You cannot place trees or any obstacle in any location because all of your changes are purely visual. All About Tile Layers: A tile layer is just as is sounds; a layer of tiles. PokeMMO only supports two and they can be named anything (by defaut: Top Tile Layer, Bottom Tile Layer). The top tile layer covers heroes and any tile that it covers on the bottom layer. It is important that you only draw tiles on the top layer where you are supposed to, or you will be in for a bad time. Note: If a tile on a map is dumped with two layers, that tile automatically has the "player covers both layers" attribute. You can use this to your advantage but it can also hurt you. Replacing Tiles: I always start by replacing tiles in the bottom layer. Any tile that you walk on top of, or any tile that shouldn't cover you, should be on the bottom layer. This usually includes things like grass, paths, fences, signs, ect.. To replace tiles, follow these steps: Make sure you have the correct layer highlighted (top right pane by default). Click your tileset's tab in the Tilesets pane (bottom right by default) within Tiled Map Editor. Click the tile you wish to place on the map. Click the area(s) on the map you wish to place to tile. Repeat steps 3 and 4 until you've completed the layer. Finally, repeat steps 3 and 4 for the other layer. Step 3: Editing Map Properties: The final step in editing a map is editing its map properties. To view a map's properties, go to Map -> Map Properties. Editing Border Data: There are 4 attributes for border data. border_bottom: The tile IDs for the bottom layer of border tiles, represented as a comma-separated list of integers. border_height: The border's height in tiles border_top: The tile IDs for the top layer of border tiles, represented as a comma-separated list of integers. border_width: The border's width in tiles Note: The IDs in border_bottom and border_top should be the tile's ID (to see the tile's ID, click on it and look at the info pane) then add 1. The tileset that holds the border tiles should be the first tileset on the map. I plan on updating this thread with images and more details, but I'm busy with a research paper right now... :<
    5 points
  8. https://www.youtube.com/watch?v=-SG3OlThndc
    5 points
  9. Holding all of a player's received messages is not really something I would like to do. I think a possible compromise for the issue is a "Desu has reconnected." broadcast for team/friends. Similar to the current login/logout message.
    5 points
  10. Yo, shout out to my nubs raai raai and nik for getting their invites last night! Bowser and I were watching from the heavens [SPOILER] Jk, we were asleep [/spoiler]
    5 points
  11. Congratulations to tonight's invite winners! Raaidn in first Place, who had been previously holding a reserve invite, just got it upgraded! NikhilR in second! Well played! Special mention to our reserve invite winners, Elcoolio and DAAMZ! See you all in next week's Qualifier #5! It should be at a standard time again. Thanks to all who came today and made this event possible!
    5 points
  12. Somewhat fixed, feel free to copypasterino~ (Make sure to turn off BBC code when you copy!) For future usage i highly recommend creating a pastebin and passing it on from CEO to CEO so you dont get messed up posts. edit: http://pastebin.com/vhXE4k2s [spoiler] Made by eggroll The PokeMMO Super League, Season 5 is almost upon us. This season, I’ll be following in the footsteps of Orangemaniac and ThinkNice before me, and hosting PSL. As usual, thanks to Thinky for the format – pretty much every thread will be a replica of the ones he used to use. So, what is PSL? It’s a 9 week competition between teams of competitors across a variety of tiers, from PokeMMO OU to ORAS OU and everything in between. This season, we’ll have 8 managers with roughly 10 players per team (depending on signups). In a couple weeks, I’ll put out a Manager Signups thread – anyone can apply, but Orange and I will be choosing managers who are dedicated and have shown that in the community. Next, I’ll put out the player signups thread, where you’ll post your IGN, your timezone, and what tiers you like to play. During the season, players will compete in one match per week, and they’ll have to communicate with their opponent to schedule when that match will take place. While it’s nice for those with a busy schedule, it is imperative that you schedule and play your matches – don’t let your team down by failing to contact your opponent or being lazy and missing your match! Playoffs: After the regular season, the top 4 teams in the standings will compete in the 2-week playoffs, with huge prizes for the winners. This season, in the championship matchup, all matches will be best of 3. Tentative Schedule: Here’s a loose look at how things will shake out over the next few weeks: Now: Donations Stage Early to Mid May: Manager Signups, Showcase Tournament Late May: Player signups, draft June: Weeks 1-4, midseason auction, salty suite July: Weeks 5-8 August: Playoffs Of course this is all subject to change depending on when things