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Draekyn

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Posts posted by Draekyn

  1. I won't touch on the tiering system as everything said here represents my position on it.

    I'd also like a reponse to that as the thread has been posted 20 hours ago and this - your game's balance - should be your top priority, not whatever reskin of whichever of your 2 events you choose to do for phase 3 of your reskin marathon.

    The game won't find balance until legendaries are added. Pokemon was built by people likely more competent than you and me with them in mind.
    Certain tiers will always disproportionately favor a certain archetype until we get the proper tools to balance them. 

    I read a response from Kyu earlier that confirmed that we were never getting "the most powerful legendaries". What about the others? Why do you still have an Ubers tier? We have been strung along for the better part of a decade with the promise of balance.

    Now is the time that you turn around and reveal that your priority has always been to string us along with the slowest ever drip-fed content the world of gaming has ever seen. 
    I'm torn between a sarcastic "who would've guessed?" and "it's about time".

    What, exactly, are your arguments against the perfectly balanced - non-"powerful" - legendaries, if any? Because I fail to see the issue with implementing the legendary dogs for example right this second, most of the lower-tier legendaries are in fact likely to drop to lower tiers and not even be OU.

    You have supposedly been working on implementing legendaries since 2014. If they are not damaging to PvE and are a boon to PvP, what on earth is the hold-up? I have my theories, most of which involve most of the development time being sucked down the drain of server stability and the monitoring of RP-related economy in an effort to accomodate your casual chinese cash cow, but I won't go into another rant inside a rant, I'll respect your time, unlike you.

    We've established that your goal is not balance, your goal is preserving the shitshow we have had to deal with for years because you believe it is the best way to keep people interested and to prevent a stale metagame. You are wrong.

    What you are doing is shooting yourself in the foot. Because you don't offer the proper tools, instead of several viable archetypes, there is only 1 per tier. That is staleness. That is a game people want to move away from.

    Staleness in a player-driven PvP environment isn't broken by drip-fed content, it is broken by player innovation. Why do you think older gens are still popular on showdown?

     

    Your concern likely is that legendaries would "break" PvE. Let me be the bearer of good news: not a single person plays PvE pokemon expecting a challenge. You can tune that AI up to the moon and it won't make a difference. You will never offer a challenging PvE experience unless you remove a significantly larger amount of tools available to the player. If that is really something you want to do, take inspiration from rom hacks like Emerald Kaizo, create a nuzlocke mode... in short, do your job. Don't punish PvP players for your lack of imagination in problem-solving PvE problems. 

    You tend to respond to players asking for perfectly reasonable things in a know-it-all, condescending way using hasty generalizations, false dilemmas, everything in the book to avoid revealing your roadmap, to the lucky 1% that get a response that is. These are the same players in a community that have been carrying the shit out of your game for a decade and have allowed you to milk an insane amount of money from an IP that isn't yours. Show them some respect. You have enough money to hire a PR rep, do it. I would ask that you also hire additional devs to not have to delay your projects 17 times over the course of 4 months, but you've made quite clear you're afraid the unqualified and uninitiated would immediately start unraveling your spaghetti code.

    Rant over, have a good day.

  2. 3 hours ago, GasaiYunoSan said:

    PCG for its part is a different event, while it has good hopes of success, it should not be an event of the type that interrupts the calendar of events.

    Correct, it's a different event. How does it being a different event prevent event overload (and therefore potential loss of interest accross the board)?
    I'd like you to elaborate and explain your reasoning.

  3. vowtrio.png.e39ce0f16fef1de8b0408d573bda19e8.png

     

    Date: Draft early/mid-anniversary event - Starting when the anniversary event ends

    Format: Teams of 3 - Round Robin - Snake Draft

    Tiers: UU / NU / Doubles

    Captain Signups: Friday June 17th - VOW Discord

    Player Signups: Monday June 20th - VOW Discord

     

    Matches Location: Indigo Plateau Ch.4

    510fd93400e11a295c3696c205f71c93.png

    A Discord server role will be selectable to get pinged for matches as they will happen whenever players are available during the week.