kick off A few more changes to Season 5: - VGC has been changed to ORAS OU in the showdown tiers - Before the draft, we will have a “showcase tournament” for anyone who hasn’t played in PSL before - At the beginning of the regular season, each manager will be given 5k credits to save for the midseason auction, or to trade if they wish. - Midseason – there will be a Salty Suite. Details to come later The format for season 5: 8 Teams, 8v8 (In the event of a tier reset, we’ll just wait to start the season until UU and NU are re-established) PokeMMO OU x 2 PokeMMO UU x 2 PokeMMO NU PokeMMO Doubles DPP OU ORAS OU Here's all the rules (subject to change, as I go through them in the next couple days with a fine tooth comb): Manager description [spoiler] The manager is the heart of the team, the boss, the ruler, the God. As he makes all the final decisions for the team (barring the host). A manager takes care of the finances of his team during the auction and the Mid Season auction, as he also manages trades. The manager controls who plays where and when. Managers are responsible for making sure all his players are up to date about all the rules and regulations of the PSL. The manager is also responsible for informing the host about all inactivities and why they were made. This should be done in time and clearly so the host can make the proper activity calls. Basically the manager has huge responsibilities. This is why a manager can be seen as the most important member of a team, don’t take this role lightly. Keep the following in mind:There will not always be eight new managers. The managers that finished in the top 3 last season will be invited to manage again, be it under the same team name or not. After that the position is up for grabs to the public. Managers cannot play in the PSL, it’s either manage or play. Managers are chosen on a largely subjective basis. For details read the ‘Manager Signups Information’ paragraph. Lastly the manager has these responsibilities.The manager shall send the host weekly rosters. The manager shall ensure to his/her best capabilities that every match will be completed in time. The manager shall inform the host as to why a match failed to be completed in the event that one fails. The managers shall inform the host of any substitutes that should be made. The manager shall inform the host of any attempts of grieving. The manager oversees all trades. [/spoiler] Substitutes [spoiler] A substitute is someone in the team roster that was not initially in the team’s weekly lineup, but due inactivity the managers makes him ‘substitute’ a player. At any point during the week the manager has the right to substitute a player. However, managers make sure your lineup for next week is going to be active. Reckless substituting will result in punishments. Needless to say in the event of a substitute, the substituted player will have to make extra effort in order to get the match played. [/spoiler] Trades [spoiler] Managers may trade players with each other at any point of the regular season. In order to complete a trade both managers must contact the host with the following information:The player(s) that they are trading away. The player(s) that they receive in return. Trades will be finalized at the end of every week. In addition, a player that is being put up for trade must be substituted out if they are in the week’s lineup. Of course, this means a player that is being traded can also not be substituted in that week. A player can immediately play for the other team in the next week. In addition, a manager is allowed to trade up to two players in one trade (meaning you can trade one player for two). I have added a rule to season 4 that a managers may not trade players with more than 5.000 credit auction price differential. Trading 5.000 player and 3.000 player to a 12.000 player would be allowed, for example. The host still has the right to veto any trade. This would mostly happen if a trade would seem notably lobsided. After the player trades both players must fill the criteria for team size. [/spoiler] Sellbacks [spoiler] A manager has the right to sell back a player for 50% of the price they bought their player if following criteria are met:The player has a negative impact on the team, brings the whole team down (evidenced by logs/PMs and team members (witnesses), judged by the host). The player has quit. The player has disappeared. Inactivity (evidenced by logs/PMs and team members (witnesses), judged by the host). Defining inactivity: If a player is so inactive during PMs on the forums or TS that he/she is often unable to complete/schedule a match then it can be called inactivity. As of always the host has the last say. [/spoiler] Manager signup information [spoiler] If you are interested in being a manger I suggest you read up on the paragraph: ‘Manager Description’ before continuing on. After reading all that crap you still wish to be a manager huh? Well, like stated a manager has an enormous responsibility. Because this role is such a vital part of this competition I cannot allow the sign ups to be ‘first come first serve’. The host will always handpick the managers. You have the chance to present yourself as well as possible during the signups. The signup form looks like this: IGN: Motivation: Experience: In addition you can let players vouch for you, if you so wish or need. After the sign ups the host picks managers based on a couple of things.How well the host knows you. How well the host recognizes your activity (forums, TeamSpeak). Don’t worry the host will always be a very active forum and TeamSpeak member. How well you have written your signup form and how much effort you put into it. Lastly before you sign up consider all of the below:Can I stay active through the whole season? Can I communicate well with my players? Can I handle team finances? Can I keep an eye on my players and those of the opponent Do I have knowledge of the competitive scene and the players? Will I keep interest, even when I'm on the losing side? Do I understand and can I make my players understand the terms & conditions of the PSL? [/spoiler] Team Captain [spoiler] The manager has to select one player from his/her roster to become a team captain. A team captain is the second in command. If a manager is away or missing the team captain will take over the duties of the manager. The team captain can also function as a second opinion, for the manager. It is entirely up to the manager how he/she communicates with their team captain. They could be closely discussing potential trades or drafts, strategies, you name it. The team captain can also form a strong bridge of communication between the players of the team and the managers him or herself. [/spoiler] For players: Player Signups Information [spoiler] All players that wish to play in the PSL have to sign up during the player signup week on the forums. Note that this tournament is a nine week long tournament and requires high activity from every participant. Do not sign up if you do not intend to see the whole tournament through. Even if you know your team will not make the playoffs, playing your best is in your best interest. Players may only sign up themselves, so we do not end up in unpleasant situations like in last season. The form for signing up is as follows: IGN: Timezone: Tiers: This form will be used during the live auction to inform managers of who they are exactly bidding on. This is not a sign up thread, do not sign up in this thread. Note that by signing up you agree to the following terms:The player agrees that he can play for any team or manager. The player agrees to respect the decisions of his/her manager (including being traded, being substituted etc.). The player agrees to be respectful and will do his/her best to schedule matches. The player agrees that he/she can be punished or blacklisted for unsportsmanlike behavior or breaking any rules/terms of the PSL. [/spoiler] Pre-Week Battling [spoiler] Pre-Week battling will not be allowed under any circumstances. Yes there is a set schedule generated at the start of the season, in which most players can accurately guess who they will be playing. But you never know what a manager would like to do with their matchups. By asking for a preemptive battle you are basically limiting the options of a manager. This is why pre-week battling is not allowed, substitutes exist for a reason. [/spoiler] For battles: Revealing Teams & Sets [spoiler] Publically revealing teams before a battle by any means is not allowed and you will be punished. Do not publically announce teams. I don’t care what you do in your team PMs, but in threads or during matches do not do this. Speculating really obscure moves is not harmful, yet I'd encourage this wouldn't be done at all. [/spoiler] Ghosting & Coaching [spoiler] To all managers and players I would like to say: please refrain from coaching or ghosting for someone. Ghosting, playing on another person’s account, is an officially ban-able offense. Coaching is not but it does take away from competition like it is meant to be. As a manager or a team member you should have confidence in the ability of your teammate. As a player standing from the sidelines you should have respect for a player’s ability. Helping with practicing is absolutely fine and helping with teambuilding is also good, in fact I would encourage these activities. The grey area is telling what an opponent’s Pokémon set [font=calibri, sans-serif]could be or what a player should watch out for. Some battlers find this irritating as it can ruin the surprises but some are fine with it, so keep this in mind (read: ‘Revealing Teams & Sets). [/spoiler] Getting Your Battles Done [spoiler] This is largely in the player’s hands and there is not much to do about it. I can however try to award the player that is actively trying to get his match done as opposed to neglecting someone’s effort. Follow these guidelines to get your battle done in time or to at least secure a victory for your team in case of player inactivity. Every week will have a separate thread within it the week's match-ups and including a deadline for that week's matches. When you agree on a time you must post in the