     

    New learnsets and HAs, when available, will be in play for this event.

     

    Event open to friends of the team. Hit me up if you don't have the Discord (Draek#0441)

     

    Prize

    15M

  4. scavengerhuntposter2.gif.06bf302422dd4f0fe10d19921002e0e2.gif
     


    Explanation

    A scavenger hunt is a PvE event where players will be challenged with catching 6 specific Pokémon as fast as possible.

    Players win prizes according to the order of their submissions of ALL target Pokémon; that is, the first player to submit all 6 targets wins first prize, the second player to do so wins second prize, and so on.

     

    Date

    Saturday, April 16th 2022

     

    Time

    19:00 UTC 

     

    Location

    Pokemon will be chosen from the region of Kanto.

     

    Event host

    Draekyn

     

    Rules

    The host will announce the list of the Pokémon you will have to catch in team chat at the start of the event.

    You need to catch every Pokémon listed.

    The winners, from 1st place to 3rd place, will be the first players to link in whispers the 6 Pokémon to the event host.

    You must link your entry to the event host via whisper to submit it.

    Positions from 1st to 3rd place will be determined by the order in which the host receives whispers.

    Only Pokémon caught after the start of the event will be accepted a valid entries.

    You must be the OT of all the Pokémon submitted.

    All Pokémon must remain unchanged (untrained, unevolved, etc.).

    Evolved or unevolved forms of the listed Pokémon will not be accepted as a valid entry.

     

     

    Prizes

     

    1st Place Prize

    1M

     

     2nd Place Prize

    500k

     

     3rd Place Prize

    300k

  5. 22 hours ago, Munya said:

    Something the handhelds don't do, at least that I could tell maybe you can enlighten me as to where it is if it exists,  is show the status/hp of things not on the field.  Like when I forced something to faint, it still looked alive on the enemy team preview window thing.  And when I just did damage but didn't kill something and looked I saw no damage taken indicators anywhere, trying to select any of them individually just closed the enemy team window.

     

    This is actually somewhat important as it hides Zoroarks identity if it takes damage from entry hazards and doesn't break its illusion,

    You're correct, handhelds don't provide health % or status of things not on the field. If memory serves you do see what has fainted as it should be greyed out. Don't quote me on that though, could also be the 2 mons that weren't picked (VGC) once the 4  picked are revealed, it's been a few months for me.

    I'll respond just in case you weren't just going on a tangent but making an argument—though not explicitly stated—along the lines of "we might not have info that the handhelds have, but we do have info that they don't".
    If that's not the argument you are making, great! You can ignore the rest of this post.
    If it is, a few things:

    • VGC is different from any MMO tier in terms of information management for obvious reasons. I made the comparison myself to showcase how it should be displayed in regards to effect-extending items.
    • The entire point is that we should not have LESS information available than the handhelds, not that we should somehow find an equilibrium between the information they have that we don't and vice versa. That would require us to weigh different types of information and their value across formats which would be silly.
    • Exact health % and status information being in MMO is a clear sign that the devs are aware that it is information we should have. If anything, we should have more information than the handhelds and continue to pick Showdown's best ideas as we're closer to Smogon than the handhelds (MMO Doubles =/= VGC).
    • Bit besides the point but yes, health % on mouseover does fuck with Zoroark as you pointed out but that's a trade-off I'll gladly take (Zoroark—still top tier in NU by the way—vs. a functioning system, not a tough call for me personally).

    Your signature definitely didn't successfully rickroll me as I got bored typing this out. 

  6. Just now, Munya said:

    Those are system hosted, I don't pick the dates for them.

    Automated tourney scheduling is coded in in some way right? Unless I'm proven there's no way to switch that shit around, I'll keep thinking that although the poor scheduling isn't on you, it's on someone.
    Someone who doesn't pay attention or doesn't give a fuck about their game's biggest tournaments 

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