weekly thread the time and date you agreed on or ten minutes before your match starts. IF YOU DO NOT DO THIS the match will be forfeit on both sides. ShowDown players are required to always provide a replay of their match, or this match will too be forfeited. Within 48 hours after the Weekly Match-Ups are posted:PM your opponent with at least 3 different time ranges you will be available, at least 2 must be at least 24 hours apart. Post in the thread stating that you have contacted your opponent. If neither opponent does this: you risk a substitution (getting put out of a team due to inactivity) or a no-contest match. Don't risk yourself or your own team. Within 72 hours after the Weekly Match-Ups are posted:Respond to your opponent either agreeing to one of the proposed times or, if none of them work for you, respond with at least 3 time ranges that will work for you When a time is agreed on, post in the weekly thread with the time of the battle If you do not respond before the 72 hour limit: you must still respond 48 hours before the deadline. 48 Hours before the Weekly Deadline: If neither opponent has PM'd with a time: The match is considered no-contest and does not count for either team. If your opponent responds but doesn't do that within 72 hours of the Weekly Match-Ups are posted you are required to respond in 24 hours. You may accept the times given by your opponent or give 3+ new times that your opponent has to accept. If one opponent PM'd within the timeframe and did not receive a response from the other player: The player who did not respond forfeits the match. It is a Win for the player who sent a PM and a Loss for the player who failed to respond. Of course after the battle is done report in the weekly thread that you won or lost. Huge thanks to Imgur for summarizing it in a clearer way and to Aldaron from Smogon for the system. [/spoiler] Activity Decisions [spoiler] There will always be matches that fail to be completed. But as this system can be abused to give your team an unfair advantage (like when you are up 4-3 and don’t want to risk a tie) activity decision must be made. If both parties are deemed to be equally enthusiastic about completing their match but just could not make it: the match will result in a no contest. If one party makes significantly more effort in trying to get a battle done this player can be awarded a win. Things that will most likely lose your match in case of an activity decision:Failing to PM your opponent as quickly as possible. Scheduling a match but missing this match. Failing to provide concrete and reasonable times. Failing to respond to your opponent in PMs at all. PM evidence will always weigh heavier than in-game screenshots. So always, always make sure that you contact your opponent by PM, no matter how well you know him/her. [/spoiler] In general: Prize [spoiler] Prize pool will be split between the winning team, manager however will recieve 1.5x amount a player will. A player who has played less than 4 matches in a winning team is entitled to 0.75x prize of a player. [/spoiler] Sportsmanship [spoiler] You will respect your teammates and above all you will respect your manager. If you got drafted by a manager you don't like or want you will have to put these feelings aside. Signing up is like signing a contract, and these are conditions you have to accept. Disobeying your PSL duties will result in blacklisting. At any point of time the host can give you a warning or a restriction based on your behavior. Don’t act like a uguu and you should be fine. Trying to purposely evade matches, or not trying to get your match done for example can result in penalties. It’s fine to have a little bit of drama, in fact in can make the whole PSL experience more enjoyable. Don’t push it though and please refrain from flaming excessively. Try to keep interaction on a human level so we can all avoid large scale drama’s. Picking on players is fine as long as it doesn’t turn in to harassment. [/spoiler] Midseason Auction [spoiler] On week 4 of the PSL Midseason Auctions will be put up. On week 3 players get the chance to sign up if they missed the initial signups, or can sign up again if they hadn’t been auctioned. Note that if you were on the first free agent list but did not get drafted that you’ll have to sign up again in order to get on the Mid Season free auction list. Auctioning in the Mid Season will be on the forums instead of a live auction. The rules for the Mid Season Auctions are as follows:Starting bids on any player is 1.000 credits. Minimum raise is 250 credits. Only bids posted in the thread are 'legal'. Bids can't be retracted. If there has been no overbid on a bid for 24 hours, the player goes to the highest bidder. [/spoiler] Reversing Rulings [spoiler] Once a week ends rulings will be irreversible. Any appeal on a ruling (like an activity decision or a rule breaking) must be made during the week the ruling was made. After the week concludes any decisions will be final, no exceptions. [/spoiler] Currently: Donations Stage [/spoiler] edit: many captchas were solved to bring you this post
    5 points
  13. You gonna pm me another novel I won't read?
    4 points
  14. 4 points
  15. 2016 must really be the year of the shinies. Just caught a Shiny Heracross while EV-Training my Meowth.: [spoiler] [/spoiler] Screenshot of it in its horde.: [spoiler][/spoiler]
    4 points
  16. Current Donations: 27.110.721 (20m goal Surpassed) 8m - Gunthug 2.44m - Vorred 1.8m - gypps 1.62m - Kurodashi 1m - Forfi 1m - Frags 1m - Krillin 1m - Bilburt 1m - Sztajger 750k - Orangemaniac 550k - Mewtwo 500,069 - Eggplant 500k - NikhilR 500k - sparkie 500k - BlackJovi 500k - DoctorPBC/J 500k - Lifestyle 500k - CaptainGrey 400k - spaintakula 300,031 - Kizhaz 300k - DoubleJ 300k - LuisPocho 300k - Jice 250k - schuchty 250k - zeikooo 250k - leviiticus 200,621 - Coolio 200k - guerinf 200k - KaosXV 150k - viciou 2x Bunny ears, 100k - fred Guntine- Gary 2x xmas present and jack o lanturn- bluebreath Guys, any donation is helpful - don't feel like you have to donate several hundred K's if you're constantly wavering around the 20k region. We'll get to 20m, dont worry Just mail me in game with any donations, or find me and trade me if you don't wanna pay dat mail fee
    4 points
  17. Made by eggroll The PokeMMO Super League, Season 5 is almost upon us. This season, I’ll be following in the footsteps of Orangemaniac and ThinkNice before me, and hosting PSL. As usual, thanks to Thinky for the format – pretty much every thread will be a replica of the ones he used to use. So, what is PSL? It’s a 9 week competition between teams of competitors across a variety of tiers, from PokeMMO OU to ORAS OU and everything in between. This season, we’ll have 8 managers with roughly 10 players per team (depending on signups). In a couple weeks, I’ll put out a Manager Signups thread – anyone can apply, but Orange and I will be choosing managers who are dedicated and have shown that in the community. Next, I’ll put out the player signups thread, where you’ll post your IGN, your timezone, and what tiers you like to play. During the season, players will compete in one match per week, and they’ll have to communicate with their opponent to schedule when that match will take place. While it’s nice for those with a busy schedule, it is imperative that you schedule and play your matches – don’t let your team down by failing to contact your opponent or being lazy and missing your match! Playoffs: After the regular season, the top 4 teams in the standings will compete in the 2-week playoffs, with huge prizes for the winners. This season, in the championship matchup, all matches will be best of 3. Tentative Schedule: Here’s a loose look at how things will shake out over the next few weeks: Now: Donations Stage Early to Mid May: Manager Signups, Showcase Tournament Late May: Player signups, draft June: Weeks 1-4, midseason auction, salty suite July: Weeks 5-8 August: Playoffs Of course this is all subject to change depending on when things kick off A few more changes to Season 5: - VGC has been changed to ORAS OU in the showdown tiers - Before the draft, we will have a “showcase tournament” for anyone who hasn’t played in PSL before - At the beginning of the regular season, each manager will be given 5k credits to save for the midseason auction, or to trade if they wish. - Midseason – there will be a Salty Suite. Details to come later The format for season 5: 8 Teams, 8v8 (In the event of a tier reset, we’ll just wait to start the season until UU and NU are re-established) PokeMMO OU x 2 PokeMMO UU x 2 PokeMMO NU PokeMMO Doubles DPP OU ORAS OU PSL 5 Managers: TheFireLion - The Raging Lions Kanzo - The Road Ninjas Greck - Unexpected Flying Octillery Xploz - The Dark Brotherhood DoubleJ - Team Mountain Eggplant - The Heroes of Light SirVector - The Hellacious Houndooms ErrorGlumac - Glumac's Gladiators Here's all the rules (subject to change, as I go through them in the next couple days with a fine tooth comb): Manager description Spoilers are a fucking mess but at least theyre better than they were haha
    3 points
  18. You're all bad and I'm worse #TrashTalk Also, gonna donate 500k cuz wynaut, I'll just mail it to Gunthug when I get on
    3 points
  19. Just finished Death note. My feels at the ending ;-; Spoiler below - Don't read if you've not watched
    3 points
  20. best scene https://www.youtube.com/watch?v=dLpscIYEIIs
    3 points
  21. when it comes to psl doc cant do much more than talk, gnomesayin
    3 points
  22. To make it short, the rng has been going crazy since our last update, obviously it was tweaked, I even saw Desu say that he tweaked it a bit but can't seem to find it anymore. Anyway I'm too lazy to post screenshots ( triple crit in a row, 2 freezes in a row, meteor mash raising attack each time it hits, etc etc ) But I can say it is very likely to happen when facing someone with a latino IP. ( not sure if i'm beng serious or just teasin ) I think the point in that was that so battles go fast, but they're going fast already. Also it doesn't make the slightest sense when you are having a perfect battle, predicting every move and shit, but then you freaking get frozen / crit to death. Desu plz.
    3 points
  23. Blue Mountain State makes me happy
    3 points
  24. Congratulations LKrenz, followed up by XPLOZ. Thanks everyone for showing up tonight, hope you all had fun! If you want to vote for the next Friday Night Throwdown's format, PM me. All possible formats are above on the thread.
    3 points
  25. Verdep

    [MOD] HD items

    HD items This mod replaces the sprites of various items (items, pokeballs, berries, and some key items) with images of Dream World/Global Link or Scarlet and Violet items. The size of the icons varies depending on your interface configuration. Download the correct version depending on your configuration. Download 3.0 Dream World style icons PC-UI @1.0x Scaling 🡣 PC-UI @1.5x Scaling 🡣 PC-UI @2.0x Scaling 🡣 Android-UI @720p 🡣 Android-UI @1080p 🡣 Scarlet & Violet style icons *NEW PC-UI @1.0x Scaling 🡣 PC-UI @1.5x Scaling (Pending) PC-UI @2.0x Scaling 🡣 Android-UI @720p 🡣 Android-UI @1080p (Pending) Update 3.0 - 09/09/2023 -Added alternative mod versions with new Scarlet and Violet style icons -Added PC-UI mod sversion for 1.5x UI scaling -Added Andriod-UI mod version for 1080p resolution -Added Jotho Key items -Added HD icons: Assault Gear, Mystery Egg and Pass Orb -Added HD icons based on SV: Exp. Candies and Apricorns -Added Normal Lures sprites from Let's Go -Improved icons (better sources): Odd Keystone, Sitrus Berry, Figy Berry, Wiki Berry, Mago Berry, Aguav Berry, Iapapa Berry, Plates, Float Stone, Rocky Helmet, Air Balloon, Red Card, Ring Target, Binding Band, Absorb Bulb, Cell Battery, Eject Button, Gems, Wings, Cover Fossil, Plume Fossil, Poké Toy, Balm Mushroom, Big Nugget, Pearl String, Comet Shard, Relic Copper, Relic Silver, Relic Gold, Relic Vase, Relic Band, Relic Statue, Relic Crown, Casteliacone [email protected]/Android: Added Soot Sack HD icon based on Sachet icon [email protected]/Android: Added TMs/HMs and Gracidea HD icons based on SV [email protected]: Added Cherish, Dream and Jotho Balls HD icons Alternative mod Screen Comparison Old updates Known issues: -All item icons in menu bar and bag tabs have color although the mouse are not over. This happens beacause now the custom item sprites do not shadowed correctly -(PC ONLY) Bag Tab icons (Pokeball, Potion, X Attack and Oran Berry) have 24x24 icons for the problem in bag tabs so they pixel in combat. Anyway they still have more quality than the original game sprites
    2 points
  26. Generation 6 Pokemon Cries ~ Explanation: This mod replaces the default gen 3 Pokemon cries with the updated cries from XY-onwards. No mega evolution cries have been used. [spoiler]These are the updated cries. None of these videos were uploaded by me. Kanto cries: https://www.youtube.com/watch?v=IjHGuuqVecE Johto cries: https://www.youtube.com/watch?v=hyYEpX6nxBY Hoenn cries: https://www.youtube.com/watch?v=UfapndIYx3U [/spoiler] ~ Instructions: Download the mod with this button. Do not unzip it. Place the file in your PokeMMO/data/mods folder. Open the client. Open Mod Management. Activate the mod by clicking the empty box above its Web Link. Click Save. The client will restart. ~ Download link: http://www.mediafire.com/download/w8zprarwda8496a/Gen+6+Pokemon+Cries.zip ~ If there are any issues, please note them in the thread and they will be fixed soon~
    2 points
  27. Explanation You have been invited to attend Team Rocket's Recruitment Drive. Prove your worth as a trainer by bringing along the strongest Pokemon you can find to impress the Executives. However, there are only a few Pokemon available in Kanto that are suitable for a trainee Grunt like yourself, you can find a list of them below. You will have one hour to catch one of these Pokemon and link the most impressive one to an available staff member. The trainer that achieves the highest score with their wild catch will be named Team Rocket's star pupil and will be awarded generously! Date & Time Date: Sunday 24th April Time: 8pm BST - Time Conversion Scoring The following Pokemon will be accepted as a valid entry in this event: Koffing A reliable decoy, able to temporarily incapacitate the target with it's poisonous gas clouds. Species Bonus: 15 points Nature Bonus (10 points): Bold Ekans A useful serpent who can deliver a hazardous bite to our foes. Species Bonus: 12 points Nature Bonus (10 points): Hasty Sandshrew A must needed minion for digging our way out of dangerous situations. Species Bonus: 10 Points Nature Bonus (10 Points): Adamant Raticate A handy battle companion to intimidate our enemies. Species Bonus: 6 Points Nature Bonus (10 Points): Jolly Meowth Always the loyal partner, it uses its sly and cunning nature to make us rich. Species Bonus: 5 Points Nature Bonus (10 Points): Sassy Zubat A great navigator for those dark passages in our cave hideouts. Species Bonus: 3 Points Nature Bonus (10 Points): Timid 1st Place Prize: Shiny GIFT Meowth Your choice of nature, two moves, with IVs 2x31 and 4x25 AND 1,000,000 Pokeyen OR 1000 Reward Points 2nd Place Prize: 500,000 Pokeyen OR 500 Reward Points 3rd Place Prize: 300,000 Pokeyen OR 300 Reward Points 4th Place Prize: 200,000 Pokeyen OR 200 Reward Points Rules To win this event you need to submit an entry that scores the highest. Points will be awarded to an entry through Species Bonus, the total sum of IVs and a Nature Bonus if applicable. All Pokemon must have been caught within the event time. You will have one hour to catch your entry. Evolved or unevolved forms of the listed Pokemon will not be accepted as a valid entry. Pokemon must be the player's OT. Pokemon must be caught in the Kanto region. You can only submit one Entry. You must link your entry to any staff member in Celadon Casino, Channel 7 via whisper to submit your entry. In the event of a tie, the winner will be determined through earliest catch time. Rocket Executives: Noad, Darkshade , xSparkie , Pereiraa
    2 points
  28. DestructX

    Time Clause When??

    well niks bulk up ursa wouldve ended that an hour and 20 mins earlier but freeze op
    2 points
  29. KaynineXL

    [GUI] Tansparent

    You're awesome :) I'm going to try that.
    2 points
  30. Haha thanks. Raptori's guitar isn't actual played guitar, I can recognize it from the sound that it's a synth guitar. I've been using the same program. Putillo's classical piano sounds a bit MIDI:ish Piano to me, if he actually recorded that piano with a recording mic sound I honestly applaud to you and say that's the greatest sound I've ever heard from a "non-professional" recorded classical piano, you are or should become pro. Even if it's MIDI Piano then great job regardless. About my own entry, I do appreciate all those great names of Scandinavian rock/metal music but I'm more influenced by electronic music in my own produced work. :)
    2 points
  31. 2 points
  32. I was saying, there is no room for theories when the authors have already explained that Diarmuid could not win......Saber isn't as well the strongest servant around when compared with Gilgamesh, Iskander, even Cu Lancer from FSN is on par with her, but she is one of the main heroines and tingle the dick of many fans so whatever, she got the spotlight
    2 points
  33. Honestly, the fact that she was even implemented the way she was at all and does 1/3 of your job for you for free within a couple seconds, instead of you having to bike around for an extra 30 minutes to an hour like you use to, should point otherwise. Without having her implemented in the current method, it would take even longer for players to get into competitive play. I understand the "convenience" of having her buffed to giving a happiness boost between 50%-100%. However, if there was an NPC that boosted one stat by 50%-100%, players would soon start asking for NPCs that boost levels, EVs, IVs, etc. by 50%-100% automatically as well, just because of the "convenience." Then before long, even that 50% would disappear from the requests. I personally feel like the happiness boost is more than enough. After all, you can use the NPC to remove 1/3 of your work for free in only a few seconds and then either bike up and down Cycling Road for the rest of the happiness, do other things that you need to do and have the Pokémon in your party to boost happiness, or simply put the Pokémon in your PC, wait until you can use the NPC again, and then boost it again. And even then, like the others have stated, you still have Luxury Balls and Soothe Bells at your disposal.
    2 points
  34. Ionioi Hetairo!! https://www.youtube.com/watch?v=xzsR77YHIdA Also, Lancelot vs Gilgamesh > [spoiler] https://www.youtube.com/watch?v=T7OYPb3fTP0 [/spoiler]
    2 points
  35. grinding happines isnt really hard tho. use luxuary balls, soothe bell. daisy once a day. and just keep the pokemon in your inventory while you run around looking for girls to whiteknight
    2 points
  36. We changed it because it was pretty much agreed that at 100% far less people would bother training happiness or buying into any current/future sinks involving it and instead just wait until the following day to use Daisy. (Outside of situations where they're breeding something that requires it) Daisy is a daily bonus, she's not there to take away all of the work - just to alleviate some of it. Also you realize by making it a stat which is "Talk to this NPC and you're done" you make it even more 'useless' by further removing value from anything tied to said stat? Well what did you expect? PTS rates? Misread the changelog? She gave far less in vanilla (+3 or +2 happiness points) tl;dr: Her boost is beneficial enough at +30%.
    2 points
  37. We have a love-hate relationship. Of course he loves me, everyone does. I hate him. I secretly admire you Toast. Can someone roast me please!!
    2 points
  38. Tbh Kay and Toast should kiss already
    2 points
  39. Day 1 of moving was a success. Managed to not only empty the storage unit, but also get the pool table in without banging any walls :)
    2 points
  40. As the system message clearly indicates, "You have 6 minutes to signup for your tournament battle or be disqualified", so I signed up. Since my opponent wasn't going to show up, I started to spectate my next opponent and because I was "busy" when my match should've happened, I got DQ'd. Nowhere does it say that you have to be idle for your match to start or else you'd be DQ'd. While I am proud to be Pokemmo's first ever player to be mutually disqualified, I really think you (the devs) need to change the way it is meant to be because time is a very crucial factor and every player should be able to make use of every minute he has available. Instead of DQing him / her, I don't see the harm in sending him / her straight into battle. Today this happened to me and maybe tomorrow to someone else and it would suck to have this issue happen again. If the community was at least notified about this earlier then it would be more understandable but they weren't.
    2 points
  41. Orrr.. There should be different ways of arranging the listings in 'Your Listings', exactly as they are in the normal GTL listings where you can arrange by Oldest/Newest, Cheap/Expensive and so on. Makes it slightly more user friendly.
    2 points
  42. axx

    Advanced Berry Guide

    [spoiler] [/spoiler] C:
    2 points
  43. where do you think the percentages come from? Happiness goes from 0 to 255 and the pogeyman need 220 points to evolve. 220 out of 255 is 86.27% and when applied a ceil function 87%
    2 points
  44. Hmm, I don't think it would be possible. What if another team drafts you? e: this season managers are gonna get a chance to kick some ass in Salty Suite though. I'll explain how that'll work once i figure out how that'll work
    2 points
  45. yo gunt I got u fam ill donate you 700k
    2 points
  46. I'm bad, but oh well. Also, I'll toss you that 200k I owe this next time I'm online. I'm also considering reviving Team Mountain. Would be a good opportunity to stay connected and also prove that my team can actually be good (I hope).
    2 points
  47. IGN: Putillo Legendary of choice: Darkrai Song: https://soundcloud.com/afdc98/a-bad-dream-pokemmo-forums-a-legendary-music-battle-contest
    2 points
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